Traitors for Exile

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Day phase

Marmot
0
No votes
Long Con
0
No votes
Gira
0
No votes
TonyStarkPrime
6
75%
Creature
0
No votes
KZA
0
No votes
Widsom
0
No votes
MacDougall
0
No votes
MissSparkles
0
No votes
No vote / unvote
0
No votes
Host/dead/non
2
25%
 
Total votes: 8
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Re: Traitors for Exile

#1551

Post by Creature »

Wiml wrote: Tue Jun 08, 2021 4:12 am Great! Yeah so now it doesn't even really matter who we exile because as long as we never exile the same person twice we can't lose to exile.
If everyone alive has been exiled already then we can just keep exiling Marmot as by then their results will be completely unreliable.
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Re: Traitors for Exile

#1552

Post by Creature »

MacDougall wrote: Tue Jun 08, 2021 4:19 am So how bout this;

Exile LC chop Auwt
Exile Wisdom chop LC
Exile Sparkles chop Wisdom
Exile Mac chop Sparkles
Then exile me if the game is still going lol.

@Gavial if we can majority agree to this can you just roll this outcome?
What should we do with 112 who has been exiled already?
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Re: Traitors for Exile

#1553

Post by Creature »

Wisdom wrote: Tue Jun 08, 2021 5:12 am Have marmot given us a peek?
Marmot probably shouldn't out their peek so anticop doesn't narrow down their frame pool.
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Re: Traitors for Exile

#1554

Post by Creature »

Wisdom wrote: Tue Jun 08, 2021 5:13 am I've been struck with Personal Issues ™ and Bad Timing ™ but I'll be here when I can
Okay I think you're fine anyway
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Re: Traitors for Exile

#1555

Post by Creature »

MacDougall wrote: Tue Jun 08, 2021 6:39 am wouldn't the safe option here now be to just chop who we've exiled?
I don't want to be restricted to autolynching whoever we exile as I can change my mind within two days. If we run out of non-exiled living players we keep just exiling Marmot.
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Re: Traitors for Exile

#1556

Post by Creature »

Wisdom wrote: Tue Jun 08, 2021 8:24 am
MacDougall wrote: Tue Jun 08, 2021 6:39 am wouldn't the safe option here now be to just chop who we've exiled?
Nah, we can exile literally whoever as long as the same person doesn't get exiled twice. I'd prefer marmot to have control over the chop.
Yeah, I think Marmot's vote should be final in the upcoming days.
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Re: Traitors for Exile

#1557

Post by Creature »

Good chance a red peek is more likely to be a frame atp but meh
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Re: Traitors for Exile

#1558

Post by Creature »

[VOTE: MacDougall] aubergine
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Re: Traitors for Exile

#1559

Post by Marmot »

MacDougall wrote: Tue Jun 08, 2021 6:39 am wouldn't the safe option here now be to just chop who we've exiled?
In a way it would, yeah, but saying that now would make things very easy for the anti-cop.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Traitors for Exile

#1560

Post by Marmot »

Yeah, at this point, anti-cop will almost certainly peek green, which leaves one vanilla traitor left. That likely means anyone who peeks red at this point is probably just a framed townie. I agree with that.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Traitors for Exile

#1561

Post by Marmot »

[VOTE: Mac] aubergine
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Traitors for Exile

#1562

Post by Wiml »

:hug:
Marmot wrote: Tue Jun 08, 2021 12:03 pm Yeah, at this point, anti-cop will almost certainly peek green, which leaves one vanilla traitor left. That likely means anyone who peeks red at this point is probably just a framed townie. I agree with that.
If the anti-cop is the last traitor, red peeks might be semi-clearing.
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Re: Traitors for Exile

#1563

Post by Wiml »

[VOTE: Mac] aubergine
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Re: Traitors for Exile

#1564

Post by Wiml »

2 more for a hammer.
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Re: Traitors for Exile

#1565

Post by Creature »

lol we might be able to clear players if we're down to an anticop
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Re: Traitors for Exile

#1566

Post by KZA »

Why are we killing Mac have I missed something
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Re: Traitors for Exile

#1567

Post by KZA »

Oh lmao it's exile phase
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Re: Traitors for Exile

#1568

Post by KZA »

Does Auwt get cred for pushing Murphy or was that just the easiest possible push in the game and it happened to flip traitor
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Re: Traitors for Exile

#1569

Post by Long Con »

[VOTE: mac] aubergine
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Re: Traitors for Exile

#1570

Post by KZA »

[VOTE: McDonald] aubergine
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Re: Traitors for Exile

#1571

Post by KZA »

Wham bam hammer
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Re: Traitors for Exile

#1572

Post by Marmot »

