Traitors for Exile

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Day phase

Marmot
0
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0
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TonyStarkPrime
6
75%
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KZA
0
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Widsom
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MacDougall
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MissSparkles
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Host/dead/non
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Total votes: 8
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Re: Traitors for Exile

#1651

Post by TonyStarkPrime »

wait hang on
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Re: Traitors for Exile

#1652

Post by TonyStarkPrime »

we can do like ISOs idk people seem pretty ready to move on
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Re: Traitors for Exile

#1653

Post by TonyStarkPrime »

gonna read the setup brb
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Re: Traitors for Exile

#1654

Post by Gira »

oh are we back

just turboing through the plan i guess?
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Re: Traitors for Exile

#1655

Post by Poison »

[VOTE: awut] aubergine
XTMF wrote:Yo Poison, you are fucking dying.
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Re: Traitors for Exile

#1656

Post by Marmot »

@Gavial we have another hammer lol.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Traitors for Exile

#1657

Post by Gavial »

Yeah this setup was way too townsided LMAO.
Probably should have made it more balanced.
Anyway, Auwt flips Traitor, Mac comes back from Exile.
Only one Traitor remains.
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Re: Traitors for Exile

#1658

Post by Marmot »

LOLOL
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Traitors for Exile

#1659

Post by Creature »

Holy shit it worked
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Re: Traitors for Exile

#1660

Post by Creature »

At least I get to claim I found a wolf by my own
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Re: Traitors for Exile

#1661

Post by Creature »

Thinking it will just be 112/TSP, but let's keep seeing
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Re: Traitors for Exile

#1662

Post by Creature »

Btw welcome back MacDonalds
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Re: Traitors for Exile

#1663

Post by KZA »

Incredible scenes
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Re: Traitors for Exile

#1664

Post by Creature »

Gavial wrote: Wed Jun 09, 2021 9:30 pm Yeah this setup was way too townsided LMAO.
Probably should have made it more balanced.
Anyway, Auwt flips Traitor, Mac comes back from Exile.
Only one Traitor remains.
So I suppose any red check atp should be pretty close to confirmed town?
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Re: Traitors for Exile

#1665

Post by Creature »

I'm now wondering if anticop can undo their action on someone.
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Re: Traitors for Exile

#1666

Post by Gira »

at we just pick 1 person besides marmot and turbo through the game lol
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Re: Traitors for Exile

#1667

Post by Gira »

setup is obviously flawed but the traitors were uh not great
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Re: Traitors for Exile

#1668

Post by Creature »

Gira wrote: Wed Jun 09, 2021 11:02 pm setup is obviously flawed but the traitors were uh not great
Yeah, 11v4 is already somewhat a balanced nightless game and even if Marmot couldn't peek anyone they'd still be locktown for the remainder of the game. Dunno what to suggest to balance it. Guess I'm just glad I didn't rand traitor.
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Re: Traitors for Exile

#1669

Post by Creature »

We have yet to see the last traitor too.
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Re: Traitors for Exile

#1670

Post by Gira »

fairly sure 11v4 nightless is wildly townsided?
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Re: Traitors for Exile

#1671

Post by Gira »

no, nvm, forgot what the math for nightless is, that's close to balanced but in practice town has always outperformed EV in nightless games
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Re: Traitors for Exile

#1672

Post by Creature »

Gira wrote: Wed Jun 09, 2021 11:09 pm fairly sure 11v4 nightless is wildly townsided?
I know EV for nightless is [town - mafia]/[town + mafia] so that's 7/15 = 46.67% which is already fairly balanced without anything added.
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Re: Traitors for Exile

#1673

Post by Creature »

Also lack of association in this game makes it a bit more annoying. Maybe might've been better if each traitor knew at least one another.
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Re: Traitors for Exile

#1674

Post by Gira »

yes then it would actually be mafia
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Re: Traitors for Exile

#1675

Post by Creature »

It's funny. I liked the flavor tbh.
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Re: Traitors for Exile

#1676

Post by Creature »

2)Marmot - Cop
3)Long Con
4)Gira
5)KZA - Derpcleared
6)112
8)MacDougall
9)Creature
10)Poison - Green checked
11)Wisdom
12)WimI
14)Auwt
15)MissSparkles
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Re: Traitors for Exile

#1677

Post by Creature »

Oh shit forgot to exclude Auwt from the list
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Re: Traitors for Exile

#1678

Post by Creature »

Long Con is slanking town according Mac.

Gira can still be wolf that's still trying here.

112/TonyStarkPrime is at first glance my top suspect.

MacDougall could be fairly deep but not by much.

I know I am town.

Wisdom is probably just town for not showing resignation.

Wiml is probably town because of the plan thing.

