Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
But also if my plan is to win with Tony why would I be calling out his accusation of me as suspicious
There's nothing that says a fake can't surpass the real thing.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Because he's my enemy. Read the setup
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
MartinGG99 wrote: ↑Sat Mar 13, 2021 12:36 amWolfy Poo.
Either way its a ridiculously-themed way of asserting a read and I just read it as town.
I've brought it up like thrice now in my ISO.
confirmed Mac teammate! Poo tell.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
wat
well at least it wasn't sloonei:
Anyways I GTH don't think anyone else here is Redding so I'm inclined to think its true. Especially with the mechanics of the other Redding roles that might suggest they would become apparent in the game by now.
Unless inventor, I guess.
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Frank Horrigan (guaranteed to appear)
You're a freakish cybernetic mutated monster man, or something like a man, serving at the head of the United States Secret Service. In addition to providing protection for the President, you're tasked with handling certain critical matters on the mainland where pure, unmutated humans should not venture. You're a terrifying motherfucker, and you don't let anyone meet you without understanding that keenly. Semper Fi.
You are the antagonist. You have been primed and constructed to perform a variety of the Enclaves most important and demanding tasks.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed. This is separate from the Enclave factional kill.
You are a 2-shot role cop. Twice during the game during any separate night phases, you may select a player. You will be told that player's role.
You are a 1-shot janitor. Once during the game you may elect to janitor your team's factional kill. The killed player's role will not be revealed publicly, but your team will be informed of it privately.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions that night.
You're a freakish cybernetic mutated monster man, or something like a man, serving at the head of the United States Secret Service. In addition to providing protection for the President, you're tasked with handling certain critical matters on the mainland where pure, unmutated humans should not venture. You're a terrifying motherfucker, and you don't let anyone meet you without understanding that keenly. Semper Fi.
You are the antagonist. You have been primed and constructed to perform a variety of the Enclaves most important and demanding tasks.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed. This is separate from the Enclave factional kill.
You are a 2-shot role cop. Twice during the game during any separate night phases, you may select a player. You will be told that player's role.
You are a 1-shot janitor. Once during the game you may elect to janitor your team's factional kill. The killed player's role will not be revealed publicly, but your team will be informed of it privately.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions that night.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Poison/Syn can easily be this role here.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Well, let's hope I get green-checked, then you'll believe my suspicions are infallible.Alison wrote: ↑Sat Mar 13, 2021 1:06 amMartin is lock town. Sheeping him is afaict the optimal move.


Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Do you remember who Mac’s teammate was?Marmot wrote: ↑Sat Mar 13, 2021 1:19 amMartinGG99 wrote: ↑Sat Mar 13, 2021 12:36 amWolfy Poo.
Either way its a ridiculously-themed way of asserting a read and I just read it as town.
I've brought it up like thrice now in my ISO.
confirmed Mac teammate! Poo tell.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
What is your reason for suspecting Poison slot again
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Yeah, and you could claim that for any doctor or role-cop as well.
Imagine Mac actually role-copping someone, revealing,
Chop Chop going OMG HE'S FRANK HORRIGAN!!!!
HE CAN EASILY BE IT
and then find some dumb quote to justify partner interaction
Imagine Mac actually role-copping someone, revealing,
Chop Chop going OMG HE'S FRANK HORRIGAN!!!!
HE CAN EASILY BE IT
and then find some dumb quote to justify partner interaction
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
If you get green checked and flip a mafia I'll sheep you any dayLong Con wrote: ↑Sat Mar 13, 2021 1:21 amWell, let's hope I get green-checked, then you'll believe my suspicions are infallible.Alison wrote: ↑Sat Mar 13, 2021 1:06 amMartin is lock town. Sheeping him is afaict the optimal move.I don't recognize this Alison.
I play according to what's optimal not what fuels my ego. I tried my hand at finding mafia, and it didn't work. So I'm going to follow the guy who buried Mac six feet deep.
There's nothing that says a fake can't surpass the real thing.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
MartinGG99 wrote: ↑Sat Mar 13, 2021 1:20 amwat
well at least it wasn't sloonei:
Anyways I GTH don't think anyone else here is Redding so I'm inclined to think its true. Especially with the mechanics of the other Redding roles that might suggest they would become apparent in the game by now.
Unless inventor, I guess.
So if we assume Sloon was Enclave killed then that leaves Vault City AKA Mac’s kill in question.
Is it possible Mac did check Alison, received Slaver, shot them and Alison’s BP kicked in?
