Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
someone talk to me
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I think I was just switching to Joseph to mix it up a bit, and not just ride on a red check all day. Then as soon as I voted him, Made also voted for him, and I got a really bad feeling about it. Like, if Joseph flipped town then it looks like Made and I decided together to make that thrust to save Made. So I just switched back to Made to avoid association.

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
marmot talk to me about Mac and or Long Con
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
LC legitimately voted mac for like 12 minutes iirc
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
not a long time, and I think the way made voted on it right away made me think not w/w
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Grogu looks pretty bad here.Grogu wrote: ↑Sat Mar 06, 2021 9:51 pmThis is always town. Last night it was clear we had scum between chop and rej. We made the wromg choice and should kill chop today. Why is no one voting them?DaughterOfOmega wrote: ↑Sat Mar 06, 2021 9:29 pm Kill me if you want, though I'd advise you spend time on trying to find mafia since way more greens have died, though I don't feel liek trying so if killing me is what you come to lose, it gets me out of feeling obligated to show up
[VOTE: grogu] aubergine

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
LC, you're voting for grogu. Talk to me about that
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
oh ninjaed. is that all?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Yeah. I went back to see why I did those votes, and scrolled up to see that post from Grogu.

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
im participating in a self imposed no reading chop posts phase but I really want to know how sloonei would have reacted to thisChopChop wrote: ↑Wed Mar 10, 2021 2:12 amI already posted it to Urist but here:
/Message Sloon
Congratulations!
You have won a Free Day Vig.
But ONLY and ONLY if you state all you have targeted during the nights in the public chat during today in this day phase.
IF and only IF you have target Alison you will receive an additional Day Vig.
BUT and only BUT if you vote Alison today, you will receive a Universal Janitor to go with it.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I'm softening on LC. Some parts of his handling of Made/Omega are in perfect sync with how I'd handle a teammate being out: Vote early for the towncred, wait and see what happens and if everyone bites on it, but generally don't touch/interact with them at all. That said, I think his explanation for his vote makes sense and I'm probably just reading into it.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
What’s wrong?




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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Long Con wrote: ↑Wed Mar 10, 2021 5:33 pmGrogu looks pretty bad here.Grogu wrote: ↑Sat Mar 06, 2021 9:51 pmThis is always town. Last night it was clear we had scum between chop and rej. We made the wromg choice and should kill chop today. Why is no one voting them?DaughterOfOmega wrote: ↑Sat Mar 06, 2021 9:29 pm Kill me if you want, though I'd advise you spend time on trying to find mafia since way more greens have died, though I don't feel liek trying so if killing me is what you come to lose, it gets me out of feeling obligated to show up
[VOTE: grogu] aubergine
I agree.
But I feel like there were mech reasons he wasn't a wolf. That said, I don't recall them.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I think admitting to swapping when made switched on just to avoid the bad look is a good lookMarmot wrote: ↑Wed Mar 10, 2021 5:36 pmI'm softening on LC. Some parts of his handling of Made/Omega are in perfect sync with how I'd handle a teammate being out: Vote early for the towncred, wait and see what happens and if everyone bites on it, but generally don't touch/interact with them at all. That said, I think his explanation for his vote makes sense and I'm probably just reading into it.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
2 minutes and 3 second, but yeah

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
urist thinks that his claim (which he has not made yet) is vaguely verified. I'm less certain but oh well there are roughly three people reading the game they have to stick togetherMarmot wrote: ↑Wed Mar 10, 2021 5:38 pmLong Con wrote: ↑Wed Mar 10, 2021 5:33 pmGrogu looks pretty bad here.Grogu wrote: ↑Sat Mar 06, 2021 9:51 pmThis is always town. Last night it was clear we had scum between chop and rej. We made the wromg choice and should kill chop today. Why is no one voting them?DaughterOfOmega wrote: ↑Sat Mar 06, 2021 9:29 pm Kill me if you want, though I'd advise you spend time on trying to find mafia since way more greens have died, though I don't feel liek trying so if killing me is what you come to lose, it gets me out of feeling obligated to show up
[VOTE: grogu] aubergine
I agree.
But I feel like there were mech reasons he wasn't a wolf. That said, I don't recall them.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
TonyStarkPrime wrote: ↑Wed Mar 10, 2021 5:39 pmI think admitting to swapping when made switched on just to avoid the bad look is a good lookMarmot wrote: ↑Wed Mar 10, 2021 5:36 pmI'm softening on LC. Some parts of his handling of Made/Omega are in perfect sync with how I'd handle a teammate being out: Vote early for the towncred, wait and see what happens and if everyone bites on it, but generally don't touch/interact with them at all. That said, I think his explanation for his vote makes sense and I'm probably just reading into it.
Well, Made voted for Mac and Martin voted for Made in that two minute span, I was curious whether either influenced his swap.
What's the good look? I'm confused.


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Why would you ever vote for Urist?

