That's literally the best time to discuss a game's balance.Quin wrote: ↑Wed Jan 16, 2019 9:14 amtrue but i think the latter has its own place and it's not 5 minutes after the game endedcolonialbob wrote: ↑Wed Jan 16, 2019 8:14 am I think "Mac played a good game and deserved a win" and "the balance of this setup was off" can both be true statements.
Mafia: A World Asunder - GAME THREAD [Day 13]
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
On the contrary. If vigs are required for the civs to win, it clearly means something is wrong.
Town's main tool is the lynch. If the lynch doesn't work, then town is underpowered.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
LC I hope you don't see this as an attack to you. I really enjoyed playing this game and appreciate your effort in making and hosting it.
But I'm not just gonna sit down and say everything was perfect just to be political. If I have (constructive) criticism to make I will make them.
But I'm not just gonna sit down and say everything was perfect just to be political. If I have (constructive) criticism to make I will make them.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
What it means is that any one decision for the whole game previous to that point could have changed the outcome at that point to a victory the Civs were already enjoying.Dragon D. Luffy wrote: ↑Wed Jan 16, 2019 11:15 amOn the contrary. If vigs are required for the civs to win, it clearly means something is wrong.
Town's main tool is the lynch. If the lynch doesn't work, then town is underpowered.

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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Because that's the first thing the winner wants to read after a month of fighting for a win.Dragon D. Luffy wrote: ↑Wed Jan 16, 2019 11:12 amThat's literally the best time to discuss a game's balance.Quin wrote: ↑Wed Jan 16, 2019 9:14 amtrue but i think the latter has its own place and it's not 5 minutes after the game endedcolonialbob wrote: ↑Wed Jan 16, 2019 8:14 am I think "Mac played a good game and deserved a win" and "the balance of this setup was off" can both be true statements.

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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I had no idea what I was doing at any point after the old lady in the witch stuff.
I don’t care about the balance conversation, but it was frustrating to see this become “The civs played a bad game and don’t deserve to get helped” every time I popped in.
1) There is no “deserve” about it — you win or lose per the rules.
2) In a game where 11 of the first 12 deaths are civilian, but there are multiple scumteams, it doesn’t seem like anybody was playing Mafia very well at all (not conventionally, anyway). I’m not trying to take away from the winners, but I don’t know if hunting was a priority until I had been killed.
Thanks for hosting, Long Con and Black Rock!
I don’t care about the balance conversation, but it was frustrating to see this become “The civs played a bad game and don’t deserve to get helped” every time I popped in.
1) There is no “deserve” about it — you win or lose per the rules.
2) In a game where 11 of the first 12 deaths are civilian, but there are multiple scumteams, it doesn’t seem like anybody was playing Mafia very well at all (not conventionally, anyway). I’m not trying to take away from the winners, but I don’t know if hunting was a priority until I had been killed.

Thanks for hosting, Long Con and Black Rock!

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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
That sounds kind of shitty, so let me emphasize: the winners played a good game. I think civs and scum were all playing a different game, though.
I also only had BTSC once, with Mac, so my perception is probably skewed from what really happened, but ah well. Fire Walk With Me was the opposite of that for me, and sometimes that’s just how it goes.
I also only had BTSC once, with Mac, so my perception is probably skewed from what really happened, but ah well. Fire Walk With Me was the opposite of that for me, and sometimes that’s just how it goes.

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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I was miles ahead but this is the first game I won since last July
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
No, I don't feel attacked, I think we just have different ideas about what is balanced. For me balance is achieved when every faction has a decent chance at Victory, as opposed to something like Doctor Who Mafia, where a viral recruiter had to be killed immediately, or the game was 100% going to be theirs.Dragon D. Luffy wrote: ↑Wed Jan 16, 2019 11:20 am LC I hope you don't see this as an attack to you. I really enjoyed playing this game and appreciate your effort in making and hosting it.
But I'm not just gonna sit down and say everything was perfect just to be political. If I have (constructive) criticism to make I will make them.

