Traitors for Exile

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Day phase

Marmot
0
No votes
Long Con
0
No votes
Gira
0
No votes
TonyStarkPrime
6
75%
Creature
0
No votes
KZA
0
No votes
Widsom
0
No votes
MacDougall
0
No votes
MissSparkles
0
No votes
No vote / unvote
0
No votes
Host/dead/non
2
25%
 
Total votes: 8
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Re: Traitors for Exile

#851

Post by Creature »

Do we just exile 112?
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Re: Traitors for Exile

#852

Post by Long Con »

falcon45ca wrote: Wed Jun 02, 2021 6:31 pm
Long Con wrote: Wed Jun 02, 2021 6:30 pm
Wiml wrote: Wed Jun 02, 2021 5:48 pm
Creature wrote: Wed Jun 02, 2021 5:43 pm Do you think LC is a fine exile?
Not at all tbh.

If you want to exile somebody who is a relatively low poster, 112 and Gira are much more likely to be town.
falcon45ca wrote: Wed Jun 02, 2021 5:49 pm
Creature wrote: Wed Jun 02, 2021 5:43 pm Do you think LC is a fine exile?
No, and the fact he volunteered himself is total garbage
:shrug2: Suit yourselves.
Now you're trying to use reverse psychology on us, it won't work
:haha: I hope I don't get Exiled! :grin:
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Re: Traitors for Exile

#853

Post by MacDougall »

Falcon remains prime for being traitor here.
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Re: Traitors for Exile

#854

Post by falcon45ca »

MacDougall wrote: Wed Jun 02, 2021 7:03 pm Falcon remains prime for being traitor here.
That's funny, cuz' I think the same thing about you.
we can't stop here...this is bat country!
Spoiler: show
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Re: Traitors for Exile

#855

Post by KGMurphy »

Creature wrote: Mon May 31, 2021 10:14 am I wonder how we'll find the traitors
With ruthless and indiscriminate accusations. Starting with you. This man is a traitor!
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Re: Traitors for Exile

#856

Post by KZA »

Murphy is a good exile choice
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Re: Traitors for Exile

#857

Post by KZA »

@112 do you have other strong thoughts not related to KZA?
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Re: Traitors for Exile

#858

Post by Creature »

KZA wrote: Wed Jun 02, 2021 9:13 pm Murphy is a good exile choice
Looks meh
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Re: Traitors for Exile

#859

Post by KZA »

Creature wrote: Wed Jun 02, 2021 9:20 pm
KZA wrote: Wed Jun 02, 2021 9:13 pm Murphy is a good exile choice
Looks meh
personally I've gotten severe IDGAF vibes from him every time he shows up which is townie
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Re: Traitors for Exile

#860

Post by MissSparkles »

KZA wrote: Wed Jun 02, 2021 2:09 pm
falcon45ca wrote: Wed Jun 02, 2021 12:57 pm
KZA wrote: Wed Jun 02, 2021 12:47 pm
falcon45ca wrote: Wed Jun 02, 2021 12:46 pm
KZA wrote: Wed Jun 02, 2021 12:39 pm What an irritating game
How you feeling about Mac's turn around on you?
I have no idea what he's doing but I'm gonna let him do it
Who do you want to exile?



How's work? I'm at work too, and it's totes lame right meow
Work is stupid

I'll exile Sparkles for sanity reasons
Why sanity reasons? Like what’s the issue everyone seems to have with me?
:cloud9:
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Re: Traitors for Exile

#861

Post by KZA »

MissSparkles wrote: Wed Jun 02, 2021 9:26 pm
KZA wrote: Wed Jun 02, 2021 2:09 pm
falcon45ca wrote: Wed Jun 02, 2021 12:57 pm
KZA wrote: Wed Jun 02, 2021 12:47 pm
falcon45ca wrote: Wed Jun 02, 2021 12:46 pm
KZA wrote: Wed Jun 02, 2021 12:39 pm What an irritating game
How you feeling about Mac's turn around on you?
I have no idea what he's doing but I'm gonna let him do it
Who do you want to exile?



