Space Invaders [END]
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- NANOOKTHEGREATANDFEARSOME
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Re: Space Invaders [Day 4]
The laser gun was fired.
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Re: Space Invaders [Day 4]
me too lol
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Re: Space Invaders [Day 4]
I want to see if this can become a "thing" depending on laser shot.

- sabie12
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Re: Space Invaders [Day 4]
Yikes I can barely do 2 at once I can't imagine 5
Sometimes life does seem all planned out, like there's no choice in the matter. But that's just an illusion.
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Re: Space Invaders [Day 4]
spec chat warrior invitational!!MacDougall wrote: ↑Tue Jun 30, 2020 8:17 pmI do believe we are in 4 of them together. What's your 5th one?
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Re: Space Invaders [Day 4]
wouaw how do you do that, I'm playing 3 games and it's already the only thing I do everyday xD
Spoiler: show
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Re: Space Invaders [Day 4]
Not as Great or Quite so Fearsome
Something was wrong. The aliens were not getting killed anymore. Instead, more and more human vessels fell every time the laser cannon fired.
This time, a vateran warrior of another country, Captain Nanook, was hit when the laser gun operator thought he was an alien.
The aliens' cloaking strategy had worked.
NANOOKTHEGREATANDFEARSOME (Bunker) was killed.
Night 4 Begins!
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Re: Space Invaders [Day 4]
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Re: Space Invaders [Night 4]
damn it
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Re: Space Invaders [Night 4]
damn it all to hell
damn you all
damn you all
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Re: Space Invaders [Night 4]
ugh another even night ugh ugh ugh
should the 4 bunkers overlap with the night 2 ones or not at all
should the 4 bunkers overlap with the night 2 ones or not at all
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Re: Space Invaders [Night 4]
im basically asking proto lol
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Re: Space Invaders [Night 4]
if proto dies tonight i refuse to become strategy guy ok
- TonyStarkPrime
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Re: Space Invaders [Night 4]
I’m strategy guy already I just say less stuff.
It should be Epi, me, and Proto.
It should be Epi, me, and Proto.
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Re: Space Invaders [Night 4]
Need to think. Prefer if you don't ask any to lock in until can think a bit. Might not be optimal to use 4 anymore since we running low. Can I get back after sleeping?
[mention]nutella[/mention]
[mention]nutella[/mention]
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Re: Space Invaders [Night 4]
alright
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Re: Space Invaders [Night 4]
If Nutella has any specific teams she is okay to lose to, think we can do 2 instead of 3. She may not want to risk it.TonyStarkPrime wrote: ↑Tue Jun 30, 2020 8:26 pm I’m strategy guy already I just say less stuff.
It should be Epi, me, and Proto.
If she prefers three, I think she should pick 3 pairs who are very unlikely to be aligned and are indendently towny.
While I townread epi, it's not inconceivable to me that TSP and Epi are aligned. From Tony's pov, I don't know why epi and I can't be aligned. Not sure on Epi's pov on TSP and Proto being aligned.
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Re: Space Invaders [Night 4]
protocultures wrote: ↑Tue Jun 30, 2020 8:38 pmIf Nutella has any specific teams she is okay to lose to, think we can do 2 instead of 3. She may not want to risk it.TonyStarkPrime wrote: ↑Tue Jun 30, 2020 8:26 pm I’m strategy guy already I just say less stuff.
It should be Epi, me, and Proto.
If she prefers three, I think she should pick 3 pairs who are very unlikely to be aligned and are indendently towny.
While I townread epi, it's not inconceivable to me that TSP and Epi are aligned. From Tony's pov, I don't know why epi and I can't be aligned. Not sure on Epi's pov on TSP and Proto being aligned.

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Re: Space Invaders [Night 4]
It is definitely optimal to go for 3 I think but maybe we can escape with 4 if we want to be risk averse. I don’t want to be risk averse because Im now worried it’s Dunya.
Nutella knows why, I assume it’s why she shot Nanook
Nutella knows why, I assume it’s why she shot Nanook
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Re: Space Invaders [Night 4]
I want to make fun of Nutella for mdfing Nanook but you’d have to all promise not to look at my game history
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Re: Space Invaders [Night 4]
HaTonyStarkPrime wrote: ↑Tue Jun 30, 2020 8:45 pm I want to make fun of Nutella for mdfing Nanook but you’d have to all promise not to look at my game history
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Re: Space Invaders [Night 4]
Hard to see on mobile but if the bit in bold is that you aren't sure that proto and epi are not aligned, why are you pushing this set of 3 players?TonyStarkPrime wrote: ↑Tue Jun 30, 2020 8:42 pmprotocultures wrote: ↑Tue Jun 30, 2020 8:38 pmIf Nutella has any specific teams she is okay to lose to, think we can do 2 instead of 3. She may not want to risk it.TonyStarkPrime wrote: ↑Tue Jun 30, 2020 8:26 pm I’m strategy guy already I just say less stuff.
