Bread Mafia [Game Over]
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- JaggedJimmyJay
- The Brassiere of The Syndicate
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Re: Bread Mafia [Game Over]
@Grogu I wouldn’t say you were “suspicious” necessarily. It was just harder to find strong reasons to say “Grogu is town”, so by process of elimination you ended up a suspect.
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- Esooa
- Made Man
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Re: Bread Mafia [Game Over]
I see. Ty heroJaggedJimmyJay wrote: ↑Fri Jan 29, 2021 12:44 pm @Grogu I wouldn’t say you were “suspicious” necessarily. It was just harder to find strong reasons to say “Grogu is town”, so by process of elimination you ended up a suspect.




- Michelle
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Re: Bread Mafia [Day 3]
Grogu wrote: ↑Fri Jan 29, 2021 9:32 amMichelle I am glad you enjoyed it. I was happy to share.Spoiler: show
@Michelle
Did players actually think I was scummy? Or was it my low posting? No one really told me why I was in almost everyone scum list.
@marmot thanks for the game. Loved the story telling about me and tutuu.

You were a little scummy but very genuine and at first i thought you were spewed villager by the thread, but after the claims i had to put you in the Poe.
You suspecting me so much didn't help and i was really off with SRs this game. Definitely one of the worst I played, because i let emotions control my mind.
- nutella
- hey kids, what's for dinner?
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Re: Bread Mafia [Game Over]
lol ofc <3
avatar art credit to chardonnay! (colors added by me tho)
http://www.last.fm/user/nutella23 ~ http://feeling-diskinserted.tumblr.com ~ https://rateyourmusic.com/~nutella23
http://www.last.fm/user/nutella23 ~ http://feeling-diskinserted.tumblr.com ~ https://rateyourmusic.com/~nutella23
- Marmot
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Re: Bread Mafia [Game Over]
Tutuu!!! The Queendom of the PatPatPat, I still owe you a response.
I've honestly never played a game with an inno child or a miller. Treating those the way I did was an oversight.
As for clarification, I felt I put as much information as I thought I needed, and any question could be clarified upon asking. I made myself as available as possible to answer questions. But I can see where you're coming from. We interpreted differently. No one's at fault, but I do feel bad that it took until the last possible moment, and an unfortunate moment at that, for us to realize it was interpreted differently.
I do appreciate the feedback. I'm sure I still have some weird cultural norms baked in from my history of playing here on TS and not elsewhere. Having taken a couple years off and returning to a much more diverse community is both exhilarating, but requires some catching up.
That said, I'm 100% on board with your "Default Rules" idea, and I think we should really iron that out.
Love you too! Thanks for playing!!!
You're right about the N0 cops. The reason I didn't change this in game was because I wanted to continue playing under the assumption that there could be a N0 cop, and that their role wouldn't change. Given that knowledge, I would do it differently in the future as you explained.tutuu wrote: ↑Thu Jan 28, 2021 11:13 pm @Marmot my feedback on the setup!:
-already went over this, but the miller is a de facto innocent child if they are aware in a non-closed setup and they are allowed to claim. no point in putting a miller if you want an innocent child in the first place, and in addition it ruins the balance of your n0 cop. the n0 cop in this setup was able to receive a peek on a member of the mafia too, not just town, and you thought that the miller balances it out. cops shouldnt be able to get n0 RNG peeks on mafia, thats just disrespectful towards the peeked mafia member signing up for the game imo, please dont allow the possibility of that happening lol. the existence of a potential miller the way it existed here doesnt remedy that because they claim in their first post before the n0 peek is out and become an innocent child. the godfather doesnt remedy that because that's anti-green peeks, not anti-red peeks. if you make the miller unaware then i think it fixes the problem and you can keep the n0 cop who can rng on mafia
I've honestly never played a game with an inno child or a miller. Treating those the way I did was an oversight.
I do agree with you. I considered not telling you, but decided to tell you for the reason that I thought the game was a little town-sided, so giving you the extra information would be a slight lean back towards even. Otherwise, you'd be left wondering if your target was protected or you were blocked. It was a conscious decision.tutuu wrote: ↑Thu Jan 28, 2021 11:13 pm -i was told that i was jailkept n2 and i believe thats not correct, or at least its pretty weird. you said that you don't alert everyone, but only alert people with visiting roles or factional kill carriers when they get blocked (you said that you were supposed to say roleblocked not jailblocked which didnt end up mattering, but thats not my point) - my point is that's not how any mafia communities resolve this. what everyone does is, is they alert people who normally receive feedback (role pm of night result - cops, investigative roles) - of when they get roleblocked/they receive no result. because they need to know. i just attempted to make a kill, normally i dont receive a feedback night result pm as a result of me succeding in my kill (you didnt send us feedback that we were successful on killing macdougall), ergo, i shouldnt have received a night result pm telling me i was blocked when i failed to kill spf on n2. i could already see that i was unsuccessful, and its good to leave it ambigious to allow people to express skill, let me wonder if i got jked or if my target got jked. that's why people choose to leave it ambiguous. its an unfair/unintented? disadvantage to the town that i was told that i was blocked, it didnt end up mattering in this specific game since spf claimed pretty quickly, but on policy this is a mistake im pretty sure, or at the very least an inconsistency. it would be more consistent if the jailkeeper alerted everyone whom he jk'd including vanilla towns (aka being loud), or if he alerts noone at all barring investigative roles (like everyone handles it), or if you insist on keeping it like that (loud when taking effect even when u dont normally receive feedback) then i think that u should clarify pre-emptively in the OP since nobody ive seen does this the way you do it, and i dont think alot of people would think to ask if this is how you're choosing to make it work
Yes, in hindsight this was a bad choice on my part, as I'd mentioned elsewhere, in one of our discord chats. This is something I will change in the future. While I have been mafia-aligned several games recently, I don't think double-targeting with a kill ever came into question, because usually the targets just die.tutuu wrote: ↑Thu Jan 28, 2021 11:13 pm -u shouldnt forbid the mafia factional kill carrier from consecutively targetting the same person, or at the very least take into account that forbidding that is very town-sided and completely against the intent of the rule. the point of forbidding double targetting is for roles like doctors or roleblockers or jailkeepers because they can lock people out of the game and break it by making people immortal. so by preventing the double targetting, you are giving the mafia team guaranteed window to end the immortality, for the sake of balancing the scale towards the mafia, that's the intent. if you forbid the mafia factional kill carrier from double targetting after they fail a kill it nullifies the whole purpose of "no double targetting" rule in the first place, because the protective/disruptive role can now choose a target and permanently lock them out of the game (the way spf basically locked me out of the game on n2 and then n3 (by u not letting me attack her) then n4 if i hadnt conceded, going infinitely) and become immune to me, even more easily now compared to if everyone could double target. like the whole point of no double targetting is to nerf people from highrolling. if you wanna keep it the way u did this game then i think that u should pre-clarify in the OP since nobody ive seen understands "no double targetting" the way you understand it. id be shocked if other syndicate hosts also think that this is the intended way behind the invention of the "no double targetting" rule and this is how they've been implementing it in their games and this is why you did it like this. do they?
this is just my constructive feedback i've written with the goal of hopefully pushing the site meta to what i believe to be a bit more competitive level, not just aimed at you but to everyone else who is interested in hosting as well, i hope that u dont view me as harsh and rude, not the intent, i just wrote everything in a neutral and flat tone since i was focusing on speaking clearly and logically. i love you! <3

