3CHAMBERS {CHAMBER THREE}
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- insertnamehere
- Made Man
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3CHAMBERS {CHAMBER THREE}
The first thing you feel is the metal digging into your wrists. Then, before you can open your eyes, the headache strikes. A familiar feeling clouds your head. You feel as if you had downed a gallon of tequila the night before. When your eyes first open, they take a few seconds to fully adjust. On a table in front of you is a gun. This is obviously not right. Yawning, you start to realize where you are. In front of you, a metal table with a .44 Magnum straight out of Dirty Harry lying on top of it. A piece of paper lies in front of the pistol, though you can't make out what it says. You seem to be inside of a concrete bunker, with a few light-bulbs dangling from the ceiling. You move your head to the side, and then you see the seven other people trapped along side you. Well then. You fell asleep at home, and woke up in Saw.
As if to rub salt in the wound, a shrill mechanical feedback screech fills the air.
"Begin." a mechanical voice proclaims.
The metal bindings rip off of your wrists, causing more than a little discomfort. Lurching to your feet, you analyze the people around you. Surely, one of these people knew what was going on? Feeling nauseated and queasy, you turn around and begin to retch. This gives you some glares, but you hardly care anymore. Luckily, you don't vomit, but what you see makes you want to. A nice stack of C4, with a detonator on top. It's just then that you notice the cameras. The sheer surrealism and bizarreness of the moment almost makes you laugh in a way. You smile for the camera.
As if to rub salt in the wound, a shrill mechanical feedback screech fills the air.
"Begin." a mechanical voice proclaims.
The metal bindings rip off of your wrists, causing more than a little discomfort. Lurching to your feet, you analyze the people around you. Surely, one of these people knew what was going on? Feeling nauseated and queasy, you turn around and begin to retch. This gives you some glares, but you hardly care anymore. Luckily, you don't vomit, but what you see makes you want to. A nice stack of C4, with a detonator on top. It's just then that you notice the cameras. The sheer surrealism and bizarreness of the moment almost makes you laugh in a way. You smile for the camera.
- insertnamehere
- Made Man
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Re: 3CHAMBERS {CHAMBER ONE}
CANDIDATES
Turnip Head
S~V~S ~ Chamber Two
Epignosis ~ Chamber Two
johns2jj ~ Chamber One
MovingPictures07 ~ Chamber One
MetalMarsh89 ~ Chamber One
Mongoose
Lizzy ~ Chamber Two
Turnip Head
S~V~S ~ Chamber Two
Epignosis ~ Chamber Two
johns2jj ~ Chamber One
MovingPictures07 ~ Chamber One
MetalMarsh89 ~ Chamber One
Mongoose
Lizzy ~ Chamber Two
- insertnamehere
- Made Man
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Re: 3CHAMBERS {CHAMBER ONE}
RULES*
*stolen acquired from Epignosis's X-Men game**
**stolen acquired from The Stanley Parable Mafia
1. No BTSC (behind the scenes conversation) with anyone unless you have explicit permission from the Host.
2. No editing or deleting of posts.
3. No role outing of yourself or anyone else.
4. Be respectful to other participants. If you have an issue, please contact the Mod on duty, Dom.
5. Dead players should not post on-topic and should be in dead red. There is a "dead" button when posting for this function.
6. Off-topic posts should be in off-topic green. There is an "OT" button when posting for this function.
7. Posts from non-players should be in non-player blue. There is a "np" button when posting for this function.
8. No revealing the contents of private messages from the Host into the thread.
9. No info dumping, this is going to be very strictly enforced.
10. No using the letter "k" as a word. Anyone who does this will be modkilled.
*stolen acquired from Epignosis's X-Men game**
**stolen acquired from The Stanley Parable Mafia
1. No BTSC (behind the scenes conversation) with anyone unless you have explicit permission from the Host.
2. No editing or deleting of posts.
3. No role outing of yourself or anyone else.
4. Be respectful to other participants. If you have an issue, please contact the Mod on duty, Dom.
5. Dead players should not post on-topic and should be in dead red. There is a "dead" button when posting for this function.
6. Off-topic posts should be in off-topic green. There is an "OT" button when posting for this function.
7. Posts from non-players should be in non-player blue. There is a "np" button when posting for this function.
8. No revealing the contents of private messages from the Host into the thread.
9. No info dumping, this is going to be very strictly enforced.
10. No using the letter "k" as a word. Anyone who does this will be modkilled.
- insertnamehere
- Made Man
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Re: 3CHAMBERS {CHAMBER ONE}
Three Chambers is an interactive social online text RPG. Eight people awaken trapped in a bunker, forced to work together in order to solve increasingly complicated puzzles. But, one of them is not who they say they are. One of them is a mole hired to weed out the weaker candidates. Everyday, the mole will kill one member of it's choice. His/Her job is to mislead and spread misinformation among the group. Your job is to identify, isolate, and eliminate the Mole, while solving the puzzles in under a week. If you eliminate the Mole, the killings will stop. But, keep in mind that the Mole can also choose to not kill someone.
How to play:
You interact with the landscape by using one of four commands. Post these in the thread whenever you want to do something.
[/size]
This will make me give more information on the item you mention.
[/size]
This will make you interact with a certain item. Note that you don't have to write "interact". If you want to flip a switch, you could just write "flip switch". You can be as specific as you like.
[/size]
This will make you pick up an item and put it in your inventory. You can only carry one item at a time.
[/size]
This will make you use your inventory item on something. You can also use your inventory item on another player. For example: "use gun on insertnamehere" would cause you to shoot me.
You don't have to say these exact words, but these are the only four abilities you have.
These interactions will only be responded to when the Acolyte, the person who is in charge of this particular challenge is on site. Translation: I'll only respond when I'm online. When my signature says "The Acolyte is In", I'm ready to respond to posts. When my signature says "The Acolyte is Out", I'm not available, and any interactions will have to wait until I'm online to be processed.
How to play:
You interact with the landscape by using one of four commands. Post these in the thread whenever you want to do something.
Code: Select all