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I don't think a wolf says something like thisLong Con wrote: ↑Wed Mar 10, 2021 5:31 pmI think I was just switching to Joseph to mix it up a bit, and not just ride on a red check all day. Then as soon as I voted him, Made also voted for him, and I got a really bad feeling about it. Like, if Joseph flipped town then it looks like Made and I decided together to make that thrust to save Made. So I just switched back to Made to avoid association.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Or Alison for that matter. Don't you have other scumreads Grogu?

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
@Marmot see above
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
TonyStarkPrime wrote: ↑Wed Mar 10, 2021 5:43 pmI don't think a wolf says something like thisLong Con wrote: ↑Wed Mar 10, 2021 5:31 pmI think I was just switching to Joseph to mix it up a bit, and not just ride on a red check all day. Then as soon as I voted him, Made also voted for him, and I got a really bad feeling about it. Like, if Joseph flipped town then it looks like Made and I decided together to make that thrust to save Made. So I just switched back to Made to avoid association.
Are you and LC partners?

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Oh, I thought those were Grogu's choices lol.
I've done a terrible job understanding what people are saying this game.
I've done a terrible job understanding what people are saying this game.


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
you asked me to tell you what I thought, this is what I thoughtMarmot wrote: ↑Wed Mar 10, 2021 5:44 pmTonyStarkPrime wrote: ↑Wed Mar 10, 2021 5:43 pmI don't think a wolf says something like thisLong Con wrote: ↑Wed Mar 10, 2021 5:31 pmI think I was just switching to Joseph to mix it up a bit, and not just ride on a red check all day. Then as soon as I voted him, Made also voted for him, and I got a really bad feeling about it. Like, if Joseph flipped town then it looks like Made and I decided together to make that thrust to save Made. So I just switched back to Made to avoid association.
Are you and LC partners?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
quoting to have this aroundTonyStarkPrime wrote: ↑Wed Mar 10, 2021 3:02 am Some notes on methodology: my light greens are people who are I think either mostly cleared from one team or are town. These were determined before I started and I think they're consistent throughout. Everyone who's flipped I sorted by their color, Alison gets her own for "potential slaver", and everyone who has decent equity is what's left, no matter if they have just a little bit or if I think they're basically lock wolf.
DAY 1 FINAL:
Spoiler: show
DAY 2 FINAL:
Spoiler: show
DAY 3 FINAL:
Spoiler: show
First thoughts, I'll sleep on it and come up with more.
Day 1 count seems to support the claim that either enclave is holding back or are just not present. Still, I think one of those three light greens on Bo is probably enclave just by balance of probability. The Rej wagon looks damning for Marmot for similar reasons-- everyone else looks good and I'd expect one of something. But the all gone team has some appeal, and VC might be spread thin. Maybe only 2-3 members at start.
Day 2, hard to look at. Not enough intrigue. Too much Rej voting. A bad look for Kyle no matter Chop's alignment. We also lose all track of what VC is doing at this point, but my bold read from all three days is Dom VC, just from this.
Day 3: We've already gone over. I think it's a bad look for Chop on net -- it's hard to construct teams when chop is town, assuming the wolf team had a basic idea of what was going on. Not getting the sense they did. In which case, okay, anything's possible. Poison is at least a wolf option in most worlds with chop town or wolf.
Mostly nothing new.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Well, I didn't pay much attention to that particular point from LC, and then you pointed out that you think a wolf never says this, which forced me to think about it, and I actually disagree! I think a wolf would say that lol.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
please just call grogu locktown so that he can be NK'd at some point ty
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
from the top the wolves are grogu kyle dom poison chop and someone who will appear probably by the time we finish chopping those five in some orderTonyStarkPrime wrote: ↑Wed Mar 10, 2021 5:48 pmquoting to have this aroundTonyStarkPrime wrote: ↑Wed Mar 10, 2021 3:02 am Some notes on methodology: my light greens are people who are I think either mostly cleared from one team or are town. These were determined before I started and I think they're consistent throughout. Everyone who's flipped I sorted by their color, Alison gets her own for "potential slaver", and everyone who has decent equity is what's left, no matter if they have just a little bit or if I think they're basically lock wolf.
DAY 1 FINAL:
Spoiler: show
DAY 2 FINAL:
Spoiler: show
DAY 3 FINAL:
Spoiler: show
First thoughts, I'll sleep on it and come up with more.
Day 1 count seems to support the claim that either enclave is holding back or are just not present. Still, I think one of those three light greens on Bo is probably enclave just by balance of probability. The Rej wagon looks damning for Marmot for similar reasons-- everyone else looks good and I'd expect one of something. But the all gone team has some appeal, and VC might be spread thin. Maybe only 2-3 members at start.
Day 2, hard to look at. Not enough intrigue. Too much Rej voting. A bad look for Kyle no matter Chop's alignment. We also lose all track of what VC is doing at this point, but my bold read from all three days is Dom VC, just from this.
Day 3: We've already gone over. I think it's a bad look for Chop on net -- it's hard to construct teams when chop is town, assuming the wolf team had a basic idea of what was going on. Not getting the sense they did. In which case, okay, anything's possible. Poison is at least a wolf option in most worlds with chop town or wolf.
Mostly nothing new.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I would very much like to know if you're doing that for the sake of sheeping me, or for the sake of believing I have any decent feasibility wrt TSP.
You don't have to answer, but your input (if its anything more than what you've already said) would be appreciated.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I'm kinda debating TSP either way tbh.
And I'm not sure why that is because part of me just wants to say "to hell with it this VC looks hella interesting if it were to go through" and it feels like I have a strong interest in seeing TSP die for my own solving's sake
but also a strong interest in wanting to not be wrong
And I'm not sure why that is because part of me just wants to say "to hell with it this VC looks hella interesting if it were to go through" and it feels like I have a strong interest in seeing TSP die for my own solving's sake
but also a strong interest in wanting to not be wrong
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Martin I'm gonna ask you to look at chop's iso and try to think about it from my perspective and see if that answers some of your questions
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Thonks:
1. Many towns have died. The chances of catching enclave are higher today, as they only lost 1 member.
2. I really really want to solve those less-active slots such as Poison and maybe re-visit jack cuz I haven't since d1
3. I'm not sure how I feel about the two people who actively agree or concur with me other than Chop Chop is Macdougall and Epignosis, one or both of whom have hated each other at times.
I probably have more thoughts but I can't really find the words to them to communicate it effectively
1. Many towns have died. The chances of catching enclave are higher today, as they only lost 1 member.
2. I really really want to solve those less-active slots such as Poison and maybe re-visit jack cuz I haven't since d1
3. I'm not sure how I feel about the two people who actively agree or concur with me other than Chop Chop is Macdougall and Epignosis, one or both of whom have hated each other at times.
I probably have more thoughts but I can't really find the words to them to communicate it effectively
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Especially an LC kind of wolf.


