Team Fortress Mafia [END]
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Re: Team Fortress Mafia [DAY 2]
Reads
Town:
Lime Coke
Martin
Dolby
MacDougall
LinearPoint
Mild Town:
Sig
Null:
DrWilgy
falcon45ca
Sabie12
TonyStarkPrime
Below Null:
Marmot
Jackofhearts2005
NotAnAxehole
Mild Wolf:
NANOOKTHEGREATANDFEARSOME
Wolf:
Guillotine
(Guillo/Falcon) Contain at least 1 Wolf
(Marmot//Nanook/Lime Coke) Contain at least 1 Wolf
(NAA/Nanook//Sabie probably contain a wolf.
So looking at this.
There is a damn Good Chance Nanook can be mafia as he is in not 1 but 2 PoE’s and getting rid of him can help significantly.
I also had Dizzy in both PoE’s but they died..
I was originally not putting TSP in second PoE and keeping them as town but because Dizzy died I decided it was best not to.
I’m down for either Guillo or Nanook today.
If either flip Town we are still in a good boat.
If Guillo somehow flips Town, Falcon is lock wolf.
If Nanook flips Town, both PoE’s become lowered.
I’m also trying to figure out did TSP claim role with Vigilante and LP, did you say Sabie claimed or softed Sniper?
Town:
Lime Coke
Martin
Dolby
MacDougall
LinearPoint
Mild Town:
Sig
Null:
DrWilgy
falcon45ca
Sabie12
TonyStarkPrime
Below Null:
Marmot
Jackofhearts2005
NotAnAxehole
Mild Wolf:
NANOOKTHEGREATANDFEARSOME
Wolf:
Guillotine
(Guillo/Falcon) Contain at least 1 Wolf
(Marmot//Nanook/Lime Coke) Contain at least 1 Wolf
(NAA/Nanook//Sabie probably contain a wolf.
So looking at this.
There is a damn Good Chance Nanook can be mafia as he is in not 1 but 2 PoE’s and getting rid of him can help significantly.
I also had Dizzy in both PoE’s but they died..
I was originally not putting TSP in second PoE and keeping them as town but because Dizzy died I decided it was best not to.
I’m down for either Guillo or Nanook today.
If either flip Town we are still in a good boat.
If Guillo somehow flips Town, Falcon is lock wolf.
If Nanook flips Town, both PoE’s become lowered.
I’m also trying to figure out did TSP claim role with Vigilante and LP, did you say Sabie claimed or softed Sniper?
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Re: Team Fortress Mafia [DAY 2]
It's probably just better peopel make their own decisions I guess.
Mafia would risk a fuck ton to assume that none of possibly 4 protectives and a Watcher are on Marmot.
At least one will be for sure.
Mafia would risk a fuck ton to assume that none of possibly 4 protectives and a Watcher are on Marmot.
At least one will be for sure.


Re: Team Fortress Mafia [DAY 2]
I think if Sabie is Green. Nanook is probably always Wolf.
Re: Team Fortress Mafia [DAY 2]
Wait what did Marmot claim?LinearPoint wrote: ↑Tue Dec 21, 2021 9:43 pm It's probably just better peopel make their own decisions I guess.
Mafia would risk a fuck ton to assume that none of possibly 4 protectives and a Watcher are on Marmot.
At least one will be for sure.
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Re: Team Fortress Mafia [DAY 2]
No I was just speculating NAA might be Mafia sniper.
What are you thoughts on Sabie out of curiosity Gav?
What are you thoughts on Sabie out of curiosity Gav?


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Re: Team Fortress Mafia [DAY 2]
under what I was proposing yesMarmot wrote: ↑Tue Dec 21, 2021 9:34 pm
It would require the other watcher being town, but I believe that's correct.
But I'm a watcher, would watching tsp be useful?
tsp claimed a target on Sabie
if it doesn't get blocked, yay, Sabie gets killed
medic or demo can block sabie
you can watch tsp to ensure he doesn't get killed block
other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden
can get busted by
-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives
I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim
Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher
Re: Team Fortress Mafia [DAY 2]
I think from how fast the Sabie wagon is going the Dizzy kill was probably to frame Sabie for an easy ML.
