48/24 phases
Semi-open setup
24 players
18 vs. 5 vs. 1
Character alignments are random. There is no connection between characters and their alignment. However, there may be thematic connections between some characters, shrines, and abilities. Be cautious about claiming anything, including your character.
Roleclaiming and Infodumping are legal in most cases for this game. However, mechanics exist which may make roleclaiming unfavorable. Claim at your own risk.
Some roles have specific Elder Scrolls characters assigned to them. This is purely for fun/flavor, and once again has no bearing on the role's alignment, or any other signficance.
Citizens of Tamriel (Roles):
Altmer Noble
Argonian Mage
Argonian Smuggler
Ashland Trader (Dunmer)
Black Marsh General (Argonian)
Bosmer Adventurer
Breton Apprentice
Breton Monk
Dunmer Conjurer
Imperial Guard
Imperial Merchant
Khajiit Hunter
Khajiit Wanderer
Nord Scholar
Nord Warrior
Orc Bard
Orc Berserker
Priest of Arkay (Imperial)
Redguard Alchemist
Redguard Mercenary
Telvanni Wizard (Dunmer)
Thalmor Dignitary (Altmer)
Vigilant of Stendarr (Nord)
Wood Elf Commoner
*Additional Lore on races
Daedric Princes:* Azura – The Prince of dusk & dawn and the transition between stages. Boethiah – The Prince of deceit, conspiracy, treason, and unlawful overthrow of authority. Clavicus Vile – The Prince of bargains, wishes, power, and trickery. Hermaeus Mora – The Prince of knowledge and memory. Hircine – The Prince of the hunt. Malacath – The Prince of the spurned and ostracized. Mehrunes Dagon – The Prince of destruction, violent upheaval, energy, and mortal ambition. Mephala – The Prince of secrets, lies, unknown plots, and obfuscation. Meridia – The Prince of light and vital energy. Molag Bal – The Prince of domination and spiritual enslavement. Namira – The Prince of the primeval dark, and shadowy spirits Nocturnal – The Prince of the night and darkness. Peryite – The Prince of pestilence, plague, and disease. Sanguine – The Prince of hedonism, debauchery, indulgence, and sin. Sheogorath – The Prince of Madness. Vaermina – The Prince of dreams and nightmares.
*Additional Lore on Daedric Princes
Unique Mechanics
Shrines
Each Daedric Prince has a Shrine dedicated to them. Each role has access to a number of Shrines. Each Shrine grants the player a unique ability. Every night, all players must access one of their Shrines to utilize the ability associated with it. If a player does not submit a night action themselves, they will be forced to access one of their shrines assigned at random by the Host.
In standard mafia terms: the Shrines act as X-shot abilities, and all/most players are Jack-of-all-Trades roles.
To "access" a Shrine refers to a player's choice of Shrine ability on a given Night. This is different than "targeting" a Shrine, which may also be possible as a night action in some cases.
The number of Shrines available to each role varies; some players will have access to more Shrines than others. Some abilities may be repeated, while others may be unique to certain roles.
All factions have access to all Shrines. Abilities may be repeated across alignments.
Unless otherwise stated in a role card, players cannot visit the same Shrine twice in any three-night period (Ex., if a player visits a Shrine on Night 1, they must wait until Night 4 to visit that Shrine again).
Roleblocked players still access their Shrines, but they will fail to utilize any abilities there.
Champions
Several players in the game are designated as Champions for their respective Daedric Princes.
Each Champion wields an Artifact associated with their Prince. An Artifact is a unique item that grants its wielder powerful abilities. As long as a Champion remains alive, they maintain possession of their Artifact. However, when a Champion dies one of the following happens depending on the circumstances of the Champion's death:
Artifact passes into possession of a Civilian
Artifact passes into possession of the Mafia team
Artifact destroyed
Players can possess multiple Artifacts at a time, but cannot access more than one Artifact ability per Day/Night cycle.
Artifacts
Azura’s Star
Daedra: Azura Town: A dead player of the wielder’s choosing can cast a vote in the poll. The dead player may not post in the thread, but they have no individual voting restrictions. Each player can only be targeted once with Azura's Star. Mafia: The wielder can access one Shrine ability belonging to a dead player, in addition to their own. No player may be selected more than once with this ability.