How's work? I'm at work too, and it's totes lame right meow
Work is stupid

I'll exile Sparkles for sanity reasons
Why sanity reasons? Like what’s the issue everyone seems to have with me?
you keep calling me names
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Re: Traitors for Exile

#862

Post by MissSparkles »

falcon45ca wrote: Wed Jun 02, 2021 4:22 pm
Long Con wrote: Wed Jun 02, 2021 4:19 pm
Creature wrote: Wed Jun 02, 2021 4:11 pm
112 wrote: Wed Jun 02, 2021 2:40 pm
Creature wrote: Wed Jun 02, 2021 2:36 pm Who are we exiling?
do we want to exile town or wolves?
Preferably town, but that we wouldn't mind silenced
I can volunteer.
:werewolf:
Not sure if you’re serious, but feels a little too wolfy to be wolf
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Re: Traitors for Exile

#863

Post by MissSparkles »

KZA wrote: Wed Jun 02, 2021 9:30 pm
MissSparkles wrote: Wed Jun 02, 2021 9:26 pm
KZA wrote: Wed Jun 02, 2021 2:09 pm
falcon45ca wrote: Wed Jun 02, 2021 12:57 pm
KZA wrote: Wed Jun 02, 2021 12:47 pm
falcon45ca wrote: Wed Jun 02, 2021 12:46 pm
KZA wrote: Wed Jun 02, 2021 12:39 pm What an irritating game
How you feeling about Mac's turn around on you?
I have no idea what he's doing but I'm gonna let him do it
Who do you want to exile?



How's work? I'm at work too, and it's totes lame right meow
Work is stupid

I'll exile Sparkles for sanity reasons
Why sanity reasons? Like what’s the issue everyone seems to have with me?
you keep calling me names
Seriously?
:cloud9:
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Re: Traitors for Exile

#864

Post by KGMurphy »

MissSparkles wrote: Wed Jun 02, 2021 9:26 pm
KZA wrote: Wed Jun 02, 2021 2:09 pm
falcon45ca wrote: Wed Jun 02, 2021 12:57 pm
KZA wrote: Wed Jun 02, 2021 12:47 pm
falcon45ca wrote: Wed Jun 02, 2021 12:46 pm
KZA wrote: Wed Jun 02, 2021 12:39 pm What an irritating game
How you feeling about Mac's turn around on you?
I have no idea what he's doing but I'm gonna let him do it
Who do you want to exile?



How's work? I'm at work too, and it's totes lame right meow
Work is stupid

I'll exile Sparkles for sanity reasons
Why sanity reasons? Like what’s the issue everyone seems to have with me?
Your biggest issue is that you're a traitor. I can see right through your facade.
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Re: Traitors for Exile

#865

Post by Creature »

KZA wrote: Wed Jun 02, 2021 9:21 pm
Creature wrote: Wed Jun 02, 2021 9:20 pm
KZA wrote: Wed Jun 02, 2021 9:13 pm Murphy is a good exile choice
Looks meh
personally I've gotten severe IDGAF vibes from him every time he shows up which is townie
idk I've had pretty careless entrances as wolf like that too especially in anon games.
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Re: Traitors for Exile

#866

Post by MissSparkles »

Wiml wrote: Wed Jun 02, 2021 5:48 pm
Creature wrote: Wed Jun 02, 2021 5:43 pm Do you think LC is a fine exile?
Not at all tbh.

If you want to exile somebody who is a relatively low poster, 112 and Gira are much more likely to be town.
I agree. I like Gira for town though based on him suggesting the strategy in the first place.
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Re: Traitors for Exile

#867

Post by Creature »

God I'm already feeling stressed (for RL related reasons)
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Re: Traitors for Exile

#868

Post by Creature »

Just wished day would start. Exile is making me paranoid of like everyone for no reason at all.
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Re: Traitors for Exile

#869

Post by MissSparkles »

KGMurphy wrote: Wed Jun 02, 2021 9:32 pm
MissSparkles wrote: Wed Jun 02, 2021 9:26 pm
KZA wrote: Wed Jun 02, 2021 2:09 pm
falcon45ca wrote: Wed Jun 02, 2021 12:57 pm
KZA wrote: Wed Jun 02, 2021 12:47 pm
falcon45ca wrote: Wed Jun 02, 2021 12:46 pm
KZA wrote: Wed Jun 02, 2021 12:39 pm What an irritating game
How you feeling about Mac's turn around on you?
I have no idea what he's doing but I'm gonna let him do it
Who do you want to exile?



