Pandas vs Trash Pandas [Day 7]
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- falcon45ca
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Re: Pandas vs Trash Pandas [Day 1]
If this is a math test, I'm gonna fail
we can't stop here...this is bat country!
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- hollowkatt
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Re: Pandas vs Trash Pandas [Day 1]
there's 40 saves vs the trash pandas. N1they get 1 kill. N2 they get 2. This pattern repeats.
Trash Pandas win when they kill nanook. We win when they're all gone. Obvs it makes sense to have some amount of protection going on nanook every night, and we have the saves to do it. As the game goes on there'll be people less likely to be pandas, we don't save them.
There will be people more likely to be pandas, we save them.
What we don't do is play games with how we're saving. Conservative play here I think makes the most sense. On even nights we need 2 people on nanook, odd nights only one. There should be nights where some pandas don't save at all.
Trash Pandas win when they kill nanook. We win when they're all gone. Obvs it makes sense to have some amount of protection going on nanook every night, and we have the saves to do it. As the game goes on there'll be people less likely to be pandas, we don't save them.
There will be people more likely to be pandas, we save them.
What we don't do is play games with how we're saving. Conservative play here I think makes the most sense. On even nights we need 2 people on nanook, odd nights only one. There should be nights where some pandas don't save at all.
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Re: Pandas vs Trash Pandas [Day 1]
Ideally we should be coordinating protects so we don't waste all of them too early.
Re: Pandas vs Trash Pandas [Day 1]
If we go in the dark most likely half the players will use protect N1 which can be bad in the late game if most players alive have used all or almost all their shots.
- falcon45ca
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Re: Pandas vs Trash Pandas [Day 1]
How do we make sure the 1 player is town?hollowkatt wrote: ↑Tue Feb 08, 2022 9:30 pm there's 40 saves vs the trash pandas. N1they get 1 kill. N2 they get 2. This pattern repeats.
Trash Pandas win when they kill nanook. We win when they're all gone. Obvs it makes sense to have some amount of protection going on nanook every night, and we have the saves to do it. As the game goes on there'll be people less likely to be pandas, we don't save them.
There will be people more likely to be pandas, we save them.
What we don't do is play games with how we're saving. Conservative play here I think makes the most sense. On even nights we need 2 people on nanook, odd nights only one. There should be nights where some pandas don't save at all.
Cuz surely you've thought of a Maf claiming to save Nook and then...not saving Nook.
We need redundancies each night so Maf don't take control of save position
we can't stop here...this is bat country!
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- falcon45ca
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Re: Pandas vs Trash Pandas [Day 1]
I'd think we need min 3, possibly 4 players assigned to save Nook.
2 seems to easy for Maf to penetrate, but 3 should work I'd think
2 seems to easy for Maf to penetrate, but 3 should work I'd think
we can't stop here...this is bat country!
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Re: Pandas vs Trash Pandas [Day 1]
We're really fucked up if we choose three mafia as our trusty players.falcon45ca wrote: ↑Tue Feb 08, 2022 9:38 pm I'd think we need min 3, possibly 4 players assigned to save Nook.
2 seems to easy for Maf to penetrate, but 3 should work I'd think
Re: Pandas vs Trash Pandas [Day 1]
Perhaps on even nights we'd need 5 players.
Re: Pandas vs Trash Pandas [Day 1]
Also I hope this day doesn't become just mech talk. Other than the doc things, this game is pretty much somewhere between mountainous to nightless vanilla. We'll need oldschool wolf hunting.
- hollowkatt
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Re: Pandas vs Trash Pandas [Day 1]
yeah, absolutely. So what we ought to do is create groups of 4. We shouldn't create these groups till like 20ish hours or so have elapsed in the game day so that we'll have some kinds of reads, but we create groups of 4.falcon45ca wrote: ↑Tue Feb 08, 2022 9:36 pmHow do we make sure the 1 player is town?hollowkatt wrote: ↑Tue Feb 08, 2022 9:30 pm there's 40 saves vs the trash pandas. N1they get 1 kill. N2 they get 2. This pattern repeats.
Trash Pandas win when they kill nanook. We win when they're all gone. Obvs it makes sense to have some amount of protection going on nanook every night, and we have the saves to do it. As the game goes on there'll be people less likely to be pandas, we don't save them.
There will be people more likely to be pandas, we save them.
What we don't do is play games with how we're saving. Conservative play here I think makes the most sense. On even nights we need 2 people on nanook, odd nights only one. There should be nights where some pandas don't save at all.
Cuz surely you've thought of a Maf claiming to save Nook and then...not saving Nook.
We need redundancies each night so Maf don't take control of save position
Odds are very low we'll ever have more than 1 trash panda in a group, if we make them well. Then we assign groups to protect each night.
So say G1 is me, you, creature, guillo. we assign G1 to protect N1. We'll tell G1 people "at two of you protect nanook tonight. Then we have to trust that we've hit 2 townies in the group and they protect.