Cuirass of the Savior’s Hide
Daedra: Hircine
The wielder is immune to all non-lethal negative abilities and vote manipulation which directly target them. This includes kill modifiers (except for Mehrunes' Razor), but not kills themselves.
Dawnbreaker
Daedra: Meridia
The wielder will always see the total number of players accessing the same Shrine as them, as well as the identity of one player (selected at random) visiting that Shrine each Night. While visiting the Shrine of Meridia, the wielder can see the identities of all players accessing the Shrine.
Mace of Molag Bal
Daedra: Molag Bal
Rogue: Can only be possessed by Molag Bal’s Champion. Artifact destroyed upon the Champion’s death or achievement of win condition. [SECRETS].
Mehrunes’ Razor
Daedra: Mehrunes Dagon Mafia: 5-shot nightkill item.
Five times during the game, the wielder of Mehrunes’ Razor can attempt a kill with the Artifact. This kill attempt is in addition to, and separate from, the Mafia team’s factional nightkill. A kill attempt with Mehrunes’ Razor is unblockable.
If the attempt is successful, the targeted player will die.
If the attempt is unsuccessful, nothing will happen and the shot will be spent.
Kill attempts with Mehrunes’ Razor will only be successful if the targeted player is wielding an Artifact. Any Artifacts in that player’s possession will pass into the possession of the Mafia team if, and only if, they are killed via Mehrunes’ Razor.
On the third unsuccessful attempt with Mehrunes’ Razor, it will pass into the possession of the last player targeted. In that player’s possession [SECRETS].
If Mehrunes’ Champion dies with multiple shots remaining on the Razor, it will remain in the possession of the Mafia team, with one additional shot expended. If Mehrunes’ Champion dies with one shot left on the razor, the Mafia team will retain the final shot.
Artifacts possessed by the Mafia team may be accessed by any member of the team during any phase. However, no player may access multiple Artifact abilities at the same time, and no Artifact may be accessed by multiple players at the same time.
In addition, the Mafia team gains access to special bonus abilities for each additional Artifact they possess. [SECRETS].
Volendrung
Daedra: Malacath
The wielder’s vote permanently counts as 2 and decides all ties.
All players must access a Shrine each night as long as one is available to them.
If no Shrine is available to a player on any given night, that player does nothing.
A roleblocked player still accesses a Shrine, but they fail to perform any abilities associated with the Shrine.
Roleblocks are the first night action to resolve.
If a player is roleblocked while performing an X-shot ability, their shot is still spent.
A roleblocked player is still subject to any role restrictions regarding their access to the Shrine they were blocked at.
The Mafia team kill is compulsory. If they fail or neglect to submit a target, one will be chosen for them at random among all living players.
Day phases will last roughly 48 hours. Night phases will last roughly 24 hours. The hosts will do their best to ensure consistent deadline times.
Votes must be cast in the poll to be counted. Players are also encouraged to call their votes in the thread using vote tags.
The player with the most votes at the end of each Day phase will be banished.
Self-votes will not count. Players are allowed to self-vote, but the vote's value will be 0.
Votes are always changeable.
Due to the complexity of the setup, players must submit their night actions prior to one hour before the start of each Day phase. Any night actions submitted less than an hour prior to the start of a Day phase will not be counted.
No unauthorized BTSC (Behind the Scenes Communication). All game-related conversation must take place in the game thread or in designated BTSC channels approved by the Host.
Roleclaiming and infodumping are legal at the discretion of the players. Note, however, that the game’s mechanics may serve to deter claims of any sort.
All game-related questions and concerns for the hosts should be asked in private. The hosts will not address any questions asked in the thread. Players may not refer to private communication with the hosts in the game thread.
Avoid excessive appeals to emotion and exploitation of out-of-game information (“angleshooting”). Judgment and enforcement of this rule is left to the hosts’ discretion. If you have any questions or feel that you or another player are at risk of violating this rule, please contact the hosts or moderator in private.
The Moderator on Duty for this game is JaggedJimmyJay. Please contact him if you have any grievances, disputes, or emotional difficulties while playing this game.
Talos worship is permitted.
All community guidelines regarding player conduct and behavior are in place.
Dead players may not make any on-topic posts in the game thread unless specifically permitted. Except for those dead players with permission to post on-topic, any off-topic posts from dead players should be in dead red font.
Players are encouraged to use Off-topic Green font for any lengthy off-topic sections of text.
This is the Host color. All official host announcements will appear in this font. Players should avoid using it in the thread.