How's work? I'm at work too, and it's totes lame right meow
Work is stupid

I'll exile Sparkles for sanity reasons
Why sanity reasons? Like what’s the issue everyone seems to have with me?
Your biggest issue is that you're a traitor. I can see right through your facade.
K.
:cloud9:
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Re: Traitors for Exile

#870

Post by MissSparkles »

I don’t think every townie is gonna be idaf like sure I guess Cat was, but traitors can easily hide behind that now.
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Re: Traitors for Exile

#871

Post by Creature »

Why was Poison being townread? I barely remember them this game.
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Re: Traitors for Exile

#872

Post by MissSparkles »

Not sure tbh, they’re pretty null to me tbh.
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Re: Traitors for Exile

#873

Post by KGMurphy »

Creature wrote: Wed Jun 02, 2021 9:39 pm Why was Poison being townread? I barely remember them this game.
Are they poisoned?
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Re: Traitors for Exile

#874

Post by Creature »

KGMurphy wrote: Wed Jun 02, 2021 9:44 pm
Creature wrote: Wed Jun 02, 2021 9:39 pm Why was Poison being townread? I barely remember them this game.
Are they poisoned?
Not yet
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Re: Traitors for Exile

#875

Post by KGMurphy »

Creature wrote: Wed Jun 02, 2021 9:46 pm
KGMurphy wrote: Wed Jun 02, 2021 9:44 pm
Creature wrote: Wed Jun 02, 2021 9:39 pm Why was Poison being townread? I barely remember them this game.
Are they poisoned?
Not yet
Creature is Town.
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Re: Traitors for Exile

#876

Post by KZA »

I hope the red check is on me
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Re: Traitors for Exile

#877

Post by Gira »

KZA wrote: Wed Jun 02, 2021 9:13 pm Murphy is a good exile choice
why? he hasn't been clearly towny, most of his posts are trollish, if we were to send him exactly once i wouldn't mind it but why's he a "good" choice?
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Re: Traitors for Exile

#878

Post by Gira »

MacDougall wrote: Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.

Exile Wiml imo.
wagonomics are irrelevant tho
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Re: Traitors for Exile

#879

Post by MacDougall »

Gira wrote: Wed Jun 02, 2021 10:48 pm
MacDougall wrote: Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.

Exile Wiml imo.
wagonomics are irrelevant tho
Not here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.

If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.

Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.

That's our path to victory here.
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Re: Traitors for Exile

#880

Post by Creature »

MacDougall wrote: Wed Jun 02, 2021 10:53 pm Stamp out bullshit and make it a very serious and unfun game.
Getting wolf killed is never unfun tbh.
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Re: Traitors for Exile

#881

Post by MacDougall »

Creature wrote: Wed Jun 02, 2021 10:56 pm
MacDougall wrote: Wed Jun 02, 2021 10:53 pm Stamp out bullshit and make it a very serious and unfun game.
Getting wolf killed is never unfun tbh.
Well it's an unfun experience for those who aren't capable of rapid townie hyperposting, at all times outside of the post coital glow of the flip lol.
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Re: Traitors for Exile

#882

Post by Gira »

Wiml wrote: Wed Jun 02, 2021 10:26 am :shrug:
Marmot wrote: Wed Jun 02, 2021 10:18 am I hardclaim cop.

I was hoping for a green peek but I got a red peek Day 1. I'll share it tomorrow unless that player is getting exile votes today.

Also, don't exile me plz.
So given this, I think Gira would be my choice to exile because (assuming I'm not missing something mech-wise) I really don't think that it's worthwhile for him as a wolf to point out the mech solve strategy that he did?


I know I touched on it briefly but I was waiting to see if anybody else said something first and that's what happened.

I'd to open to considering within Sparkles/Wisdom/112/Mac too.
correct, i would never do that

i would gladly accept exile on the grounds that it would give me an excuse to pay less attention to the game

of course hypothetically the only real winning strategy for scum in this setup is to aim for the exile victory so feel free to take it with a grain of salt, both town and traitors have incentive to want to be exiled

regardless, exiling me even if you're unsure of my alignment is fine if we only do it once
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Re: Traitors for Exile

#883

Post by Gira »

MacDougall wrote: Wed Jun 02, 2021 10:53 pm
Gira wrote: Wed Jun 02, 2021 10:48 pm
MacDougall wrote: Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.

Exile Wiml imo.
wagonomics are irrelevant tho
Not here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.

If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.

Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.

That's our path to victory here.
eh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagons


all that being said it's nightless so i don't give a crap if he dies at some point
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Re: Traitors for Exile

#884

Post by Gira »

i'm okay with an exile vote on 112 in the sense that they probably don't drop that meta case on kza unless it's something they truly believe (of course they could believe it as a traitor too, but if that was how they felt, do they out it? ehh)

will still selfvote if people want to go that way though
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Re: Traitors for Exile

#885

Post by KZA »

yeah I'm definitely cranking the bullshit now that Mac directly said not to
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Re: Traitors for Exile

#886

Post by MacDougall »

Gira wrote: Wed Jun 02, 2021 11:19 pm
MacDougall wrote: Wed Jun 02, 2021 10:53 pm
Gira wrote: Wed Jun 02, 2021 10:48 pm
MacDougall wrote: Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.

