A spiritual journey
towards death

Welcome to a Light Game for 13 players!
Thirteen players goes on a journey to seek spiritual truth. Among them are hidden three trickster spirits. If you seekers survive, you will obtain the highest form of spiritual wisdom! If you don't survive, you will be corrupted by the trickster spirits, and your very soul will rot to its core!
Game Mechanics:
- There will be 10 Vanilla Townies (Seekers) and 3 Mafia Goons (Trickster Spirits)
- Since this is a light game, there will be a post cap of 100 posts per Day phase.
- Days are 48 hours long and Nights are 24 hours long.
- This game is divided in Day phases and Night phases. During the Day, the players choose who shall be eligible for execution. During the Night the execution is carried out through special mechanics.
- The Mafia will have a 24 hours chat on Discord as well as a Factional Night Kill every Night.
- This is a game with Night Activity. There will be two Night time destinations each night: The Grasslands, where the execution takes place, and The Tree House, where a council is held.
- All dead town players will be sent to an unspoiled graveyard for mechanical reasons.*
Day Phase:
- During the day, two players will be sent to The Grassland through voting: The player who gets the most votes, and the player who gets the least votes. (Tie breakers: For most voted - The player who reaches the number of votes first. For least voted - The player with the lowest post count.)
- All players can cast a vote for any amount of the living players they wish to vote for, including themselves.
- Once a vote has been cast, it cannot be removed!
- The Mafia will choose an additional player of their choice to send to the Grassland. They can also send one of their own.
- Every player not sent to The Grasslands will take shelter in The Tree House for the night.
Night Phase:
- Each player sent to The Grasslands will receive a shared Quick Topic Chat. Here they will discuss which one among them should be executed. They will each submit an execution kill to the Game Moderator. If they fail to submit an execution kill, the kill will be pointed at themselves.
- Meanwhile, the players in The Tree House will also receive a shared Quick Topic Chat. Here they will discuss and vote for which one of the three players sent to The Grasslands shall have their execution kill activated. The player with the most votes will have their kill activated. (Note: The player chosen by The Tree House will not be killed, but said players execution kill of choice will be carried through!)
- The players will be unable to see the other groups Quick Topic Chat during the Night. It is up to the players whether they want to share the chat by linking to it the next day.
- The Mafia will send in their factional Night Kill. However, they cannot kill a player who have been sent to The Grasslands.
- Each morning, the player who has been executed as well as the player who has been night killed will flip. A new day starts.
* If the game reaches a Final Three, they will all be sent to The Grasslands. All dead town players will vote for which one of these players shall carry out the final execution kill. The game will conclude.
Town win when all threats are eliminated.
Mafia win when they exceed town in numbers.
This setup was originally created by cue5c of Personality Cafe Mafia.