observe {blank}
Code: Select all
interact with {blank}
Code: Select all
pick up {blank}
Code: Select all
use {inventory item} on {blank}
You don't have to say these exact words, but these are the only four abilities you have.
These interactions will only be responded to when the Acolyte, the person who is in charge of this particular challenge is on site. Translation: I'll only respond when I'm online. When my signature says "The Acolyte is In", I'm ready to respond to posts. When my signature says "The Acolyte is Out", I'm not available, and any interactions will have to wait until I'm online to be processed.
- insertnamehere
- Made Man
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Re: 3CHAMBERS {CHAMBER ONE}
CHAMBER ONE INSTRUCTIONS
In the center of the room, there are 8 chairs facing the right. To the right is a .44 Magnum pistol on top of a metal table. The gun is loaded with six bullets. On the walls around the room are six numbered doors which lead to small saferooms. These rooms are completely blast-proof. Each door can be opened and entered by a switch in the main area. To enter a saferoom, type "flip door #1-6 switch". Only one person to a room. Once inside a room, you cannot leave until the bomb is either disarmed or detonated. To the left of the room is a bomb, and a single set of wire cutters. The bomb is 2 pieces of C4 connected to a detonator. There are 4 wires connected from the bottom of the detonator to the C4, a pink wire, a red wire, a blue wire, and a purple wire. Also connected to the C4 from the sides of the detonator, are 4 cables (Brown, yellow, green, and orange.) that can be unplugged and replugged. On the surface of the detonator, there are four switches placed around a red button. The switches are to the north, south, east, and west sides of the detonator, and can be set up or down. They are all currently up. Once you think that all of the correct wires are cut, the right cables are plugged, and the accurate switches are flipped, press the red button. If the bomb is disarmed correctly, you will all move on to the next round. If the bomb is disarmed incorrectly, it will detonate, instantly killing anyone who isn't inside a saferoom. The survivors will move on to the next round. The correct instructions to disarm the bomb have been divided into six parts and placed in each saferoom. The problem is, once you are inside a saferoom, your communication to the people in the main area trying to disarm the bomb is limited. If you unplug the wrong cable, you can simply replug it. If you flip the wrong switch down, you can simply flip it up. However, if you cut the wrong cable, the bomb will detonate. Any attempt to tamper or break the bomb, will cause it to detonate. This challenge relies on teamwork, communication, organization, and leadership.
Good luck.
In the center of the room, there are 8 chairs facing the right. To the right is a .44 Magnum pistol on top of a metal table. The gun is loaded with six bullets. On the walls around the room are six numbered doors which lead to small saferooms. These rooms are completely blast-proof. Each door can be opened and entered by a switch in the main area. To enter a saferoom, type "flip door #1-6 switch". Only one person to a room. Once inside a room, you cannot leave until the bomb is either disarmed or detonated. To the left of the room is a bomb, and a single set of wire cutters. The bomb is 2 pieces of C4 connected to a detonator. There are 4 wires connected from the bottom of the detonator to the C4, a pink wire, a red wire, a blue wire, and a purple wire. Also connected to the C4 from the sides of the detonator, are 4 cables (Brown, yellow, green, and orange.) that can be unplugged and replugged. On the surface of the detonator, there are four switches placed around a red button. The switches are to the north, south, east, and west sides of the detonator, and can be set up or down. They are all currently up. Once you think that all of the correct wires are cut, the right cables are plugged, and the accurate switches are flipped, press the red button. If the bomb is disarmed correctly, you will all move on to the next round. If the bomb is disarmed incorrectly, it will detonate, instantly killing anyone who isn't inside a saferoom. The survivors will move on to the next round. The correct instructions to disarm the bomb have been divided into six parts and placed in each saferoom. The problem is, once you are inside a saferoom, your communication to the people in the main area trying to disarm the bomb is limited. If you unplug the wrong cable, you can simply replug it. If you flip the wrong switch down, you can simply flip it up. However, if you cut the wrong cable, the bomb will detonate. Any attempt to tamper or break the bomb, will cause it to detonate. This challenge relies on teamwork, communication, organization, and leadership.
Good luck.
- insertnamehere
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- Turnip Head
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Re: 3CHAMBERS {CHAMBER ONE}
LEEROYYYYYYYYYYYYYYYYY JENKINS
turn off north switch
turn off south switch
turn off east switch
turn off west switch
unplug brown cable
unplug yellow cable
unplug green cable
unplug orange cable
flip door 1 switch
turn off north switch
turn off south switch
turn off east switch
turn off west switch
unplug brown cable
unplug yellow cable
unplug green cable
unplug orange cable
flip door 1 switch
- insertnamehere
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Re: 3CHAMBERS {CHAMBER ONE}
Saferoom One is now occupied by Turnip Head.Turnip Head wrote:LEEROYYYYYYYYYYYYYYYYY JENKINS
turn off north switch
turn off south switch
turn off east switch
turn off west switch
unplug brown cable
unplug yellow cable
unplug green cable
unplug orange cable
flip door 1 switch
- insertnamehere
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Re: 3CHAMBERS {CHAMBER ONE}
Saferoom Three is now occupied by Mongoose.Mongoose wrote:flip door 3 switch
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Re: 3CHAMBERS {CHAMBER ONE}
.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
Re: 3CHAMBERS {CHAMBER ONE}
pickup gun.
flip door 5 switch.
inspect room 5
flip door 5 switch.
inspect room 5
Re: 3CHAMBERS {CHAMBER ONE}
:\ I'm sad. We should've all agreed on the following:
pick up gun
use gun on INH
stare at the bomb until it blows us to smithereens
But nooooooo... You and your self-preservation. You make me sick!
flip door 6 switch
Party in room 6! We shall drink tea and smoke pot (at first). And as the Samsung slogan used to say, everyone's invited. You can bring whatever you want.
pick up gun
use gun on INH
stare at the bomb until it blows us to smithereens
But nooooooo... You and your self-preservation. You make me sick!
flip door 6 switch
Party in room 6! We shall drink tea and smoke pot (at first). And as the Samsung slogan used to say, everyone's invited. You can bring whatever you want.

