Team Fortress Mafia [END]
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Re: Team Fortress Mafia [DAY 4]
@DrWilgy yw for the save bruh, all it took was a bit of faked TMI
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Re: Team Fortress Mafia [DAY 4]
@Marmot BB let me know how to pocket you this game, I know in your heart of hearts you know I'm town.
Evidence: none
Let's be friends, ask me what you want to know and I will do my best to not clarify, but also get you on my side.
Evidence: none
Let's be friends, ask me what you want to know and I will do my best to not clarify, but also get you on my side.
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Re: Team Fortress Mafia [DAY 4]
I don't know what you're doing, but it's 2022 and I think I need to find a proper word to describe it... imma call it
Thame Growing
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Re: Team Fortress Mafia [DAY 4]
You there? Help me out... We played video mafia together my friend, you know me...
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Re: Team Fortress Mafia [DAY 4]
Mph mphfh fhNotAnAxehole wrote: ↑Sat Jan 01, 2022 3:03 am @DrWilgy yw for the save bruh, all it took was a bit of faked TMI
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Re: Team Fortress Mafia [DAY 4]
You know I'm town yeah?DrWilgy wrote: ↑Sat Jan 01, 2022 3:44 amMph mphfh fhNotAnAxehole wrote: ↑Sat Jan 01, 2022 3:03 am @DrWilgy yw for the save bruh, all it took was a bit of faked TMI
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Re: Team Fortress Mafia [DAY 4]
Who is vig? Axe?TonyStarkPrime wrote: ↑Sat Jan 01, 2022 2:59 amyou're literally killing the vig (unless i'm dumb and forgot who the vig is) you can't vig wilgy after you do thatGuillotine wrote: ↑Fri Dec 31, 2021 11:36 pm Perfect scenario for this cycle is:
NAA gets chopped and find out if he is scum saving Sabie or a townie hard wolfsiding.
At night we night vig Wilgy
Scum tries to night kill me and fails.
Then we look into demoralized players but certainly i will be pushing to chop tony if NAA is scum, heck i could even see Tony having tmi on NAA if NAA is town too but let's kill the bull before we skin it shall we?
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Re: Team Fortress Mafia [DAY 4]
so i mean arbitrarily don't give wolves double kp but idk
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Re: Team Fortress Mafia [DAY 4]
wait has naa just failed to shoot people
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Re: Team Fortress Mafia [DAY 4]
NAA pls can i have a real actions list
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Re: Team Fortress Mafia [DAY 4]
Tbh, probably won't save me.
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Re: Team Fortress Mafia [DAY 4]
The only thing that can save me now is Marmot's kind heart. And New Year enthusiasm
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Re: Team Fortress Mafia [DAY 4]
i do not care if you think it will save you because I'm telling you it certainly can't hurt
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Re: Team Fortress Mafia [DAY 4]
You don't know that. You can't guarantee that.TonyStarkPrime wrote: ↑Sat Jan 01, 2022 3:54 am i do not care if you think it will save you because I'm telling you it certainly can't hurt
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Re: Team Fortress Mafia [DAY 4]
I dont believe he is vig. Who forgets to kill as a vig? If i randed vig i would have killed two players already to clear the PoE.TonyStarkPrime wrote: ↑Sat Jan 01, 2022 3:50 am so i mean arbitrarily don't give wolves double kp but idk
So you are telling me he is town and sees how Seanzie went down thanks to his antics and instead of making ammends he what? Forgets to kill? Not even Mac whom he suspected to be a wolf between Seanzie/Mac, which is the whole reason he pushed Seanzie in the first place?
Nah my friend.
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Re: Team Fortress Mafia [DAY 4]
"I don't believe he is vig"Guillotine wrote: ↑Sat Jan 01, 2022 3:56 amI dont believe he is vig. Who forgets to kill as a vig? If i randed vig i would have killed two players already to clear the PoE.TonyStarkPrime wrote: ↑Sat Jan 01, 2022 3:50 am so i mean arbitrarily don't give wolves double kp but idk
So you are telling me he is town and sees how Seanzie went down thanks to his antics and instead of making ammends he what? Forgets to kill? Not even Mac whom he suspected to be a wolf between Seanzie/Mac, which is the whole reason he pushed Seanzie in the first place?
Nah my friend.
*Looks at roles list*
There's nothing I could be other than vig.
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Re: Team Fortress Mafia [DAY 4]
Mphn Maphn Nn
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Re: Team Fortress Mafia [DAY 4]
incredibly everything here is falseGuillotine wrote: ↑Sat Jan 01, 2022 3:56 amI dont believe he is vig. Who forgets to kill as a vig? If i randed vig i would have killed two players already to clear the PoE.TonyStarkPrime wrote: ↑Sat Jan 01, 2022 3:50 am so i mean arbitrarily don't give wolves double kp but idk
So you are telling me he is town and sees how Seanzie went down thanks to his antics and instead of making ammends he what? Forgets to kill? Not even Mac whom he suspected to be a wolf between Seanzie/Mac, which is the whole reason he pushed Seanzie in the first place?
