yeeeeah, i kind of forgot about that and decided to suddenly CFD him on impulse. LOLnijuukyugou wrote: ↑Sun Jul 01, 2018 8:07 pm What was complicated was I was so pleased I targeted Vomps, a human character, so early, so I was ready to survive. It always takes people far too long to do anything to him, and then the lynch got turned on him suddenly. Sorry for melting you, Kyle - I needed your delicious hooman genes to survive!
Courage the Cowardly Dog Mafia [THE END]
Moderator: Community Team
Re: Courage the Cowardly Dog Mafia [THE END]
- Turnip Head
- Root Vegetable
- Posts in topic: 185
- Posts: 11432
- Joined: Thu Dec 05, 2013 6:37 am
- Preferred Pronouns: they/their
Re: Courage the Cowardly Dog Mafia [THE END]
Good game everyone, this was fun. Thanks for hosting [mention]Ricochet[/mention]!
- Kylemii
- Bodice of Reason
- Posts in topic: 201
- Posts: 11433
- Joined: Sun Jan 12, 2014 8:50 pm
- Gender: male
- Preferred Pronouns: he/him
Re: Courage the Cowardly Dog Mafia [THE END]
wait so if i'd read the rules and done a challenge you would have died instead????hnijuukyugou wrote: ↑Sun Jul 01, 2018 8:07 pm What was complicated was I was so pleased I targeted Vomps, a human character, so early, so I was ready to survive. It always takes people far too long to do anything to him, and then the lynch got turned on him suddenly. Sorry for melting you, Kyle - I needed your delicious hooman genes to survive!
- juliets
- Dancing Pancake
- Posts in topic: 81
- Posts: 16430
- Joined: Mon Dec 24, 2012 3:16 pm
- Location: Moobyworld
- Gender: Female
- Preferred Pronouns: she/her/hers
- Aka: jules
- Contact:
Re: Courage the Cowardly Dog Mafia [THE END]
Mafia WHY DID YOU KILL ME NIGHT 2? I was no threat to anyone. I was very sad.
Spoiler: show
- Golden
- The Coward
- Posts in topic: 222
- Posts: 20125
- Joined: Thu Feb 19, 2015 3:27 am
- Location: Wellington, New Zealand
Re: Courage the Cowardly Dog Mafia [THE END]
It was my idea. Sorry juliets.
You are always a threat to all

- juliets
- Dancing Pancake
- Posts in topic: 81
- Posts: 16430
- Joined: Mon Dec 24, 2012 3:16 pm
- Location: Moobyworld
- Gender: Female
- Preferred Pronouns: she/her/hers
- Aka: jules
- Contact:
Re: Courage the Cowardly Dog Mafia [THE END]
Awww dang you Golden but thats ok I guess.
Spoiler: show
- Turnip Head
- Root Vegetable
- Posts in topic: 185
- Posts: 11432
- Joined: Thu Dec 05, 2013 6:37 am
- Preferred Pronouns: they/their
Re: Courage the Cowardly Dog Mafia [THE END]
I really needed you at the end there. You were like my interpreter this game.speedchuck wrote: ↑Sun Jul 01, 2018 7:23 pm 2 things:
1. NEVER EVER EVER let me be the supertown. If I am town, I will suck. If I am mafia, I will purposefully suck.
2. Geez these last two days Turnip had everything en pointe. Why both of these lynches went awry after spending the entire day on scum is beyond me. Golden was becoming more and more slippery with words, Fractal had already shown his colors, and Niju... still was the same.
Hindsight is a curse.
linki: 3. Of course I was the doctor. Otherwise I wouldn't have been trying to aggro the kill every other phase. What took you guys so long?
- speedchuck
- Knight of No Renown
- Posts in topic: 303
- Posts: 10958
- Joined: Wed Jan 25, 2017 11:43 am
Re: Courage the Cowardly Dog Mafia [THE END]
Happy to be of service! If only I had listened to you.Turnip Head wrote: ↑Sun Jul 01, 2018 10:13 pm I really needed you at the end there. You were like my interpreter this game.