@Gavial we're moving quick
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Traitors for Exile

#1573

Post by JaggedJimmyJay »

Locked until Gavial arrives.
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Re: Traitors for Exile

#1574

Post by Gavial »

I’m like REEEEAAALLLYYY BUSY!
But Mac goes to Exile and day begins.
@TonyStarkPrime replaces @112
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Re: Traitors for Exile

#1575

Post by Gavial »

Thread I command you to Open!
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Re: Traitors for Exile

#1576

Post by JaggedJimmyJay »

I unlocked the thread. Y'all can post. Sorry for the delay, and I'll see if Gavial wants to move the deadline forward to compensate. Please don't discuss it or interact with this post.
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Re: Traitors for Exile

#1577

Post by Wisdom »

HUZZA
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Re: Traitors for Exile

#1578

Post by Wisdom »

BYE MAC
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Re: Traitors for Exile

#1579

Post by Wisdom »

Marmot give us results before I vote
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Re: Traitors for Exile

#1580

Post by Creature »

Wisdom wrote: Wed Jun 09, 2021 2:44 pm Marmot give us results before I vote
I don't think that's necessary at all?
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Re: Traitors for Exile

#1581

Post by Creature »

Just push whoever you think is traitor. When Marmot votes someone we just all move there.
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Re: Traitors for Exile

#1582

Post by Wisdom »

Creature wrote: Wed Jun 09, 2021 2:47 pm Just push whoever you think is traitor. When Marmot votes someone we just all move there.
Fair enough
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Re: Traitors for Exile

#1583

Post by MissSparkles »

I’d go with idk, someone on ne and not KGM
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Re: Traitors for Exile

#1584

Post by MissSparkles »

I don’t agree with ne sending Mac despite catching Falcon. He basically allowed KGM to post scummy nonsense sbd get away with it despite wantibg to take a no BS aapriach, we probably let a traitor go to exile tbh.
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Re: Traitors for Exile

#1585

Post by Creature »

Yawn so we have:

2)Marmot - Cop
3)Long Con
4)Gira
5)KZA - Derpcleared
6)112
8)MacDougall - Exiled
9)Creature
10)Poison - Green checked
11)Wisdom
12)WimI
14)Auwt
15)MissSparkles
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Re: Traitors for Exile

#1586

Post by Creature »

MissSparkles wrote: Wed Jun 09, 2021 3:00 pm I don’t agree with ne sending Mac despite catching Falcon. He basically allowed KGM to post scummy nonsense sbd get away with it despite wantibg to take a no BS aapriach, we probably let a traitor go to exile tbh.
doesn't matter as long we don't exile the same player
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Re: Traitors for Exile

#1587

Post by MissSparkles »

Creature wrote: Wed Jun 09, 2021 3:00 pm
MissSparkles wrote: Wed Jun 09, 2021 3:00 pm I don’t agree with ne sending Mac despite catching Falcon. He basically allowed KGM to post scummy nonsense sbd get away with it despite wantibg to take a no BS aapriach, we probably let a traitor go to exile tbh.
doesn't matter as long we don't exile the same player
Are we sure about this?
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Re: Traitors for Exile

#1588

Post by MissSparkles »

I’d think it would just be, 3 traitors in exile, but either way the game has not ended so one if 112, Poison, Mac is confirmed town.

Going with Poison there obvi
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Re: Traitors for Exile

#1589

Post by Wisdom »

Hey, TonyStarkPrime, welcome! Didn't see you there!
TLDR is you won't be exiled and wolves can't win the exile victory as soon as we don't exile someone who's been exiled already (=You, Poison, Mac)
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Re: Traitors for Exile

#1590

Post by Creature »

So I think we can choose one of those:

Long Con who has been doing absolutely nothing all game except asking to be exiled. Mac probably vouched here as slanker LC = town and I kinda agree.

Gira who I'm somewhat paranoid about but not sure how to proceed.

112 who we already exiled and therefore would be a somewhat optimal lynch as we preserve all unexiled players and not sure if 112 is even town here.

Me who I dunno I think I have been pretty town but whatever.

Wisdom who I think is fairly town so wouldn't go there.

Wiml who I'm feeling is a bit UTR so we should probably go check there.

Auwt who has also been doing absolutely nothing and, unlike Long Con, doesn't feel like slanker Auwt = town.

