Traitors for Exile
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Re: Traitors for Exile
Do we just exile 112?
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Re: Traitors for Exile
falcon45ca wrote: ↑Wed Jun 02, 2021 6:31 pmNow you're trying to use reverse psychology on us, it won't workLong Con wrote: ↑Wed Jun 02, 2021 6:30 pmfalcon45ca wrote: ↑Wed Jun 02, 2021 5:49 pmNo, and the fact he volunteered himself is total garbageSuit yourselves.



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Re: Traitors for Exile
Falcon remains prime for being traitor here.
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Re: Traitors for Exile
That's funny, cuz' I think the same thing about you.
we can't stop here...this is bat country!
Spoiler: show
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Re: Traitors for Exile
Murphy is a good exile choice
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Re: Traitors for Exile
@112 do you have other strong thoughts not related to KZA?
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Re: Traitors for Exile
personally I've gotten severe IDGAF vibes from him every time he shows up which is townie
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Re: Traitors for Exile
Why sanity reasons? Like what’s the issue everyone seems to have with me?KZA wrote: ↑Wed Jun 02, 2021 2:09 pmWork is stupidfalcon45ca wrote: ↑Wed Jun 02, 2021 12:57 pmWho do you want to exile?
How's work? I'm at work too, and it's totes lame right meow
I'll exile Sparkles for sanity reasons

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Re: Traitors for Exile
you keep calling me namesMissSparkles wrote: ↑Wed Jun 02, 2021 9:26 pmWhy sanity reasons? Like what’s the issue everyone seems to have with me?KZA wrote: ↑Wed Jun 02, 2021 2:09 pmWork is stupidfalcon45ca wrote: ↑Wed Jun 02, 2021 12:57 pmWho do you want to exile?
How's work? I'm at work too, and it's totes lame right meow
I'll exile Sparkles for sanity reasons
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Re: Traitors for Exile
Not sure if you’re serious, but feels a little too wolfy to be wolf

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Re: Traitors for Exile
Seriously?KZA wrote: ↑Wed Jun 02, 2021 9:30 pmyou keep calling me namesMissSparkles wrote: ↑Wed Jun 02, 2021 9:26 pmWhy sanity reasons? Like what’s the issue everyone seems to have with me?KZA wrote: ↑Wed Jun 02, 2021 2:09 pmWork is stupidfalcon45ca wrote: ↑Wed Jun 02, 2021 12:57 pmWho do you want to exile?
How's work? I'm at work too, and it's totes lame right meow
I'll exile Sparkles for sanity reasons

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Re: Traitors for Exile
Your biggest issue is that you're a traitor. I can see right through your facade.MissSparkles wrote: ↑Wed Jun 02, 2021 9:26 pmWhy sanity reasons? Like what’s the issue everyone seems to have with me?KZA wrote: ↑Wed Jun 02, 2021 2:09 pmWork is stupidfalcon45ca wrote: ↑Wed Jun 02, 2021 12:57 pmWho do you want to exile?
How's work? I'm at work too, and it's totes lame right meow
I'll exile Sparkles for sanity reasons
Re: Traitors for Exile
idk I've had pretty careless entrances as wolf like that too especially in anon games.
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Re: Traitors for Exile
I agree. I like Gira for town though based on him suggesting the strategy in the first place.

Re: Traitors for Exile
God I'm already feeling stressed (for RL related reasons)
Re: Traitors for Exile
Just wished day would start. Exile is making me paranoid of like everyone for no reason at all.
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Re: Traitors for Exile
K.KGMurphy wrote: ↑Wed Jun 02, 2021 9:32 pmYour biggest issue is that you're a traitor. I can see right through your facade.MissSparkles wrote: ↑Wed Jun 02, 2021 9:26 pmWhy sanity reasons? Like what’s the issue everyone seems to have with me?KZA wrote: ↑Wed Jun 02, 2021 2:09 pmWork is stupidfalcon45ca wrote: ↑Wed Jun 02, 2021 12:57 pmWho do you want to exile?
How's work? I'm at work too, and it's totes lame right meow
I'll exile Sparkles for sanity reasons

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Re: Traitors for Exile
I don’t think every townie is gonna be idaf like sure I guess Cat was, but traitors can easily hide behind that now.