Next time, you do the hunting, and I'll blindly follow you and use my supahtown wit to make us unkillable.
SIGNATURE:
Spoiler: show
- ColinIsCool
- Hitman
- Posts in topic: 329
- Posts: 4804
- Joined: Fri Jan 12, 2018 12:33 pm
Re: Courage the Cowardly Dog Mafia [THE END]
I don’t think I’ll ever be able to read Turnip Head as scum. The day he is will be a rude awakening for me

- Dom
- mayor of gaytown
- Posts in topic: 49
- Posts: 9997
- Joined: Mon Jan 14, 2013 11:36 pm
- Location: Wherever Niall is TBH
Re: [DAY 7] Courage the Cowardly Dog Mafia
Sorry bro I was helping a friend move. But I thought fractal was bad af.Turnip Head wrote: ↑Sun Jul 01, 2018 12:33 pm Yeah I think sig and Golden are the baddos. I'll switch my vote to either of them.
@nijuukyugou @Dom @Marmot
Spoiler: show
- nijuukyugou
- Tentacled Henchman
- Posts in topic: 63
- Posts: 1928
- Joined: Wed May 21, 2014 4:40 pm
- Location: North Carolina
- Preferred Pronouns: she/her/hers/herself
Re: Courage the Cowardly Dog Mafia [THE END]
If you received a cure, then yes.Kylemii wrote: ↑Sun Jul 01, 2018 8:41 pmwait so if i'd read the rules and done a challenge you would have died instead????hnijuukyugou wrote: ↑Sun Jul 01, 2018 8:07 pm What was complicated was I was so pleased I targeted Vomps, a human character, so early, so I was ready to survive. It always takes people far too long to do anything to him, and then the lynch got turned on him suddenly. Sorry for melting you, Kyle - I needed your delicious hooman genes to survive!
