As for clarification, I felt I put as much information as I thought I needed, and any question could be clarified upon asking. I made myself as available as possible to answer questions. But I can see where you're coming from. We interpreted differently. No one's at fault, but I do feel bad that it took until the last possible moment, and an unfortunate moment at that, for us to realize it was interpreted differently.
I do appreciate the feedback. I'm sure I still have some weird cultural norms baked in from my history of playing here on TS and not elsewhere. Having taken a couple years off and returning to a much more diverse community is both exhilarating, but requires some catching up.
That said, I'm 100% on board with your "Default Rules" idea, and I think we should really iron that out.
Love you too! Thanks for playing!!!


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Bread Mafia [Game Over]
Thank you everyone for playing, this game was a pleasure to host. Nobody AFK'd. Nobody asked to be subbed out. Everyone sent their night actions in and voted on time. These are all things that hosts dream of not having to worry about, but rarely does it pan out like that.
Thanks @juliets and @Hally for MoDing, and stepping in at times when the game needed it, and also for being very attentive at the game state. Particularly juliets for locking the thread and screenshotting polls when hammers were reached.
Thanks all of you new players who I've never played with before, we of course hope you want to play on the Syndicate again.
Congrats civilians on winning, and thanks mafia team for putting up with my quirky rule norms.
Thanks @juliets and @Hally for MoDing, and stepping in at times when the game needed it, and also for being very attentive at the game state. Particularly juliets for locking the thread and screenshotting polls when hammers were reached.
Thanks all of you new players who I've never played with before, we of course hope you want to play on the Syndicate again.
Congrats civilians on winning, and thanks mafia team for putting up with my quirky rule norms.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- Marmot
- Marmot
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Re: Bread Mafia [Game Over]
@Long Con baked a fresh banner for anyone who wants to add it to your signature.
Enjoy!

@DaughterOfOmega
@EllieDelight
@Esooa
@Grogu
@JaggedJimmyJay
@Long Con
@MacDougall
@Made
@Michelle
@NANOOKTHEGREATANDFEARSOME
@nutella
@staypositivefriend
Enjoy!

@DaughterOfOmega
@EllieDelight
@Esooa
@Grogu
@JaggedJimmyJay
@Long Con
@MacDougall
@Made
@Michelle
@NANOOKTHEGREATANDFEARSOME
@nutella
@staypositivefriend

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Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- Michelle
- Made Man
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Re: Bread Mafia [Game Over]
Wow that would be my first banner ^^
Thanks LC and Marmot!!!
Thanks LC and Marmot!!!
- JaggedJimmyJay
- The Brassiere of The Syndicate
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