That would be the 2ed time Alison got away Scott free.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
The again I don’t entirely know how Mac’s RC works on Slaver.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Sure, if you say so, I know of this through rumours. Don't see how that makes me Enclave.MartinGG99 wrote: ↑Sat Mar 13, 2021 1:07 amWell you did vote on grogu who is a more or less consensus town slot that made PR claims/moves on D2 wrt Alison & Falcon.Long Con wrote: ↑Sat Mar 13, 2021 12:58 amIt would be pretty legit if one of my detractors actually explained how my Grogu vote was suspicious.MartinGG99 wrote: ↑Sat Mar 13, 2021 12:46 amRegardless though, LC seems somewhat suspicious based on the Grogu vote
Sure, big opportunity there on someone who's mech towncleared. Are you sure you're doing real analysis and not just taking the easy road?I think their ISO suggests being more likely town than not, and your quote of them seems a bit opprtunisitc.
LOL two strong sentences. Well-deisgned.I'm still tumbling it around in my head about your slot and others. It feels odd to come at a definitive answer about it right now and I feel like I have to a bit more world-building or independent re-reading of others to make a more solid conclusion of it.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I guess?
Have there been any ties this game? Any way for me to prove my vote ability that couldn't just be me gambling on the 50/50 chance of a rand? I have both my vote shots still.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Mac wouldn't check + shoot. If Mac checked me he'd claim a red check on me in thread because of the vest. If Mac blind shot me to test my claim he'd do it on N2 after I claimed Elridge, not N3.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Also why are you assuming Sloon was an enclave kill again
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I already flipped an Enclave, so I guess I'm partway there. LOL and I voted Mac, as if that qualifies anyone for being anything in this game.Alison wrote: ↑Sat Mar 13, 2021 1:23 amIf you get green checked and flip a mafia I'll sheep you any dayLong Con wrote: ↑Sat Mar 13, 2021 1:21 amWell, let's hope I get green-checked, then you'll believe my suspicions are infallible.Alison wrote: ↑Sat Mar 13, 2021 1:06 amMartin is lock town. Sheeping him is afaict the optimal move.I don't recognize this Alison.
I play according to what's optimal not what fuels my ego. I tried my hand at finding mafia, and it didn't work. So I'm going to follow the guy who buried Mac six feet deep.
How are you claiming to give credit out for the Mac death?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Why would he claim a “Red” when a Slaver is “Slaver” and you can only be Slaver or Town.
I already went over this Alison, if he claimed a Slaver check on you it will resort to the exact same situation as Falcon.
End of Story.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Martin led the charge because of the mac/epi stuff
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
No matter what, you slide out of it!
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Ima vote Jack for now until he makes a Response to the post I pinged him on.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Red check is slang for "I have evidence that Alison isn't town".
If Mac thought I was slaver and his plan was to shoot me to death over two nights (one to break vest, one to make the actual kill) he would start N2, the night after the Falcon stuff. The missing kill would therefore be on N2 and not N3.
If Mac thought I was slaver and his plan was to get me exed by town he'd have outed a check of me as multiple in thread.
Neither things happened.
You're talking about how falcon was ignored but neglecting that falcon was widely distrusted for having a role claim that made no sense and his flipped faction has no reason to kill slaver ad every reason to kill new reno
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
The Vault City are basically potential and likely allies for Enclave. Heck, if they have a communications Officer they could've had a day-phase's contact with Mac and told him about the Enclave team if they either checked randomly or role-copped + checked with officer.
Enclave doesn't have a whole lot of incentive to go after that unless its unknown who the VC are, where they might stumble upon that accidentally.
Either case, I did catch a wolf of sorts.
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I mean that guy needs some kind of pressure, can’t let them linger forever.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I put the deciding vote on him.MartinGG99 wrote: ↑Sat Mar 13, 2021 1:32 amThe Vault City are basically potential and likely allies for Enclave. Heck, if they have a communications Officer they could've had a day-phase's contact with Mac and told him about the Enclave team if they either checked randomly or role-copped + checked with officer.
Enclave doesn't have a whole lot of incentive to go after that unless its unknown who the VC are, where they might stumble upon that accidentally.
Either case, I did catch a wolf of sorts.

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I don't know if sloon was VC or enclave kill because both factions had a reason to kill him.
If your theory that syn is frank horrigan is correct then kza was the enclave kill and sloon was shot by VC.
The missing kill could also have easily gone into a doctor protected target, or, gasp! The actual slaver.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
No
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
1. Well, "Enclave" are the last scum unless you got problems with the slaver or are the slaver.Long Con wrote: ↑Sat Mar 13, 2021 1:25 amSure, if you say so, I know of this through rumours. Don't see how that makes me Enclave.MartinGG99 wrote: ↑Sat Mar 13, 2021 1:07 amWell you did vote on grogu who is a more or less consensus town slot that made PR claims/moves on D2 wrt Alison & Falcon.Long Con wrote: ↑Sat Mar 13, 2021 12:58 amIt would be pretty legit if one of my detractors actually explained how my Grogu vote was suspicious.MartinGG99 wrote: ↑Sat Mar 13, 2021 12:46 amRegardless though, LC seems somewhat suspicious based on the Grogu vote
Sure, big opportunity there on someone who's mech towncleared. Are you sure you're doing real analysis and not just taking the easy road?I think their ISO suggests being more likely town than not, and your quote of them seems a bit opprtunisitc.