- Turnip Head
- Root Vegetable
- Posts in topic: 185
- Posts: 11432
- Joined: Thu Dec 05, 2013 6:37 am
- Preferred Pronouns: they/their
Re: Courage the Cowardly Dog Mafia [THE END]
I found the slab on the Day 0 poll and thought it belonged to Long Con. I tried to hint to him in the thread that I had it cuz I was hoping to get like recruited or whatever but he didn't seem to catch on. So I dropped the slab
- nutella
- hey kids, what's for dinner?
- Posts in topic: 161
- Posts: 24861
- Joined: Wed Jun 12, 2013 6:23 pm
- Location: Chicago
- Gender: Female
- Preferred Pronouns: she/her/hers
- Contact:
Re: Courage the Cowardly Dog Mafia [THE END]
Uggghhhhhh gj scum
avatar art credit to chardonnay! (colors added by me tho)
http://www.last.fm/user/nutella23 ~ http://feeling-diskinserted.tumblr.com ~ https://rateyourmusic.com/~nutella23
http://www.last.fm/user/nutella23 ~ http://feeling-diskinserted.tumblr.com ~ https://rateyourmusic.com/~nutella23
-
- Uomini D'onore (Man of Honor)
- Posts in topic: 79
- Posts: 11660
- Joined: Sun Dec 14, 2014 11:12 pm
Re: Courage the Cowardly Dog Mafia [THE END]
My sprawling diary notes throughout most of the game. Day 7 was a matter of sig not entering his forced vote, which he didn't do, hence game over. Turnip would have lost the coin toss vs Fractal, anyhow.
Spoiler: show
-
- Uomini D'onore (Man of Honor)
- Posts in topic: 79
- Posts: 11660
- Joined: Sun Dec 14, 2014 11:12 pm
Re: Courage the Cowardly Dog Mafia [THE END]
Dumping the other video material I had prepared, in case certain lynches would have ended differently.
If nutella would have died D2 (and she would have lost the tie with Long Con fwiw):
If Fractal would have gotten caught D6:
If nutella would have died D2 (and she would have lost the tie with Long Con fwiw):
If Fractal would have gotten caught D6:
-
- Uomini D'onore (Man of Honor)
- Posts in topic: 79
- Posts: 11660
- Joined: Sun Dec 14, 2014 11:12 pm
Re: Courage the Cowardly Dog Mafia [THE END]
Finally, few Host comments at length:
• This game had a lot more in store than what surfaced, its big idea, inspired from the cartoon, being for weird, absurd even things to occur at all time. Vote manipulations were a serious possibility, yet every lynch went smoothly. Lynch and kill fails were on the table (due to survivals, protections, blocks, etc), yet all phases ended up with a clean victim, save for Night 6 (which didn't matter much, simply extending the endgame). Insanifications and posting challenges could have flown around a lot, but Shirley didn't target that much, Ramses's plagues boiled down to just music cues every three phases and people didn't sign up for Computer's challenges. Them's the breaks.
• From a creative perspective, I feel that I somewhat left this game in a half-assed state. This was created years ago and I sort of reheated it now, when its time finally arrived, adding a few more touches, but without truly fine tuning it. I also made a few derps along the way, once the game started, like due to having had in mind two different interpretations for certain roles, yet having written (or left written) just one. A few glaring examples I could think of on the spot:
- On Night 1, I derped with Luna's role and told her she could also choose the second target for her redirecting, instead of it being randomized. Had to roll with this version afterwards, of course.
- Floyd needed to cumulate votes/actions in order to blow up, yet on Day 1 I informed Marmot that he became a ticking bomb and would blow up end of Day 4. I set this right on Day 4, reverting to the original interpretation of the role. I thank Marmot once again for his understanding.
- I had in mind for Ramses to be an odd-phase 3P killer, but then realized I had worded this poorly in his role description, making it possible for him only to target with a kill the owner of the Slab or the past owner of it (the 50% kill), should Ramses have guessed correctly (which, in itself, was always meant to be a difficult task). So I had to stick with Ramses being a somewhat blander, less threatening force. And even so, out of his choices, a D2 kill on nijuu would have failed (her own survival not-even-withstanding), a D4 kill on nutella would have succeeded and afterwards I didn't even roll the dice anymore.
- I probably could have done more in terms of Ramses' plagues having an impact in the game, instead of just jukebox shenanigans. Maybe have the flood victims post in blue, maybe have the final candidates insanified during the Locusts stage, I dunno. But all these thoughts for improvement came in hindsight, whilst the game had started, so, again, had to leave it at that.
- Courage's Parents assuming Courage's identity was likely a remnant of a first draft, in which Courage dying was the only winning requirement for mafia - I scraped that once realizing it would be rather mad for the game to require basically just three deaths (lynches or kills) in order to conclude. So in retrospect I don't think the Parents' "seeming" ability had any practicality left.
- If civs would have pulled it off, considering they still had a shot at winning collectively (since Dom was the last protagonist left and had the Slab to protect him from all things except Ramses), I figure Muriel's Extra Wincon would have been needlessly cruel, as she did lose both Courage and Eustace and rather quickly, too.
• With regards to using the Ramses sock account, I want to acknowledge that I did step a few minor boundaries. The idea of guessing Ramses' identity based on timing was likely perturbed, since I had agreed to cover sig's afk/sleep periods. There were also attempts to narrow the list based on the music choices or which players had been/were SAW contributors, which might have painted a target on other players. Anyway, this was not a fully impartial use of the role and the account and I admit some personal affinity for the character that drew me in to mess around with it myself. On the other hand, I do want to stress that, apart from posting those benign catchphrases, I did ask of sig to give me specific posting cues at all times, so I'd say my interference level remained low overall. I apologize in advance to anyone who would raise objections to how this was handled.
• I think it was already addressed how cursed players did not seek out help or proved indifferent / ignorant of such options, so don't have much to add there. Computer was designed as a healer, but required people to come forth and take up on a challenge. Cursed players would have even had priority over reward-seekers, so, really, this wasn't that hard of a process for the afflicted. Can't say I expected too much from Vompatti, but Kyle not paying any attention (or missing the cues, including soft ones from me) made it far too easy for Snow(o)man to accomplish her goals. Ironically, nijuu was one Day shy from completion with Vompatti, until Fractal derped and lead a successful lynch switch on her subject.
• I will express some disappointment over how little of Computer's role and those flavored challenges were quantified - not just from the perspective of all that game design now gone down the drain (which can sometimes prove inevitable), but also because it begs the question: if players won't do it freely, is coercing them (via targets / curses) the preferable solution? The Naughty challenge unfolded brilliantly, but there could have been so much more fun with the other formats as well. I opted to integrate the challenges (and their thematic flavor) into Computer's role, instead of, say, creating Night Polls. I didn't wish the players to feel compelled (or cursed) with performing in challenges, yet to still see the potential in gaining an extra bonus (not to mention getting healed, if necessary, see above). Anyway, my sole gripe would be that players reacted passively when the task was not mandatory. It was a general "meh" I sensed from everyone, save for a few. Don't know if there's a moral to this, but I don't think I'll create again roles requiring volunteering in the future.
• Onto actual gameplay, even though the stats show civilians having consistently screwed the pooch (even more so, if you consider that the one wolf lynch, Long Con, was a result of Golden maneuvering a cold bus move for cred), I would say that there was a core of four-five civilians (Colin, speedchuck, Lunalee, nutella, surely juliets had she survived long enough) who put a solid hunting performance. Add in Turnip suddenly having had great gut calls or Colin ISO'ing the entire mafia trio in one go and, with a bit less waffling or vote moodswinging, the mafia could have faced a much tougher challenge. Civs clearly lost the game on Day 6, but up to that point, it could have still gone down the wire, even towards a 2 vs 1 endgame.
• Even more solid was the night game, from key players on both side, if you look at the chart closely. nutella's reads were on wolves twice (potentially thrice) throughout four phases; even Luna's redirects could have impacted the civs' reads positively (Night 3) - but all these proved equally well countered by the opposing team. Night 2 could have been quite the spectacle, since nutella initially wanted to check Golden and Golden initially wanted to steal nutella's power; even one of them going forward with it would have definitely shifted the balance of the hunt in one side's favor. Fractal's Night 3 block also saved the mafia (and made up for killing nijuu's human subject lol). As for Scotty's or speed's protections, I'd say they merely missed the right timing to make any impact (Scotty protected Muriel a Night too early and speed protected himself too prematurely as well) - can happen, c'est la vie, nevertheless I still think they made serious night action moves overall.
• When it comes to what happened on Day 6, though, however impartial and understanding I should try to be, I can only say that Fractal was a dead wolf for 23 hours and 30 minutes, until two civilians - rather inactive themselves throughout that phase - came in and said "hey, let's mix it up, a single wagon is boring" (paraphrasing, of course). The rest, then, had disaster written all over, since Fractal had been given space to wiggle out. I'm sorry, but whenever I might hear that familiar "civilians are a team" tune again, I'll point out to this game's Day 6 EoD as counterexample.
• Epignosis's old adage that "rolehinting may in fact get your further in trouble" (paraphrasing, of course) seems to have held up in this game. Nutella rolehinted under lynch pressure and then most of her night checks got affected. Kylemii probably didn't hint, but wasn't subtle with his news bulletin format either. Scotty started barking under lynch pressure and then didn't make it back online during the last 20 minutes to safely save himself from the lynch tiebreak. Bummerz.
• It would be overstating the obvious to point out Golden's dangerous skill at picking up hints, guessing roles, profiling his victims and thus converting all that into strong kills or targeting or point out nijuu's ability to coast as a low-poster, when mafia, so my shout out would go to Fractal for a well executed and earned mafia (and mafioso) debut on this site. Strong hunt mode / townsheeping during early phases and pulled off surviving his own lynch in an impressive way. Not perfect in all details (but when is it ever?), such as having almost blown a teammate's survival chances - plus at one point he even outed nijuu by townreading her as "pure as SNOW", which was hysterical - or having grown suspicious by the hour, still... a very fine performance overall, great way to score a first win (reminds me of another debutant, back a few years ago... *nostalgic tear*).
- Turnip Head
- Root Vegetable
- Posts in topic: 185
- Posts: 11432
- Joined: Thu Dec 05, 2013 6:37 am
- Preferred Pronouns: they/their
Re: Courage the Cowardly Dog Mafia [THE END]
Damn, it sounds like this game was a lot closer than it sometimes looked. Sounds like everybody played really well 

