
Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- NANOOKTHEGREATANDFEARSOME
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
I am fun that’s why I like the hangman gameDom wrote: ↑Sat Mar 06, 2021 11:33 pmOh and I thought you were fun. (:NANOOKTHEGREATANDFEARSOME wrote: ↑Sat Mar 06, 2021 11:32 pmOh I meant the hangman game not your needlessly rude prodding
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
As I said earlier, I think you were being a bit dramatic about that.ChopChop wrote: ↑Sat Mar 06, 2021 11:33 pmWhat do you think of his tunnel on me from SoD1 going through EoD2?Dom wrote: ↑Sat Mar 06, 2021 11:32 pmCiv so far if you make me pick. No real reason.
At least I think I posted that I agreed with someone who said that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Congratulations to Long Con for solving the puzzle!
Who wants to do the next one?
Who wants to do the next one?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
hey I did all the heavy lifting
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
you got sniped
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
this is unironically why HOTS is better than league
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
/Someone else want to ask where his suspicion of Poison since I'm dead to him apparently?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
no it's why dota is the bestTonyStarkPrime wrote: ↑Sat Mar 06, 2021 11:37 pm this is unironically why HOTS is better than league
KS your own minions
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Urist what do you think about poison
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
poison has posted once to say good morning. she is still 100% on my radar and i probably would have pushed her today but there are other events which have won my attention. she isn't even posting, my read on her could not be less relevant right now.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
afk for a bit
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
I don't quite understand this. You called Poison your "primary suspect" and now it's not relevant? And I'm lock scum? And you're voting someone else?
Can you clarify any of this?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
I stand corrected on my last post.
Urist has not voted today.
Urist has not voted today.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
[VOTE:
macdougall] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
wait sorry
[VOTE: made] aubergine
[VOTE: made] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
no actually that's fine
[VOTE: mac] aubergine
[VOTE: mac] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
oh, I can hard claim not Westin if that does anything for y'all
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
1. c4 c6
2. Nf3
2. Nf3
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
sure.Dom wrote: ↑Sat Mar 06, 2021 11:43 pmI don't quite understand this. You called Poison your "primary suspect" and now it's not relevant? And I'm lock scum? And you're voting someone else?
Can you clarify any of this?
nanook caught omega in a lie and now made has replaced into a caught scum slot and is doing his darnedest to turn the slot around but isn't quite cutting it.
unfortunately this overshadows almost everything that is going to happen for the rest of the game day. to the point where it's hardly worth discussing anything because the result of the day is foregone.
with that context, you should be able to see why i'm not bothering to push poison, because she's never getting executed today.
the reason for why i haven't bothered mentioning her at all is because she's not here. she's not generating content. she hasn't generated content all day. what am i supposed to say? i could draw attention to the fact that she's obvious scum, and then what. she continues to not post anything and fly under the radar, and it doesn't matter because we're executing Made at EoD regardless.
on the other hand, you're actually here and my read on you has been updating from "could be scum" to "almost certainly scum" so i thought hey, why not post that in the thread.
the fact that you keep coming back to "BUT WHAT ABOUT POISON" when it should be obvious that she hasn't posted anything and that therefore my read would not have changed a single iota, confirms to me that you're just looking for reasons to suspect me.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
and don't worry about it too much tbh
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
1. c4 c6
2. Nf3 d5
3. e3
2. Nf3 d5
3. e3
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]
i'm merging into a tunnel, but @Urist what happened to your Chopchop read?Alison wrote: ↑Thu Mar 04, 2021 9:11 pm I would like Urist to give stances on the rest of the game still even if they're unexplained. I just want to know where you're at on literally any subject other than ChopChop who's probably going to be resolved within a couple of days anyway.
I would like DOOM to continue doing her thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]
bruhMade wrote: ↑Sat Mar 06, 2021 11:58 pmi'm merging into a tunnel, but @Urist what happened to your Chopchop read?Alison wrote: ↑Thu Mar 04, 2021 9:11 pm I would like Urist to give stances on the rest of the game still even if they're unexplained. I just want to know where you're at on literally any subject other than ChopChop who's probably going to be resolved within a couple of days anyway.