LOL two strong sentences. Well-deisgned.I'm still tumbling it around in my head about your slot and others. It feels odd to come at a definitive answer about it right now and I feel like I have to a bit more world-building or independent re-reading of others to make a more solid conclusion of it.
2. Honestly I'm not going to debate "real analysis" here as sometimes what counts as "analysis" is incredibly subjective, especially for those with completely no information on others.
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Alison wrote: ↑Sat Mar 13, 2021 1:31 amRed check is slang for "I have evidence that Alison isn't town".
If Mac thought I was slaver and his plan was to shoot me to death over two nights (one to break vest, one to make the actual kill) he would start N2, the night after the Falcon stuff. The missing kill would therefore be on N2 and not N3.
If Mac thought I was slaver and his plan was to get me exed by town he'd have outed a check of me as multiple in thread.
Neither things happened.
You're talking about how falcon was ignored but neglecting that falcon was widely distrusted for having a role claim that made no sense and his flipped faction has no reason to kill slaver ad every reason to kill new reno
And why exactly would he hard claim scum and claim Multiple on you just to yeet his rival so he could be yeeted after?
No reason to kill Slaver? I’d have to double check but I’m pretty sure they are against Slaver as well.
Also again, if you think Mac shot Sloon, where’s the missing Enclave kill?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Oh yeah your right.
JJJ doesn’t need Slaver dead.
Slaver and Vault City can both win with JJJ but not each other.
JJJ doesn’t need Slaver dead.
Slaver and Vault City can both win with JJJ but not each other.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Doctor protected target huh.Alison wrote: ↑Sat Mar 13, 2021 1:33 amI don't know if sloon was VC or enclave kill because both factions had a reason to kill him.
If your theory that syn is frank horrigan is correct then kza was the enclave kill and sloon was shot by VC.
The missing kill could also have easily gone into a doctor protected target, or, gasp! The actual slaver.
You stop a kill with your Slaver abilities?
Maybe Vault City yourself, protected Mac’s prime target to kill.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
There's no debate to be had. Either I'm fighting a townclear or I'm taking an opportunity. Fighting a townclear is not an opportunity, it's a battle.MartinGG99 wrote: ↑Sat Mar 13, 2021 1:34 am1. Well, "Enclave" are the last scum unless you got problems with the slaver or are the slaver.Long Con wrote: ↑Sat Mar 13, 2021 1:25 amSure, if you say so, I know of this through rumours. Don't see how that makes me Enclave.MartinGG99 wrote: ↑Sat Mar 13, 2021 1:07 amWell you did vote on grogu who is a more or less consensus town slot that made PR claims/moves on D2 wrt Alison & Falcon.Long Con wrote: ↑Sat Mar 13, 2021 12:58 amIt would be pretty legit if one of my detractors actually explained how my Grogu vote was suspicious.MartinGG99 wrote: ↑Sat Mar 13, 2021 12:46 amRegardless though, LC seems somewhat suspicious based on the Grogu vote
Sure, big opportunity there on someone who's mech towncleared. Are you sure you're doing real analysis and not just taking the easy road?I think their ISO suggests being more likely town than not, and your quote of them seems a bit opprtunisitc.
LOL two strong sentences. Well-deisgned.I'm still tumbling it around in my head about your slot and others. It feels odd to come at a definitive answer about it right now and I feel like I have to a bit more world-building or independent re-reading of others to make a more solid conclusion of it.
2. Honestly I'm not going to debate "real analysis" here as sometimes what counts as "analysis" is incredibly subjective, especially for those with completely no information on others.

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Wagons were 6-4, I didn't realize the TSP wagon grew one bigger.Long Con wrote: ↑Sat Mar 13, 2021 1:33 amI put the deciding vote on him.MartinGG99 wrote: ↑Sat Mar 13, 2021 1:32 amThe Vault City are basically potential and likely allies for Enclave. Heck, if they have a communications Officer they could've had a day-phase's contact with Mac and told him about the Enclave team if they either checked randomly or role-copped + checked with officer.
Enclave doesn't have a whole lot of incentive to go after that unless its unknown who the VC are, where they might stumble upon that accidentally.
Either case, I did catch a wolf of sorts.
I'll give you some credit for that I suppose, the wagons could have been tied, but IMO generally the ones who start a correct wagon have more credit than those who jump on last.