Re: Traitors for Exile
Why was Poison being townread? I barely remember them this game.
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Re: Traitors for Exile
I hope the red check is on me
Re: Traitors for Exile
wagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
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Re: Traitors for Exile
Not here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
Re: Traitors for Exile
Getting wolf killed is never unfun tbh.MacDougall wrote: ↑Wed Jun 02, 2021 10:53 pm Stamp out bullshit and make it a very serious and unfun game.
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Re: Traitors for Exile
Well it's an unfun experience for those who aren't capable of rapid townie hyperposting, at all times outside of the post coital glow of the flip lol.Creature wrote: ↑Wed Jun 02, 2021 10:56 pmGetting wolf killed is never unfun tbh.MacDougall wrote: ↑Wed Jun 02, 2021 10:53 pm Stamp out bullshit and make it a very serious and unfun game.
Re: Traitors for Exile
correct, i would never do thatWiml wrote: ↑Wed Jun 02, 2021 10:26 am
So given this, I think Gira would be my choice to exile because (assuming I'm not missing something mech-wise) I really don't think that it's worthwhile for him as a wolf to point out the mech solve strategy that he did?
I know I touched on it briefly but I was waiting to see if anybody else said something first and that's what happened.
I'd to open to considering within Sparkles/Wisdom/112/Mac too.
i would gladly accept exile on the grounds that it would give me an excuse to pay less attention to the game
of course hypothetically the only real winning strategy for scum in this setup is to aim for the exile victory so feel free to take it with a grain of salt, both town and traitors have incentive to want to be exiled
regardless, exiling me even if you're unsure of my alignment is fine if we only do it once
Re: Traitors for Exile
eh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point
Re: Traitors for Exile
i'm okay with an exile vote on 112 in the sense that they probably don't drop that meta case on kza unless it's something they truly believe (of course they could believe it as a traitor too, but if that was how they felt, do they out it? ehh)
will still selfvote if people want to go that way though
will still selfvote if people want to go that way though
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Re: Traitors for Exile
yeah I'm definitely cranking the bullshit now that Mac directly said not to
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Re: Traitors for Exile
You are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.Gira wrote: ↑Wed Jun 02, 2021 11:19 pmeh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point
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Re: Traitors for Exile
This is extremely anti-town and I you will just die for it with the thread state I intend to create. So if you want to do this because you think it's funny or for the meme then if you're town you're going to look like an egg for no apparent reason other than "lol fuck Mac". In the current situation the predisposition to say "lol fuck Mac", the situation being Mac is trying to take control in a clearly towny fashion, is also >rand mafia anyway. So no KZA. Not "lol fuck Mac". It is in fuck "lol fuck kza".
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Re: Traitors for Exile
well I was genuinely shitposting but I'm gonna pretend it was a sick reaction test that allowed me to reaffirm Mac's town status
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Re: Traitors for Exile
That is to say that while I do believe people will be predisposed to solving, including each traitor, we need to encourage and force a threadstate that insists upon it, and do away with all of the chaff ruthlessly, and force the traitors to actually help us kill each other by genuinely solving or outing themselves trying to kill obvious town players.MacDougall wrote: ↑Wed Jun 02, 2021 11:36 pmYou are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.Gira wrote: ↑Wed Jun 02, 2021 11:19 pmeh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point
That is why if KZA follows through with his plan to just oppose my strategy, and especially given he was a d1 c/w. He can just die.
In this particular strategy, if a town decides to gamethrow, and have no better strategy, fuck them. I'll just policy not sign up to games they sign up to in future because it's straight up throwing.
If you want to argue with the validity of the strategy and follow your own positive proactive strategy that's fine. But "fuck Mac, I'm gonna just be an anti-town cockhead" is policy lynch for me here and starting right now.
Re: Traitors for Exile
lol fair enuff
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Re: Traitors for Exile
tl;dr
As of right now I am the mayor.
If you do not live up to my standard of solving the game you are going to find yourself in the POE.
If you need help figuring out tactics I am here to help.
If you decide to be an anti-authoritarian adhd kid because I am triggering you and reminding you of your religion teacher form high school you used to throw chairs at, then I am going to kill you.
As of right now I am the mayor.
If you do not live up to my standard of solving the game you are going to find yourself in the POE.
If you need help figuring out tactics I am here to help.
If you decide to be an anti-authoritarian adhd kid because I am triggering you and reminding you of your religion teacher form high school you used to throw chairs at, then I am going to kill you.
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Re: Traitors for Exile
Put yourself in the shoes of a traitor reading this. Coming to terms with the fact that to not die they are going to have to actually attempt to find and kill the other traitors for us, or invent fake reasons to push onto town. They are ONLY going to be saved and assisted by town refusing to play the game this way and getting themselves killed. Don't be that townie.
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Re: Traitors for Exile

