Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3101

Post by Marmot »

Alison wrote: Thu Mar 04, 2021 5:10 pm
Marmot wrote: Thu Mar 04, 2021 5:08 pm
Alison wrote: Thu Mar 04, 2021 5:06 pm
falcon45ca wrote: Thu Mar 04, 2021 5:03 pm
Alison wrote: Thu Mar 04, 2021 5:01 pm I legitimately think Rej vanishing into thin air when under pressure is outing for him. His tone D1 with the attempt at being overly chill and the use of skeptical emojis to cast shade on attacks against him is congruent with his play in Space Invaders. The argument that he was saved EOD1 checks out.

Rej is scum and should be shot by a vigilante tonight.
What if we lynch him and watch how players react to the wagon?
I am ok with exeing Rej and vigging ChopChop.
Is there another vig?
idk but there's a bunch of potential vigs in the setup so I hope there's at least one. if chopchop doesn't get vigged tonight, we exe him tomorrow. if he's scum he's messenger scum so it's not like he's holding any important abilities.

Good point.

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3102

Post by NANOOKTHEGREATANDFEARSOME »

I don’t think I really want to engage with “you weren’t obvious town within 10 posts” reads

That’s a ridiculous standard to hold me, a notorious slow starter, to
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3103

Post by KZA »

MacDougall wrote: Thu Mar 04, 2021 4:59 pm Kza wolf here
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3104

Post by Marmot »

NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:12 pm I don’t think I really want to engage with “you weren’t obvious town within 10 posts” reads

That’s a ridiculous standard to hold me, a notorious slow starter, to

You weren't obvious town in your first 10 posts of Simple Arsonist either. :p
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3105

Post by MartinGG99 »

Reading through Nanook I would say gth town tbh.

Maybe I've WIFOM'ed myself into it, but I don't think Nook just says this as scum:
NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:06 pm I have like 60 posts over a day and a half that’s not much compared to what you’re used to seeing from me
When he could've used other reasons to defend himself.
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If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3106

Post by MacDougall »

This entire mac experience you just had was from my shower and prior to that my poop hole.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3107

Post by Alison »

The advantage of exeing Rej and vigging Chop instead of the other way around is that if Rej is scum (which is likely) we get to force mafia to decide if they want to risk saving him again and potentially outing to save a LHF teammate, or just letting him die in which case we take that pelt to the bank. Making the mafia make difficult decisions is good. With Chop there's no decision they're all just going to pile on and it'll be a 15 vote wagon and we learn nothing.

If there's no vig then we're ~always going to go Chop and Rej the next two days and the order isn't super important. Also if Rej is holding an important scum role we get to stop him from using it tonight.

So it seems mech optimal to exe Rej first if we're confident he's scum.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3108

Post by staypositivefriend »

NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:12 pm I don’t think I really want to engage with “you weren’t obvious town within 10 posts” reads

That’s a ridiculous standard to hold me, a notorious slow starter, toentirety
that isn't my read, and i find it scummy that you're characterizing it that way. i've had a concern about you that has lingered throughout the entirety of your game, and i'm contrasting that with how immediately obviously town you were in the last game we played together. my read is not: "nanook was not town in his first 10 posts, so he's scum"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3109

Post by MacDougall »

MartinGG99 wrote: Thu Mar 04, 2021 5:13 pm Reading through Nanook I would say gth town tbh.

Maybe I've WIFOM'ed myself into it, but I don't think Nook just says this as scum:
NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:06 pm I have like 60 posts over a day and a half that’s not much compared to what you’re used to seeing from me
When he could've used other reasons to defend himself.
Lol
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3110

Post by MacDougall »

Alison wrote: Thu Mar 04, 2021 5:13 pm The advantage of exeing Rej and vigging Chop instead of the other way around is that if Rej is scum (which is likely) we get to force mafia to decide if they want to risk saving him again and potentially outing to save a LHF teammate, or just letting him die in which case we take that pelt to the bank. Making the mafia make difficult decisions is good. With Chop there's no decision they're all just going to pile on and it'll be a 15 vote wagon and we learn nothing.

If there's no vig then we're ~always going to go Chop and Rej the next two days and the order isn't super important. Also if Rej is holding an important scum role we get to stop him from using it tonight.