It should be Epi, me, and Proto.
If she prefers three, I think she should pick 3 pairs who are very unlikely to be aligned and are indendently towny.
While I townread epi, it's not inconceivable to me that TSP and Epi are aligned. From Tony's pov, I don't know why epi and I can't be aligned. Not sure on Epi's pov on TSP and Proto being aligned.![]()
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Re: Space Invaders [Night 4]
This is not prescriptive or intended to be. This is me floating an idea. Apologies in advance if any language or tone offends - unintentional. If people disagree or have improvements etc I think it's super helpful to discuss, try to get consensus and see if Nutella likes it. If Nutella dislikes it obviously ignore it all.
I feel like we should tally bunker saves left and who has how many and try to work backwards to the endgame. If anyone disagrees with this, happy to discuss it. I'm not 100% sure what is optimal. As such I guess please don't publicise your saves remaining until consensus.
If Nutella has any people she is literally never shooting and is happy to lose to, I think Nutella should share this pool. Ideally 2 or 3 people. Even 1 person is better than zero but if Nutella is uncomfortable making such a list, we can find another solution.
These people should protect Nutella at night - max 2. This is a " we always lose to this team" list.Nutella may not have one. If so, then I think pick 3 towny people where there can be no partners between them if deep wolf.
I think Nutella should nominate 2 additional people from POE to maybe save into her never kill list. Everyone else requested to holster. These 2 people are not instructed to save into never kill but given an elective to save into the specified pool or holster. Probably bias to something like 65% holster. You aren't really trying to save but rather discourage night KP into the protected pool.
Aim is to use as few bunker saves as possible on Nutella. Reduce POE in a helpful way for Nutella by trying to use all bunker saves minimally from her never kill list first if she has one.
Try to force no kill (not bad for town if we expend the absolute minimum bunker saves) or pressure shots into POE that helps Nutella narrow her POE. Beyond the never kill list I think Nutella shouldn't list her POE order to keep aliens blind.
Trying to save other people is still bad imo since most people have 3 saves left and some 2. It's like spending 1 bunker save to net 1 or 2 if you guess correctly. Guessing correctly doesn't even help town that much if it would have helped Nutella if they died.
So again, I talk in absolutes (good bad etc) as if I know this is all correct. I don't. It's an idea I have with opinions. If it's bad, please discuss it with everyone and ideally convince us why, and even better make an alternate suggestion.
There's 8 non Nutella players with 2 aliens and we need 2 town protects. The rng math is as below so if Nutella picks the towniest people, it should never be worse than a rng pick.
So we need town town so that's 6/8 X 5/7 on a rng pick 2. That's 30/56 so 54%. That feels not that comfortable to have as a backup % if the reads are bad.
On a rng pick 3, it's anything except town mafia mafia.
Town mafia mafia in any combo is 6/8 X 2/7 X 1/6 X 3 so that's 36/336 so that's 10.7% which means on an rng pick 3 we get at least 2 town saves 89.3% of the time. Should be higher with towny people in it since we are fine 90% on a blind pick of 3. People may have different views on the cost benefit of increasing 90% safe to 100% safe at the cost of one additional bunker save. I think it's better to preserve the saves.
So I guess in the end, I kind of like Tony's plan for a pick 3 except Nutella should pick the 3.
I feel like we should tally bunker saves left and who has how many and try to work backwards to the endgame. If anyone disagrees with this, happy to discuss it. I'm not 100% sure what is optimal. As such I guess please don't publicise your saves remaining until consensus.
If Nutella has any people she is literally never shooting and is happy to lose to, I think Nutella should share this pool. Ideally 2 or 3 people. Even 1 person is better than zero but if Nutella is uncomfortable making such a list, we can find another solution.
These people should protect Nutella at night - max 2. This is a " we always lose to this team" list.Nutella may not have one. If so, then I think pick 3 towny people where there can be no partners between them if deep wolf.
I think Nutella should nominate 2 additional people from POE to maybe save into her never kill list. Everyone else requested to holster. These 2 people are not instructed to save into never kill but given an elective to save into the specified pool or holster. Probably bias to something like 65% holster. You aren't really trying to save but rather discourage night KP into the protected pool.
Aim is to use as few bunker saves as possible on Nutella. Reduce POE in a helpful way for Nutella by trying to use all bunker saves minimally from her never kill list first if she has one.
