

• Meat Boy – The game’s protagonist who tries to save his love from the evil Dr. Fetus. Every night he travels through a level, searching for Bandage Girl; if he finds her, he forces Dr. Fetus to flee to another world. Meat Boy is very fast and jumps normally. He hates saws!
Lives = 30
Evasion = d10 + 7

• Bandage Girl – The unfortunate captive victim of Dr. Fetus, she awaits rescue by Meat Boy, but may instead be found by someone else. If Dr. Fetus is defeated at Chapter 6: The End, she finally regains her abilities, which are very similar to Meat Boy's. Until then, she has no day or night ability, but also cannot be killed because she remains in Dr. Fetus’s possession.
Lives = Infinite until Chapter 7, then 30
Evasion = N/A

• Commander Video – From Bit.Trip, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Commander Video is very slow, but has the ability to hover in the air, increasing his jump distance.
Lives = 10
Evasion = d5 + 28

• Goo Ball – From World of Goo, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Goo Ball is slow and jumps normally, but can stick to walls or ceilings, a unique and very helpful trait. However, its success can be erratic.
Lives = 15
Evasion = d60 - 5

• Jill – From Mighty Jill Off, she assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Jill is slow and jumps normally, but can descend at a slower speed than many others, allowing for easier damage control.
Lives = 15
Evasion = d10 + 17

• Alien Hominid – From Alien Hominid, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Alien Hominid has normal speed, but can choose to boost his jumps, allowing him a huge advantage over enemies. However, after boosting, he must wait another night to do so again, and his regular jump is lackluster.
Lives = 20
Evasion = [d20 + 20] BOOST; [d5 + 5] REGULAR

• Ogmo – From Jumper, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Ogmo has normal speed and lackluster jumping ability, but can double jump.
Lives = 20
Evasion = [d5 + 5] + [d10 + 5]

• Flywrench – From Flywrench, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Flywrench is slow, given his odd shape. He can hug a wall, vertically moving up it with ease, and additionally is able to triple jump. However, his jump worsens with each jump, and he falls faster than any other character, making it very difficult for damage control. Consequently, he has perhaps the most erratic success of any of the heroes.
Lives = 15
Evasion = d100 - 30

• Captain Viridian – From VVVVVV, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Captain Viridian is slow and jumps normally. He has the unique ability to shift gravity, causing chaos for unsuspecting attackers, but his ability to control exactly how and when it shifts is sometimes beyond his control.
Lives = 15
Evasion = d10 + 7 + lower enemy attack by d10

• Tim – From Braid, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Tim is fast and jumps normally. He additionally has the ability to shift the fabric of time itself on two occasions, if he believes the heroes are in danger. Consequently, Tim has the choice to reset the previous cycle (day and night), allowing it to be replayed. Tim must make this decision within thirty minutes after the end of the period.
Lives = 25
Evasion = d10 + 7

• Pink Knight – From Castle Crashers, she assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Pink Knight has normal speed and a lackluster regular jump, but can flutter in the air while jumping, providing the extra distance necessary to evade disaster.
Lives = 20
Evasion = [d5 + 5] + [d3 + 10]

• Steve – From Minecraft, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Stevie has normal speed, but a terrible jump. However, he can shift around blocks in the levels, vastly increasing the chance of an enemy’s failure to harm him.
Lives = 20
Evasion = 40% chance of enemy attack failure; if no luck, then [d4 + 2]

• Tofu Boy – From 'Super Tofu Boy', he “assists” Meat Boy in his quest, searching for Bandage Girl every night in a level, but in reality only does so to prove to himself how awesome he is after completing a level. Because of a major iron deficiency, he is very slow and has a terrible jump, rendering him completely useless. If his ego is ever bruised, he consequently suffers severe psychological issues, becoming suicidal. Once Tofu Boy loses a single life, his win condition changes from a typical civvie to that of a suicidal maniac, winning the game only if he is killed via lynch.
Lives = 10
Evasion = d0 + 1

• Meat Ninja – He assists Meat Boy in his quest, searching for Bandage Girl every night in a level. He is very similar to Meat Boy, running very fast and jumping normally, but has an additional ability to avoid imminent danger. Every time he fears he is close to death, he will attempt to survive via teleport, an ability that is unpredictable in success. When he is within 10 points of possible failure in either direction from his opponent, he attempts to teleport. The teleportation’s success is categorized by a 50% chance of avoiding the attack and a 50% chance of failure, resulting in death.
Lives = 30
Evasion = d10 + 7

• Dr. Fetus – The game’s antagonist, Dr. Fetus, is truly evil. Every night, he hides Bandage Girl within a level that he has engineered to kill or confuse his enemies; he must choose which level by the end of each day period. If she is found, he flees to another world, altering the landscape of the game. When the players are in Chapter 1: The Forest, Dr. Fetus selects a target every night to chase in his Lil’ Slugger. When the players are in Chapter 3: The Salt Factory, Dr. Fetus selects a target every night for Brownie to race. Once Chapter 6: The End is reached, Dr. Fetus chooses a player to face in the final boss battle at his castle. Until then, Dr. Fetus cannot be killed. If Dr. Fetus is successful any of the attempts throughout the final boss battle, he wins and his nemesis dies, and he challenges a different player the subsequent night. Once he loses, he flees one last time to World 7: Cotton Alley, instead capturing the player who defeated him, hiding in levels once more. If subsequently found, he dies.
Lives = Infinite
Attack = World 1 Attack: [d15 + 15]; World 6 Attack: [d30 + 1] x 5

• C.H.A.D. – An animated mass of blood and tissue that confronts any intruders at the Hospital. When the players are in Chapter 2: Hospital, C.H.A.D. selects a target every night to attack. C.H.A.D. is very fast and his attack is brutal.
Lives = 30
Attack = d20 + 15

• Little Horn – A giant shadow monster from Hell that resembles Meat Boy, this villain grows strength from the failure of others. When the players are in Chapter 4: Hell, Little Horn selects a target every night to attack. Little Horn's speed starts as normal, but grows faster with every player's death; similarly, his attack grows more powerful with every player's fatigue.
Lives = 20 + 1 each time a player loses the game
Attack = d25 + # of lives opponent has lost

• Larries Lament – A collective of three giant maggots that burrow in the ground, waiting for prey to attack. When the players are in Chapter 5: Rapture, Larries Lament selects anywhere from one to three targets every night to attack. Each of the three maggots is very slow, but combined they can do lethal damage. The three attack attempts can be split among one, two, or three targets. Every time Larries Lament loses one of its collective, it permanently loses one attack attempt.
Lives = 10 + 10 + 10
Attack = [d40 - 5] x 3

• Brownie – Designed to look like Meat Boy, but instead composed of fecal matter, Brownie hates to race (but Dr. Fetus makes him anyway). When the players are in Chapter 3: The Salt Factory, Brownie races a challenger, selected by Dr. Fetus, hoping to beat them in order to avoid death. If the opponent defeats Brownie, they can choose to help him from death or to let him die. If Brownie defeats the opponent, he has the same decision to make. As Brownie is designed like Meat Boy, he is very fast and has a normal jump. A player's success or failure in a race against Brownie is determined by whichever has the larger of [current lives as a dice roll + evasion].
Lives = 30
Attack = d10 + 7