There's a lot of trust involved but it's basically a secret hitler variant where you've just got to get to a circle of trusted players ASAP and then work with those trusted players to do the protecting. Likewise we need to continually add trusted players to the groups so that we keep nanook protected.
Since we're not dealing with majority votes to eliminate during the day we don't really have to worry about things like parity, as long as there's more town than trash we should be fine.
I'm sure I'm missing shit but tihs is the basic idea I came up with.
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Re: Pandas vs Trash Pandas [Day 1]
Smh HK, here we go againhollowkatt wrote: ↑Tue Feb 08, 2022 9:20 pmyes, yes it is. Guillo lock town never rescinding.NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:14 pmIs this a dumbtell?Guillotine wrote: ↑Tue Feb 08, 2022 9:10 pm Im telling you right now, i aint attempting to save anyone in this game but myself, i believes in flips over saves.
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Re: Pandas vs Trash Pandas [Day 1]
We can rotate them each night. Using an RNG might be the best way to make it less likely Maf becoming the Nook Safety Team, which we can now refer to as the NST for convenience sakeCreature wrote: ↑Tue Feb 08, 2022 9:39 pmWe're really fucked up if we choose three mafia as our trusty players.falcon45ca wrote: ↑Tue Feb 08, 2022 9:38 pm I'd think we need min 3, possibly 4 players assigned to save Nook.
2 seems to easy for Maf to penetrate, but 3 should work I'd think
we can't stop here...this is bat country!
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Re: Pandas vs Trash Pandas [Day 1]
yeah only this time I'm town!Guillotine wrote: ↑Tue Feb 08, 2022 9:43 pmSmh HK, here we go againhollowkatt wrote: ↑Tue Feb 08, 2022 9:20 pmyes, yes it is. Guillo lock town never rescinding.NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:14 pmIs this a dumbtell?Guillotine wrote: ↑Tue Feb 08, 2022 9:10 pm Im telling you right now, i aint attempting to save anyone in this game but myself, i believes in flips over saves.
Seriously though, I expect trash panda guillo to know these things and not make those posts even if you're trying to scrape town reads with them. You've got more skills than that and don't need to resort to derps.
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Re: Pandas vs Trash Pandas [Day 1]
Ok, so basic risk calculation indicates that if we all roll 3, and we only save on a 3 (1/3 of the time)... There's a 1.7% probability of mafia winning instantly with a shot on Nanook -> This isn't a viable shot for them.
If we maintain a ~1.5-2% chance each day (just need to calculate the numbers for each amount of pandas), every scenario, should be trivial...
That gives mafia about a 7% chance of winning in by day 4 (exclusive targeting Nanook), 13% chance with 8 days of targeting...
This is a very good number for town, and I think Nanook can kill mafia faster than this.. I have not calculated the probability of us running out of saves, but I would probably do that privately...
Nobody ever saves anyone but Nanook, and nobody ever claims saves.
If we maintain a ~1.5-2% chance each day (just need to calculate the numbers for each amount of pandas), every scenario, should be trivial...
That gives mafia about a 7% chance of winning in by day 4 (exclusive targeting Nanook), 13% chance with 8 days of targeting...
This is a very good number for town, and I think Nanook can kill mafia faster than this.. I have not calculated the probability of us running out of saves, but I would probably do that privately...
Nobody ever saves anyone but Nanook, and nobody ever claims saves.
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Re: Pandas vs Trash Pandas [Day 1]
You know what i think about plans? They help wolves, what if we just do whatever the fuck we want and be unpredictable, that way the wolves cant predict our moves, yah? Cool!Creature wrote: ↑Tue Feb 08, 2022 9:29 pmI thought about something like this:
Odd-nights: wolves have one kill. Therefore, we nominate three trusty players to protect NANOOK and everybody else rolls a dice (1/3 or 1/4) to protect someone else they expect wolves would try to kill.
Even-nights: wolves have two kills. Therefore, we nominate four or five trusty players to protect NANOOK and everybody else rolls a dice.
I think one strategy is to make players who expect to die earlier to save first. I think the trusty players should be those most likely to be nightkilled early and the everybody else, instead of a dice, decides if they're likely to die (either to nightkill or lynch) and if they are they protect someone they expect wolves to nightkill.
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Re: Pandas vs Trash Pandas [Day 1]
So tonight, we each take a 66% probability of no save, and a 33% probability of saving Nanook - And we just need to check if Pandas have sufficient saves to save other people / themselves.
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Re: Pandas vs Trash Pandas [Day 1]
We run the risk of running out of saves though. It's better we coordinate so we can save some for lategame.Guillotine wrote: ↑Tue Feb 08, 2022 9:46 pmYou know what i think about plans? They help wolves, what if we just do whatever the fuck we want and be unpredictable, that way the wolves cant predict our moves, yah? Cool!Creature wrote: ↑Tue Feb 08, 2022 9:29 pmI thought about something like this:
Odd-nights: wolves have one kill. Therefore, we nominate three trusty players to protect NANOOK and everybody else rolls a dice (1/3 or 1/4) to protect someone else they expect wolves would try to kill.
