No. I still don't agree with this at all.Dragon D. Luffy wrote: ↑Tue May 15, 2018 9:53 pm Guys, guys.
Jay said he won't revive the modkill argument but I will.
Let's start modkilling inactives.
Plz.
Assassination Classroom [ENDGAME]
Moderator: Community Team
Re: Assassination Classroom [ENDGAME]
Stream my music for free: https://epignosis.bandcamp.com/
- JaggedJimmyJay
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Re: Assassination Classroom [ENDGAME]
And if you don't think that's relevant to your alignment, I don't blame myself for that.JaggedJimmyJay wrote: ↑Tue May 15, 2018 9:59 pm I didn't care about your posting rate. I cared about the contributions you were[n't] making in the posts you provided.
Spoiler: show
Re: Assassination Classroom [ENDGAME]
I made contributions. You didn't like them or didn't acknowledge them.JaggedJimmyJay wrote: ↑Tue May 15, 2018 9:59 pm I didn't care about your posting rate. I cared about the contributions you were[n't] making in the posts you provided.
Stream my music for free: https://epignosis.bandcamp.com/
- JaggedJimmyJay
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Re: Assassination Classroom [ENDGAME]
I definitely didn't like them.Epignosis wrote: ↑Tue May 15, 2018 10:00 pmI made contributions. You didn't like them or didn't acknowledge them.JaggedJimmyJay wrote: ↑Tue May 15, 2018 9:59 pm I didn't care about your posting rate. I cared about the contributions you were[n't] making in the posts you provided.