- S~V~S
- Captain Obvious
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Re: 3CHAMBERS {CHAMBER ONE}
Flip Door 4 switch
Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
That the stairs up to heaven lead straight down to hell



Re: 3CHAMBERS {CHAMBER ONE}
Flip door 2 switch
Stream my music for free: https://epignosis.bandcamp.com/
- insertnamehere
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Re: 3CHAMBERS {CHAMBER ONE}
johns2jj is now in possession of the gun.johns2jj wrote:pickup gun.
flip door 5 switch.
inspect room 5
Saferoom 5 is now occupied by johns2jj.
- insertnamehere
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Re: 3CHAMBERS {CHAMBER ONE}
Saferoom 6 is now occupied by Lizzy.Lizzy wrote::\ I'm sad. We should've all agreed on the following:
pick up gun
use gun on INH
stare at the bomb until it blows us to smithereens
But nooooooo... You and your self-preservation. You make me sick!
flip door 6 switch
Party in room 6! We shall drink tea and smoke pot (at first). And as the Samsung slogan used to say, everyone's invited. You can bring whatever you want.
- insertnamehere
- Made Man
- Posts in topic: 73
- Posts: 6808
- Joined: Mon Dec 24, 2012 10:40 am
- Location: Twin Peaks, Washington
- insertnamehere
- Made Man
- Posts in topic: 73
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Re: 3CHAMBERS {CHAMBER ONE}
Saferoom 2 is now occupied by Epignosis.Epignosis wrote:Flip door 2 switch
- insertnamehere
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Re: 3CHAMBERS {CHAMBER ONE}
01001110
01001111
01010010
01010100
01001000
01000100
01001111
01010111
01001110
01010101
01001110
01010000
01001100
01010101
01000111
01011001
01000101
01001100
01001100
01001111
01010111
01001111
01010010
01010100
01001000
01000100
01001111
01010111
01001110
01010101
01001110
01010000
01001100
01010101
01000111
01011001
01000101
01001100
01001100
01001111
01010111
Stream my music for free: https://epignosis.bandcamp.com/
Re: 3CHAMBERS {CHAMBER ONE}
Оранжевый Кабель = Отключите
Фиолетовый провод = Неразрезанный
Фиолетовый провод = Неразрезанный
- Tangrowth
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Re: 3CHAMBERS {CHAMBER ONE}
Seems I missed my chance at the saferooms.
- Mongoose
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Re: 3CHAMBERS {CHAMBER ONE}
*turn light on*MovingPictures07 wrote:Seems I missed my chance at the saferooms.
Spoiler: show
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Re: 3CHAMBERS {CHAMBER ONE}
I'm just trying to kill everyone before the game starts.insertnamehere wrote:The first thing you feel is the metalmarsh digging into your wrists.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}
Just you and me MP. Time for some quality bonding time.MovingPictures07 wrote:Seems I missed my chance at the saferooms.


