Game Overview
This is a semi-open setup. You are aware of the starting base roles; however, the landscape of the PRs changes as the game progresses due to two role provider roles.
Here are some basic mechanics of the game, relevant to everyone:
1. This game has a cycle of 48-hour days and 24-hour nights.
2. There is to be no night chat for villagers. The thread will be locked after End Of Day (EOD) for the duration of the night phase.
3. Ties at EOD are determined randomly.
4. Night kills are mandatory and are assigned to a specific member of the wolf team.
5. There is a post cap of 100 posts per cycle/day phase. Using fewer posts one day does not grant you more posts the following day. The host will post limits every EOD/SOD.
6. Death flips include only alignment. No role information is provided.
7. Role claiming is permitted.
8. No power roles can self-target or target consecutively.
Game Setup
1. This is a 12 v 3 setup, with 12 villagers and 3 wolves.
2. Here is the catch: the villagers and wolves both have a 2-shot role provider. This role provider can pick a player every night and give them a power role. There is a N0, and both role providers can use a shot during this N0.
11x vanilla villagers
1x villager role provider
2x wolf goons
1x wolf role provider
3. Role providers can select a role from two sets:
A. Doctor and Tracker
B. Cop and Vigilante
4. Doctor, Tracker, and Cop are 2-shot roles. Vigilante is 1-shot.
5. Role providers cannot pick both roles from a single set; they must pick one role of each set to provide. (e.g., they cannot give out both doctor and tracker, or both cop and vigilante.)
6. The player who gets sent a power role cannot reject the ability. However, they are capable of holstering. Players are not informed if they are given a villager role or a wolf role.
7. The core difference between the villager role provider and the wolf role provider is that the wolf role provider comes with a chance of insanification or failure.
8. The wolf role provider's roles have the following conditions: 25% chance of insanifying, 25% chance of failing, and 50% chance of doing its intended action.
9. Failed actions are not refunded.
10. Insanifying results:
Doctor: kills target
Cop: opposite alignment
Tracker: spits out a random fake track
Vigilante: backfires on shooter
Role-Provider Specifics
1. Again, both role providers can use a shot on N0. This is not mandatory.
2. The wolf role provider cannot grant another wolf a role. However, the villager role provider can give a role to anyone.
3. Role providers cannot self-target.
4. Role providers cannot holster starting N1. If a role provider uses a shot N0, they'll use their second shot N1. Likewise, if they holstered N0, they must give out a role N1 and N2.
5. The wolf team cannot kill their provider target on the same night.
6. Role providers cannot target the same player twice (no consecutive targeting). However, if they are aware of the other provider's target, they can target who they targeted.
7. If a player receives a role from both role providers, they become a Jack of All Trades; they must use each ability in turn. (e.g., if a player is made a tracker-cop, they must use one the first night, then the other the next, before using the first role again.)