Watch the skies, traveler.
Host’s pledge
This game features many unique roles and abilities, and has some non-standard mechanics. I promise you, the players, that I have done everything in my power to ensure a fair and balanced game for all alignments. I believe there are no “bastard” elements in this game and the general structure of mafia remains intact. While there may be roles which obscure player access to information, the hosts will never otherwise lie to players. There is no potential for any players to change alignment during the game. This game features no mechanical cults, jesters, millers, godfathers, or other such roles.
Marmot wrote: ↑Tue May 11, 2021 7:00 pm
I don't know what we're up against.
HALP Scotty!!!!
I got nothing for ya
“Later, Azura aided the Nerevarine in defeating Dagoth Ur and toppling the Tribunal Temple.[2] Azura is also credited for making the Khajiit from Bosmer stock in Elsweyr.[16]”
You bet.
Gotta be honest, reading background lore is like using a Murphy bed for the first time: impossible.
I’ve never played Skyrim. My knowledge base is thus:
-flying horses
-flying Thomas the Tank engines
-hey you’re finally awake
So I’m goin in blind, please excuse my dear aunt sally
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
I am JaggedJimmyJay the cliff racer. I will be following the game as the moderator on duty. If ever you find yourself feeling in poor spirits, frustrated, tilted, or generally concerned that the game is not staying sportsmanlike, please send me a PM either here on-site or via Discord at JaggedJimmyJay#5544. Just know that even if you forget I am here, I will still be close. You need only turn around to find me and four of my friends trailing you, sqwaking and clawing at you with infuriating persistence no matter how many times you swat.
Best Townie, Maffies 4, 8 and 9 Best Scum, Maffies 3 Best Moderator, Maffies 8 and 9 Most Valuable Player, Maffies 7 and 9 Best Roleplay, Maffies 4 and 6 Spirit Award, Maffies 9 Hall of Fame inductee, Maffies 4
Mafia Universe
Mafia Championship Finalist, 2015 and 2020 Best Town Player, 2020
So, historically this is where I make the one word post; "first" and then dip for several hours. I have always found that amusing, since I am never actually first. However, I have been putting off a change in playstyle for several games due to an unfortunate series of rands and the opportunity has finally arrived. No one word humor driven first post. No threadsitting fluff posting. No obnoxiously refusing to give reads. I'm just here to town it up and if the wolves NK me for it that's fine.
I wanted to do this in GoC but that vig rand; I had to play it to stay alive. I have read through all the rules and such in the OP and my own role, and I think all the good power type actions are going to be available to all town players based on shrine visits so I am just one of many and eating the early NK will be fine.
I do have a pretty strong amount of experience with Elder Scrolls games, though I think Sloonei is writing a new story here and that knowledge is background at best. If anyone has questions I will try to help though. Ping me.
As a first cut, Azura is generally the most inclined to help mortals among the Daedra...and Mehrunes Dagon should really translate as "run the other way as fast as you can" so I am most likely not visiting that shrine ever.
Timsup2nothin wrote: ↑Tue May 11, 2021 7:21 pm I think all the good power type actions are going to be available to all town players based on shrine visits
U wot m8
I must be the exception then..
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
Timsup2nothin wrote: ↑Tue May 11, 2021 7:21 pm I think all the good power type actions are going to be available to all town players based on shrine visits
U wot m8
I must be the exception then..
Ohhh unless you don’t mean each town player has access to all shrines. Might’ve misinterpreted
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
If anyone has a dayvig and would like to make Syndicate history for the fastest wolf kill recorded on this site you may direct your attentions to the person I am voting.
There's nothing that says a fake can't surpass the real thing.
Timsup2nothin wrote: ↑Tue May 11, 2021 7:21 pm I think all the good power type actions are going to be available to all town players based on shrine visits
U wot m8
I must be the exception then..
I mean, it says the powers are one shots that come from visiting shrines, and that we ALL get to visit shrines.
Alison wrote: ↑Tue May 11, 2021 7:26 pm
If anyone has a dayvig and would like to make Syndicate history for the fastest wolf kill recorded on this site you may direct your attentions to the person I am voting.
You definitely have never played with me, and thats fine.
I don’t like how sure you are, however.
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
So far you have written performative fluff, attempted to derail the game into drawn out mechanics speculation, displayed awkward confusion when suspected, attempted to dissuade me from townreading Mac, and then pivoted directly into casting shade on me when I continue to suspect you.