So it seems mech optimal to exe Rej first if we're confident he's scum.
Lets go boss
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3111

Post by Alison »

If we are wrong and Rej flips town we probably get a huge amount of spew based off wagonomics around him and ChopChop dies anyway.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3112

Post by NANOOKTHEGREATANDFEARSOME »

staypositivefriend wrote: Thu Mar 04, 2021 5:13 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:12 pm I don’t think I really want to engage with “you weren’t obvious town within 10 posts” reads

That’s a ridiculous standard to hold me, a notorious slow starter, toentirety
that isn't my read, and i find it scummy that you're characterizing it that way. i've had a concern about you that has lingered throughout the entirety of your game, and i'm contrasting that with how immediately obviously town you were in the last game we played together. my read is not: "nanook was not town in his first 10 posts, so he's scum"
You just fucking said it was part of your read
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3113

Post by MacDougall »

Alison wrote: Thu Mar 04, 2021 5:11 pm
MacDougall wrote: Thu Mar 04, 2021 5:10 pm Daisy is a much better mafia player than you realise btw
Okay.

Let's say it's within her scum range then. Why is she scum here?
I refuse to commit to this read
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3114

Post by MartinGG99 »

I also feel like his fake outburst in GoC on like d1 demonstrates that he as scum likes to be more adamant or likes to put on a stronger show as to why he's (falsely) town to people. This post count reason? Kinda lame-ish.

But I don't have a whole lot of experience with scum Nanook.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3115

Post by MacDougall »

Alison wrote: Thu Mar 04, 2021 5:14 pm If we are wrong and Rej flips town we probably get a huge amount of spew based off wagonomics around him and ChopChop dies anyway.
Do we tho?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3116

Post by Alison »

MartinGG99 wrote: Thu Mar 04, 2021 5:13 pm Reading through Nanook I would say gth town tbh.

Maybe I've WIFOM'ed myself into it, but I don't think Nook just says this as scum:
NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:06 pm I have like 60 posts over a day and a half that’s not much compared to what you’re used to seeing from me
When he could've used other reasons to defend himself.
firmly within both his town and scum ranges.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3117

Post by NANOOKTHEGREATANDFEARSOME »

Chop seems like more of a sure thing to me but I think rej is a lot higher than rand mafia so 🤷‍♀️
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3118

Post by MacDougall »

Hes mafia but I promised to town shield him so y'all gonna have kill me first!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3119

Post by Urist »

Alison wrote: Thu Mar 04, 2021 5:13 pm The advantage of exeing Rej and vigging Chop instead of the other way around is that if Rej is scum (which is likely) we get to force mafia to decide if they want to risk saving him again and potentially outing to save a LHF teammate, or just letting him die in which case we take that pelt to the bank. Making the mafia make difficult decisions is good. With Chop there's no decision they're all just going to pile on and it'll be a 15 vote wagon and we learn nothing.

If there's no vig then we're ~always going to go Chop and Rej the next two days and the order isn't super important. Also if Rej is holding an important scum role we get to stop him from using it tonight.

So it seems mech optimal to exe Rej first if we're confident he's scum.
enclave can potentially have a doctor, fyi
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3120

Post by NANOOKTHEGREATANDFEARSOME »

MartinGG99 wrote: Thu Mar 04, 2021 5:15 pm I also feel like his fake outburst in GoC on like d1 demonstrates that he as scum likes to be more adamant or likes to put on a stronger show as to why he's (falsely) town to people. This post count reason? Kinda lame-ish.

But I don't have a whole lot of experience with scum Nanook.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3121

Post by Alison »

MacDougall wrote: Thu Mar 04, 2021 5:15 pm
Alison wrote: Thu Mar 04, 2021 5:14 pm If we are wrong and Rej flips town we probably get a huge amount of spew based off wagonomics around him and ChopChop dies anyway.
Do we tho?
I think so. I'll cross that bridge if and when we get to it; I have no intention of outing what I find to be important spew and letting the mafia construct posts to manipulate it.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3122

Post by Alison »

Urist wrote: Thu Mar 04, 2021 5:16 pm
Alison wrote: Thu Mar 04, 2021 5:13 pm The advantage of exeing Rej and vigging Chop instead of the other way around is that if Rej is scum (which is likely) we get to force mafia to decide if they want to risk saving him again and potentially outing to save a LHF teammate, or just letting him die in which case we take that pelt to the bank. Making the mafia make difficult decisions is good. With Chop there's no decision they're all just going to pile on and it'll be a 15 vote wagon and we learn nothing.

If there's no vig then we're ~always going to go Chop and Rej the next two days and the order isn't super important. Also if Rej is holding an important scum role we get to stop him from using it tonight.

