
48/24 phases
Semi-open setup
22-23 players
16/17 vs. 5 vs. 1
Character alignments are random. There is no connection between characters and their alignment. However, there may be thematic connections between some characters, shrines, and abilities. Be cautious.
Roleclaiming and Infodumping are legal in most cases for this game. However, mechanics exist which may make roleclaiming unfavorable. Claim at your own risk.
Daedric Princes:*
Azura – The Prince of dusk & dawn and the transition between stages.
Boethiah – The Prince of deceit, conspiracy, treason, and unlawful overthrow of authority.
Clavicus Vile – The Prince of bargains, wishes, power, and trickery.
Hermaeus Mora – The Prince of knowledge and memory.
Hircine – The Prince of the hunt.
Malacath – The Prince of the spurned and ostracized.
Mehrunes Dagon – The Prince of destruction, violent upheaval, energy, and mortal ambition.
Mephala – The Prince of secrets, lies, unknown plots, and obfuscation.
Meridia – The Prince of light and vital energy.
Molag Bal – The Prince of domination and spiritual enslavement.
Namira – The Prince of the primeval dark, and shadowy spirits
Nocturnal – The Prince of the night and darkness.
Peryite – The Prince of pestilence, plague, and disease.
Sanguine – The Prince of hedonism, debauchery, indulgence, and sin.
Sheogorath – The Prince of Madness.
Vaermina – The Prince of dreams and nightmares.
*Additional Lore on Daedric Princes
Unique Mechanics
Shrines
Each Daedric Prince has a Shrine dedicated to them. Each role has access to a number of Shrines. Each Shrine grants the player a unique ability. Every night, all players must access one of their Shrines to utilize the ability associated with it. If a player does not submit a night action themselves, they will be forced to access one of their shrines assigned at random by the Host.
To "access" a Shrine refers to a player's choice of Shrine ability on a given Night. This is different than "targeting" a Shrine, which may also be possible as a night action in some cases.
The number of Shrines available to each role varies; some players will have access to more Shrines than others. Some abilities may be repeated, while others may be unique to certain roles.
All factions have access to all Shrines.
Unless otherwise stated in a role card, players cannot visit the same Shrine twice in any three-night period (Ex., if a player visits a Shrine on Night 1, they must wait until Night 4 to visit that Shrine again).
Roleblocked players still access their Shrines, but they will fail to utilize any abilities there.
Champions
Several players in the game are designated as Champions for their respective Daedric Princes.
Each Champion wields an Artifact associated with their Prince. An Artifact is a unique item that grants its wielder powerful abilities. As long as a Champion remains alive, they maintain possession of their Artifact. However, when a Champion dies one of the following happens depending on the circumstances of the Champion's death:
- Artifact passes into possession of a Civilian
- Artifact passes into possession of the Mafia team
- Artifact destroyed
Players can possess multiple Artifacts at a time, but cannot access more than one Artifact ability per Day/Night cycle.
Artifacts

Azura’s Star
Daedra: Azura
Town: A dead player of the wielder’s choosing can cast a vote in the poll. The dead player may not post in the thread, but they have no individual voting restrictions. Each player can only be targeted once with Azura's Star.
Mafia: The wielder can access one Shrine ability belonging to a dead player, in addition to their own. No player may be selected more than once with this ability.

Cuirass of the Savior’s Hide
Daedra: Hircine
The wielder is immune to all non-lethal negative abilities and vote manipulation which directly target them. This includes kill modifiers (except for Mehrunes' Razor), but not kills themselves.

Dawnbreaker
Daedra: Meridia
The wielder will always see the total number of players accessing the same Shrine as them, as well as the identity of one player (selected at random) visiting that Shrine each Night. While visiting the Shrine of Meridia, the wielder can see the identities of all players accessing the Shrine.
Mace of Molag Bal
Daedra: Molag Bal
Rogue: Can only be possessed by Molag Bal’s Champion. Artifact destroyed upon the Champion’s death or achievement of win condition. [SECRETS].

Mehrunes’ Razor
Daedra: Mehrunes Dagon
Mafia: 5-shot nightkill item.
Five times during the game, the wielder of Mehrunes’ Razor can attempt a kill with the Artifact. This kill attempt is in addition to, and separate from, the Mafia team’s factional nightkill. A kill attempt with Mehrunes’ Razor is unblockable.
If the attempt is successful, the targeted player will die.
If the attempt is unsuccessful, nothing will happen and the shot will be spent.
Kill attempts with Mehrunes’ Razor will only be successful if the targeted player is wielding an Artifact. Any Artifacts in that player’s possession will pass into the possession of the Mafia team if, and only if, they are killed via Mehrunes’ Razor.
On the third unsuccessful attempt with Mehrunes’ Razor, it will pass into the possession of the last player targeted. In that player’s possession [SECRETS].
If Mehrunes’ Champion dies with multiple shots remaining on the Razor, it will remain in the possession of the Mafia team, with one additional shot expended. If Mehrunes’ Champion dies with one shot left on the razor, the Mafia team will retain the final shot.
Artifacts possessed by the Mafia team may be accessed by any member of the team during any phase. However, no player may access multiple Artifact abilities at the same time, and no Artifact may be accessed by multiple players at the same time.
In addition, the Mafia team gains access to special bonus abilities for each additional Artifact they possess. [SECRETS].

Volendrung
Daedra: Malacath
The wielder’s vote permanently counts as 2 and decides all ties.