Did you even read the setup?speedchuck wrote: ↑Sun Feb 25, 2018 2:57 pmAlignments don't change.Epignosis wrote: ↑Sun Feb 25, 2018 2:55 pmBy night killing other options, the mafia is providing itself with a chance to grow.speedchuck wrote: ↑Sun Feb 25, 2018 2:48 pm The only way that having 2 roles does NOT benefit scum is if we commit to every lynch. Mathematically.
Lynching someone opens them up to lynch or nightkill. It takes us two lynches to kill someone. It takes us TWO lynches. If we mislynch, mafia can kill the mislynchee instantly. Would they do that?
"Of course," Long Con says. "After all, killing someone else would supply a townfirm."
Right. So Mafia will probably finish the job for us. Unless they don't. In the case that our lynched dude is scum, they'll kill someone else. This leads us to kill the dude again, and they can finish the job on that other person, bringing us back to square one.
Basically, for game balance and assurance that mafia won't just wipe the floor with us, both sides will, by nature, double down. Which is dumb, because it means the second roles we are given aren't worth a flying flip darn tootin' skippy, except for a last night action before biting the dust. In addition, the roles of these players that get doubled down on won't be revealed if they get nightkilled (we'll know they aren't scum, but that's all).
AM I MISSING ANYTHING?
Common sense.
Otherwise, we lynch a mafia, they become town, they get their team lynched, GG.
Alignments change.