So it seems mech optimal to exe Rej first if we're confident he's scum.
enclave can potentially have a doctor, fyi
hm.

that changes things
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3123

Post by NANOOKTHEGREATANDFEARSOME »

MacDougall wrote: Thu Mar 04, 2021 5:16 pm Hes mafia but I promised to town shield him so y'all gonna have kill me first!
Thanks bb ❤️
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3124

Post by staypositivefriend »

NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:15 pm
staypositivefriend wrote: Thu Mar 04, 2021 5:13 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:12 pm I don’t think I really want to engage with “you weren’t obvious town within 10 posts” reads

That’s a ridiculous standard to hold me, a notorious slow starter, toentirety
that isn't my read, and i find it scummy that you're characterizing it that way. i've had a concern about you that has lingered throughout the entirety of your game, and i'm contrasting that with how immediately obviously town you were in the last game we played together. my read is not: "nanook was not town in his first 10 posts, so he's scum"
You just fucking said it was part of your read
i feel like you're deliberately misunderstanding my point, so we should probably drop it if the conversation isnt gonna be productive
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3125

Post by MartinGG99 »

NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:16 pm
MartinGG99 wrote: Thu Mar 04, 2021 5:15 pm I also feel like his fake outburst in GoC on like d1 demonstrates that he as scum likes to be more adamant or likes to put on a stronger show as to why he's (falsely) town to people. This post count reason? Kinda lame-ish.

But I don't have a whole lot of experience with scum Nanook.
Don’t talk about ongoing games
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3126

Post by Alison »

maybe we should go back to chop after all.

[VOTE: ChopChop] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3127

Post by Urist »

Alison wrote: Thu Mar 04, 2021 5:17 pm
Urist wrote: Thu Mar 04, 2021 5:16 pm
Alison wrote: Thu Mar 04, 2021 5:13 pm The advantage of exeing Rej and vigging Chop instead of the other way around is that if Rej is scum (which is likely) we get to force mafia to decide if they want to risk saving him again and potentially outing to save a LHF teammate, or just letting him die in which case we take that pelt to the bank. Making the mafia make difficult decisions is good. With Chop there's no decision they're all just going to pile on and it'll be a 15 vote wagon and we learn nothing.

If there's no vig then we're ~always going to go Chop and Rej the next two days and the order isn't super important. Also if Rej is holding an important scum role we get to stop him from using it tonight.

So it seems mech optimal to exe Rej first if we're confident he's scum.
enclave can potentially have a doctor, fyi
hm.

that changes things
actually they're guaranteed to have a one-shot doctor
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3128

Post by NANOOKTHEGREATANDFEARSOME »

staypositivefriend wrote: Thu Mar 04, 2021 5:17 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:15 pm
staypositivefriend wrote: Thu Mar 04, 2021 5:13 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 04, 2021 5:12 pm I don’t think I really want to engage with “you weren’t obvious town within 10 posts” reads

That’s a ridiculous standard to hold me, a notorious slow starter, toentirety
that isn't my read, and i find it scummy that you're characterizing it that way. i've had a concern about you that has lingered throughout the entirety of your game, and i'm contrasting that with how immediately obviously town you were in the last game we played together. my read is not: "nanook was not town in his first 10 posts, so he's scum"
You just fucking said it was part of your read
i feel like you're deliberately misunderstanding my point, so we should probably drop it if the conversation isnt gonna be productive
And i feel like you’re throwing a bunch of unreasonable shit at me, so
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3129

Post by Alison »

Nanook, what are the alignments of SPF and Mac, the two people calling for your head?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3130

Post by Urist »

still think rej is the better execute.
it's possible he is the enclave doctor after all
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3131

Post by staypositivefriend »

i have no issue with killing chopchop today. i am largely voting rej for the sake of science and vanity
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3132

Post by Alison »

can the doctor self protect?
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3133

Post by NANOOKTHEGREATANDFEARSOME »

Alison wrote: Thu Mar 04, 2021 5:18 pm Nanook, what are the alignments of SPF and Mac, the two people calling for your head?
No idea
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3134

Post by NANOOKTHEGREATANDFEARSOME »

I guess I could OMGUS but we’d all know my heart isn’t in it
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3135

Post by Urist »

Alison wrote: Thu Mar 04, 2021 5:21 pm can the doctor self protect?
no
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3136

Post by Alison »

DOOM is in the game. I forgot that DOOM was in the game.

This is a bad sign because in Bread Mafia she went super saiyan and made herself obvtown. And even when she was being scummy in Bread Mafia she wasn't the completely AWOL kind of scummy.

@DaughterOfOmega where are you?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3137

Post by KZA »

Alison wrote: Thu Mar 04, 2021 5:23 pm DOOM is in the game. I forgot that DOOM was in the game.