There's nothing that says a fake can't surpass the real thing.
Timsup2nothin wrote: ↑Tue May 11, 2021 7:21 pm I think all the good power type actions are going to be available to all town players based on shrine visits
U wot m8
I must be the exception then..
I mean, it says the powers are one shots that come from visiting shrines, and that we ALL get to visit shrines.
Gotcha.
So you’re saying that the town are utilizing all shrines as a whole, and maybe the baddies are overlapping town shrines?
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
Alison wrote: ↑Tue May 11, 2021 7:28 pm
I have a confirmable PR that is unambiguously town-sided.
This seems unlikely from Sloonei's opening material posts, but no one is likely to be in a hurry to kill you, so sure...demonstrate.
One of us is misunderstanding the setup I think.
My reading is that each character accesses different powers from different shrines. So as an example. Altmer Noble may be able to access shrines A, B, C, D and E. Argonian Mage may be able to access shrines C, D, E, F and G. Both can access shrine C but they get different powers from accessing shrine C based on the flavor of C as well as their own character's flavor.
One of the powers I can access from a shrine is confirmable and I think pretty pro-town.
There's nothing that says a fake can't surpass the real thing.
Alison wrote: ↑Tue May 11, 2021 7:30 pm
So far you have written performative fluff, attempted to derail the game into drawn out mechanics speculation, displayed awkward confusion when suspected, attempted to dissuade me from townreading Mac, and then pivoted directly into casting shade on me when I continue to suspect you.
Derail! Mah lord. If asking speculative questions in the thread is detailing, then we’re all in for a rough transcontinental train ride
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
Timsup2nothin wrote: ↑Tue May 11, 2021 7:21 pm I think all the good power type actions are going to be available to all town players based on shrine visits
U wot m8
I must be the exception then..
I mean, it says the powers are one shots that come from visiting shrines, and that we ALL get to visit shrines.
Gotcha.
So you’re saying that the town are utilizing all shrines as a whole, and maybe the baddies are overlapping town shrines?
They are Daedra shrines...they are almost all some degree of "bad." According to the game materials it appears we all (town and maf) have a number of shrines to choose from and those shrines will give various abilities. I take that to mean that no players in particular are special and that the typical "PR" stuff will be handed out of the shrines to whoever. Presumably the maf will use those powers against the town and the town will try to use those powers against the maf...but the shrines/daedra themselves are best looked at as just neutral.
Since me, Mac and Tim all mercilessly slaughtered each other when all three of us were town in Double Elimination we should make up for it by agreeing to hold hands and dance in a circle and treat each other as locktown this game.
There's nothing that says a fake can't surpass the real thing.
Timsup2nothin wrote: ↑Tue May 11, 2021 7:37 pm
They are Daedra shrines...they are almost all some degree of "bad." According to the game materials it appears we all (town and maf) have a number of shrines to choose from and those shrines will give various abilities. I take that to mean that no players in particular are special and that the typical "PR" stuff will be handed out of the shrines to whoever. Presumably the maf will use those powers against the town and the town will try to use those powers against the maf...but the shrines/daedra themselves are best looked at as just neutral.
I don't think all Daedra are evil. Meridia and Azura are arguably good. Hircine is more of a force of nature than something that falls into the spectrum of good and evil. Sheogorath is mostly harmless.
There's nothing that says a fake can't surpass the real thing.
Alison wrote: ↑Tue May 11, 2021 7:28 pm
I have a confirmable PR that is unambiguously town-sided.
This seems unlikely from Sloonei's opening material posts, but no one is likely to be in a hurry to kill you, so sure...demonstrate.
One of us is misunderstanding the setup I think.
My reading is that each character accesses different powers from different shrines. So as an example. Altmer Noble may be able to access shrines A, B, C, D and E. Argonian Mage may be able to access shrines C, D, E, F and G. Both can access shrine C but they get different powers from accessing shrine C based on the flavor of C as well as their own character's flavor.
One of the powers I can access from a shrine is confirmable and I think pretty pro-town.
If you have detailed info on what powers you get from various shrines you are way ahead of me, but I'm pretty deeply in the "yeah typical NPC type character" pool, so sure. Thanks for clarifying because I was mostly thinking this was your fairly typical early game claim and not really aligning well with the set-up, but it does make sense enough now.