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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Thanks. I wanted to say that, but "I killed G-Man not Kylemii" is a bad defense.MacDougall wrote: ↑Wed Jan 16, 2019 8:44 am In fairness to dipshit Enrique, Speedchuck actually killed G-Man not Kyle. So you probably should apologise to Enrique for calling him a dipshit.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Everybody go sign up for INH and Turbup’s games now 


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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I'm very leery of changing win conditions, and I agree that -5 votes might be a little much (Though Mac only ever needed -2 to win the game in the end, victory well deserved regardless).
I also dislike silencing, and only ended up using the role for its vote utility after Mac took over the targeting for me. You guys got 4 days of no silence. Yer welcome.
I spent half the game chasing unicorns, who then (I think) died in the cataclysm. Then I got outted, died, rezzed, died, had surgery, and won the game.
Um. GG guys.
I also dislike silencing, and only ended up using the role for its vote utility after Mac took over the targeting for me. You guys got 4 days of no silence. Yer welcome.
I spent half the game chasing unicorns, who then (I think) died in the cataclysm. Then I got outted, died, rezzed, died, had surgery, and won the game.
Um. GG guys.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
BoomLong Con wrote: ↑Wed Jan 16, 2019 9:27 am If the Civs had lynched Mac on any number of days, including several where he was outed as the tentacle-slapping Kraken, then they likely would have won.
If the Corrupt Remnant had chosen to kill Mac with the many chances they had, then the Civs could have won.
When Epi was the Champion for a couple of days (you know - the part of his role he didn't tell you about that was the Civ vigilante whose kills failed on Civs!) he chose to keep hiding away at the top edge of the map instead of finding a baddie (maybe one who is hard to lynch?) and killing them.
In the first game in the series, Mafia: A World Apart, the Civs would have won if they hadn't allowed themselves to be fooled by a cheap illusion and a fast-talking baddie who convinced them he was unlynchable with only the power of his words.
In Mafia: A World Reborn, the Civs had a fine chance to win. They were just outplayed by the baddies.
The mistakes in this game weren't balance issues. They were: 1. Outting DH early, 2. Allowing the Jagged Blade to choose to out their whole team (I should have host-interfered with that), and 3. Flight rules provided too much valuable info to the fliers.
I look forward to analyzing GOC 2018, which is clearly a paragon of balance.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I would also love to know this. Like INH and Tranq my role card said that I was supposed to get lynched Day 3 to achieve the awesome potential of my role. Would have been fun to be around for that chaos.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
To be fair Epi wasn't hiding like a coward he was up there in the mountains building a house made of glass.When Epi was the Champion for a couple of days (you know - the part of his role he didn't tell you about that was the Civ vigilante whose kills failed on Civs!) he chose to keep hiding away at the top edge of the map instead of finding a baddie (maybe one who is hard to lynch?) and killing them.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I don't believe civilians "played like shit" or "didn't deserve to win"
What I do believe is that I had no incentive at any point in the game (unrecruited or otherwise) to help the civs with my deeds or words. I was incentivized to help the mafia almost all game. And I believed that having his whole team outted, having one member of his team rage quit as a result, etc, made Mac a more interesting and compelling winner to help.
Which isn't to say me going "Hey guys Mac is the Kraken lynch him before Chuck or you'll lose" was insignificant.
What I do believe is that I had no incentive at any point in the game (unrecruited or otherwise) to help the civs with my deeds or words. I was incentivized to help the mafia almost all game. And I believed that having his whole team outted, having one member of his team rage quit as a result, etc, made Mac a more interesting and compelling winner to help.
Which isn't to say me going "Hey guys Mac is the Kraken lynch him before Chuck or you'll lose" was insignificant.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I also told my whole team "Chill, Mac's shitposting he doesn't have fuck all on any of us" when he started outting Cbob and Timmer but that didn't happen and if it did happen we would've had the numbers to make killing Mac a viable option.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Wait those unicorns actually did something?speedchuck wrote: ↑Wed Jan 16, 2019 12:15 pm I'm very leery of changing win conditions, and I agree that -5 votes might be a little much (Though Mac only ever needed -2 to win the game in the end, victory well deserved regardless).
I also dislike silencing, and only ended up using the role for its vote utility after Mac took over the targeting for me. You guys got 4 days of no silence. Yer welcome.