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Metzger
You run the infamous Slaver's Guild headquartered in the Den. You and all of your people can be readily identified by the slaver tattoos plastered on your foreheads, leaving no doubts to nearly anyone in the wastes that you are not one to fuck with. Your sawed-off shotgun handles everyone else.
You didn't get to where you are without developing a wide array of wasteland survival skills and connections.
Thanks to the protection of your army of thugs, you are 1-shot bulletproof, immune to the first night kill targeted upon you unless it is enhanced by a strongman ability.
You are a 1-shot day vigilante. Once during the game during any day phase, you may select a player (send a personal message to the host). That player will be killed at the end of that day phase.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions.
You are an intimidator. For every three consecutive day phases in which you do not receive a vote in the final poll tally, you will begin the following phase with one vote automatically removed from you in the elimination poll. These do not stack.
@Alison
So whom you use your Doc ability on N3?
Let’s semi-clear em.
You run the infamous Slaver's Guild headquartered in the Den. You and all of your people can be readily identified by the slaver tattoos plastered on your foreheads, leaving no doubts to nearly anyone in the wastes that you are not one to fuck with. Your sawed-off shotgun handles everyone else.
You didn't get to where you are without developing a wide array of wasteland survival skills and connections.
Thanks to the protection of your army of thugs, you are 1-shot bulletproof, immune to the first night kill targeted upon you unless it is enhanced by a strongman ability.
You are a 1-shot day vigilante. Once during the game during any day phase, you may select a player (send a personal message to the host). That player will be killed at the end of that day phase.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions.
You are an intimidator. For every three consecutive day phases in which you do not receive a vote in the final poll tally, you will begin the following phase with one vote automatically removed from you in the elimination poll. These do not stack.
@Alison
So whom you use your Doc ability on N3?
Let’s semi-clear em.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
The wagons were tied when I voted Joseph up one.MartinGG99 wrote: ↑Sat Mar 13, 2021 1:38 amWagons were 6-4, I didn't realize the TSP wagon grew one bigger.Long Con wrote: ↑Sat Mar 13, 2021 1:33 amI put the deciding vote on him.MartinGG99 wrote: ↑Sat Mar 13, 2021 1:32 amThe Vault City are basically potential and likely allies for Enclave. Heck, if they have a communications Officer they could've had a day-phase's contact with Mac and told him about the Enclave team if they either checked randomly or role-copped + checked with officer.
Enclave doesn't have a whole lot of incentive to go after that unless its unknown who the VC are, where they might stumble upon that accidentally.
Either case, I did catch a wolf of sorts.
I'll give you some credit for that I suppose, the wagons could have been tied, but IMO generally the ones who start a correct wagon have more credit than those who jump on last.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Joseph as in Tony?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I know Nanook last minute changed to Tony.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
He wouldnt claim scum hed aim town rolecop. Falcon was JJJ which was not anti slaver but was anti new reno. So people questioned why he seemed to care so much about slaver. I'm pretty sure he was just trying to get me killed because I'm new reno.ChopChop wrote: ↑Sat Mar 13, 2021 1:35 amAlison wrote: ↑Sat Mar 13, 2021 1:31 amRed check is slang for "I have evidence that Alison isn't town".
If Mac thought I was slaver and his plan was to shoot me to death over two nights (one to break vest, one to make the actual kill) he would start N2, the night after the Falcon stuff. The missing kill would therefore be on N2 and not N3.
If Mac thought I was slaver and his plan was to get me exed by town he'd have outed a check of me as multiple in thread.
Neither things happened.
You're talking about how falcon was ignored but neglecting that falcon was widely distrusted for having a role claim that made no sense and his flipped faction has no reason to kill slaver ad every reason to kill new reno
And why exactly would he hard claim scum and claim Multiple on you just to yeet his rival so he could be yeeted after?
No reason to kill Slaver? I’d have to double check but I’m pretty sure they are against Slaver as well.
Also again, if you think Mac shot Sloon, where’s the missing Enclave kill?
reiterating, missing enclave kill could have gone into actual slaver or doctored. Or the missing enclave kill was KZA and syn was enclave.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Why would i protect people if im slaverChopChop wrote: ↑Sat Mar 13, 2021 1:38 amDoctor protected target huh.Alison wrote: ↑Sat Mar 13, 2021 1:33 amI don't know if sloon was VC or enclave kill because both factions had a reason to kill him.
If your theory that syn is frank horrigan is correct then kza was the enclave kill and sloon was shot by VC.
The missing kill could also have easily gone into a doctor protected target, or, gasp! The actual slaver.
You stop a kill with your Slaver abilities?
Maybe Vault City yourself, protected Mac’s prime target to kill.
It is mech impossible for me to be VC, host has confirmed that mac was the last VC
There's nothing that says a fake can't surpass the real thing.