I would like DOOM to continue doing her thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
And people call me combative.Urist wrote: ↑Sat Mar 06, 2021 11:53 pmsure.Dom wrote: ↑Sat Mar 06, 2021 11:43 pmI don't quite understand this. You called Poison your "primary suspect" and now it's not relevant? And I'm lock scum? And you're voting someone else?
Can you clarify any of this?
nanook caught omega in a lie and now made has replaced into a caught scum slot and is doing his darnedest to turn the slot around but isn't quite cutting it.
unfortunately this overshadows almost everything that is going to happen for the rest of the game day. to the point where it's hardly worth discussing anything because the result of the day is foregone.
with that context, you should be able to see why i'm not bothering to push poison, because she's never getting executed today.
the reason for why i haven't bothered mentioning her at all is because she's not here. she's not generating content. she hasn't generated content all day. what am i supposed to say? i could draw attention to the fact that she's obvious scum, and then what. she continues to not post anything and fly under the radar, and it doesn't matter because we're executing Made at EoD regardless.
on the other hand, you're actually here and my read on you has been updating from "could be scum" to "almost certainly scum" so i thought hey, why not post that in the thread.
the fact that you keep coming back to "BUT WHAT ABOUT POISON" when it should be obvious that she hasn't posted anything and that therefore my read would not have changed a single iota, confirms to me that you're just looking for reasons to suspect me.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
“Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
I'm looking to see what you're thinking, Urist. I thought it was weird you dropped your main suspect entirely.
I don't really know what to make of the Nanook/DOOMADE situation bc I don't get who's lying or why I should believe anyone over one another.
I don't really know what to make of the Nanook/DOOMADE situation bc I don't get who's lying or why I should believe anyone over one another.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
made has helpfully confirmed that nanook is not lying
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
full agreement that made is not in fact westin
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Just bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
why are you defending me so hard?Dom wrote: ↑Sun Mar 07, 2021 12:04 amJust bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
depends on how on top of it the wolves are. my general feel is the answer to that question is "not very"Dom wrote: ↑Sun Mar 07, 2021 12:04 amJust bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
To be fair I think you're probably bad but I haven't read the roles so I don't get it fully lolMade wrote: ↑Sun Mar 07, 2021 12:05 amwhy are you defending me so hard?Dom wrote: ↑Sun Mar 07, 2021 12:04 amJust bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
why's that?TonyStarkPrime wrote: ↑Sun Mar 07, 2021 12:06 amdepends on how on top of it the wolves are. my general feel is the answer to that question is "not very"Dom wrote: ↑Sun Mar 07, 2021 12:04 amJust bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
though only one dead and probably friendly fire, they're doing pretty well idkTonyStarkPrime wrote: ↑Sun Mar 07, 2021 12:06 amdepends on how on top of it the wolves are. my general feel is the answer to that question is "not very"Dom wrote: ↑Sun Mar 07, 2021 12:04 amJust bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
If he’s enclave maybe, depends on if partners are around/how much it was coordinated with doom to begin withDom wrote: ↑Sun Mar 07, 2021 12:04 amJust bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.
If he’s vault city he doesn’t have btsc does he?
I mean for all I know he’s some other alignment doing something stupid but idk why they would do that so
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Just a general thread feel. There have been multiple botched info moments where it seems likely that a wolf was involved -- this being one of them, the chop situation yesterday, just the fact that it feels like no one in the game has read the setup.Dom wrote: ↑Sun Mar 07, 2021 12:07 amwhy's that?TonyStarkPrime wrote: ↑Sun Mar 07, 2021 12:06 amdepends on how on top of it the wolves are. my general feel is the answer to that question is "not very"Dom wrote: ↑Sun Mar 07, 2021 12:04 amJust bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Dom wrote: ↑Sun Mar 07, 2021 12:06 amTo be fair I think you're probably bad but I haven't read the roles so I don't get it fully lolMade wrote: ↑Sun Mar 07, 2021 12:05 amwhy are you defending me so hard?Dom wrote: ↑Sun Mar 07, 2021 12:04 amJust bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Gotcha. thank uNANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:07 amIf he’s enclave maybe, depends on if partners are around/how much it was coordinated with doom to begin withDom wrote: ↑Sun Mar 07, 2021 12:04 amJust bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.