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}
pick up piece of paper
observe piece of paper
observe piece of paper

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Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- insertnamehere
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Re: 3CHAMBERS {CHAMBER ONE}
MetalMarsh has the piece of paper.Metalmarsh89 wrote:pick up piece of paper
observe piece of paper
An old fashioned typewriter was clearly used to type the brief message on the paper.
It reads:
Piece of Paper wrote: Welcome to Stage Two of the Application Process for the Three Chambers Collective.
Eternity awaits.
- Marmot
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Re: 3CHAMBERS {CHAMBER ONE}
Okay everyone, please communicate to us how to disarm this bomb.
I don't know how communication is limited. Please if you are limited to a certain number of words, only state the colors that need to be OFF. i.e. only state which Cardinal switches need to be switched to OFF, which colored wires need to be CLIPPED, and which colored cables need to be UNPLUGGED.
We don't need MP dying on Day 1 again. After we hear back from all of you we will attempt to complete the disarming.
I don't know how communication is limited. Please if you are limited to a certain number of words, only state the colors that need to be OFF. i.e. only state which Cardinal switches need to be switched to OFF, which colored wires need to be CLIPPED, and which colored cables need to be UNPLUGGED.
We don't need MP dying on Day 1 again. After we hear back from all of you we will attempt to complete the disarming.

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Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}
Discard {piece of paper}

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}
pick up {wire clippers}
I'm just taking initiative MP since you aren't currently on.
I'm just taking initiative MP since you aren't currently on.


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}
*turn light off*Metalmarsh89 wrote:Okay everyone, please communicate to us how to disarm this bomb.
I don't know how communication is limited. Please if you are limited to a certain number of words, only state the colors that need to be OFF. i.e. only state which Cardinal switches need to be switched to OFF, which colored wires need to be CLIPPED, and which colored cables need to be UNPLUGGED.
We don't need MP dying on Day 1 again. After we hear back from all of you we will attempt to complete the disarming.
Spoiler: show
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Re: 3CHAMBERS {CHAMBER ONE}
.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
- insertnamehere
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Re: 3CHAMBERS {CHAMBER ONE}
You rip the paper into shreds.Metalmarsh89 wrote:Discard {piece of paper}
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Re: 3CHAMBERS {CHAMBER ONE}
MetalMarsh now has the wireclippers.Metalmarsh89 wrote:pick up {wire clippers}
I'm just taking initiative MP since you aren't currently on.
Re: 3CHAMBERS {CHAMBER ONE}
.meht elipmoc dna yas yeht tahw tuo erugif ot yrt ll'I dna daerht eht ni meht tsop ,egaugnal revetahw ni snoitcurtsni htiw su fo lla os ,yaK
tuC = eriW eulB
pU = hctiwS htuoS
tuC = eriW eulB
pU = hctiwS htuoS
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Re: 3CHAMBERS {CHAMBER ONE}
Looks like this translates backwards from Morse Code to "EASTSWITNHUP?"Turnip Head wrote:.-.-.- .--. -.. .... .- - .. --. ... - ... -. .

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- Marmot
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Re: 3CHAMBERS {CHAMBER ONE}
Mongoose wrote:*turn light off*

Cut the blueLizzy wrote:.meht elipmoc dna yas yeht tahw tuo erugif ot yrt ll'I dna daerht eht ni meht tsop ,egaugnal revetahw ni snoitcurtsni htiw su fo lla os ,yaK
tuC = eriW eulB
pU = hctiwS htuoS
South up
And thanks for the assistance.