MissSparkles who is probably Mac's personal choice although I'm not sure if MissSparkles is really a traitor here.
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Re: Traitors for Exile

#1591

Post by Wisdom »

MissSparkles wrote: Wed Jun 09, 2021 3:02 pm
Creature wrote: Wed Jun 09, 2021 3:00 pm
MissSparkles wrote: Wed Jun 09, 2021 3:00 pm I don’t agree with ne sending Mac despite catching Falcon. He basically allowed KGM to post scummy nonsense sbd get away with it despite wantibg to take a no BS aapriach, we probably let a traitor go to exile tbh.
doesn't matter as long we don't exile the same player
Are we sure about this?
Two out of four wolves are dead without being exiled, so yes. If everyone gets exiled once, that's exactly 2 wolf exiles.
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Re: Traitors for Exile

#1592

Post by Creature »

Oh right forgot TonyStarkPrime replaced 112
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Re: Traitors for Exile

#1593

Post by Creature »

MissSparkles wrote: Wed Jun 09, 2021 3:03 pm I’d think it would just be, 3 traitors in exile, but either way the game has not ended so one if 112, Poison, Mac is confirmed town.
There are only two traitors left so of course at least one of them must be town there.
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Re: Traitors for Exile

#1594

Post by MissSparkles »

Creature wrote: Wed Jun 09, 2021 3:06 pm
MissSparkles wrote: Wed Jun 09, 2021 3:03 pm I’d think it would just be, 3 traitors in exile, but either way the game has not ended so one if 112, Poison, Mac is confirmed town.
There are only two traitors left so of course at least one of them must be town there.
Must be town and confirmed town are very different things
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Re: Traitors for Exile

#1595

Post by Creature »

MissSparkles wrote: Wed Jun 09, 2021 3:09 pm
Creature wrote: Wed Jun 09, 2021 3:06 pm
MissSparkles wrote: Wed Jun 09, 2021 3:03 pm I’d think it would just be, 3 traitors in exile, but either way the game has not ended so one if 112, Poison, Mac is confirmed town.
There are only two traitors left so of course at least one of them must be town there.
Must be town and confirmed town are very different things
There are two traitors left. Gun-to-head, who do you think they are?
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Re: Traitors for Exile

#1596

Post by Wiml »

Creature wrote: Wed Jun 09, 2021 3:05 pm So I think we can choose one of those:

Long Con who has been doing absolutely nothing all game except asking to be exiled. Mac probably vouched here as slanker LC = town and I kinda agree.

Gira who I'm somewhat paranoid about but not sure how to proceed.

112 who we already exiled and therefore would be a somewhat optimal lynch as we preserve all unexiled players and not sure if 112 is even town here.

Me who I dunno I think I have been pretty town but whatever.

Wisdom who I think is fairly town so wouldn't go there.

Wiml who I'm feeling is a bit UTR so we should probably go check there.

Auwt who has also been doing absolutely nothing and, unlike Long Con, doesn't feel like slanker Auwt = town.

MissSparkles who is probably Mac's personal choice although I'm not sure if MissSparkles is really a traitor here.
I'm not UTR I just explained the way to mechanically lock the setup (you know, the way we're winning) and now the game is practically over lol.
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Wisdom
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Re: Traitors for Exile

#1597

Post by Wisdom »

So - Wait, how many yeets do we have?

There are 12 players left

As it it, wolves win when there are 4 players left, two wolves and two town

Means we got 7 safe yeets left, and 7 peeks.

So if we find 3 townies, the game is auto.
With this in mind, I believe the anti cop would have ALWAYS targeted themself if that's possible.
The other wolf has little to no chance to survive, as 7 peeks and 7 yeets will always make sure they die as long as we don't kill our green checks.

So we have to hunt down the anti cop, that's the big thing that's keeping us from going auto. And the peeks are unlikely going to help. And the anti cop will optimally have tried to figure out the other wolves similar to a villagers PoV. Which makes them really hard to hunt down.
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Wiml
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Re: Traitors for Exile

#1598

Post by Wiml »

I'm around but there's not too much to do when we mostly just need to chop in the PoE every day and exiles barely matter. Unless I'm mistaken, odds are we only need to find 1 non-Marmot town to win in most circumstances now?
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MissSparkles
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Re: Traitors for Exile

#1599

Post by MissSparkles »

Creature wrote: Wed Jun 09, 2021 3:13 pm
MissSparkles wrote: Wed Jun 09, 2021 3:09 pm
Creature wrote: Wed Jun 09, 2021 3:06 pm
MissSparkles wrote: Wed Jun 09, 2021 3:03 pm I’d think it would just be, 3 traitors in exile, but either way the game has not ended so one if 112, Poison, Mac is confirmed town.
There are only two traitors left so of course at least one of them must be town there.
Must be town and confirmed town are very different things
There are two traitors left. Gun-to-head, who do you think they are?
I’d go with Auwt and Gira/Mac tbh
:cloud9:
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Wiml
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Re: Traitors for Exile

#1600

Post by Wiml »

Yeah the game is auto with 2 + marm and probably auto with just 1.
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