Death and Taxes: an Economics Mafia [SPEED GAME]

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thellama73
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Posts in topic: 2
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Death and Taxes: an Economics Mafia [SPEED GAME]

#1

Post by thellama73 »

Death and Taxes: an Economics Mafia
Brought to you by Russtifinko and thellama73

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Roles:
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Adam Smith - Invisible hand - Can direct action from behind the scenes (takes another player's power nightly)

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Jean-Babtiste Say - Supply creates its own demand - May sell anything to anyone once per Bust

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Carl Menger - Founder of the Austrian School/Marginal revolution - knows that every little bit helps, and has an extra vote for just that reason

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Ludwig von Mises - Human Action - holds highly-attended lectures nightly (BTSC with one player per Bust)

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F. A. Hayek - Competing currencies - Makes his own currency, and yours doesn't count

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Joseph Schumpeter - Creative destruction - Can destroy an item in his possession to get something better

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John Nash - Game Theory - Make two players play a game of your choosing each night

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James Buchanan - Public Choice/Club Goods - can exclude a player from using a certain item each Bust

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Vilfredo Pareto - Pareto efficiency - Prevent target player from being made worse off at night

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Paul Samuelson - Public Goods - Can share the use of another player’s item

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Ronald Coase - Coasian bargaining/Property Rights - May not be stolen from/share his items

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Milton Friedman - Monetarism - Can alter the money supply

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Murray Rothbard - Enemy of the state - Prevent redistributive actions

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Arthur Pigou - externalities - His votes also spill over onto other players

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George Akerlof - asymmetric information - Role check

Mafia:
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John Maynard Keynes - In the long run, we’re all dead - Kills nightly

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Karl Marx - Dictatorship of the proletariat - Destroy items (Kapital)

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David Ricardo - Ricardian equivalence - Prevents tax cuts

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Robert Solow - Convergence/growth theory - uses technology to improve his items

Serial Killer:
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Thomas Malthus - Malthusian population model - Keeps the population under control by killing

Items:
Guns
Butter
Currency

Events:
Booms
Busts
Taxes
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
Spoiler: show
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Tangrowth
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Aka: tangy

Re: Death and Taxes: an Economics Mafia [SPEED GAME]

#2

Post by Tangrowth »

This is absolutely fantastic.

I actually have a Corporate Accounting Fraud game in the mix; I'll get it complete and posted eventually. :p
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a2thezebra
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Re: Death and Taxes: an Economics Mafia [SPEED GAME]

#3

Post by a2thezebra »

I hope my participation in this could make up for missing out on the Occult Mafia. Biggest mafia regret is forgetting that was going on, I love the occult, and I was the freaking rogue.
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"wifom is best served in gallons" - Diiny
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thellama73
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Joined: Wed Feb 13, 2013 8:29 pm
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Re: Death and Taxes: an Economics Mafia [SPEED GAME]

#4

Post by thellama73 »

Keterman wrote:I hope my participation in this could make up for missing out on the Occult Mafia. Biggest mafia regret is forgetting that was going on, I love the occult, and I was the freaking rogue.
I'm really sorry I replaced you in that one, but you were new to the site and I didn't know you, or whether you ever planned to come back. Now that you've become such an active and helpful player, next time I'll know better!
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
Spoiler: show
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User avatar
a2thezebra
Hitman
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Posts: 5772
Joined: Sat Sep 26, 2015 9:18 pm
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Re: Death and Taxes: an Economics Mafia [SPEED GAME]

#5

Post by a2thezebra »

thellama73 wrote:
Keterman wrote:I hope my participation in this could make up for missing out on the Occult Mafia. Biggest mafia regret is forgetting that was going on, I love the occult, and I was the freaking rogue.
I'm really sorry I replaced you in that one, but you were new to the site and I didn't know you, or whether you ever planned to come back. Now that you've become such an active and helpful player, next time I'll know better!
Hey, it was my fault, I shouldn't have missed even twelve hours of that game.
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"wifom is best served in gallons" - Diiny
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Russtifinko
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Re: Death and Taxes: an Economics Mafia [SPEED GAME]

#6

Post by Russtifinko »

thellama73 wrote:
Death and Taxes: an Economics Mafia
Brought to you by Russtifinko and thellama73

Image
Roles:
Image
Adam Smith - Invisible hand - Can direct action from behind the scenes (takes another player's power nightly)

Image
Jean-Babtiste Say - Supply creates its own demand - Selling 2 or more of anything makes them worth $2 each, regardless of what others sell.

Image
Carl Menger - Founder of the Austrian School/Marginal revolution - knows that every little bit helps, and has an extra vote for just that reason

Image
Ludwig von Mises - Human Action - holds highly-attended lectures nightly (BTSC with one player every Night)

Image
F. A. Hayek - Competing currencies - Makes his own currency, and yours doesn't count - Prevents a player from buying or using any items once per Night, and sells his items for untaxable Bollars instead of normal dollars.

Image
Joseph Schumpeter - Creative destruction - Can destroy an item in his possession to get something better

Image
John Nash - Game Theory - Make two players play a game of your choosing each night

Image
James Buchanan - Public Choice/Club Goods - Targets a player once every Boom. If that player uses an item, every player in the game gets a copy of that item to use on the same day.

Image
Vilfredo Pareto - Pareto efficiency - Prevent target player from being made worse off at night

Image
Paul Samuelson - Public Goods - Can share the use of another player’s item

Image
Ronald Coase - Coasian bargaining/Property Rights - May not be stolen from/share his items

Image
Milton Friedman - Monetarism - Can alter the money supply, doubling what the government pays for guns and butter once per 4 booms.

Image
Murray Rothbard - Enemy of the state - Prevent redistributive actions.

Image
Arthur Pigou - externalities - His votes also spill over onto the player to each side of the one he votes.

Image
George Akerlof - asymmetric information - Role check

Mafia:
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John Maynard Keynes - In the long run, we’re all dead - Kills nightly

Image
Karl Marx - Dictatorship of the proletariat - Once per Night, chooses to target a player and destroy a random item (Kapital) they are holding, or to redistribute one dollar from a player of his choice to another.

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David Ricardo - Ricardian equivalence - Prevents tax cuts

Image
Robert Solow - Convergence/growth theory - uses technology to improve his items

Serial Killer:
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Thomas Malthus - Malthusian population model - Keeps the population under control by killing nightly

The Economy:
Guns - takes one Night to produce. May be sold to the government on subsequent Nights. The value it sells for is determined by the supply; if more players sell Guns than Butter on a given Night, it is worth $1, but if more Butter than Guns are sold, Guns are worth $2. If both sell equally, they are worth $1.50 apiece.
Butter - Same as Guns, but vice versa.
Dollars - earned by producing and selling Guns and Butter.

Items:
1 Gun = Extra lynch vote
1 Butter = Remove a lynch vote
1 Gun + 1 Butter + 1 Dollar = NK protect for tonight only
5 Dollars = Bribe someone's vote.
4 Guns + 1 Dollar = Extra kill
4 Butter + 1 Dollar = Lynch stop
4 Butter + 5 Dollars = Resurrect


Events:
Booms - triggered when more players produce than sell.
Busts - triggered when more players sell than produce.
Taxes - occur every 3rd day. Each player pays $1. Taxes are eliminated if Ricardo dies and Rothbard is still alive.
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