Garden Gnome wrote: ↑Mon Jul 19, 2021 10:35 am
Undecided.
I think that it would be too much of a scum power as, if anyone in that list is scum, that person would become impossible to catch. On the other hand, I re-read the game rules and didn't find anything about the mod publicly announcing that the soup kill is wrong or that there were consequences for the entire team for wrong guesses. You might want to read over the rules about the soup kill because I might have misunderstood it or misinterpreted it in some way.
The rules state that:
Mafia also has the soup kill, a mechanic that allows them to kill players by correctly guessing their role actions. Scum has to submit only 1 of a player's JOAT's abilities for the soup kill to work. This is a mechanic that punishes claiming, there is no info of how many soup kill shots scum got, it could be 1 or it could be infinite. The soup kill is absolute and inevitable if a role ability is submitted correctly.
This seems to intentionally leave out a lot of information about the soupkill, like how it works, the consequences for failing it, etc. "there is no info of how many soup kill shots scum got" seems to suggest that Guillo wants the specifics of how the soupkill works to be a mystery to town, presumably to avoid people trying to game it or find loopholes that allow them to claim their role while still being immune to soupkills.
I will say that announcing a failed soup and having your nightkill stripped away if you fail are both things I've seen in role madness games before (although never at the same time), as ways to make scum be absolutely sure that they're right about the role before submitting it, and also to encourage town to fakeclaim roles.
There's nothing that says a fake can't surpass the real thing.