I spent half the game chasing unicorns, who then (I think) died in the cataclysm. Then I got outted, died, rezzed, died, had surgery, and won the game.
Um. GG guys.
They were in C8 btw. And yes, they died.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Well I also think the same, I just don't think the winning chances were that even in this game.Long Con wrote: ↑Wed Jan 16, 2019 12:05 pmNo, I don't feel attacked, I think we just have different ideas about what is balanced. For me balance is achieved when every faction has a decent chance at Victory, as opposed to something like Doctor Who Mafia, where a viral recruiter had to be killed immediately, or the game was 100% going to be theirs.Dragon D. Luffy wrote: ↑Wed Jan 16, 2019 11:20 am LC I hope you don't see this as an attack to you. I really enjoyed playing this game and appreciate your effort in making and hosting it.
But I'm not just gonna sit down and say everything was perfect just to be political. If I have (constructive) criticism to make I will make them.
But this is a hard argument to prove since there are so many variables, and I think I already made the main points.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
What were the 2 roles that were not in the game?
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I believe the word for this game is "wild".
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Long Con, you hosted an incredible game. If there were problems with some roles just being *too much* and letting some problems slip by, I don't care, the game was amazing as it was and I trust you to take any criticism to heart and keep building on the games you design.
This was my map game and I really loved the concept, though sadly I didn't really get to talk to people much BTSC lol, which was one of the more exciting things I wanted to do. LoRab was a blast in BTSC that day and I really enjoyed our BTSC trying to figure out what the fuck was going on even if we were basically wrong about everything (mostly me).
Mac you did awesome. It was a deserved win, no buts. I wish I had had map info and been able to spot you and figures out how to avoid you. There was some confusion about how my kills worked and I wanted to take advantage of that (I only ever had one kill and I didn't use it; LC's clarification meant I could kill anywhere with water). But yeah, I didn't know what to do, and those who know me know my level of investment fluctuates a lot day by day because I may hyperfocus on the game one day and have a completely new set of things to do by the next. I just know for sure I wanted to be alive through this game to the end.
The civs got too much shit but I thought it was actually a good game, and I disagreed with SVS throwing the towel and the general sentiment that it was hopeless. A small criticism would be that I really don't think sig was able to read the room when he got lynched and just gave up on an actual defense, which I mean, shit happens, it just cost us a lot. Dana played a great game, but she was always hiding! BTSC is one of the most fun parts of map games @Dana and I wish you had tried it out (I don't know for sure that you didn't but that's what it looked like was happening)!
Gg to DH, Quin. I think nine lives is kind of absurd but I get it, he just wasn't supposed to die. Still would've been hilarious if we killed him nine times. DH I wish I could have recruited you and made up for FWWM, lol. Almost got there.
This was my map game and I really loved the concept, though sadly I didn't really get to talk to people much BTSC lol, which was one of the more exciting things I wanted to do. LoRab was a blast in BTSC that day and I really enjoyed our BTSC trying to figure out what the fuck was going on even if we were basically wrong about everything (mostly me).
Mac you did awesome. It was a deserved win, no buts. I wish I had had map info and been able to spot you and figures out how to avoid you. There was some confusion about how my kills worked and I wanted to take advantage of that (I only ever had one kill and I didn't use it; LC's clarification meant I could kill anywhere with water). But yeah, I didn't know what to do, and those who know me know my level of investment fluctuates a lot day by day because I may hyperfocus on the game one day and have a completely new set of things to do by the next. I just know for sure I wanted to be alive through this game to the end.
The civs got too much shit but I thought it was actually a good game, and I disagreed with SVS throwing the towel and the general sentiment that it was hopeless. A small criticism would be that I really don't think sig was able to read the room when he got lynched and just gave up on an actual defense, which I mean, shit happens, it just cost us a lot. Dana played a great game, but she was always hiding! BTSC is one of the most fun parts of map games @Dana and I wish you had tried it out (I don't know for sure that you didn't but that's what it looked like was happening)!
Gg to DH, Quin. I think nine lives is kind of absurd but I get it, he just wasn't supposed to die. Still would've been hilarious if we killed him nine times. DH I wish I could have recruited you and made up for FWWM, lol. Almost got there.