If he’s vault city he doesn’t have btsc does he?
I mean for all I know he’s some other alignment doing something stupid but idk why they would do that so![]()
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
“If you haven’t read the roles why should I give a shit about what you say?”Dom wrote: ↑Sun Mar 07, 2021 12:06 amTo be fair I think you're probably bad but I haven't read the roles so I don't get it fully lolMade wrote: ↑Sun Mar 07, 2021 12:05 amwhy are you defending me so hard?Dom wrote: ↑Sun Mar 07, 2021 12:04 amJust bc I don't get all the claim stuff bc I haven't fully read the roles...NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”
I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know![]()
Wouldn't BTSC help him or do you think this is a play beyond that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am Factions
Alignment in this game is more ambiguous than it is in most standard Mafia games. Pay special attention to the specific enemies for each faction.
- The colors for each faction name provide a sort of "spectrum" to indicate, in relative terms, how close a faction is to being most classically "town". The colors represent loose tiers:
blue - most classically town
cyan - mostly town
soft green - somewhat town
orange - most classically "independent"
red - mostly mafia
red-violet - most classically mafia
- This color scale is rough and not necessarily precise, and it does NOT reflect any kind of factional morality. It reflects the relative "alignment" posture of the faction within the full set of factions based upon who they oppose.
- All of the blue, cyan, and soft green factions share one common enemy: the Enclave. The Enclave serves as the game's most appropriate analog for a classical mafia team.
Roles
This game is semi-open. Within each faction you may view a vast set of roles that could be in the game. Most of them are not in the game.
- All of the real roles are featured somewhere in this role list with the exception of one. The characters featured in the game were semi-randomized within factions apart from those indicated as guaranteed to appear.
- The number of roles listed under each faction has no bearing on the actual number of players within each faction with the exception of the Wastelanders and the Enclave, who each have large populations relative to the rest.
- The characters are listed alphabetically within each faction based upon the first letter of the first word.
Wastelanders
Enemies: Enclave, Vault City, Hubologists
The Wastelanders win the game if the Enclave are eliminated and no more than one member of the Vault City and Hubologists factions combined is left alive.
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New California Republic (NCR)
Enemies: Enclave, Vault City, New Reno
The NCR wins the game if the Enclave are eliminated and no more than one member of the Vault City and New Reno factions combined is left alive.
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Brotherhood of Steel
Enemies: Enclave, Vault City, Slaver
The Brotherhood of Steel wins the game if the Enclave are eliminated and no more than one member of the Vault City and Slavers factions combined is left alive.
Spoiler: show
Arroyo
Enemies: Enclave, Slaver, Hubologists
Arroyo wins the game if the Enclave are eliminated and no more than one member of the Slavers and Hubologists factions combined is left alive.
Spoiler: show
Redding
Enemies: Enclave, Jagged Jimmy J, Slaver
Redding wins the game if the Enclave are eliminated and no more than one combined between the Slavers faction and Jagged Jimmy J is left alive.
Spoiler: show
New Reno
Enemies: Enclave, NCR, Jagged Jimmy J
New Reno wins the game if the Enclave are eliminated and no more than one combined between the NCR faction and Jagged Jimmy J is left alive.
Spoiler: show
Hubologists
Enemies: Enclave, Arroyo, Wastelanders
The Hubologists win the game if the Enclave are eliminated and no more than 50% of the members of the Arroyo and Wastelanders factions combined are left alive.
Spoiler: show
Jagged Jimmy J (guaranteed to appear)
Enemies: Enclave, New Reno, Redding
Jagged Jimmy J wins the game if the Enclave are eliminated and no more than one member of the New Reno and Redding factions combined is left alive.
Spoiler: show
Contingency win condition: If the Enclave is eliminated by the end of Night 5, all of the above factions win the game. This supersedes individual faction win conditions.