- nutella
- hey kids, what's for dinner?
- Posts in topic: 161
- Posts: 24861
- Joined: Wed Jun 12, 2013 6:23 pm
- Location: Chicago
- Gender: Female
- Preferred Pronouns: she/her/hers
- Contact:
Re: Courage the Cowardly Dog Mafia [THE END]
Oh lol I forgot that I almost checked golden and changed my mind
avatar art credit to chardonnay! (colors added by me tho)
http://www.last.fm/user/nutella23 ~ http://feeling-diskinserted.tumblr.com ~ https://rateyourmusic.com/~nutella23
http://www.last.fm/user/nutella23 ~ http://feeling-diskinserted.tumblr.com ~ https://rateyourmusic.com/~nutella23
- juliets
- Dancing Pancake
- Posts in topic: 81
- Posts: 16430
- Joined: Mon Dec 24, 2012 3:16 pm
- Location: Moobyworld
- Gender: Female
- Preferred Pronouns: she/her/hers
- Aka: jules
- Contact:
Re: Courage the Cowardly Dog Mafia [THE END]
Thanks Rico for your recap of what went right and what went wrong. Thank you for being such a good host, your polls were awesome, your EOD was at a reasonable hour, and you were always on time with the posts.
Spoiler: show
- speedchuck
- Knight of No Renown
- Posts in topic: 303
- Posts: 10958
- Joined: Wed Jan 25, 2017 11:43 am
Re: Courage the Cowardly Dog Mafia [THE END]
I never even noticed Nutella role-hinting. I was just that sure she was town.
SIGNATURE:
Spoiler: show
- Marmot
- Marmot
- Posts in topic: 111
- Posts: 30973
- Joined: Sat Jan 11, 2014 11:21 am
- Location: Oregon
- Gender: Genderfluid
- Preferred Pronouns: they/them
- Aka: Marmot
- Contact:
Re: Courage the Cowardly Dog Mafia [THE END]
Your random votes for me throughout the game almost caused you to blow up.Turnip Head wrote: ↑Mon Jul 02, 2018 11:20 am Damn, it sounds like this game was a lot closer than it sometimes looked. Sounds like everybody played really well![]()