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Re: Team Fortress Mafia [DAY 2]
and if TSP is a wolf who tried to get cred there he gets outted by not being messed with to marmot's vision?
Re: Team Fortress Mafia [DAY 2]
Ok Marmot is watcher.
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Re: Team Fortress Mafia [DAY 2]
I'm mildly confident that sig is town
Obviously not solely because of this quote, but I think in connection to other posts which I town-read I feel rather comfortable giving a town-read here.
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Re: Team Fortress Mafia [DAY 2]
What did Sabie claim?LinearPoint wrote: ↑Tue Dec 21, 2021 9:44 pm No I was just speculating NAA might be Mafia sniper.
What are you thoughts on Sabie out of curiosity Gav?
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Re: Team Fortress Mafia [DAY 2]
[VOTE:
Unvote] aubergine
I do not want maj to happen yet
I do not want maj to happen yet
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Re: Team Fortress Mafia [DAY 2]
Sabie is dying no matter what so I'm keeping my vote off, if anyone tries to CFD anyone else it's a scumclaim.
I know it's going to waste a day to scumhunt but dumb things can happen.
I know it's going to waste a day to scumhunt but dumb things can happen.
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Re: Team Fortress Mafia [DAY 2]
oh wait yeah pyro has air blast yeahLinearPoint wrote: ↑Tue Dec 21, 2021 9:41 pm OK, what about this plan.
Wiggly protects Marmot.
The other unknown Pyro can protect Wiggly so Marmot cannot die since Wiggly would be immune to roleblocks.
If Marmot somehow dies it would have to mean that the Mafia has a Pyro (be it the random one not protecting Wiggly or Wiggly willingly not protecting Marmot), or the random pyro got randomly roleblocked.
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Re: Team Fortress Mafia [DAY 2]
we actually can't do the pyro air blast plan, that would let a mafia heavy or medic be able to save Sabie
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Re: Team Fortress Mafia [DAY 2]
@LinearPoint
I'm fine with the vote on NAA fwiw incase your theory is right.
I'm fine with the vote on NAA fwiw incase your theory is right.
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Re: Team Fortress Mafia [DAY 2]
Dolby wrote: ↑Tue Dec 21, 2021 9:45 pmunder what I was proposing yesMarmot wrote: ↑Tue Dec 21, 2021 9:34 pm
It would require the other watcher being town, but I believe that's correct.
But I'm a watcher, would watching tsp be useful?
tsp claimed a target on Sabie
if it doesn't get blocked, yay, Sabie gets killed
medic or demo can block sabie
you can watch tsp to ensure he doesn't get killed block
other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden
can get busted by
-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives
I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim
Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher
I'm confused, but I also don't know the setup well. What does TSP claiming a target on sabie do?
I can also confirm that I didn't see TSP visit sabie last night, which is another piece of my confusion.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Team Fortress Mafia [DAY 2]
how do Pyro and Sniper interact?
Can a pyro air blast effect a vig shot?
Can a pyro air blast effect a vig shot?
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Re: Team Fortress Mafia [DAY 2]
fwiw even if I knew a valid red-check would force me to re-evaluate I would personally still make a read if I couldNANOOKTHEGREATANDFEARSOME wrote: ↑Tue Dec 21, 2021 8:55 pmI mean, it isn't like that at all, since you don't normally expect to have a red check lol. It's not even close to a true comparisonLinearPoint wrote: ↑Tue Dec 21, 2021 8:53 pmI very much disagree with this statement.NANOOKTHEGREATANDFEARSOME wrote: ↑Tue Dec 21, 2021 8:50 pmThere's no hammer, soLinearPoint wrote: ↑Tue Dec 21, 2021 8:38 pmYou know, I didn't really consider that. That's fair not to just end discussion with a early yeet.Marmot wrote: ↑Tue Dec 21, 2021 8:36 pmLinearPoint wrote: ↑Tue Dec 21, 2021 8:31 pmI like Paranoia and all, but I think Mafia already know which of them did the kill, so not like the others who didn't kill would spew from pressure no?
We're probably going to vote off whatever name I say, so I assume the idea is to encourage discussion instead of phoning it in early in the day after we've already got a player to chop.