Try to force no kill (not bad for town if we expend the absolute minimum bunker saves) or pressure shots into POE that helps Nutella narrow her POE. Beyond the never kill list I think Nutella shouldn't list her POE order to keep aliens blind.
Trying to save other people is still bad imo since most people have 3 saves left and some 2. It's like spending 1 bunker save to net 1 or 2 if you guess correctly. Guessing correctly doesn't even help town that much if it would have helped Nutella if they died.
So again, I talk in absolutes (good bad etc) as if I know this is all correct. I don't. It's an idea I have with opinions. If it's bad, please discuss it with everyone and ideally convince us why, and even better make an alternate suggestion.
There's 8 non Nutella players with 2 aliens and we need 2 town protects. The rng math is as below so if Nutella picks the towniest people, it should never be worse than a rng pick.
So we need town town so that's 6/8 X 5/7 on a rng pick 2. That's 30/56 so 54%. That feels not that comfortable to have as a backup % if the reads are bad.
On a rng pick 3, it's anything except town mafia mafia.
Town mafia mafia in any combo is 6/8 X 2/7 X 1/6 X 3 so that's 36/336 so that's 10.7% which means on an rng pick 3 we get at least 2 town saves 89.3% of the time. Should be higher with towny people in it since we are fine 90% on a blind pick of 3. People may have different views on the cost benefit of increasing 90% safe to 100% safe at the cost of one additional bunker save. I think it's better to preserve the saves.
So I guess in the end, I kind of like Tony's plan for a pick 3 except Nutella should pick the 3.
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Re: Space Invaders [Night 4]
I mean, to Proto: I would bet harder on you and Epi being unaligned than I'd bet on any other pair.
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Re: Space Invaders [Night 4]
Epi is my only lock lock lock town. You (proto) are the second closest followed by tutuu/sabie slot and then mac (but everyone else's doubts on mac make me a bit hesitant there)
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Re: Space Invaders [Night 4]
I'm not comfortable having only 2 people save me tonight, wtf
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Re: Space Invaders [Night 4]
Yeah Epi/Proto/[one of sabie/mac] would be fine
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Re: Space Invaders [Night 4]
just became utterly convinced the team was him and [redacted]
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Re: Space Invaders [Night 4]
honestly it's probably pretty obvious who [redacted] is lol
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Re: Space Invaders [Night 4]
like I thought I had them poe-clamped
but no, somebody else is fooling me
but no, somebody else is fooling me
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Re: Space Invaders [Night 4]
Ok then I understand why you picked the 3 you did.TonyStarkPrime wrote: ↑Tue Jun 30, 2020 9:33 pm I mean, to Proto: I would bet harder on you and Epi being unaligned than I'd bet on any other pair.
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Re: Space Invaders [Night 4]
Am I the only one who is confused as to who redacted is?
I also had no idea Nutella was going to shoot Nanook.
I also had no idea Nutella was going to shoot Nanook.
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Re: Space Invaders [Night 4]
For full disclosure since it's my proposal and I'm being townread, once a town has no bunker saves left, aliens will never kill them.
It's to alien wincon to be able to claim no saves remaining because it explains why you never die at night. It's kind of why I am for getting the info and hated any saves not on Nutella in early days.
It's to alien wincon to be able to claim no saves remaining because it explains why you never die at night. It's kind of why I am for getting the info and hated any saves not on Nutella in early days.
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Re: Space Invaders [Day 4]
I do not fault nutella for this one. The Dizzy kill, yeah, a bit, but not this one.Dragon D. Luffy wrote: ↑Tue Jun 30, 2020 8:19 pmNot as Great or Quite so Fearsome
Something was wrong. The aliens were not getting killed anymore. Instead, more and more human vessels fell every time the laser cannon fired.
This time, a vateran warrior of another country, Captain Nanook, was hit when the laser gun operator thought he was an alien.
The aliens' cloaking strategy had worked.
NANOOKTHEGREATANDFEARSOME (Bunker) was killed.
Night 4 Begins!
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Re: Space Invaders [Night 4]
Not doing any maths/speculations tonight but protecting nutella's lock towns and nutella might be a good today
Spoiler: show
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Re: Space Invaders [Night 4]
* a good dayCarotenoid wrote: ↑Tue Jun 30, 2020 10:54 pm Not doing any maths/speculations tonight but protecting nutella's lock towns and nutella might be a good today
Spoiler: show
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Re: Space Invaders [Night 4]
damn i mean *a good ideaCarotenoid wrote: ↑Tue Jun 30, 2020 10:54 pm* a good dayCarotenoid wrote: ↑Tue Jun 30, 2020 10:54 pm Not doing any maths/speculations tonight but protecting nutella's lock towns and nutella might be a good today
Spoiler: show