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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
im also bothered that your progession on me is "tsp is town" -> "i read his iso and he's town but i have some concerns" -> "I'm voting for tsp now and I'm holding" without anything in between or without you interacting with me but whatever everyone says you're town so you're town
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I also have concerns about Martin and am not sure why I have him as town lmao
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I can't really think he's scum.TonyStarkPrime wrote: ↑Wed Mar 10, 2021 6:11 pm Martin I'm gonna ask you to look at chop's iso and try to think about it from my perspective and see if that answers some of your questions
He's just so different from his recent meta on my homesite and he has posted a heck o'lot of times. Like almost volume-cleared, but I TR him for different reasons. His town game isn't that strong in how well thought it is, and if he's scum here then he's doing a preety good job of convincing me he's town with quite a few of his posts that would seem to me to be from !town Chop Chop.
We also haven't seen any other BoS, or at least I haven't. So there's still a BoS out there.
I also kinda don't want to chop Chop Chop (other than possibly for alliance's, not my alignment's, sake in the future) only to discover he's scum and therefore I'm going to have a very hard time reading him in the future. Like, reallly hard.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
No I don't want you to read for that reason, I don't want you to think he's scum. I think you can answer your vague questions about tsp reducing his volume about posting on chop
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I didn't need to interact with you.TonyStarkPrime wrote: ↑Wed Mar 10, 2021 6:15 pm im also bothered that your progession on me is "tsp is town" -> "i read his iso and he's town but i have some concerns" -> "I'm voting for tsp now and I'm holding" without anything in between or without you interacting with me but whatever everyone says you're town so you're town
You already were posting a lot after I brought it up.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Honestly I think Tony/LC/Don is the team.Marmot wrote: ↑Wed Mar 10, 2021 5:44 pmTonyStarkPrime wrote: ↑Wed Mar 10, 2021 5:43 pmI don't think a wolf says something like thisLong Con wrote: ↑Wed Mar 10, 2021 5:31 pmI think I was just switching to Joseph to mix it up a bit, and not just ride on a red check all day. Then as soon as I voted him, Made also voted for him, and I got a really bad feeling about it. Like, if Joseph flipped town then it looks like Made and I decided together to make that thrust to save Made. So I just switched back to Made to avoid association.
Are you and LC partners?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I'm also sorta baffled that it seems like there's nothing to the case besides "tsp was pushing chop all day and then voted for rej" when I did not in fact vote for rej (you later subtly correct yourself and call this for 'optics' but w/e)
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
@ChopChop
what makes you TR Nanook
what makes you TR Nanook
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I never said you voted for rej?TonyStarkPrime wrote: ↑Wed Mar 10, 2021 6:20 pm I'm also sorta baffled that it seems like there's nothing to the case besides "tsp was pushing chop all day and then voted for rej" when I did not in fact vote for rej (you later subtly correct yourself and call this for 'optics' but w/e)
I only pointed out that you were open to it as if it was on equal ground to your Chop Chop suspicions.
A.K.A. "That One Idiot"
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