Slaver (Guaranteed to be one role)
Enemies: Arroyo, Redding, Vault City, Brotherhood of Steel
The Slaver wins the game if they survive with at least 80% of the combined members (and at least one each) of the Arroyo, Redding, Vault City, and Brotherhood of Steel factions eliminated
- Provided with a set of viable fake character claims
Spoiler: show
Vault City
Enemies: Wastelanders, NCR, Brotherhood, Slaver
Vault City's win conditions are contingent upon game circumstances:
If at least one member of Vault City is alive...:
- If the Enclave meets their win condition, Vault City wins the game if at least 60% combined of the players in all enemy factions have been eliminated (must include the Slaver).*
- If the Enclave is eliminated, Vault City has not yet met their win condition, and all other living factions have met their win conditions, Vault City will lose.
- If the Enclave is eliminated, Vault City has not yet met their win condition, and at least one of but not all the other living factions have met their win conditions (and it's still possible for those others to win), the winning factions will be removed from the game and play will continue until Vault City meets or can no longer meet their win condition. If such removals result in an end game situation, refer to the first win condition*.
- If the Enclave is eliminated, Vault City has not yet met their win condition, and no other living factions have met their win conditions, play will continue until Vault City meets or can longer meet their win condition.
- If the Enclave meets their win condition and Vault City has not yet met their win condition, Vault City will lose.
If no member of Vault City survives:
- If Vault City has no living players, they can still win the game if it ends with at least 80% combined of the players in all enemy factions eliminated (must include the Slaver) as long as a member of Vault City contributed to the majority of day phase eliminations ("chops") of members of enemy factions (minimum of two).
If the Enclave meets their win condition and Vault City has met their win condition (alive or not), Vault City will win and the game will end.
- Granted behind-the-scenes communication
- Granted the opportunity to select a member to deliver a factional kill three times (on any separate nights) during the game (optional). Any member can carry out this kill each night.
- Provided with a set of viable fake character claims
Spoiler: show
The United States of America; the Enclave
Enemies: Arroyo, Wastelanders, NCR, New Reno, Redding, Jagged Jimmy J, Brotherhood, Hubologists
The Enclave wins the game if it is no longer possible for any "town" (blue, cyan, or soft green) faction to win the game.
- Granted behind-the-scenes communication
- Select a member to deliver one obligatory factional kill during each night phase. Any member can carry out this kill each night.
- Provided with a set of viable fake character claims
Spoiler: show
Assurances
I promise that each of the following points is true and will always be true within this game.
- No player will ever change from one alignment or faction to another.
- No roles will have hidden features unless specifically indicated with *secrets*. Any such role secrets will be known to the player receiving the role; they just won't be visible on the role list.
- Each faction contains at least one player. That is the only numeral guarantee.
How the hell does the game end?
1) Enclave destroyed by the end of Night 5 -- all blue, cyan, and soft green factions win. Slaver and Vault City may or may not win pending circumstances.
2) Enclave destroyed, Slaver is dead, and Vault City cannot achieve win condition.
3) Enclave destroyed and Vault City has achieved win condition.
4) Enclave and Vault City are both destroyed.
5) Enclave meets win condition.
6) Any other eventualities, if applicable, are assessed by the host case-by-case and a sensible endgame is determined. No endgame will be allowed featuring only "town" (blue, cyan, and soft green) factions -- if all others are eliminated, regardless of win condition, the game will end. If the game is active, at least one non-"town" player is alive (Slaver, Vault City, and/or Enclave).
- NANOOKTHEGREATANDFEARSOME
- i moderated for mafiathesyndicate.com and all i got was this stupid title
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Oh I guess vault city does have btsc my bad
At any rate I agree with TSP’s not very answer
At any rate I agree with TSP’s not very answer
Spoiler: show
- TonyStarkPrime
- Capo Regime (Street Boss)
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
that's very long and there are a lot of bold things
- Made
- Hitman
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
to be fair, I also haven't read the roles, but I've read enough to get that defending me is kinda odd unless you know i'll flip town, especially if you have no reason to think i'm town. What exactly do you think i'm lying about?
Spoiler: show