no but seriously Mac is so venomous very town
also the bit where he apologizes for being part of the bullshit shows a fluid over ridgid mindset which is at a base level townie
yes I know that's fairly easy to fake I just wanted to share that thought tidbit
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Re: Traitors for Exile
Exile does not mean pay less attention to the game. Exile means people think you're town, and fully expect your contributions during exiling phase when you can speak.Gira wrote: ↑Wed Jun 02, 2021 11:05 pmcorrect, i would never do thatWiml wrote: ↑Wed Jun 02, 2021 10:26 am
So given this, I think Gira would be my choice to exile because (assuming I'm not missing something mech-wise) I really don't think that it's worthwhile for him as a wolf to point out the mech solve strategy that he did?
I know I touched on it briefly but I was waiting to see if anybody else said something first and that's what happened.
I'd to open to considering within Sparkles/Wisdom/112/Mac too.
i would gladly accept exile on the grounds that it would give me an excuse to pay less attention to the game
of course hypothetically the only real winning strategy for scum in this setup is to aim for the exile victory so feel free to take it with a grain of salt, both town and traitors have incentive to want to be exiled
regardless, exiling me even if you're unsure of my alignment is fine if we only do it once


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
Thanks for posting what you have Mac. I fully support that idea.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
I agree, the Mac thing re: waggonninf people and stopping the bullshit feels like manipulation/trying to pocket me. I’ll elaborate more on this tomorrow when it’s not 1:53 am, i’m okay with 112 as my exile choice.Gira wrote: ↑Wed Jun 02, 2021 11:19 pmeh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point

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Re: Traitors for Exile
I mean I don’t disagree with this though, too many people trolling doesn’t make this in any way shape or form fun, but i’m still weary of u all of sudden wanting to be a town leader.MacDougall wrote: ↑Wed Jun 02, 2021 11:40 pmThat is to say that while I do believe people will be predisposed to solving, including each traitor, we need to encourage and force a threadstate that insists upon it, and do away with all of the chaff ruthlessly, and force the traitors to actually help us kill each other by genuinely solving or outing themselves trying to kill obvious town players.MacDougall wrote: ↑Wed Jun 02, 2021 11:36 pmYou are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.Gira wrote: ↑Wed Jun 02, 2021 11:19 pmeh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point
That is why if KZA follows through with his plan to just oppose my strategy, and especially given he was a d1 c/w. He can just die.
In this particular strategy, if a town decides to gamethrow, and have no better strategy, fuck them. I'll just policy not sign up to games they sign up to in future because it's straight up throwing.
If you want to argue with the validity of the strategy and follow your own positive proactive strategy that's fine. But "fuck Mac, I'm gonna just be an anti-town cockhead" is policy lynch for me here and starting right now.
I gotta sleep though, just trying to catch up before I do, i’ll rethink things tomorrow

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Re: Traitors for Exile
This is exactly why I did not care for The Godfather.MacDougall wrote: ↑Wed Jun 02, 2021 11:40 pmThat is to say that while I do believe people will be predisposed to solving, including each traitor, we need to encourage and force a threadstate that insists upon it, and do away with all of the chaff ruthlessly, and force the traitors to actually help us kill each other by genuinely solving or outing themselves trying to kill obvious town players.MacDougall wrote: ↑Wed Jun 02, 2021 11:36 pmYou are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.Gira wrote: ↑Wed Jun 02, 2021 11:19 pmeh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point
That is why if KZA follows through with his plan to just oppose my strategy, and especially given he was a d1 c/w. He can just die.
In this particular strategy, if a town decides to gamethrow, and have no better strategy, fuck them. I'll just policy not sign up to games they sign up to in future because it's straight up throwing.
If you want to argue with the validity of the strategy and follow your own positive proactive strategy that's fine. But "fuck Mac, I'm gonna just be an anti-town cockhead" is policy lynch for me here and starting right now.
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Re: Traitors for Exile
praise Robert Svehla
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