Banners and Stuff
Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- Turnip Head
- Root Vegetable
- Posts in topic: 185
- Posts: 11432
- Joined: Thu Dec 05, 2013 6:37 am
- Preferred Pronouns: they/their
Re: Courage the Cowardly Dog Mafia [THE END]
T'would have been a worthy death tbhMarmot wrote: ↑Mon Jul 02, 2018 12:27 pmYour random votes for me throughout the game almost caused you to blow up.Turnip Head wrote: ↑Mon Jul 02, 2018 11:20 am Damn, it sounds like this game was a lot closer than it sometimes looked. Sounds like everybody played really well![]()
![]()
- Golden
- The Coward
- Posts in topic: 222
- Posts: 20125
- Joined: Thu Feb 19, 2015 3:27 am
- Location: Wellington, New Zealand
Re: Courage the Cowardly Dog Mafia [THE END]
I saw that this would be coming in the very near future.
- Dragon D. Luffy
- The Pirate
- Posts in topic: 61
- Posts: 12701
- Joined: Sat May 02, 2015 5:25 pm
- Location: Brazil
- Gender: Male
- Preferred Pronouns: He/Him/His
- Contact:
Re: Courage the Cowardly Dog Mafia [THE END]
Barely played this, but good game.
I tried hard to save lapluie who was my BTSC teammate on day 1. Turns out all three competing wagons were civs. Oh well.
I tried hard to save lapluie who was my BTSC teammate on day 1. Turns out all three competing wagons were civs. Oh well.
- Dragon D. Luffy
- The Pirate
- Posts in topic: 61
- Posts: 12701
- Joined: Sat May 02, 2015 5:25 pm
- Location: Brazil
- Gender: Male
- Preferred Pronouns: He/Him/His
- Contact:
Re: Courage the Cowardly Dog Mafia [THE END]
Why was I killed on n1 btw?
- nutella
- hey kids, what's for dinner?
- Posts in topic: 161
- Posts: 24861
- Joined: Wed Jun 12, 2013 6:23 pm
- Location: Chicago
- Gender: Female
- Preferred Pronouns: she/her/hers
- Contact:
Re: Courage the Cowardly Dog Mafia [THE END]
God it killed me that nobody except the mafia seemed to pick up that I was 100% confirming TH as townspeedchuck wrote: ↑Mon Jul 02, 2018 11:42 am I never even noticed Nutella role-hinting. I was just that sure she was town.
avatar art credit to chardonnay! (colors added by me tho)
http://www.last.fm/user/nutella23 ~ http://feeling-diskinserted.tumblr.com ~ https://rateyourmusic.com/~nutella23
http://www.last.fm/user/nutella23 ~ http://feeling-diskinserted.tumblr.com ~ https://rateyourmusic.com/~nutella23
- speedchuck
- Knight of No Renown
- Posts in topic: 303
- Posts: 10958
- Joined: Wed Jan 25, 2017 11:43 am
Re: Courage the Cowardly Dog Mafia [THE END]
nutella wrote: ↑Mon Jul 02, 2018 3:22 pmGod it killed me that nobody except the mafia seemed to pick up that I was 100% confirming TH as townspeedchuck wrote: ↑Mon Jul 02, 2018 11:42 am I never even noticed Nutella role-hinting. I was just that sure she was town.