Exile Wiml imo.
wagonomics are irrelevant tho
Not here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.

If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.

Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.

That's our path to victory here.
eh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagons


all that being said it's nightless so i don't give a crap if he dies at some point
You are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.
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Re: Traitors for Exile

#887

Post by MacDougall »

KZA wrote: Wed Jun 02, 2021 11:29 pm yeah I'm definitely cranking the bullshit now that Mac directly said not to
This is extremely anti-town and I you will just die for it with the thread state I intend to create. So if you want to do this because you think it's funny or for the meme then if you're town you're going to look like an egg for no apparent reason other than "lol fuck Mac". In the current situation the predisposition to say "lol fuck Mac", the situation being Mac is trying to take control in a clearly towny fashion, is also >rand mafia anyway. So no KZA. Not "lol fuck Mac". It is in fuck "lol fuck kza".
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Re: Traitors for Exile

#888

Post by KZA »

well I was genuinely shitposting but I'm gonna pretend it was a sick reaction test that allowed me to reaffirm Mac's town status
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Re: Traitors for Exile

#889

Post by MacDougall »

MacDougall wrote: Wed Jun 02, 2021 11:36 pm
Gira wrote: Wed Jun 02, 2021 11:19 pm
MacDougall wrote: Wed Jun 02, 2021 10:53 pm
Gira wrote: Wed Jun 02, 2021 10:48 pm
MacDougall wrote: Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.

Exile Wiml imo.
wagonomics are irrelevant tho
Not here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.

If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.

Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.

That's our path to victory here.
eh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagons


all that being said it's nightless so i don't give a crap if he dies at some point
You are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.
That is to say that while I do believe people will be predisposed to solving, including each traitor, we need to encourage and force a threadstate that insists upon it, and do away with all of the chaff ruthlessly, and force the traitors to actually help us kill each other by genuinely solving or outing themselves trying to kill obvious town players.

That is why if KZA follows through with his plan to just oppose my strategy, and especially given he was a d1 c/w. He can just die.

In this particular strategy, if a town decides to gamethrow, and have no better strategy, fuck them. I'll just policy not sign up to games they sign up to in future because it's straight up throwing.

If you want to argue with the validity of the strategy and follow your own positive proactive strategy that's fine. But "fuck Mac, I'm gonna just be an anti-town cockhead" is policy lynch for me here and starting right now.
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Re: Traitors for Exile

#890

Post by Gira »

lol fair enuff
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Re: Traitors for Exile

#891

Post by MacDougall »

tl;dr

As of right now I am the mayor.
If you do not live up to my standard of solving the game you are going to find yourself in the POE.
If you need help figuring out tactics I am here to help.
If you decide to be an anti-authoritarian adhd kid because I am triggering you and reminding you of your religion teacher form high school you used to throw chairs at, then I am going to kill you.
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Re: Traitors for Exile

#892

Post by MacDougall »

Put yourself in the shoes of a traitor reading this. Coming to terms with the fact that to not die they are going to have to actually attempt to find and kill the other traitors for us, or invent fake reasons to push onto town. They are ONLY going to be saved and assisted by town refusing to play the game this way and getting themselves killed. Don't be that townie.
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Re: Traitors for Exile

#893

Post by KZA »

Image

no but seriously Mac is so venomous very town

also the bit where he apologizes for being part of the bullshit shows a fluid over ridgid mindset which is at a base level townie

yes I know that's fairly easy to fake I just wanted to share that thought tidbit
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Hally wrote: Sun Apr 11, 2021 1:51 am eating an entire sandwich is not that hard
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Re: Traitors for Exile

#894

Post by Marmot »

Gira wrote: Wed Jun 02, 2021 11:05 pm
Wiml wrote: Wed Jun 02, 2021 10:26 am :shrug:
Marmot wrote: Wed Jun 02, 2021 10:18 am I hardclaim cop.

I was hoping for a green peek but I got a red peek Day 1. I'll share it tomorrow unless that player is getting exile votes today.

Also, don't exile me plz.
So given this, I think Gira would be my choice to exile because (assuming I'm not missing something mech-wise) I really don't think that it's worthwhile for him as a wolf to point out the mech solve strategy that he did?


I know I touched on it briefly but I was waiting to see if anybody else said something first and that's what happened.