Nah my friend.
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Re: Team Fortress Mafia [DAY 4]
like i don't know if he's town but he's very obviously the vig and he can't even shoot on night 1 anyways
Re: Team Fortress Mafia [DAY 4]
MphaahahahahahahaGuillotine wrote: ↑Fri Dec 31, 2021 11:36 pm Perfect scenario for this cycle is:
NAA gets chopped and find out if he is scum saving Sabie or a townie hard wolfsiding.
At night we night vig Wilgy
Scum tries to night kill me and fails.
Then we look into demoralized players but certainly i will be pushing to chop tony if NAA is scum, heck i could even see Tony having tmi on NAA if NAA is town too but let's kill the bull before we skin it shall we?
*puffs degreaser*
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Re: Team Fortress Mafia [DAY 4]
Gg fam, I take my exit here.
It's best if y'all don't kill me.
But also, like. I'm not going to put up a big fight. Peach and love. Don't revenge kill.falxon, this isn't a Thunderdome.
It's best if y'all don't kill me.
But also, like. I'm not going to put up a big fight. Peach and love. Don't revenge kill.falxon, this isn't a Thunderdome.
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Re: Team Fortress Mafia [DAY 4]
I'll kill Sig tonight if you don't kill me.
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Re: Team Fortress Mafia [DAY 4]
What nah my friend, he Axe was pushed for his reasons to push for Seanzie, he said that he got cold feet and that he thought that there was scum between Seanzie and Macdougall. So by that logic why didt Axe vig Macdougall then, or those who opportunistically sheeped him to chop Seanzie? Hmm? If he is vig he had tge power to make ammends and ge didnt/has not.TonyStarkPrime wrote: ↑Sat Jan 01, 2022 3:58 amincredibly everything here is falseGuillotine wrote: ↑Sat Jan 01, 2022 3:56 amI dont believe he is vig. Who forgets to kill as a vig? If i randed vig i would have killed two players already to clear the PoE.TonyStarkPrime wrote: ↑Sat Jan 01, 2022 3:50 am so i mean arbitrarily don't give wolves double kp but idk
So you are telling me he is town and sees how Seanzie went down thanks to his antics and instead of making ammends he what? Forgets to kill? Not even Mac whom he suspected to be a wolf between Seanzie/Mac, which is the whole reason he pushed Seanzie in the first place?
Nah my friend.
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Re: Team Fortress Mafia [DAY 4]
Also…
Happy New Year folks.
May this year bear health, success and love.
Happy New Year folks.
May this year bear health, success and love.
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Re: Team Fortress Mafia [DAY 4]
there's some stuff that's not as important but I'm going to skip to the chase and say that in all likelihood he /did/ shoot mac
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Re: Team Fortress Mafia [DAY 4]
What if both medics are town?TonyStarkPrime wrote: ↑Sat Jan 01, 2022 3:50 am so i mean arbitrarily don't give wolves double kp but idk
I don't see why not.
And I also agree with Guilo's point on how NAA was infuential in the Seanzie CFD but seemingly hasn't shot anyone yet. It seems almost contradictory and we're somehow lucky that a !town NAA hasn't stabbed anyone yet. Or they tried to at some point but failed and just didn't mention it. Which doesn't seem impossible imo with the amount of ways things can fail in this game.
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Re: Team Fortress Mafia [DAY 4]
Its also a bit ironic that you're using setup speculation after my own setup speculation wrt Sabie having a blue engi role....which you called probabilistically bad logic lol
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Re: Team Fortress Mafia [DAY 4]
i did no setup speculation
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Re: Team Fortress Mafia [DAY 4]
i was talking about why we might want to kill naa today
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Re: Team Fortress Mafia [DAY 4]
the setup is open there's no speculation needed :P
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Re: Team Fortress Mafia [DAY 4]
Well I mean I saw the setup more as a "These are the roles, but some at to be picked to be mafia at host's discretion." style
so like I see any sort of guessing that Host would do X or Y to give balance to mafia or whatever as to be equivalent to setup speculation; its not completely open if we don't know what roles are going to be mafia imo.
Oh well I guess so. Dunno why you popped up with that suddenly after calling my logic for yeeting NAA as bad.TonyStarkPrime wrote: ↑Sat Jan 01, 2022 4:21 am i was talking about why we might want to kill naa today
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Re: Team Fortress Mafia [DAY 4]
MartinGG99 wrote: ↑Sat Jan 01, 2022 4:26 amWell I mean I saw the setup more as a "These are the roles, but some at to be picked to be mafia at host's discretion." style
so like I see any sort of guessing that Host would do X or Y to give balance to mafia or whatever as to be equivalent to setup speculation; its not completely open if we don't know what roles are going to be mafia imo.