Then he said 50% and I was like

SIGNATURE:
Spoiler: show
- Golden
- The Coward
- Posts in topic: 222
- Posts: 20125
- Joined: Thu Feb 19, 2015 3:27 am
- Location: Wellington, New Zealand
Re: Courage the Cowardly Dog Mafia [THE END]
I don't know that, but I know we tried to kill dom because you tried to save Lapluie

-
- Uomini D'onore (Man of Honor)
- Posts in topic: 79
- Posts: 11660
- Joined: Sun Dec 14, 2014 11:12 pm
Re: Courage the Cowardly Dog Mafia [THE END]
Barely remember myself, tbh, but I think it was a sort of safe pick - nothing to trace back to D1 convo sort of thing.
Once Golden subbed, it switched to slaying supatowns and power roles.
Re: Courage the Cowardly Dog Mafia [THE END]
ABADA BADADAH BADADABDABADA AWOOOOOO
Password changed to default, yeh?
Password changed to default, yeh?
- Julinook
- Hydra Account
- Posts in topic: 53
- Posts: 1485
- Joined: Mon Mar 04, 2013 2:55 pm
- Location: The ethereal plane
- Aka: Juliets + Nanook
Re: Courage the Cowardly Dog Mafia [THE END]
Reetuuurn the slaaaab...
Same.
- Golden
- The Coward
- Posts in topic: 222
- Posts: 20125
- Joined: Thu Feb 19, 2015 3:27 am
- Location: Wellington, New Zealand
Re: Courage the Cowardly Dog Mafia [THE END]
Rico, I understand the pain of having so much content and only a fraction of it seeing the light of day. I often have so many things that ‘could’ occur that don’t. The bright side is you can recycle.
Re: Courage the Cowardly Dog Mafia [THE END]
Nah.
Stream my music for free: https://epignosis.bandcamp.com/
- Long Con
- So Divine
- Posts in topic: 26
- Posts: 23798
- Joined: Sun Oct 20, 2013 12:57 pm
- Location: Canada
- Gender: Dude
- Preferred Pronouns: boy ones
Re: Courage the Cowardly Dog Mafia [THE END]
I think that was my call, because I feared your skills.

- Dragon D. Luffy
- The Pirate
- Posts in topic: 61
- Posts: 12701
- Joined: Sat May 02, 2015 5:25 pm
- Location: Brazil
- Gender: Male
- Preferred Pronouns: He/Him/His
- Contact:
Re: Courage the Cowardly Dog Mafia [THE END]
- Golden
- The Coward
- Posts in topic: 222
- Posts: 20125
- Joined: Thu Feb 19, 2015 3:27 am
- Location: Wellington, New Zealand
Re: Courage the Cowardly Dog Mafia [THE END]
Cool banner Rico
-
- Uomini D'onore (Man of Honor)
- Posts in topic: 79
- Posts: 11660
- Joined: Sun Dec 14, 2014 11:12 pm
Re: Courage the Cowardly Dog Mafia [THE END]
Glue and paper?
I converted the show video fragment into frames (I don't have a Mac, hence don't have Final Pro, hence Sony Vegas) and then gif'd the frames with GIMP. The title logo was available and I just added some title animations. So I manage these in pretty pedestrian ways.

I converted the show video fragment into frames (I don't have a Mac, hence don't have Final Pro, hence Sony Vegas) and then gif'd the frames with GIMP. The title logo was available and I just added some title animations. So I manage these in pretty pedestrian ways.
-
- Uomini D'onore (Man of Honor)
- Posts in topic: 79
- Posts: 11660
- Joined: Sun Dec 14, 2014 11:12 pm
Re: Courage the Cowardly Dog Mafia [THE END]
Alright then, think that's about it, but if you have any other questions, thoughts or complaints, I'll be around another day or two before departing.
Thanks again for playing, everyone. Thanks to Golden and Dom for subbing. Thanks to Epignosis for modding.
Thanks again for playing, everyone. Thanks to Golden and Dom for subbing. Thanks to Epignosis for modding.
- dunya
- GOAT Whisperer
- Posts in topic: 5
- Posts: 14442
- Joined: Wed Sep 30, 2015 11:50 am
- Location: France
- Gender: Female