I'd to open to considering within Sparkles/Wisdom/112/Mac too.
correct, i would never do that

i would gladly accept exile on the grounds that it would give me an excuse to pay less attention to the game

of course hypothetically the only real winning strategy for scum in this setup is to aim for the exile victory so feel free to take it with a grain of salt, both town and traitors have incentive to want to be exiled

regardless, exiling me even if you're unsure of my alignment is fine if we only do it once
Exile does not mean pay less attention to the game. Exile means people think you're town, and fully expect your contributions during exiling phase when you can speak. ;)
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Re: Traitors for Exile

#895

Post by Marmot »

Thanks for posting what you have Mac. I fully support that idea.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

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Re: Traitors for Exile

#896

Post by MissSparkles »

Gira wrote: Wed Jun 02, 2021 11:19 pm
MacDougall wrote: Wed Jun 02, 2021 10:53 pm
Gira wrote: Wed Jun 02, 2021 10:48 pm
MacDougall wrote: Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.

Exile Wiml imo.
wagonomics are irrelevant tho
Not here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.

If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.

Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.

That's our path to victory here.
eh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagons


all that being said it's nightless so i don't give a crap if he dies at some point
I agree, the Mac thing re: waggonninf people and stopping the bullshit feels like manipulation/trying to pocket me. I’ll elaborate more on this tomorrow when it’s not 1:53 am, i’m okay with 112 as my exile choice.
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Re: Traitors for Exile

#897

Post by MissSparkles »

MacDougall wrote: Wed Jun 02, 2021 11:40 pm
MacDougall wrote: Wed Jun 02, 2021 11:36 pm
Gira wrote: Wed Jun 02, 2021 11:19 pm
MacDougall wrote: Wed Jun 02, 2021 10:53 pm
Gira wrote: Wed Jun 02, 2021 10:48 pm
MacDougall wrote: Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.

Exile Wiml imo.
wagonomics are irrelevant tho
Not here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.

If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.

Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.

That's our path to victory here.
eh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagons


all that being said it's nightless so i don't give a crap if he dies at some point
You are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.
That is to say that while I do believe people will be predisposed to solving, including each traitor, we need to encourage and force a threadstate that insists upon it, and do away with all of the chaff ruthlessly, and force the traitors to actually help us kill each other by genuinely solving or outing themselves trying to kill obvious town players.

That is why if KZA follows through with his plan to just oppose my strategy, and especially given he was a d1 c/w. He can just die.

In this particular strategy, if a town decides to gamethrow, and have no better strategy, fuck them. I'll just policy not sign up to games they sign up to in future because it's straight up throwing.

If you want to argue with the validity of the strategy and follow your own positive proactive strategy that's fine. But "fuck Mac, I'm gonna just be an anti-town cockhead" is policy lynch for me here and starting right now.
I mean I don’t disagree with this though, too many people trolling doesn’t make this in any way shape or form fun, but i’m still weary of u all of sudden wanting to be a town leader.

I gotta sleep though, just trying to catch up before I do, i’ll rethink things tomorrow
:cloud9:
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Re: Traitors for Exile

#898

Post by 112 »

KZA wrote: Wed Jun 02, 2021 9:13 pm @112 do you have other strong thoughts not related to KZA?
Yes but they're personal.
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Re: Traitors for Exile

#899

Post by 112 »

MacDougall wrote: Wed Jun 02, 2021 11:40 pm
MacDougall wrote: Wed Jun 02, 2021 11:36 pm
Gira wrote: Wed Jun 02, 2021 11:19 pm
MacDougall wrote: Wed Jun 02, 2021 10:53 pm
Gira wrote: Wed Jun 02, 2021 10:48 pm
MacDougall wrote: Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.

Exile Wiml imo.
wagonomics are irrelevant tho
Not here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.

If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.

Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.

That's our path to victory here.
eh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagons


all that being said it's nightless so i don't give a crap if he dies at some point
You are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.
That is to say that while I do believe people will be predisposed to solving, including each traitor, we need to encourage and force a threadstate that insists upon it, and do away with all of the chaff ruthlessly, and force the traitors to actually help us kill each other by genuinely solving or outing themselves trying to kill obvious town players.

That is why if KZA follows through with his plan to just oppose my strategy, and especially given he was a d1 c/w. He can just die.

In this particular strategy, if a town decides to gamethrow, and have no better strategy, fuck them. I'll just policy not sign up to games they sign up to in future because it's straight up throwing.

If you want to argue with the validity of the strategy and follow your own positive proactive strategy that's fine. But "fuck Mac, I'm gonna just be an anti-town cockhead" is policy lynch for me here and starting right now.
This is exactly why I did not care for The Godfather.
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Re: Traitors for Exile

#900

Post by KZA »

112 wrote: Thu Jun 03, 2021 1:14 am
KZA wrote: Wed Jun 02, 2021 9:13 pm @112 do you have other strong thoughts not related to KZA?
Yes but they're personal.
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