Oh well I guess so. Dunno why you popped up with that suddenly after calling my logic for yeeting NAA as bad.TonyStarkPrime wrote: ↑Sat Jan 01, 2022 4:21 am i was talking about why we might want to kill naa today
1) if the setup is anything but random I will be filing a complaint afterwards. the way it is presented strongly presents randomness.
2) it was in direct reply to the response I had just made to guillo
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Re: Team Fortress Mafia [DAY 4]
arbitrarily if it's not random I think we should kill the RBers in order and then NAA and then me
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Re: Team Fortress Mafia [DAY 4]
How would it be not random?TonyStarkPrime wrote: ↑Sat Jan 01, 2022 4:32 am 1) if the setup is anything but random I will be filing a complaint afterwards. the way it is presented strongly presents randomness.
If I were a hypothetical host, I would pick W X Y and Z roles to be mafia. Then the whole list would be randed to the players.
I guess you could rand which roles in said list were mafia, but that seems potentially prone to cause unbalance. I also don't think that's what I would do to a setup that I probably spent awhile carefully crafting so that everyone can have a potentially really powerful or impfactul role.
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Re: Team Fortress Mafia [DAY 4]
Especially since the mafia at start just have 4 players or 22.2% of all players. Even with the small bonuses for the mafia, that doesn't seem to compensate for the fact that town will have 14 power roles which may be almost as equally powerful.MartinGG99 wrote: ↑Sat Jan 01, 2022 4:58 amHow would it be not random?TonyStarkPrime wrote: ↑Sat Jan 01, 2022 4:32 am 1) if the setup is anything but random I will be filing a complaint afterwards. the way it is presented strongly presents randomness.
If I were a hypothetical host, I would pick W X Y and Z roles to be mafia. Then the whole list would be randed to the players.
I guess you could rand which roles in said list were mafia, but that seems potentially prone to cause unbalance. I also don't think that's what I would do to a setup that I probably spent awhile carefully crafting so that everyone can have a potentially really powerful or impfactul role.
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Re: Team Fortress Mafia [DAY 4]
like taking this completely out of the game I would say that this method that you're describing here would be insanely irresponsible and would open up the door for a huge number of problems and should be avoided in all casesMartinGG99 wrote: ↑Sat Jan 01, 2022 4:58 amHow would it be not random?TonyStarkPrime wrote: ↑Sat Jan 01, 2022 4:32 am 1) if the setup is anything but random I will be filing a complaint afterwards. the way it is presented strongly presents randomness.
If I were a hypothetical host, I would pick W X Y and Z roles to be mafia. Then the whole list would be randed to the players.
I guess you could rand which roles in said list were mafia, but that seems potentially prone to cause unbalance. I also don't think that's what I would do to a setup that I probably spent awhile carefully crafting so that everyone can have a potentially really powerful or impfactul role.
like you can rand the game and if the rand is exceptionally out of order you can do something about it. Like for philo mafia we i think had to re-rand because the wolves got every single kill power role on the first go around. But even in that game the setup was closed so I felt comfortable doing something like that, I'm not sure if you can do that in an open setup.
to the second post which I'm not quoting here I'm not going to comment on the balance of the game in progress and i have opinions which I will never express
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Re: Team Fortress Mafia [DAY 4]
.....Okay thenTonyStarkPrime wrote: ↑Sat Jan 01, 2022 5:20 amlike taking this completely out of the game I would say that this method that you're describing here would be insanely irresponsible and would open up the door for a huge number of problems and should be avoided in all casesMartinGG99 wrote: ↑Sat Jan 01, 2022 4:58 amHow would it be not random?TonyStarkPrime wrote: ↑Sat Jan 01, 2022 4:32 am 1) if the setup is anything but random I will be filing a complaint afterwards. the way it is presented strongly presents randomness.
If I were a hypothetical host, I would pick W X Y and Z roles to be mafia. Then the whole list would be randed to the players.
I guess you could rand which roles in said list were mafia, but that seems potentially prone to cause unbalance. I also don't think that's what I would do to a setup that I probably spent awhile carefully crafting so that everyone can have a potentially really powerful or impfactul role.
like you can rand the game and if the rand is exceptionally out of order you can do something about it. Like for philo mafia we i think had to re-rand because the wolves got every single kill power role on the first go around. But even in that game the setup was closed so I felt comfortable doing something like that, I'm not sure if you can do that in an open setup.
to the second post which I'm not quoting here I'm not going to comment on the balance of the game in progress and i have opinions which I will never express

I suppose I am speaking from the biased perspective of a host who recently did that on another site; however, in that game I had clearly out-lined that I had already hand-picked which roles would be mafia before the signups were even posted. In this game, it isn't outlined and I suppose I could see a potential problem with that if the players wanted to know that before-hand. My experience as the host in that game tells me there's very few problems with it because (among other things) mafia went on to stomp the game and not a single town got close to being right; more often than not they had one or two mafia locked in as town if another went down. Nor did anyone ever complain about it.
