

Welcome back to this Realm, it has been a number of years since the Cataclysm and the Cosmic Detention. Some of you did not play Mafia: A World Reborn, so I'll start with some quick backstory.
In the beginning, a young witch by the name of Willow Rosenberg had died too early in a Buffy game, and found herself in a new Mafia reality. During the course of this game, an unlikely series of events caused Willow to go mad when her love was murdered, and she turned to Dark Willow, a being of immense power. She attracted the attention of the Realm's god, Long Con, and he invited Willow to ascend into the cosmic pantheon of the gods, while annihilating the rest of the Realm.
The dark goddess Willow created a new Realm, limited in scope and nature, but rife with conflict, betrayal, power, and epic tales. Initially disapproving, Long Con gradually took more and more interest in the Realm, and it also attracted the attention of other gods. Dark Willow's plan succeeded, trapping Long Con's essence within the Realm via the Eldritch Corruptor in an event known as the Cosmic Detention, and at the same time, the Trickster fulfilled the plans of the deceased Cataclysm, causing the Realm vast seismic upheaval, splitting it down the middle.
Now, years later, a new generation of heroes has grown within the Realm, much to the annoyance of the Dark Goddess. A new conflict is brewing, and the Cosmic Pantheon is still reeling from the Detention of the Eternal Essence, Long Con. Join us now, and help shape the destiny of the Realm, its residents, the gods above, and beyond...
Signups have opened for Mafia: A World Asunder! I'm very happy to be putting out the third installment in the series that is closest to my heart. I enjoy this series the most because it's designed to allow for as much creativity as I like, I mix in popular culture with other Mafia games with random fun ideas I like, all put together in a map-based adventure of a Mafia game.
A couple of basic changes to how this game will work. All lynched and killed players will have their role and alignment revealed, barring some game secrets. No role will have their alignment or team affiliation revealed at the outset of the game. Here, in alphabetical order(yeah I know Yang is before Yin), are the finalized Roles:

Aubergine - Hands out extra votes, one each night, to be used in the next lynch. Has three extra votes of her own to use. *secrets*

Blind Seer - Knows who is within a two-square range at all times. Each night, the Blind Seer can choose a player and know who is within two squares of that player. The range increases by 1 for every four Civilian deaths.

Chevuschade Voidwing - Flight, range of 5. Cannot be nightkilled conventionally, but certain magics can kill the dragon.

D’Abrutsi - A wanderer, searching for clues about his past, seeking the path of destiny.

Daisy - Can give out different flowers to players she meets. Some flowers are protective, some offer guidance, some can heal. The recipient of any flower will have -1 applied to their next vote for Daisy, and their next action against her has a 50% chance of failing. *secrets*

Dark Worshipper - Can sacrifice another player three times in the game. Each kill will grant him extra, permanent powers. The role that he kills determines what the gained powers are. *secrets*

Darth Malignus - Can publicly silence someone at any point during the day, for the rest of the lynch. That person may not post or vote, but a cast vote will stand if made before the silencing. Darth Malignus can use the Force to feel who is within a four-square radius, and where they are. Each night, his chance increases by 10% to feel someone targeting him, and if he succeeds, he can use the Force to roleblock them.

Dream Splicer - Two holographic decoys follow the Dream Splicer around, forcing map-based targeting to be difficult. The decoys are always in separate squares, and the three squares must always be adjacent. The decoys may participate in square-based BTSC. Starts each lynch with -1 vote.

Frost Knight - Brings winter down with a range of 2 each night, roleblocking anyone in those squares. Does not block kills. Frost Knight may travel across water as if it were land, freezing it under his feet as he goes.

Gentle Shepherd - Anyone within one square of the Gentle Shepherd has -1 applied to their lynch votes, and a 25% chance to avoid negative night actions against them. *secrets*

Glint Viper - Glint Viper can sacrifice their life to resurrect the player of their choice. *secrets*

Grimlock Wolverson - Treasure hunter, grizzled woodsman, generally unpleasant. Begins the game with the Devil’s Compass. Can remove himself from the lynch poll three times in the game.

Hollow Man - All targeting will fail when targeting Hollow Man. Hollow Man will appear as a random Civilian role if rolechecked or lynched. *secrets*

Kraken - Movement rate of 6 in the water, and 1 on land. Can still move 1 land square after 4 water squares. Knows who is in any square containing water, and has -5 votes while he is in the water.

Lycantha - Can tell who was in the square she’s in, when they were there, and what direction they went in. May discover other information. Keen sense of smell lets her detect who is in adjacent squares. Movement rate of 4.

Portalman - Each night, he creates a portal from his current square to another square. He may travel through this portal during his movement if he wishes. The portal lasts through the following phase unless he closes it.

Psionic Ninja - Can lie-detect one post per phase, but must send in the PM within a half hour of the post being made. Can survive one nightkill. Movement rate of 4. *secrets*

Quantum Key - Each night, the Quantum Key will choose a game secret to broadcast to the various terminals she has installed, in Otherdimensional code. The Quantum Key will know the uncoded secret. The Quantum Key knows the locations of the terminals on the map, and can open portals between them.

Quintessential Cat - Nine lives. Lynches appear stopped; nightkills appear blocked, but the Cat will run four squares in a random direction if targeted. Must visit Seven Points of Curiosity to achieve Win Condition.

Random Animal - Randomly becomes a copy of another role each phase, and assumes that role’s Win Condition at the time. *secrets*

Sakana Sashimi - Can move through water and land squares, and can swim beneath the water.. Movement rate of 5 in the water. One-time kill of someone on the same square who is also in the water.

Savage Pixie - Can see who is within a one-square radius, and can kill someone within that radius once in the game. Undetectable from an outside square, and can only be seen on her square if she chooses. Once in the game, she can inspect a dead body and find out who targeted them on their last night alive.

Spirit of the Living Statue - Wanders the the realm, incorporeal. Cannot be night-targeted. Those who find the missing parts of the Living Statue's body can gain a powerful ally.

Spirit Wrangler - Spirits roam the map, invisible to most. The Spirit Wrangler summons spirits in the area to do her bidding. Some examples include:
Warding Spirit - Reduces the value of votes cast against the Spirit Wrangler by half.
Message Spirit - Can send a short message to another player.
Scout Spirit - See limited info about squares within your range before moving
Truth Spirit - Lie-detect one post.

Thaddeus Mechaspark - Inventor, son of Gladius.
Can create and use/keep one invention per night, give it to somebody, or leave it behind. Each invention contains only one charge.
Subaqueous Apparatus - User can breathe and move at a rate of 5 underwater.
Icarus Contraption - User can fly, range of 3.
Sonic Pulserator - Instantly propels all players within a range of 2 away from user.
Aegis Proton Field - Protects the user’s square from ranged targeting and area effects for the night.
Mercurion Thrust - Movement rate is doubled this phase.

Toxic Frog - Can travel underwater. Poisonous. Undetectable in water squares, except by the Kraken. Anyone targeting the Toxic Frog will become poisoned.

Trickster - Has an aura of three squares, within which any info that is given or received will be corrupted in the Trickster’s favour. When the Trickster kills, that kill can be forged. When the Trickster enters BTSC, it may be under any name.

Waresman - Has various items for sale, for the right price. Any information sold to the Waresman will be truth-verified. He cannot use his own wares. *secrets*

Yin - BTSC with Yang. At any point, may bring Yang to his square. Yin can take votes from Yang onto himself.

Yang - BTSC with Yin. At any point, may bring Yin to his square. Yang can take votes from Yin onto himself.

Secret Role #1

Secret Role #2