being bad or good at mafia is actually just a myth made up by corporations to sell us mafia lessons
Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Yes, Alison might, but if both Frank and Alison shoot, we lose one yeet. If only one shoots, we lose one yeet. So the only case where yeeting Alison might make sense is if Alison has a shot, and Frank does not, which I'd guess isn't the case, and also again since we can win with Alison alive, it is optimal to yeet in Enclave here.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
The yeet is the one tool that the civilians have to kill the common threat: Enclave. We have a limited number to use, and using one on somebody who is not a common threat is not optimal imo.
Yes there might be a player or two alive who need Alison (or myself) dead, but yeeting Alison is still taking away opportunities of catching Enclave.
Yes there might be a player or two alive who need Alison (or myself) dead, but yeeting Alison is still taking away opportunities of catching Enclave.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
can't help but feel that these arguments about something which should be rooted in reality are being presented by outside forces which do not wish for me to arrive at truth
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I disagree. Btw, buy my book.Kylemii wrote: ↑Tue Mar 16, 2021 3:11 pmbeing bad or good at mafia is actually just a myth made up by corporations to sell us mafia lessons
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
no, I guess there's a way out
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
the question of can we manipulate alison into doing what we want is inherently dangerous
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
have chop or alison responded yet I'm driving so if cant check yet
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
They both did, and both admitted their roles (scum and slaver).
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
actually for real
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
AhChopChop wrote: ↑Tue Mar 16, 2021 9:29 am Ok I’m just gonna self hammer.
Not lying when I said I messaged Sloon though I really did it’s just my wolf buds thought it was funny to kill them and piss me off.
I’m practically caught wolf anyway because I made the wrong choice, nothing I can do.
@Alison If you have a shot left, shoot Kyle.
@Alison do not do this
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
im just gonna self hammer in a game with no hammer is the funniest thing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I don't need Alison dead. And of course I am all in for killing Enclave, I just would like to claim my win condition. Tony says it's probably cool, so that's cool.

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
i think everyone's won no matter what
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
well except arroyo
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
rough life for them
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
there's also an argument that we should chop alison so dom and (presumably) epi can win
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
dom and epi is one more person than alison. maximize utility.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
alison has lost her townside indie privileges for the monthTonyStarkPrime wrote: ↑Tue Mar 16, 2021 3:19 pm the question of can we manipulate alison into doing what we want is inherently dangerous
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I also don't totally get why she wants me dead
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
i can't officially tell you before you officially claim
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
but in general reading the setup explains the setup
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
slaver has to survive to win and that's not happening
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I agree with this assessment
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
so if the mafia kills me it doesn't nothing for alison regardless of what she thinks my role is
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
and if she had a shot left she would have taken it last night
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
i agree with that assessment
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
very likely that there are no more shots to go around
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Bold move, Cotton.TonyStarkPrime wrote: ↑Tue Mar 16, 2021 4:15 pm im just gonna self hammer in a game with no hammer is the funniest thing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
More like everyone has forever. The age of yeeting 3P is upon us. Just not over wolves.Kylemii wrote: ↑Tue Mar 16, 2021 4:35 pmalison has lost her townside indie privileges for the monthTonyStarkPrime wrote: ↑Tue Mar 16, 2021 3:19 pm the question of can we manipulate alison into doing what we want is inherently dangerous
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Remember when there was no hammer in spiderverse

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
wait hang on I have a meme for this
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Why can I still talk? REEEE
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
reveal your secrets
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
reveal ur secrets 2 me
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I shot Mac N1 btw. If I hit town then yay, if I hit scum then I claim the shot and take full credit for gunning him down while pretending not to know what happened tp c4.
Too bad he self protected (presumably).
Too bad he self protected (presumably).
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
If I do something antitown I get instaexed so my best hope of winning is to pray the mafia are competent enough to survive until they nightkill all the people I need to win.Urist wrote: ↑Tue Mar 16, 2021 8:56 amat this point alison is going to lose unless she does something antitown. she still needs a Redding person dead.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Which is why I'm lolcatting.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Alison has this far been independent 3P in every game I've played with her
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
The proof that I used my shot is that I would have shot either Martin or Chop last night since neither are getting protected and both had info on me.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
it stands to reason that she always will be
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Also can we have claims before I die tonight? Kthanks

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Do Simpsons and Christmas mafia not count now?
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Kyle played Shadow Corridors too didn't he?

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.