Making reads when there's a red check but you don't know who the red check is is fairly pointless, since you're going to have to reevaluate those reads in light of the red anyways
That's like saying making any reads day 1 is pointless.
Or just read when you don't have a hard red check pointless.
Reads are still useful since it forces Mafia to back their own reads which will be default have to be fake since they already know that the person the Mafia read is not Mafia.
Reads also are good for bouncing ideas around and seeing which actually end up making sense in the long run.
True if we say X is Town and X ends up being the red check that was pointless, but you can still make inferences based on who was town reading them.
Not to mention Mafia probably want to distance from the killer now that they know they are going to die today.
But I'm not going to waste time making reads that I know I'm just going to have to reevaluate in 24ish hours anyways, that's so inefficient
I would imagine sometimes that helps me avoid red-check world-building bias and potentially avoid anti-spew made to look like real spew.
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Re: Team Fortress Mafia [DAY 2]
yup p sure sig is town or my understand of FM is wrong
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Re: Team Fortress Mafia [DAY 2]
Its obvious Gav didn't read before posting.
But is notweorthy their first thought is that the kill was to frame Sabie and not Jack or Sig who I also mentioned Sabie was pushing.
Not 100% this is Mafia, but I'm not quite likeing Gav's chances at flipping Town here.
Sabie was also very off and on about voting Gav. They were at first, but ultimately gave Gav a pass for just being annoying.
Frankly I would look into it more, but that interaction was like 3 pages long.
But is notweorthy their first thought is that the kill was to frame Sabie and not Jack or Sig who I also mentioned Sabie was pushing.
Not 100% this is Mafia, but I'm not quite likeing Gav's chances at flipping Town here.
Sabie was also very off and on about voting Gav. They were at first, but ultimately gave Gav a pass for just being annoying.
Frankly I would look into it more, but that interaction was like 3 pages long.


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Re: Team Fortress Mafia [DAY 2]
tsp can kill sabie tonight if the target is realMarmot wrote: ↑Tue Dec 21, 2021 9:51 pmDolby wrote: ↑Tue Dec 21, 2021 9:45 pmunder what I was proposing yesMarmot wrote: ↑Tue Dec 21, 2021 9:34 pm
It would require the other watcher being town, but I believe that's correct.
But I'm a watcher, would watching tsp be useful?
tsp claimed a target on Sabie
if it doesn't get blocked, yay, Sabie gets killed
medic or demo can block sabie
you can watch tsp to ensure he doesn't get killed block
other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden
can get busted by
-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives
I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim
Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher
I'm confused, but I also don't know the setup well. What does TSP claiming a target on sabie do?
I can also confirm that I didn't see TSP visit sabie last night, which is another piece of my confusion.
then it's a simple matter of ensuring sabie is roleblocked, you are both protected, and pyros air blast can't redirect TSPs shot
Both demomen grenade launcher sabie
you watch TSP
red heavy and medic are on you
blue heavy and medic are on tsp
other soldier is on you
gg ez
pyros have to have some accountability for this to work potentially, but if air blast can't redirect the shot I don't think it's actually needed?
Sabie gets a night action from pyro but we might know about that? Though regardless even in that world where there's a mafia pyro who can air blast the roleblocks I think that having a yeet that we can talk about would be worth it if TSP confirms the target and his target can't be altered or delayed by pyros air blast
And if mafia try to mess things around with their role abililies I think that we'd find a seoncd through a mass claim
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Re: Team Fortress Mafia [DAY 2]
if we can both rb and have sabie shot tonight I'd rather do that tbh
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Re: Team Fortress Mafia [DAY 2]
Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.


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Re: Team Fortress Mafia [DAY 2]
well that wasn't much time given
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Re: Team Fortress Mafia [DAY 2]
if marmot is lying we just yeet him D3 normally?LinearPoint wrote: ↑Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
Why would hefake claim not knowing TSP was gonna claim a target?
Re: Team Fortress Mafia [DAY 2]
Why is it a scum claim?
Is there some other evidence on Sabie other then EoD1?
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Re: Team Fortress Mafia [DAY 2]
mind elaborating on your reasons, "confirmed" is a rather strong word
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Re: Team Fortress Mafia [DAY 2]
"- Disciplinary Action: The Soldier likes to us this tool to whip those “maggots” into shape. Once per night, he can whip a player, boosting them so whatever action they use cannot be blocked or stopped by other abilities. Because no one likes being whipped, this cannot be used two consecutive days on the same player."