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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Yeah I double triple agree with this and it's not because I'm a winner (I mean I got killed too early to really contribute to the win). If it were me and I had a problem with the balance of a game and my objective was to give feedback to the host so they could improve in their next game I would give them the feedback privately. Why call out the host and winners publicly, what is the objective there?Quin wrote: ↑Wed Jan 16, 2019 11:49 amBecause that's the first thing the winner wants to read after a month of fighting for a win.Dragon D. Luffy wrote: ↑Wed Jan 16, 2019 11:12 amThat's literally the best time to discuss a game's balance.Quin wrote: ↑Wed Jan 16, 2019 9:14 amtrue but i think the latter has its own place and it's not 5 minutes after the game endedcolonialbob wrote: ↑Wed Jan 16, 2019 8:14 am I think "Mac played a good game and deserved a win" and "the balance of this setup was off" can both be true statements.![]()
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
We all learn from each others' games. Posting feedback and discussing it helps with that. It's not about complaining about the results, it's about making the best use of whatever knowledge we gained here.juliets wrote: ↑Wed Jan 16, 2019 3:21 pmYeah I double triple agree with this and it's not because I'm a winner (I mean I got killed too early to really contribute to the win). If it were me and I had a problem with the balance of a game and my objective was to give feedback to the host so they could improve in their next game I would give them the feedback privately. Why call out the host and winners publicly, what is the objective there?Quin wrote: ↑Wed Jan 16, 2019 11:49 amBecause that's the first thing the winner wants to read after a month of fighting for a win.Dragon D. Luffy wrote: ↑Wed Jan 16, 2019 11:12 amThat's literally the best time to discuss a game's balance.Quin wrote: ↑Wed Jan 16, 2019 9:14 amtrue but i think the latter has its own place and it's not 5 minutes after the game endedcolonialbob wrote: ↑Wed Jan 16, 2019 8:14 am I think "Mac played a good game and deserved a win" and "the balance of this setup was off" can both be true statements.![]()
The point here isn't "make Mac feel like a loser". He played amazingly and deserved to win. It's "unlynchable baddies are a bad idea, don't use it".
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Sorry guys I'm insisting on this argument because I'm stubborn like that but I will stop before I offend anyone. I apologize if I already did.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Gotta hide to survive Enri! Sorry you got killed (twice) I was excited to play again with you. But I was scared to talk to people because I didn't want to get manipulated which I know I'm really susceptible to.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I was sad to learn you were the one the mafia was going to kill to recruit me.Enrique wrote: ↑Wed Jan 16, 2019 2:26 pm Long Con, you hosted an incredible game. If there were problems with some roles just being *too much* and letting some problems slip by, I don't care, the game was amazing as it was and I trust you to take any criticism to heart and keep building on the games you design.
This was my map game and I really loved the concept, though sadly I didn't really get to talk to people much BTSC lol, which was one of the more exciting things I wanted to do. LoRab was a blast in BTSC that day and I really enjoyed our BTSC trying to figure out what the fuck was going on even if we were basically wrong about everything (mostly me).
Mac you did awesome. It was a deserved win, no buts. I wish I had had map info and been able to spot you and figures out how to avoid you. There was some confusion about how my kills worked and I wanted to take advantage of that (I only ever had one kill and I didn't use it; LC's clarification meant I could kill anywhere with water). But yeah, I didn't know what to do, and those who know me know my level of investment fluctuates a lot day by day because I may hyperfocus on the game one day and have a completely new set of things to do by the next. I just know for sure I wanted to be alive through this game to the end.
The civs got too much shit but I thought it was actually a good game, and I disagreed with SVS throwing the towel and the general sentiment that it was hopeless. A small criticism would be that I really don't think sig was able to read the room when he got lynched and just gave up on an actual defense, which I mean, shit happens, it just cost us a lot. Dana played a great game, but she was always hiding! BTSC is one of the most fun parts of map games @Dana and I wish you had tried it out (I don't know for sure that you didn't but that's what it looked like was happening)!
Gg to DH, Quin. I think nine lives is kind of absurd but I get it, he just wasn't supposed to die. Still would've been hilarious if we killed him nine times. DH I wish I could have recruited you and made up for FWWM, lol. Almost got there.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I felt like the remnant played very well in this game. Timmer and Bob were so hard to read as Mafia in the end I had my own POE and that's the only reason I figured them out. DDL got stitched up by info. TH killed n1.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Well that's the longest I've ever lived in a mafia game. I felt like even though I basically knew sorsha was bad and was iffy on tranq I had a weird uneasy alliance where she didnt kill me and gave me useful protective stuff and I didnt lynch her. By the time I escaped from them and went off to do my own thing she had died or whatever.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I am apologizing to LC and Mac privately. Without going into it, yesterday was a wildly shitty day (both figuratively and literally
) and I spoke uncharitably here and took that avenue to channel my frustrations. I will do better.