Spoiler: show
- JaggedJimmyJay
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Re: Assassination Classroom [ENDGAME]
I don't blame Quin or anyone else for not wanting to modkill. It sucks.
I do think it's better than leaving a skeleton in the game though.
I do think it's better than leaving a skeleton in the game though.
Spoiler: show
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Re: Assassination Classroom [ENDGAME]
It should be a host decision no?Epignosis wrote: ↑Tue May 15, 2018 9:59 pmNo. I still don't agree with this at all.Dragon D. Luffy wrote: ↑Tue May 15, 2018 9:53 pm Guys, guys.
Jay said he won't revive the modkill argument but I will.
Let's start modkilling inactives.
Plz.
- Dragon D. Luffy
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Re: Assassination Classroom [ENDGAME]
This game would have been much better if Penny, INH and Dom were dead by Day 4.Epignosis wrote: ↑Tue May 15, 2018 9:59 pmNo. I still don't agree with this at all.Dragon D. Luffy wrote: ↑Tue May 15, 2018 9:53 pm Guys, guys.
Jay said he won't revive the modkill argument but I will.
Let's start modkilling inactives.
Plz.
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Re: Assassination Classroom [ENDGAME]
I try to read you based on subtle tells from reading your past Mafia games. Hasn't worked yet but I figure it's the best/only way.Epignosis wrote: ↑Tue May 15, 2018 9:57 pmWhy would I tell you that?JaggedJimmyJay wrote: ↑Tue May 15, 2018 9:51 pmHow do you play if you're unlynchable?Epignosis wrote: ↑Tue May 15, 2018 9:49 pmI can't be lynched...JaggedJimmyJay wrote: ↑Tue May 15, 2018 9:46 pm I didn't shoot Epignosis because he was poking me. I just thought his play made him a decent shot to be the unlynchable mafia boss -- and if he is that, I must shoot him during the night phase.
...so I played like that?
Come on man.
Nobody ever believes me, but I'll say it again:
My participation and what I contribute has nothing whatsoever to do with my alignment.
It has everything to do with how much time I have.
People keep saying, "Ah, Epignosis is quieter than usual." It means I'm busy. It means I can't read the thread at work. It means a hundred other things.
"Yes but Night Vale you were very quiet."
I also had a role that had an extra vote and was easily discerned, and so I knew I would be found out eventually (just as I had when I was bad and my vote counted as three in Breaking Bad).
Shooting me was foolish. Let me be lynched if I am to be removed, and if I could not be lynched, shoot me then. That move was a bad one.
People trying to figure me out on the basis of how much I'm posting is also foolish.
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Re: Assassination Classroom [ENDGAME]
The participation scores we had for a time were a good way to deal with it. Though I never saw them in practice, I guess.Dragon D. Luffy wrote: ↑Tue May 15, 2018 9:53 pm Guys, guys.
Jay said he won't revive the modkill argument but I will.
Let's start modkilling inactives.
Plz.
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Re: Assassination Classroom [ENDGAME]
I was planning on mod-killing players who failed to vote for three consecutive days in the game. Nothing to do with posting or with anything but voting. Problem?
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Re: Assassination Classroom [ENDGAME]
I hate to do it. Did you see that late replacement I made in Image Mafia? I probably broke the clause I wrote myself to avoid a modkill just to put Jack in the game in the last day.JaggedJimmyJay wrote: ↑Tue May 15, 2018 10:02 pm I don't blame Quin or anyone else for not wanting to modkill. It sucks.
I do think it's better than leaving a skeleton in the game though.
I advise careful analysis and common sense when doing it. Take your time, look for replacements, try to minimize damage.
But sometimes the game is just so full of zombies you gotta light up a flamethrower and get rid of them. It's life.
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Re: Assassination Classroom [ENDGAME]
I wouldn't care for it. I think posting is a proper measure of activity and voting isn't -- unless you require voting in the rules.MacDougall wrote: ↑Tue May 15, 2018 10:06 pm I was planning on mod-killing players who failed to vote for three consecutive days in the game. Nothing to do with posting or with anything but voting. Problem?
Spoiler: show
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Re: Assassination Classroom [ENDGAME]
They deal with a single person who goes inactive every game. They don't deal with someone who plays 10 games in a row and flakes the 11th one because of real life. But when that happens, we still need to minimize their damage on the game.Quin wrote: ↑Tue May 15, 2018 10:05 pmThe participation scores we had for a time were a good way to deal with it. Though I never saw them in practice, I guess.Dragon D. Luffy wrote: ↑Tue May 15, 2018 9:53 pm Guys, guys.
Jay said he won't revive the modkill argument but I will.
Let's start modkilling inactives.
Plz.
Re: Assassination Classroom [ENDGAME]
Of course. You're mafia. Two for one.Dragon D. Luffy wrote: ↑Tue May 15, 2018 10:04 pmThis game would have been much better if Penny, INH and Dom were dead by Day 4.Epignosis wrote: ↑Tue May 15, 2018 9:59 pmNo. I still don't agree with this at all.Dragon D. Luffy wrote: ↑Tue May 15, 2018 9:53 pm Guys, guys.
Jay said he won't revive the modkill argument but I will.
Let's start modkilling inactives.
Plz.
I wish people would stop signing up for games they can't play.
I was busy as hell but at least still managed to post and vote.
Stream my music for free: https://epignosis.bandcamp.com/
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Re: Assassination Classroom [ENDGAME]
It is only the lack of the civ vote that results in inactives potentially breaking the game though?JaggedJimmyJay wrote: ↑Tue May 15, 2018 10:07 pmI wouldn't care for it. I think posting is a proper measure of activity and voting isn't -- unless you require voting in the rules.MacDougall wrote: ↑Tue May 15, 2018 10:06 pm I was planning on mod-killing players who failed to vote for three consecutive days in the game. Nothing to do with posting or with anything but voting. Problem?
Re: Assassination Classroom [ENDGAME]
That was my idea.Quin wrote: ↑Tue May 15, 2018 10:05 pmThe participation scores we had for a time were a good way to deal with it. Though I never saw them in practice, I guess.Dragon D. Luffy wrote: ↑Tue May 15, 2018 9:53 pm Guys, guys.
Jay said he won't revive the modkill argument but I will.
Let's start modkilling inactives.
Plz.
No host ever used it.
Stream my music for free: https://epignosis.bandcamp.com/
- Dragon D. Luffy
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Re: Assassination Classroom [ENDGAME]