MissSparkles still seems town, but meh.
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Re: Traitors for Exile

#1679

Post by Gira »

hey i had a plan thing
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Re: Traitors for Exile

#1680

Post by Gira »

we can turn this into legitimate full autowin still if we bet the game on mac town

odds've never been better
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Re: Traitors for Exile

#1681

Post by KZA »

do we just win by having one correct town alongside Marmot?
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Re: Traitors for Exile

#1682

Post by Gira »

yeah
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Re: Traitors for Exile

#1683

Post by Long Con »

Believe in me and yeet me before Mac and Marmot. I'll lose if I were Traitor, and I'm not. Just trying to increase efficiency.
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Re: Traitors for Exile

#1684

Post by KZA »

Long Con wrote: Thu Jun 10, 2021 12:16 am Believe in me and yeet me before Mac and Marmot. I'll lose if I were Traitor, and I'm not. Just trying to increase efficiency.
okay deal
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Re: Traitors for Exile

#1685

Post by KZA »

Long Con is now confirmed town, pretty slick
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Re: Traitors for Exile

#1686

Post by Gira »

i believe you were town when you didn't understand the exile traitor win condition lol
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Re: Traitors for Exile

#1687

Post by MissSparkles »

I think the plan thing by gira might be a wolf plan thing,

I flip me town and then don’t flip mac idk what to tell ya.
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Re: Traitors for Exile

#1688

Post by MissSparkles »

U flip me*
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Re: Traitors for Exile

#1689

Post by MissSparkles »

I hammered KGMUrphy, he was voting town. You think Mac wanted attention away from a live traitor with his vote on me or something.
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Re: Traitors for Exile

#1690

Post by MissSparkles »

Cause that’s my vibe rn.
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Re: Traitors for Exile

#1691

Post by Long Con »

MissSparkles wrote: Thu Jun 10, 2021 12:50 am I hammered KGMUrphy, he was voting town. You think Mac wanted attention away from a live traitor with his vote on me or something.
I feel like the Traitors' lack of knowledge of the other Traitors really hampers the idea of protecting a teammate.
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Re: Traitors for Exile

#1692

Post by MissSparkles »

Mac wanted to be in exile pretty quickly too, i was outright against it from the get go and prob would want to be eliminated over ever being sent to exile in this situation/setup tbh.
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Re: Traitors for Exile

#1693

Post by MissSparkles »

Long Con wrote: Thu Jun 10, 2021 12:58 am
MissSparkles wrote: Thu Jun 10, 2021 12:50 am I hammered KGMUrphy, he was voting town. You think Mac wanted attention away from a live traitor with his vote on me or something.
I feel like the Traitors' lack of knowledge of the other Traitors really hampers the idea of protecting a teammate.
Idunno KGMurphy seemed pretty obvious traitor to me, Mac didn’t want too bus twice. What in my play has been anti town? Can you guys actually town reading me cause all of ys aren’t seeing it rn, c what i meannn
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Re: Traitors for Exile

#1694

Post by MissSparkles »

Long Con wrote: Thu Jun 10, 2021 12:58 am
MissSparkles wrote: Thu Jun 10, 2021 12:50 am I hammered KGMUrphy, he was voting town. You think Mac wanted attention away from a live traitor with his vote on me or something.
I feel like the Traitors' lack of knowledge of the other Traitors really hampers the idea of protecting a teammate.
ISO KGMurphy tell me it wasn’t obvious with hindsight, imagine someone not trying to solve the mech in a tiwn manner snd activally looking for other traitors not being able to spot that but 7 other players could, not buying it
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Re: Traitors for Exile

#1695

Post by MissSparkles »

Sounds pretty story time to me tbh.
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Re: Traitors for Exile

#1696

Post by MissSparkles »

It pays off looking at both sides of the coin imoimo
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Re: Traitors for Exile

#1697

Post by MissSparkles »

I think he COULD BE A traitor who fell into another traitor by read and made a play on it or out of luck/happenstance so he adapted.

I’d never send him to exile again tbh and since you’re gonna be here the whole way, i’d want to make sure that doesn’t happen. kthxluvubi
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Re: Traitors for Exile

#1698

Post by MissSparkles »

^^^ last part was for marmot. obviously but yea just saying.
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Re: Traitors for Exile

#1699

Post by MissSparkles »

Mac gonna likely make a scene and come after me again distancing from correct flip.

I TOTALLY JUST SAW THE AWUT FLIP GUYS SO THE CONFIRMATION ON THAT IS NICE.

Gira prob town then. Wiml lock tock with marmot/kza, creature look town, poison likely cop cleared.

Am I the anti day cop with all my firm stances!? Correct hammer vote and hie i pushed kza, while mac just called him town for no reason!? You’re gonna let that fly over my quiet reserved a little wifom sure but pro town not weigh in to that decision?

Cause i’m new here so you don’t know my meta? well I basically told you what it was partially already and someone jumped at the prospect of shading a pretty scummy looking townie like me shouldn’t go unnoticed imoimo
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Re: Traitors for Exile

#1700

Post by MissSparkles »

I bet if marmot checked me id show up red, can’t say the same fir mac.

I once again have no desire to go too exile rn tbhtbh. let’s just stick to the mech solving plan.
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