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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I heard the details about your day and it sounded horrid. Sorry you had to go through that.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Thanks juliets.
In case anybody cared to know:
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Ay bud if you need anything hit me up.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
That all sounds horrible I'm sorry to hear 

Sometimes life does seem all planned out, like there's no choice in the matter. But that's just an illusion.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Can't believe someone stole the rest of your breakfast
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Shits fucked up
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Have a snickers, Epignosis. You're not yourself when you're hungry.
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- Dragon D. Luffy
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Thanks, man. You guys did pretty well too. I thought you were very civ-like at the start.MacDougall wrote: ↑Wed Jan 16, 2019 4:44 pm I felt like the remnant played very well in this game. Timmer and Bob were so hard to read as Mafia in the end I had my own POE and that's the only reason I figured them out. DDL got stitched up by info. TH killed n1.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
i guess the thing about my role was that it didn't even really require I play mafia. If I wanted to I could've cat claimed Day 1, probably gotten lynched to test it, and then ridden towards end-game hoping it lasted long enough for me to get where I needed to go. While you were all scum hunting I was on a scavenger hunt, basically.Enrique wrote: ↑Wed Jan 16, 2019 2:26 pm Long Con, you hosted an incredible game. If there were problems with some roles just being *too much* and letting some problems slip by, I don't care, the game was amazing as it was and I trust you to take any criticism to heart and keep building on the games you design.
This was my map game and I really loved the concept, though sadly I didn't really get to talk to people much BTSC lol, which was one of the more exciting things I wanted to do. LoRab was a blast in BTSC that day and I really enjoyed our BTSC trying to figure out what the fuck was going on even if we were basically wrong about everything (mostly me).
Mac you did awesome. It was a deserved win, no buts. I wish I had had map info and been able to spot you and figures out how to avoid you. There was some confusion about how my kills worked and I wanted to take advantage of that (I only ever had one kill and I didn't use it; LC's clarification meant I could kill anywhere with water). But yeah, I didn't know what to do, and those who know me know my level of investment fluctuates a lot day by day because I may hyperfocus on the game one day and have a completely new set of things to do by the next. I just know for sure I wanted to be alive through this game to the end.
The civs got too much shit but I thought it was actually a good game, and I disagreed with SVS throwing the towel and the general sentiment that it was hopeless. A small criticism would be that I really don't think sig was able to read the room when he got lynched and just gave up on an actual defense, which I mean, shit happens, it just cost us a lot. Dana played a great game, but she was always hiding! BTSC is one of the most fun parts of map games @Dana and I wish you had tried it out (I don't know for sure that you didn't but that's what it looked like was happening)!
Gg to DH, Quin. I think nine lives is kind of absurd but I get it, he just wasn't supposed to die. Still would've been hilarious if we killed him nine times. DH I wish I could have recruited you and made up for FWWM, lol. Almost got there.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Appreciate you saying so.MacDougall wrote: ↑Wed Jan 16, 2019 4:44 pm I felt like the remnant played very well in this game. Timmer and Bob were so hard to read as Mafia in the end I had my own POE and that's the only reason I figured them out. DDL got stitched up by info. TH killed n1.
Re: Mafia: A World Asunder - GAME THREAD [Day 13]
I think that's partly why I snapped, lol. I came into this with a plan to play my best game ever. I wanted to last to the end and have people be like wow, timmer was bad? And it was working really really well. And then info after v info after info just turned everything on its head because I had no time to play when I had to wait out the info chaos each day.MacDougall wrote: ↑Wed Jan 16, 2019 4:44 pm I felt like the remnant played very well in this game. Timmer and Bob were so hard to read as Mafia in the end I had my own POE and that's the only reason I figured them out. DDL got stitched up by info. TH killed n1.
And then I had a very bad day and showed up to That Day and just walked, which I apologize for again. But it was like, this is it, the last chance of playing a normal game is gone. I don't actually think there was anything wrong with the game, we play with info on my movie site all the time. It just clashed with my expectations in a way that became a problem.
My siggie.
Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Ultimately you figured out how to adapt in the game s environment and I didn't, and that alone is reason enough for you to get the win.
My siggie.
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
This was a very weird role to play early in the game. I didn't know there were three of us so nutella's death was very confusing. Then INH very obviously tried to get himself lynched aswell and that's when it started to click.
I think the three D'Abrutsi's would've gained btsc had one of us succeeded in getting lynched on Day 3. Correct me if i'm wrong about this, LC.
Then once INH died i received this message:
INH has died. Your memories come flooding back to you. How could you have forgotten? The rigors of dimensional travel do take their toll.
You grieve for your lost brothers, Altus and Bedanzo D'Abrutsi, for together you were the Musketeers, winners of Recruitment Mafia III.
As Cyrillian D'Abrutsi, your grief at the loss of your brothers has driven you to evil.
You have joined the Jagged Blade.

