
Deck Fighters is forum based strategy card fighting game played by two players in a singles match, where the loser is the one that runs out of Health Points (HP) and the winner is the player that forces the other player run down their HP to zero, becoming the last fighter standing.
My vision is to create a vast amount of moves, specials and fighters that we can play to defeat the opponent and that anyone can referee the match.
This means a system where everyone can see what's available and build their decks accordingly, and based on that someone can monitor and referee the match. I'm also open to fighter card ideas and moves.
The Basics
To play, the contestants have to select a fighter card and submit a deck of up to 50 cards (this amount in not set in stone yet), that the referee then will randomized the order in which each contestant can draw and use them in a match.
There are five types of cards.
A) The Fighter Cards
B) The Stat Cards
C) The Moves cards
D) The Special Cards
E) The Nemesis Cards

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The stats displayed in the Fighter Card are the maximum that each stat can reach for that specific fighter.
Each fighter also comes with their unique ability, displayed bellow the fighter's name.

If able, you can play one stat card per round, these cards do stack until the limit displayed in the fighter card is reached.
The Stat Cards are the following
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There are several kinds that i have planned but to summarize, there are defensive moves and attacking moves.
You can now view them all by joining the discord server where they are hosted by clicking here.
Each player can play a move card per round, this is in addition to being able to play a stat card in the same round as well and a special.
DMG stands for the damage it deals and the stat under it, is the type and the amount of that stat the fighter card needs to perform that move.
The Special Cards
Players will be able to play a special card at the same time a stat and a move card are played, although some specials can only be played once per match and some may not be played while others are in play.
The Nemesis Cards
The Nemesis Cards are the strongest set of moves each Fighter Card has. These are specific moves that only a fighter card can play, in other games they are known as “Finishers”.

The game is turn based. Pre-game, the challenger starts a thread and challenges another player by tagging them to invite them to play a match, followed by the tag of a known referee.
If the challenged player accepts, both players submit a deck of 51 cards (privately or over discord), including the Fighter Card, to the referee PRIVATELY as follows:
1 Fighter Card
5 Starting cards
45 Deck Cards
You may add five copies of any Move, Special and Nemesis cards in your deck!
You may add any number of stat cards in your deck.
The referee will randomize the order of the deck cards (just the names of the cards not the actual cards) and submit them to their respective players, then post the rules (rules can vary from match to match) for the game including the win condition.
The referee sets a starting time and a deadline to finish the match.
Once the match starts, the challenger starts first. If the opponent does not have a card to play then the round ends and the challenger keeps their turn to play again in round 2. If the opponent has card to play to counter the attack, they may play it ending the challenger's turn. Then the next round the opponent may play a card and so on.
Match moderator aka Referees, will keep track of HP, stats played and count downs (yes rounds will have timers to avoid one match taking months to complete).
Referees will also randomize your deck and give you the next two cards every time a new round starts. Referees will also prod you and if a player goes over the deadline, the referee will pass the turn to the opponent to keep the match going.
That's the basics of the game.

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