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Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- insertnamehere
- Made Man
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Re: 3CHAMBERS {CHAMBER ONE}
Holding your breath, you cut the blue wire. You prepare for the worst, but nothing happens. It appears to be the correct wire.Metalmarsh89 wrote:Mongoose wrote:*turn light off*![]()
Cut the blueLizzy wrote:.meht elipmoc dna yas yeht tahw tuo erugif ot yrt ll'I dna daerht eht ni meht tsop ,egaugnal revetahw ni snoitcurtsni htiw su fo lla os ,yaK
tuC = eriW eulB
pU = hctiwS htuoS
South up
And thanks for the assistance.
Re: 3CHAMBERS {CHAMBER ONE}
.em tcerroc esaelp ,gnorw eseht fo yna tog I fI
nwoD = hctiwS htroN
pU = hctiwS htuoS
deggulpnU = eriW wolleY
deggulpnU = eriW elpruP
tuC = eriW egnarO
tuC = eriW eulB
:raf suht evah I tahW
.sruoy teg ot mees t'nac I ,HT !pleH
nwoD = hctiwS htroN
pU = hctiwS htuoS
deggulpnU = eriW wolleY
deggulpnU = eriW elpruP
tuC = eriW egnarO
tuC = eriW eulB
:raf suht evah I tahW
.sruoy teg ot mees t'nac I ,HT !pleH
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Re: 3CHAMBERS {CHAMBER ONE}
* turn light on *insertnamehere wrote:Holding your breath, you cut the blue wire. You prepare for the worst, but nothing happens. It appears to be the correct wire.Metalmarsh89 wrote:Mongoose wrote:*turn light off*![]()
Cut the blueLizzy wrote:.meht elipmoc dna yas yeht tahw tuo erugif ot yrt ll'I dna daerht eht ni meht tsop ,egaugnal revetahw ni snoitcurtsni htiw su fo lla os ,yaK
tuC = eriW eulB
pU = hctiwS htuoS
South up
And thanks for the assistance.
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Re: 3CHAMBERS {CHAMBER ONE}
D: .dnim t'now ew ,snoitcurtsni s'HT teg nac dna rotalsnart edoc esrom retteb a dnif uoy fi ,yhsraM
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Re: 3CHAMBERS {CHAMBER ONE}
@Lizzy, I found a Morse code translator and transcribed it backwards.
I think it's close enough to assume the east switch should be switched up. Agreed?Metalmarsh89 wrote:Looks like this translates backwards from Morse Code to "EASTSWITNHUP?"Turnip Head wrote:.-.-.- .--. -.. .... .- - .. --. ... - ... -. .

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}
Turn light on

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- insertnamehere
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Re: 3CHAMBERS {CHAMBER ONE}
The single light bulb illuminating the room is too high for you to reach.Metalmarsh89 wrote:Turn light on
Re: 3CHAMBERS {CHAMBER ONE}
eyaMetalmarsh89 wrote:@Lizzy, I found a Morse code translator and transcribed it backwards.
I think it's close enough to assume the east switch should be switched up. Agreed?Metalmarsh89 wrote:Looks like this translates backwards from Morse Code to "EASTSWITNHUP?"Turnip Head wrote:.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
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Re: 3CHAMBERS {CHAMBER ONE}
... . --.-Metalmarsh89 wrote:@Lizzy, I found a Morse code translator and transcribed it backwards.
I think it's close enough to assume the east switch should be switched up. Agreed?Metalmarsh89 wrote:Looks like this translates backwards from Morse Code to "EASTSWITNHUP?"Turnip Head wrote:.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
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Re: 3CHAMBERS {CHAMBER ONE}
= "Yes"Turnip Head wrote:... . --.-Metalmarsh89 wrote:@Lizzy, I found a Morse code translator and transcribed it backwards.
I think it's close enough to assume the east switch should be switched up. Agreed?Metalmarsh89 wrote:Looks like this translates backwards from Morse Code to "EASTSWITNHUP?"Turnip Head wrote:.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
Thank you.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- Marmot
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Re: 3CHAMBERS {CHAMBER ONE}
May I ask where the extra information came from? There wasn't this much in your first post.Lizzy wrote:.em tcerroc esaelp ,gnorw eseht fo yna tog I fI
nwoD = hctiwS htroN
pU = hctiwS htuoS
deggulpnU = eriW wolleY
deggulpnU = eriW elpruP
tuC = eriW egnarO
tuC = eriW eulB
:raf suht evah I tahW
.sruoy teg ot mees t'nac I ,HT !pleH

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Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.