I've gone through looking at this and I don't think this can create a foolproof chain sadly, but it's broken only if mafia have 2 roleblocking roles I think
I've gone through looking at this and I don't think this can create a foolproof chain sadly, but it's broken only if mafia have 2 roleblocking roles I think
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Re: Team Fortress Mafia [DAY 2]
Is there any reason besides "pyros air blast could redirect the sniper shot" why this could not work? And not work would not include a scenario where a second mafia is outted through a mass claimDolby wrote: ↑Tue Dec 21, 2021 9:57 pmtsp can kill sabie tonight if the target is realMarmot wrote: ↑Tue Dec 21, 2021 9:51 pmDolby wrote: ↑Tue Dec 21, 2021 9:45 pmunder what I was proposing yesMarmot wrote: ↑Tue Dec 21, 2021 9:34 pm
It would require the other watcher being town, but I believe that's correct.
But I'm a watcher, would watching tsp be useful?
tsp claimed a target on Sabie
if it doesn't get blocked, yay, Sabie gets killed
medic or demo can block sabie
you can watch tsp to ensure he doesn't get killed block
other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden
can get busted by
-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives
I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim
Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher
I'm confused, but I also don't know the setup well. What does TSP claiming a target on sabie do?
I can also confirm that I didn't see TSP visit sabie last night, which is another piece of my confusion.
then it's a simple matter of ensuring sabie is roleblocked, you are both protected, and pyros air blast can't redirect TSPs shot
Both demomen grenade launcher sabie
you watch TSP
red heavy and medic are on you
blue heavy and medic are on tsp
other soldier is on you
gg ez
pyros have to have some accountability for this to work potentially, but if air blast can't redirect the shot I don't think it's actually needed?
Sabie gets a night action from pyro but we might know about that? Though regardless even in that world where there's a mafia pyro who can air blast the roleblocks I think that having a yeet that we can talk about would be worth it if TSP confirms the target and his target can't be altered or delayed by pyros air blast
And if mafia try to mess things around with their role abililies I think that we'd find a seoncd through a mass claim
I'm looking into that question now
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Re: Team Fortress Mafia [DAY 0]
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.Dolby wrote: ↑Tue Dec 21, 2021 10:01 pmif marmot is lying we just yeet him D3 normally?LinearPoint wrote: ↑Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
Why would hefake claim not knowing TSP was gonna claim a target?
If at that point we found out Marmot was actually lying then it'd be very bad.


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Re: Team Fortress Mafia [DAY 2]
I already mentioned my reason
MartinGG99 wrote: ↑Tue Dec 21, 2021 7:27 pmfwiw I was trying to pick Dispenser in part specifically because I thought the other engi would pick sentryLinearPoint wrote: ↑Tue Dec 21, 2021 7:21 pm Actually wondering if Mafia has 2 Engies then and they're setting up to just sweep with voting power.
and so maybe we would get some level of info based on who applied to either the base with the dispense or the base with the sentry
also I think if I get blocked or saved my dispenser should be destroyed and not the sentry when I try to build it later on as my 2nd building
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Re: Team Fortress Mafia [DAY 0]
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lyingLinearPoint wrote: ↑Tue Dec 21, 2021 10:05 pmIt's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.Dolby wrote: ↑Tue Dec 21, 2021 10:01 pmif marmot is lying we just yeet him D3 normally?LinearPoint wrote: ↑Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
Why would hefake claim not knowing TSP was gonna claim a target?
If at that point we found out Marmot was actually lying then it'd be very bad.
why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
Re: Team Fortress Mafia [DAY 2]
Ah, I mean if Sabie is Mafia I wouldn’t mind getting ML’ed to this.LinearPoint wrote: ↑Tue Dec 21, 2021 9:57 pm Its obvious Gav didn't read before posting.
But is notweorthy their first thought is that the kill was to frame Sabie and not Jack or Sig who I also mentioned Sabie was pushing.
Not 100% this is Mafia, but I'm not quite likeing Gav's chances at flipping Town here.
