A game for 10 players
sprityo wrote: ↑Mon Dec 11, 2017 7:44 pm
Original Setup by Cyber95: It starts out with a single Night 0 phase, wolves find out their team, roles cause varying amounts of chaos, all that good stuff.
Then you have one normal day phase, in which everybody argues with each other about who's a wolf and which of the three people claiming to be seer is telling the truth and etc etc etc. I'm thinking a two or three day time limit. Traditional is ten minutes but you know, that might not work so well in a forums format when people are in all sorts of time zones.
Once the time limit is up, everybody has to shut up and may only cast a lynch vote, or vote to no lynch. I mean, you can vote before the time limit, but you can also change it at time up. Time limit can also be cut short if enough people agree to end it early.
If a Wolf is killed in the vote, or the town agrees to abstain when there are no wolves, the Town wins. If a Townie is killed in the vote, the Wolves win, even if there are none.
In each round there are thirteen possible roles, ten of which will be randomly distributed to players. The remaining three can be viewed or traded with based on given role powers. Speaking of which, these are those roles.
Spoiler: show
Available time to host this will be between 7am EST to 3pm EST. The days are going to be alternating weekend with this upcoming one being Saturday so the available days by week is: May 5th, May 13th, May 19th, and May 27th
10 players is a must to keep it traditional but I’m gonna set it a hard minimum of 7 players. I’ll work around balancing issues.