I'll stop talking about it now though and we can have this post-game. I apologize if this conversation seems angle-shooty or whatever to you, because I clearly don't have (or am aware of) the same values, experiences, or reasons as you do on this at the moment.
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Re: Team Fortress Mafia [DAY 4]
Clarifying edit in parentheses.MartinGG99 wrote: ↑Sat Jan 01, 2022 6:39 am in that game I had clearly out-lined that I had already hand-picked which roles would be mafia before the signups were even posted (though said mafia roles were not revealed)
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Re: Team Fortress Mafia [DAY 4]
Can't we just like turn this game into auto? I didn't check exactly... So I'm going to workshop it now.
Roleblockers block Pyros
Medic save on watcher
Watcher watches medic
Medic save on Spy
Spy shoots concensus town pick
12 players, that gives us 2 town kills per day until mafia break the cycle (which should be obvious via actions).
If we count 1 sniper shot, that gives town 5 KP in the next 2 days bringing us to final 5 where if we missed on everything, we would be in LyLo.
Roleblockers block Pyros
Medic save on watcher
Watcher watches medic
Medic save on Spy
Spy shoots concensus town pick
12 players, that gives us 2 town kills per day until mafia break the cycle (which should be obvious via actions).
If we count 1 sniper shot, that gives town 5 KP in the next 2 days bringing us to final 5 where if we missed on everything, we would be in LyLo.
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Re: Team Fortress Mafia [DAY 4]
It's not Auto, but forcing the vigilantes to shoot concensus targets is definitely the strategy to run here, you never kill them. So if I'm in your PoE, you kill me at 5 (TSP can die after he snipes a target)
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Re: Team Fortress Mafia [DAY 4]
Roleblockers removing redirects from the game just gives town too much control over what happens, anyone who deviates is instantly chopped
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Re: Team Fortress Mafia [DAY 4]
Like, if we can kill Sig, TSP, Guillo, DrWilgy, Linearpoint is there any situation where we don't win? (Even if you think I'm mafia)
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Re: Team Fortress Mafia [DAY 4]
NotAnAxehole wrote: ↑Sat Jan 01, 2022 3:55 amYou don't know that. You can't guarantee that.TonyStarkPrime wrote: ↑Sat Jan 01, 2022 3:54 am i do not care if you think it will save you because I'm telling you it certainly can't hurt
I guess we yeet you to the sun anyway and find out?

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Team Fortress Mafia [DAY 4]
NotAnAxehole wrote: ↑Sat Jan 01, 2022 3:05 am @Marmot BB let me know how to pocket you this game, I know in your heart of hearts you know I'm town.
Evidence: none
Let's be friends, ask me what you want to know and I will do my best to not clarify, but also get you on my side.
I want to know your alignment, and flipping you will probably work :3

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- Marmot
- Marmot
- Posts in topic: 179
- Posts: 30973
- Joined: Sat Jan 11, 2014 11:21 am
- Location: Oregon
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- Aka: Marmot
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Re: Team Fortress Mafia [DAY 4]
There is more evidence to point to NAA scum than town atm. Yes I want the game to be auto, but it seems that means we chop NAA today.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- Marmot
- Marmot
- Posts in topic: 179
- Posts: 30973
- Joined: Sat Jan 11, 2014 11:21 am
- Location: Oregon
- Gender: Genderfluid
- Preferred Pronouns: they/them
- Aka: Marmot
- Contact:
Re: Team Fortress Mafia [DAY 4]
MartinGG99 wrote: ↑Sat Jan 01, 2022 4:58 amHow would it be not random?TonyStarkPrime wrote: ↑Sat Jan 01, 2022 4:32 am 1) if the setup is anything but random I will be filing a complaint afterwards. the way it is presented strongly presents randomness.
If I were a hypothetical host, I would pick W X Y and Z roles to be mafia. Then the whole list would be randed to the players.
I guess you could rand which roles in said list were mafia, but that seems potentially prone to cause unbalance. I also don't think that's what I would do to a setup that I probably spent awhile carefully crafting so that everyone can have a potentially really powerful or impfactul role.
If you were to do that, you'd probably have to be explicit about it, as opposed to designing the game to give any role that rands mafia extra abilities, and to tell your players that it will be completely random. DDL has set it up this way.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.