Sabie was also very off and on about voting Gav. They were at first, but ultimately gave Gav a pass for just being annoying.
Frankly I would look into it more, but that interaction was like 3 pages long.
Even though the reason Sabie didn’t vote me is because my wagon was losing traction so Sabie needed a vote elsewhere because they knew I wouldn’t go through.
If Sabie is Town, it means mafia framed Sabie so they die today and I’m definitely never getting ML’ed in anyone’s right mind.
It also probably does spew players mafia such as Nanook and did you say something about Marmot having to do with Sabie as well?
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Re: Team Fortress Mafia [DAY 0]
like, through my plan, assuming that pyro air blast can't redirect a sniper shotDolby wrote: ↑Tue Dec 21, 2021 10:06 pmLet's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lyingLinearPoint wrote: ↑Tue Dec 21, 2021 10:05 pmIt's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.Dolby wrote: ↑Tue Dec 21, 2021 10:01 pmif marmot is lying we just yeet him D3 normally?LinearPoint wrote: ↑Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
Why would hefake claim not knowing TSP was gonna claim a target?
If at that point we found out Marmot was actually lying then it'd be very bad.
why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
any world where mafia try to save their teammate leads to a second mafia being outted through mass claim I'm pretty sure
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Re: Team Fortress Mafia [DAY 2]
or through being watched roleblocking someone in combination with claims
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Re: Team Fortress Mafia [DAY 0]
Frankly I think there is just too much that can stop it if I'm being honest.Dolby wrote: ↑Tue Dec 21, 2021 10:06 pmLet's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lyingLinearPoint wrote: ↑Tue Dec 21, 2021 10:05 pmIt's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.Dolby wrote: ↑Tue Dec 21, 2021 10:01 pmif marmot is lying we just yeet him D3 normally?LinearPoint wrote: ↑Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
Why would hefake claim not knowing TSP was gonna claim a target?
If at that point we found out Marmot was actually lying then it'd be very bad.
why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
Pyro can burn TSP (assuming that they can redirect the kill).
Pyro can airblast on Sabie.
Heavy can sandvich Sabie.
Medics could heal Sabie.
Medic or Demoman can roleblock TSP.
Mafia really just needs one Demo, Medic, Pyro, or Heavy and the plan isn't likely to work.
We could have Marmot whip TSP and that might work, but I think Pyro airblast can still redirect that and I don't think that allows TSP to kill through healing by Heavy or Medic. It only really stops the Demoman or Medic roleblock.


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Re: Team Fortress Mafia [DAY 0]
Maybe we could out them in a massclaim, however the suspect list is rather large.Dolby wrote: ↑Tue Dec 21, 2021 10:08 pmlike, through my plan, assuming that pyro air blast can't redirect a sniper shotDolby wrote: ↑Tue Dec 21, 2021 10:06 pmLet's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lyingLinearPoint wrote: ↑Tue Dec 21, 2021 10:05 pmIt's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.Dolby wrote: ↑Tue Dec 21, 2021 10:01 pmif marmot is lying we just yeet him D3 normally?LinearPoint wrote: ↑Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
Why would hefake claim not knowing TSP was gonna claim a target?
If at that point we found out Marmot was actually lying then it'd be very bad.
why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
any world where mafia try to save their teammate leads to a second mafia being outted through mass claim I'm pretty sure
We have both Heavies who could have healed and both medics who could have healed.


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Re: Team Fortress Mafia [DAY 2]
scout could block someone but would be seen doing it
medic could block someone/save sabie but would have to explain not being seen on someone OR get in a claim battle with their heavy
other soldier could not do what their supposed to but would get locked in a claim battle
pyro, I'm looking into it but is only a plan breaking threat if they can redirect the sniper shot
sniper, same as scout
heavy, would have to get in a claim battle to save sabie
demomen would have to explain being seen/get in a claim battle
remaining spy would have to get in a claim battle to explain why they were seen killing marmot or tsp
like, none of the roles can save sabie without getting in a claim battle themselves
which
I think would be worth letting let an outted wolf live one more day tbh
Re: Team Fortress Mafia [DAY 2]
I had my entrance to today pre done during the night and wasn’t expecting one of my top wolf suspects to die.