This is a bad sign because in Bread Mafia she went super saiyan and made herself obvtown. And even when she was being scummy in Bread Mafia she wasn't the completely AWOL kind of scummy.

@DaughterOfOmega where are you?
she's basically claimed NCR
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Hally wrote: Sun Apr 11, 2021 1:51 am eating an entire sandwich is not that hard
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3138

Post by KZA »

I kinda think she's lying
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Hally wrote: Sun Apr 11, 2021 1:51 am eating an entire sandwich is not that hard
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3139

Post by Alison »

KZA wrote: Thu Mar 04, 2021 5:25 pm
Alison wrote: Thu Mar 04, 2021 5:23 pm DOOM is in the game. I forgot that DOOM was in the game.

This is a bad sign because in Bread Mafia she went super saiyan and made herself obvtown. And even when she was being scummy in Bread Mafia she wasn't the completely AWOL kind of scummy.

@DaughterOfOmega where are you?
she's basically claimed NCR
I went through her ISO. I see the soft now. I didn't notice it before.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3140

Post by KZA »

Patrolling the Mojave almost makes you wish for a nuclear winter.
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Hally wrote: Sun Apr 11, 2021 1:51 am eating an entire sandwich is not that hard
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3141

Post by Alison »

I think scum that try to go UTR don't usually claim power roles early on. If she attempts to back out of claiming NCR we exe her. If night results make it questionable that she's from NCR we exe her. Before that I am not too worried. DOOM also does not strike me as the sort of brash player that just slaps down a fat PR claim immediately as mafia, and it would be unusual for a scum team to instruct her to do that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3142

Post by staypositivefriend »

perhaps im just gullible but i feel it is entirely possible that alison mac and sloonei are all town
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3143

Post by MartinGG99 »

I could see Rej going either way tbh but I kinda want to lean town in his ISO.

But I don't really see him surviving an FX, while I see better potential in ChopChop.

They're a good slot to resolve mechanically somehow though.
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If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3144

Post by Alison »

staypositivefriend wrote: Thu Mar 04, 2021 5:30 pm perhaps im just gullible but i feel it is entirely possible that alison mac and sloonei are all town
Why would you be gullible for believing this?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3145

Post by KZA »

Alison wrote: Thu Mar 04, 2021 5:31 pm
staypositivefriend wrote: Thu Mar 04, 2021 5:30 pm perhaps im just gullible but i feel it is entirely possible that alison mac and sloonei are all town
Why would you be gullible for believing this?
being paranoid about 3 players with big reps is fair imo I do it all the time
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3146

Post by Sloonei »

I have returned. I remain unconvinced that Mac is town.

I have been convinced that Martin is town though.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3147

Post by Alison »

I think Mac is town.

There is scum out there who saw me and Mac attacking each other early and drooled all over themselves envisioning the two heads of WIMbot getting into a TvT fight hammer and tongs. Who was trying to egg us on against each other?

This agenda seems incompatible with Sloonei's behavior so that looks good for him.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3148

Post by staypositivefriend »

Alison wrote: Thu Mar 04, 2021 5:31 pm
staypositivefriend wrote: Thu Mar 04, 2021 5:30 pm perhaps im just gullible but i feel it is entirely possible that alison mac and sloonei are all town
Why would you be gullible for believing this?
i've perceived the thread consensus as: "the group of alison/sloonei/mac is not pure" for a while now
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3149

Post by Alison »

Sloonei wrote: Thu Mar 04, 2021 5:32 pm I have returned. I remain unconvinced that Mac is town.

I have been convinced that Martin is town though.
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I wrote up a couple of posts explaining why I townread him. He's being productive now and his reads don't look bad to me. People have testified that there are plausible reasons to believe he would step back from mafia based on his past couple of games. What's your concern?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#3150

Post by Alison »

staypositivefriend wrote: Thu Mar 04, 2021 5:33 pm
Alison wrote: Thu Mar 04, 2021 5:31 pm
staypositivefriend wrote: Thu Mar 04, 2021 5:30 pm perhaps im just gullible but i feel it is entirely possible that alison mac and sloonei are all town
Why would you be gullible for believing this?
i've perceived the thread consensus as: "the group of alison/sloonei/mac is not pure" for a while now
My perception of the thread consensus is that myself and Sloonei have been widely townread with a couple of tinfoils, and Mac has been widely suspected but became more trusted after he re-entered the thread.
There's nothing that says a fake can't surpass the real thing.
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