Inspired loosely by the double elimination baseball and basketball tournaments of my youth. Days are the winners bracket and nights are the losers bracket. There are zero PRs in this game, everyone is VT or mafia goon. There are 3 mafia in the game. There are only two alignments, town and mafia.
On D1 half the player base (half minus one if an odd number) is “eliminated.” Every “night” the “eliminated” players vote half their number (half minus one if an odd number) to be eliminated a second time, resulting in their final removal from the game.
On D2 the winners bracket choose half their number to be eliminated (half minus one if an odd number). On N2 the D2 eliminations are added to the losers bracket and they vote half their number (half minus one if an odd number) to be eliminated, resulting in their final removal from the game.
Rinse and repeat until one side wins or it reaches 2 in the winners bracket, at which point the brackets are combined and it becomes normal mountainous mafia. The town win by killing the mafia, and the mafia win at parity.
This may be a bit confusing, so here’s an example:
16 players A-P, with three mafia (A, E, F).
On D1 players I-P are eliminated and move to the losers bracket. On N1 A-H cannot post or vote. I-P vote to eliminate M-P, who all die and flip town.
There are now 12 players alive, 8 in the winners bracket and 4 in the losers.
On D2 only A-H can post and vote. They vote to move E-H to the losers bracket. Now on N2 E-P vote to remove I-P. They all flip town.
There are now 8 players alive, 4 in each bracket, and 3 of the 8 are mafia.
On D3 A-D vote to move C-D to the losers bracket. On N3 C-H vote to remove F-H. F flips mafia, the other two flip town.
There are now 5 players alive, 2 in the winners bracket and 3 in the losers. The two brackets are combined on D4, and the game plays as mountainous for f5 (and f3 if necessary).
The mafia DO NOT have a NK until the game becomes mountainous.
16 players would be ideal, i can scale down if necessary. Winners and losers brackets can make reads on people in the other bracket freely, it’s all one game just with an artificial separation post-D1.
Town role PM:
You're town. You win by killing the mafia. Glhf.
Host Rules:
Votes are plurality at deadline. Mafia decide ties. You will be allowed to make as many votes as there are people that will be removed from the phase (ie d1 you'll have 8 votes, n1 you'll have 4, etc. etc.). Votes cannot stack (i.e., you can only ever make one vote for one person, you can't stack 8 vltes on one person). I will always tell you in the SOD post how many votes you have and how many people need to be removed.
When the game moves to mountainous at end game, the voting rules become: plurality at deadline, one vote per player, 2/3 hammer*. There will be an unvote option in the poll, this will not be hammerable.
*some creative rounding will be done at host's discretion (ie hammer may be set at 8/13 instead of 9/13), hammer number will always be in the SOD post.
The host rules are: don’t be a dick, no excessive ATE*, don’t angleshoot or quote role PMs and/or host communication, no cross game reads, idc about reading into subs or modkills do it at your own risk, GM will handle everything without consideration for alignment, GM reserves right to modify remove or add rules as needed.
*defined as: statements that directly say or imply that something in the game is having a negative impact on someone’s out of game relationships or well-being. if you believe the game is having a negative impact on your life, please contact myself and the Mod On Duty
Postcap is 100 posts per cycle (d1/n1 is one cycle, etc). Posts do NOT reset for the losers bracket, if you use 100 posts during the day and get voted into the losers bracket you will not be able to post. Use them wisely.
I reserve the right to modify add remove or interpret rules at my discretion