While it’s best In theory to remove Sabie today, we also need to prepare for the probability mafia framed them and Sabie is town therefore we need to have suspects in that scenario.
While it’s best In theory to remove Sabie today, we also need to prepare for the probability mafia framed them and Sabie is town therefore we need to have suspects in that scenario.
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Re: Team Fortress Mafia [DAY 0]
that.LinearPoint wrote: ↑Tue Dec 21, 2021 10:13 pmMaybe we could out them in a massclaim, however the suspect list is rather large.Dolby wrote: ↑Tue Dec 21, 2021 10:08 pmlike, through my plan, assuming that pyro air blast can't redirect a sniper shotDolby wrote: ↑Tue Dec 21, 2021 10:06 pmLet's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lyingLinearPoint wrote: ↑Tue Dec 21, 2021 10:05 pmIt's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.Dolby wrote: ↑Tue Dec 21, 2021 10:01 pmif marmot is lying we just yeet him D3 normally?LinearPoint wrote: ↑Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
Why would hefake claim not knowing TSP was gonna claim a target?
If at that point we found out Marmot was actually lying then it'd be very bad.
why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
any world where mafia try to save their teammate leads to a second mafia being outted through mass claim I'm pretty sure
We have both Heavies who could have healed and both medics who could have healed.
is.
why.
i've.
placed.
both.
roles.
in.
spots.
where.
they.
will.
be.
seen.
visiting.
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Re: Team Fortress Mafia [DAY 2]
MarmotGavial wrote: ↑Tue Dec 21, 2021 10:14 pm I had my entrance to today pre done during the night and wasn’t expecting one of my top wolf suspects to die.
While it’s best In theory to remove Sabie today, we also need to prepare for the probability mafia framed them and Sabie is town therefore we need to have suspects in that scenario.
mafia do not have a framing ability
also lol
Re: Team Fortress Mafia [DAY 2]
Those were pre down from between EoD1 and SoD2 without seeing the Dizzy flip. (After the Dizzy flip I changed TSP from Mild Town to Null.)
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Re: Team Fortress Mafia [DAY 0]
pyro is a problem but again looking into itLinearPoint wrote: ↑Tue Dec 21, 2021 10:11 pmFrankly I think there is just too much that can stop it if I'm being honest.Dolby wrote: ↑Tue Dec 21, 2021 10:06 pmLet's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lyingLinearPoint wrote: ↑Tue Dec 21, 2021 10:05 pmIt's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.Dolby wrote: ↑Tue Dec 21, 2021 10:01 pmif marmot is lying we just yeet him D3 normally?LinearPoint wrote: ↑Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
Why would hefake claim not knowing TSP was gonna claim a target?
If at that point we found out Marmot was actually lying then it'd be very bad.
why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
Pyro can burn TSP (assuming that they can redirect the kill).
Pyro can airblast on Sabie.
Heavy can sandvich Sabie.
Medics could heal Sabie.
Medic or Demoman can roleblock TSP.
Mafia really just needs one Demo, Medic, Pyro, or Heavy and the plan isn't likely to work.
We could have Marmot whip TSP and that might work, but I think Pyro airblast can still redirect that and I don't think that allows TSP to kill through healing by Heavy or Medic. It only really stops the Demoman or Medic roleblock.
heavy would have to be seen by watcher under my plan or get into claim battle
same with medic
medic if they roleblock TSP and only medic and heavy are seen also have to get in a claim battle
demomen would have to explain being seen
though thinking about it it may be better to put both heavies on marmot rather than one on each
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Re: Team Fortress Mafia [DAY 2]
OK yeah I guess if we dictate the night action of every single role we can force people to stick to their claims.
The only possible wrenches are Engies since they chose who to roleblock before the night even occurs.
So if we're going to dictate Engie actions we need to dictate that soon so we can have the person request Engie access and get approved.
The only possible wrenches are Engies since they chose who to roleblock before the night even occurs.
So if we're going to dictate Engie actions we need to dictate that soon so we can have the person request Engie access and get approved.


Re: Team Fortress Mafia [DAY 2]
If Sabie is Mafia, NAA/Nanook//Sabie/TSP is solved (- I forgot to edit the entrance post correctly and forgot to add TSP in it.