

A role-madness-like game for 13 players
Small Clarification: People won't be required to post in smilies at any time despite the name.
This is a semi-open setup.
~~Public Setup Information:
-General:
Each player gets two completely unique smilies, and an additional alignment smilie. Here are the alignment smilies for the Mafia and the Town:
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Your alignment is Town.
There may or may not be a third party.![]()
Your alignment is Mafia.
Most non-alignment smilies have abilities or effects/passives. Aside from a smilie that doesn't give an ability or effect, there are no duplicate abilities. Anyone with a smilie that doesn't give an ability for that smilie will have this written:
All active abilities have limited shots or something to that effect. Some may have more limitations. All abilities, active or not, are at least somewhat inspired by the smilie that has it. Additionally, for player & host convenience, all active or passive abilities have an assigned "Processing Level" to it to give you an idea as to when your ability occurs. See the spoiler for full details.You don't have any more abilities.
You are informed if your abilities fail, including abilities that may not normally generate feedback. If your night abilities fail for whatever reason, either due to interference or due to ability limitation or otherwise, you would receive something like this as feedback:
You may claim abilities/smilies in this game. You may mass-claim too, but if you do then I would begin to wonder whether you're a player or rather an agent of Chaos. In other words, there is no strict soup-kill or rule preventing claiming. There is no guarantee of negatives or benefits from mass-claiming BUT it could back-fire in a number of ways in varying degrees. Probably even more ways than I can think of. Or someone just straight soul-reads me and my past few month's occasional work into this setup and throws all non-town into oblivion.![]()
Your ability/night-action failed.
I will not be commenting on the nature of fake-claims for non-towns.
-Rules:
Firstly, a reminder of the site/community rules:
Please remember that there is always a game "Moderator On Duty" (MoD) or "Game Facilitator" assigned to every game on The Syndicate. They are there to listen to your problems during the game and can potentially assist you if you have any issues with another player or the host. Their purpose, in that aspect, is to make the game more enjoyable for everyone involved while also more respectful if need be.JaggedJimmyJay wrote: ↑ Remember that the premier rules in any Syndicate Mafia game come straight from the site rules. Review those rules below, and direct any concerns you may have to the host or moderator(s) on duty.
[Link] Rules and Guidelines on The Syndicate
Also always be mindful of the culture of respect that must be maintained in all Syndicate spaces at all times, to include this game thread and any external communication spaces relating to the game. Players must be respectful to one another, to the game host, to the members of the staff overseeing the game, to the game itself by way of its rules and spirit, to the Syndicate community in general, and ideally also to themselves. Respect is never optional. See our full manifesto on our culture of respect below.
[Link] A Syndicate Mafia Culture of Respect
Secondly, here are my personal game rules. If you break these, you likely won't get administrative action from staff (outside of maliciously disrespecting the host and/or other players when doing so) but you may suffer in-game consequences if I deem it reasonable.
You don't *have* to read my personal rules, as most of it is just the unwritten rules of Forum Mafia written down, but if you want to make sure you don't step on any toes then read it. It also contains my definitions of angle-shooting and bastardry (towards the end of it) which may be relevant to you even if you knew all the rules.
Link: Martin's General Setup Rules & Clarification
-Mechanics/Other:
~~~Phases:
Day 48h / Night 24h
-SoD/EoD will be at 4 PM (EST).
-There is no night 0; the game begins on day 1.
-During the night, the thread will be closed.
-Actions are submissable up to 1 hour prior to an EoD/SoD.
-There may be temporary slight adjustments to SoD/EoD/Day/Night times or lengths if I run into a very unexpected scheduling issue. When I host for a set time, I expect myself to be there and able.
~~~Day Elimination/Execution/Chop (EEC):
-There is no single term I use when referring to EEC's. I may end up even using the word "Deletion/Deleted" instead at times on a whim.
-EEC's are done by vote in a poll at the top of the page. It will be in a plurality-based format.
-The very moment the EoD time hits :00 on my computer is when I will refresh the page, screenshot the poll, and then post it + lock the thread. Role flip(s) after death will be posted soon after as well processing as any day actions.
-Any ties for EEC will be determined arbitrarily by whoever posted first in the game. The person who posted last will be the day's EEC.
-There will be an option to skip. However, the number of players voting to skip must be greater than the total players voting to chop anyone (Ex: 2 votes on A and 1 vote on B means 4 votes are needed to skip).
-Votes are never locked unless you were forced to vote by an ability. This doesn't mean that there is a vote-forcing ability in the game.
-It is recommended that you make a post with the [VOTE: ] aubergine tag whenever you do vote in the poll. It is not required, however.
~~~Factional kill Mechanics:
-Members of a faction that can kill may vote who to kill each night.
-In the event of a tie among the votes, the voter with the longest Syndicate name arbitrarily wins the vote.
-Factional kills are mandatory. If there are no votes, the kill will be randomized among non-faction players.
-Factional kills are assigned to be done by a faction member. If there are no volunteers, this is randomized.
-Factional kills don't cost a player their night-action. If they used one of their abilities and did the kill in a night, a typical tracker role could see them visiting two targets at the same time.
~~~One last Note~~~
There will be at least a 48-hour gap from when role-cards are sent out and the start time/date of the game. During that time, you are to reply to the role-card PM to confirm you are aware of your role and that the game is starting. Doing this task takes very little time, and unless your local power line got zapped by Zeus I don't expect any excuses for not confirming your role-card. Therefore, you will be replaced if you don't confirm/respond.
Role-cards will be sent out when the following are true:
- Edit: See my latest post(s) down below.