I wish people did a lot of things but they don't. Inactivity is part of the game, like it or not.Epignosis wrote: ↑Tue May 15, 2018 10:08 pmOf course. You're mafia. Two for one.Dragon D. Luffy wrote: ↑Tue May 15, 2018 10:04 pmThis game would have been much better if Penny, INH and Dom were dead by Day 4.Epignosis wrote: ↑Tue May 15, 2018 9:59 pmNo. I still don't agree with this at all.Dragon D. Luffy wrote: ↑Tue May 15, 2018 9:53 pm Guys, guys.
Jay said he won't revive the modkill argument but I will.
Let's start modkilling inactives.
Plz.
I wish people would stop signing up for games they can't play.
I was busy as hell but at least still managed to post and vote.
Also I know I'm mafia but I'm trying to be objective. Even then this two for one would have benefitted the civs imo. It's higher than the normal bad/civ rate, and it only removes vote power from the baddies.
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Re: Assassination Classroom [ENDGAME]
In a game-deciding scenario, an actively-posting player is going to vote. A player who cannot be judged by anything other than a random number generator (by virtue of not posting) is already screwing up the game.MacDougall wrote: ↑Tue May 15, 2018 10:09 pmIt is only the lack of the civ vote that results in inactives potentially breaking the game though?JaggedJimmyJay wrote: ↑Tue May 15, 2018 10:07 pmI wouldn't care for it. I think posting is a proper measure of activity and voting isn't -- unless you require voting in the rules.MacDougall wrote: ↑Tue May 15, 2018 10:06 pm I was planning on mod-killing players who failed to vote for three consecutive days in the game. Nothing to do with posting or with anything but voting. Problem?
Spoiler: show
Re: Assassination Classroom [ENDGAME]
If someone flakes on one of your games, say "Sorry, you're not signing up for my next one."
If you put a lot of energy in a game and people sign up and don't play, that's bullshit.
That's like breaking a promise.
If you put a lot of energy in a game and people sign up and don't play, that's bullshit.
That's like breaking a promise.
Stream my music for free: https://epignosis.bandcamp.com/
- Dragon D. Luffy
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Re: Assassination Classroom [ENDGAME]
@ Mac
I usually do the opposite thing actually. Don't care about votes, only posts.
One of the best civ players I know likes to not vote on purpose in early days. Not sure if it's a good idea but he swears by it.
But imo the problem with people not posting is that nobody can read them. It turns the game into slot machine.
I usually do the opposite thing actually. Don't care about votes, only posts.
One of the best civ players I know likes to not vote on purpose in early days. Not sure if it's a good idea but he swears by it.
But imo the problem with people not posting is that nobody can read them. It turns the game into slot machine.
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Re: Assassination Classroom [ENDGAME]
I agree, DDL. Those three being modkilled would have been pro-civilian. Hell, even if just the two civilians had been modkilled it would have been pro-civilian. They don't bolster the civ numbers while alive if they never vote, and their absence allows someone else to be lynched who played the game.
Spoiler: show
Re: Assassination Classroom [ENDGAME]
Or, gee, I don't know, people can play games they sign up for.
Stream my music for free: https://epignosis.bandcamp.com/
- JaggedJimmyJay
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Re: Assassination Classroom [ENDGAME]
I would estimate fewer than 1 of 5 games I've played or observed have not had participation issues of some sort. It's just part of the game.
Spoiler: show
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Re: Assassination Classroom [ENDGAME]
Dumb. I'll use it.Epignosis wrote: ↑Tue May 15, 2018 10:09 pmThat was my idea.Quin wrote: ↑Tue May 15, 2018 10:05 pmThe participation scores we had for a time were a good way to deal with it. Though I never saw them in practice, I guess.Dragon D. Luffy wrote: ↑Tue May 15, 2018 9:53 pm Guys, guys.
Jay said he won't revive the modkill argument but I will.
Let's start modkilling inactives.
Plz.
No host ever used it.
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Re: Assassination Classroom [ENDGAME]
I agree, but it just doesn't happen. Games get delayed and people get busy before they start. People miscalculate activity. required. Games explode in posts and they can't catch up. They get sick. They get extra work. They stop being active in the site and nobody can find them to ask them to come.
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Re: Assassination Classroom [ENDGAME]
I don't mind P-scores being re-implemented, though. Always thought they were neat.
But yeah I'm modkilling people.
But yeah I'm modkilling people.
Re: Assassination Classroom [ENDGAME]
Nope. I'm not using a P-Score.
If you flake on one of my games, you're not playing another.
If you flake on one of my games, you're not playing another.
Stream my music for free: https://epignosis.bandcamp.com/
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Re: Assassination Classroom [ENDGAME]
Imo what Jay really lacked here was a Sloonei. Batman just ain't the same without Robin.
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Re: Assassination Classroom [ENDGAME]
He thought I was his Robin.Dragon D. Luffy wrote: ↑Tue May 15, 2018 10:25 pm Imo what Jay really lacked here was a Sloonei. Batman just ain't the same without Robin.
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Re: Assassination Classroom [DAY 6]
Alright just got home. Sorry Jay for backstabbing you </3 .JaggedJimmyJay wrote: ↑Tue May 15, 2018 8:00 pm Also, late in the game it was clear that nobody should trust me and that it was a cause for suspicion when people still did. Unfortunately though, I couldn't genuinely trust anyone. I have never felt so untrusting of so many players (and that is no criticism since I was horrible in this game). The only person I was sure was a civilian when it ended was wolbre04 -- and he wasn't.![]()
This was actually a blast being my first game getting scum in my life. I got to talk and get to know Mac and DDL especially (and Quin a little bit too) and they're wonderful people.
Mac was instrumental in my survival through the first half of the game especially, using his town credit to brush aside any mention of me being scum.
I would like to thank DDL and Mac for their guidance regarding role usage. Many times I struggled with who to target bc I was unfamiliar with people's playstyles over several games, and wasn't always confident in my usage of abiltiies.
That being said, I also want to thank them for not babying me - it really helped me develop as a player and learn how to look at the game from an angle besides my own.
Additionally, thanks to Quin for doing a great job hosting, making sure he was accessible in his busy life, and for setting up such a fun game
Thanks to everyone else who played as well, everyone helped me develop and learn as a player over the course of this game, and I am very grateful <3