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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
D’Abrutsi Triplets - Three players share the same role, shown only as ‘D’Abrutsi’ in the roles. Altus, Bedanzo, and Cyrillian, none know of the others’ existence. On Day 3, each must try to get lynched, and the one(s) who win will survive the lynch and learn of their brothers, and will know their locations from that point on.
If all three brothers end up on the same square, they realize they are the Musketeers from Recruitment Mafia III (http://forum.revolutionmafia.com/viewto ... 14#p213514), and Altus gets the power to add two votes to a poll, Bedanzo can subtract two, and Cyrillian has votes cast for him cut in half.
If one of the brothers is killed, the remaining two become Indy, with survival win conditions. As long as they remain within two squares of each other, they will automatically protect each other.
The last brother left alive will turn evil and join a random baddie team, acquiring their win condition. If he outlives the rest of the team, he will become a Serial Killer who must be the Last Man Standing.
In order to obfuscate the D'Abrutsi brothers, there had to be some extra roles thrown in that weren't in the game. I threw a couple of extras in, the original idea being some sort of roleclaiming possibility for the really bad-sounding baddies, but then I relaxed it and just let them be. For a fun mystery for the astute observer.
Waresman - Has various items for sale, for the right price. Any information sold to the Waresman will be truth-verified. He cannot use his own wares.
Dark Worshipper - Can sacrifice another player three times in the game. Each kill will grant him extra, permanent powers. The role that he kills determines what the gained powers are.
Hollow Man - All targeting will fail when targeting Hollow Man. Hollow Man will appear as a random Civilian role if rolechecked or lynched.
Random Animal - Randomly becomes a copy of another role each phase, and assumes that role’s Win Condition at the time.
The Waresman was an early role idea that I rejected in the end. I think the same thing happened in A World Reborn. Sounds good, but it's too sloppy and prone to abuse.
Dark Worshipper... loved this idea when I had it, then stopped loving it. Maybe it will appear in a future game.
Hollow Man is a perfect role to not exist. Holloow, right? Also easily poisons the mind if you assume he's out there.
The Random Animal is pretty meh. I guess it did work itself in, many thought Tranq must be that role.
If all three brothers end up on the same square, they realize they are the Musketeers from Recruitment Mafia III (http://forum.revolutionmafia.com/viewto ... 14#p213514), and Altus gets the power to add two votes to a poll, Bedanzo can subtract two, and Cyrillian has votes cast for him cut in half.
If one of the brothers is killed, the remaining two become Indy, with survival win conditions. As long as they remain within two squares of each other, they will automatically protect each other.
The last brother left alive will turn evil and join a random baddie team, acquiring their win condition. If he outlives the rest of the team, he will become a Serial Killer who must be the Last Man Standing.
In order to obfuscate the D'Abrutsi brothers, there had to be some extra roles thrown in that weren't in the game. I threw a couple of extras in, the original idea being some sort of roleclaiming possibility for the really bad-sounding baddies, but then I relaxed it and just let them be. For a fun mystery for the astute observer.
Waresman - Has various items for sale, for the right price. Any information sold to the Waresman will be truth-verified. He cannot use his own wares.
Dark Worshipper - Can sacrifice another player three times in the game. Each kill will grant him extra, permanent powers. The role that he kills determines what the gained powers are.
Hollow Man - All targeting will fail when targeting Hollow Man. Hollow Man will appear as a random Civilian role if rolechecked or lynched.
Random Animal - Randomly becomes a copy of another role each phase, and assumes that role’s Win Condition at the time.
The Waresman was an early role idea that I rejected in the end. I think the same thing happened in A World Reborn. Sounds good, but it's too sloppy and prone to abuse.
Dark Worshipper... loved this idea when I had it, then stopped loving it. Maybe it will appear in a future game.
Hollow Man is a perfect role to not exist. Holloow, right? Also easily poisons the mind if you assume he's out there.
The Random Animal is pretty meh. I guess it did work itself in, many thought Tranq must be that role.

- Dragon D. Luffy
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Re: Mafia: A World Asunder - GAME THREAD [Day 13]
Lmao so the random animal didn't even exist?
I think I also kept speculating a lot about Dark Worshipper, then later kind of forgot about him.
I think I also kept speculating a lot about Dark Worshipper, then later kind of forgot about him.