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Re: Assassination Classroom [ENDGAME]
Doing what I did actually helped me learn how to be a better town as well: Be accessible, be open to questions, help out, and don't just sit around idly




Re: Assassination Classroom [ENDGAME]
You will when they are made.
Also, you played well.
Stream my music for free: https://epignosis.bandcamp.com/
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Re: Assassination Classroom [ENDGAME]
Thank you Epi
I actually thought that my redirect ability killed you tbh, as I directed juliets onto you before I knew she wasn't a vig




- Quin
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Re: Assassination Classroom [ENDGAME]
They are made. [mention]Spacedaisy[/mention] had them ready for me since before it started.


-
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Re: Assassination Classroom [ENDGAME]
They aren't appearing, it says the file is invalid




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Re: Assassination Classroom [ENDGAME]
Those banners are the best ones I have seen.
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Re: Assassination Classroom [ENDGAME]
[mention]wolbre04[/mention] will you be signing up for and playing more games in the future here?
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Re: Assassination Classroom [ENDGAME]
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Re: Assassination Classroom [ENDGAME]
Yes I absolutely will! I've signed up for Upick, Courage, and Easter as of earlier today in addition to being in Greece atm (and signed up for a witch hunt on my home forum but tbh that'll be awhile). I really, REALLY like it here and the games are organized in structure and the people are awesome.
I got my friends Lochlan (lilifer) and Tyler (Zephyrus) to join from my home forum, as they play mafia there with me too, and many of us have mentioned that it's frustrating now having games to play.




- Spacedaisy
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Re: Assassination Classroom [ENDGAME]
Sorry guys. I don't know why we're getting broken links... working on it.
Spoiler: show
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Re: Assassination Classroom [ENDGAME]
You’re a cool cat, wolfbae. I hope you stay and I hope that name stickswolbre04 wrote: ↑Tue May 15, 2018 11:06 pmYes I absolutely will! I've signed up for Upick, Courage, and Easter as of earlier today in addition to being in Greece atm (and signed up for a witch hunt on my home forum but tbh that'll be awhile). I really, REALLY like it here and the games are organized in structure and the people are awesome.
I got my friends Lochlan (lilifer) and Tyler (Zephyrus) to join from my home forum, as they play mafia there with me too, and many of us have mentioned that it's frustrating now having games to play.
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
not screaming like the people in his car
Spoiler: show
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Re: Assassination Classroom [ENDGAME]
awesomewolbre04 wrote: ↑Tue May 15, 2018 11:06 pmYes I absolutely will! I've signed up for Upick, Courage, and Easter as of earlier today in addition to being in Greece atm (and signed up for a witch hunt on my home forum but tbh that'll be awhile). I really, REALLY like it here and the games are organized in structure and the people are awesome.
I got my friends Lochlan (lilifer) and Tyler (Zephyrus) to join from my home forum, as they play mafia there with me too, and many of us have mentioned that it's frustrating now having games to play.


- Spacedaisy
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Re: Assassination Classroom [ENDGAME]
Well they are working again. Don't know why they weren't before, but this situation pushed me to play around and figure out how we can host our own images for banners. So yeah, that's a plus!
Spoiler: show
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Re: Assassination Classroom [ENDGAME]
Strongly agree.Dragon D. Luffy wrote: ↑Tue May 15, 2018 9:53 pm Guys, guys.
Jay said he won't revive the modkill argument but I will.
Let's start modkilling inactives.
Plz.
Supposed you have 7 players.
3 are good townies, 2 are inactive townies and 2 are mafia.
Modkilling the 2 inactive townies puts you at lylo. Not modkilling the 2 inactive townies puts you at lylo.
So what modkilling does is mean you play a game of 3 townies vs 2 mafia, which is significantly more fun than a game of 3 townies, 2 mafia and 2 inactives that you have no real way to confirm as town and who won't be voting.
Suppose you have 3 players.
1 is a good townie, 1 is an inactive townie and 1 is an inactive scum. Scumkill is randomized.
I think it is more fun to say the town won by lynching all active scum than to have a game of mafia (that may have lasted a month or two) come down to a coin flip.
This is not to say that the mafia won because of inactive townies. However, the game would have been more fun if several players had been modkilled halfway through.
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Re: Assassination Classroom [ENDGAME]
holy hell, opening this thread should come with a disclaimer for highly smug winners.

- Quin
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Re: Assassination Classroom [ENDGAME]
Well, it was a clean sweep after all