Even-nights: wolves have two kills. Therefore, we nominate four or five trusty players to protect NANOOK and everybody else rolls a dice.
I think one strategy is to make players who expect to die earlier to save first. I think the trusty players should be those most likely to be nightkilled early and the everybody else, instead of a dice, decides if they're likely to die (either to nightkill or lynch) and if they are they protect someone they expect wolves to nightkill.
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Re: Pandas vs Trash Pandas [Day 1]
I'll run the numbers on that later...
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Re: Pandas vs Trash Pandas [Day 1]
If wolves can predict 10 dice rolls, I think they deserve the win.Guillotine wrote: ↑Tue Feb 08, 2022 9:46 pmYou know what i think about plans? They help wolves, what if we just do whatever the fuck we want and be unpredictable, that way the wolves cant predict our moves, yah? Cool!Creature wrote: ↑Tue Feb 08, 2022 9:29 pmI thought about something like this:
Odd-nights: wolves have one kill. Therefore, we nominate three trusty players to protect NANOOK and everybody else rolls a dice (1/3 or 1/4) to protect someone else they expect wolves would try to kill.
Even-nights: wolves have two kills. Therefore, we nominate four or five trusty players to protect NANOOK and everybody else rolls a dice.
I think one strategy is to make players who expect to die earlier to save first. I think the trusty players should be those most likely to be nightkilled early and the everybody else, instead of a dice, decides if they're likely to die (either to nightkill or lynch) and if they are they protect someone they expect wolves to nightkill.
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Re: Pandas vs Trash Pandas [Day 1]
NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:45 pm Ok, so basic risk calculation indicates that if we all roll 3, and we only save on a 3 (1/3 of the time)... There's a 1.7% probability of mafia winning instantly with a shot on Nanook -> This isn't a viable shot for them.
If we maintain a ~1.5-2% chance each day (just need to calculate the numbers for each amount of pandas), every scenario, should be trivial...
That gives mafia about a 7% chance of winning in by day 4 (exclusive targeting Nanook), 13% chance with 8 days of targeting...
This is a very good number for town, and I think Nanook can kill mafia faster than this.. I have not calculated the probability of us running out of saves, but I would probably do that privately...
Nobody ever saves anyone but Nanook, and nobody ever claims saves.
I don't hate any of this and the math looks like it makes sense. Again I'm thinking along the lines of Secret Hitler type play where we forum a trusted circle and instead of slowly shrinking it to the bare minimum we need to win the game we slowly grow it with additional trusted people.NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:46 pm So tonight, we each take a 66% probability of no save, and a 33% probability of saving Nanook - And we just need to check if Pandas have sufficient saves to save other people / themselves.
The problem is I tend to town read maths posts like this and it's super easy for a wolf to make.
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Re: Pandas vs Trash Pandas [Day 1]
Wolves can kill somewhere else and that can accelerate their win condition, especially because they're getting two kills in even nights. So we'll need some non-NANOOK saves.NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:45 pm Ok, so basic risk calculation indicates that if we all roll 3, and we only save on a 3 (1/3 of the time)... There's a 1.7% probability of mafia winning instantly with a shot on Nanook -> This isn't a viable shot for them.
If we maintain a ~1.5-2% chance each day (just need to calculate the numbers for each amount of pandas), every scenario, should be trivial...
That gives mafia about a 7% chance of winning in by day 4 (exclusive targeting Nanook), 13% chance with 8 days of targeting...
This is a very good number for town, and I think Nanook can kill mafia faster than this.. I have not calculated the probability of us running out of saves, but I would probably do that privately...
Nobody ever saves anyone but Nanook, and nobody ever claims saves.
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Re: Pandas vs Trash Pandas [Day 1]
This game is designed in such a way that if you don't solve and agree on the math problem, there's literally 0 incentive to play mafia, because you'll lose over mechanics. It's pretty basic.
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Re: Pandas vs Trash Pandas [Day 1]
I think players who expect to die early should be doing the saving, while players who expect to survive longer should try to save some of their shots.
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Re: Pandas vs Trash Pandas [Day 1]
Killing other players only accelerates the parity wincon. We just need to calculate the best probability forCreature wrote: ↑Tue Feb 08, 2022 9:50 pmWolves can kill somewhere else and that can accelerate their win condition, especially because they're getting two kills in even nights. So we'll need some non-NANOOK saves.NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:45 pm Ok, so basic risk calculation indicates that if we all roll 3, and we only save on a 3 (1/3 of the time)... There's a 1.7% probability of mafia winning instantly with a shot on Nanook -> This isn't a viable shot for them.
If we maintain a ~1.5-2% chance each day (just need to calculate the numbers for each amount of pandas), every scenario, should be trivial...
That gives mafia about a 7% chance of winning in by day 4 (exclusive targeting Nanook), 13% chance with 8 days of targeting...
This is a very good number for town, and I think Nanook can kill mafia faster than this.. I have not calculated the probability of us running out of saves, but I would probably do that privately...
Nobody ever saves anyone but Nanook, and nobody ever claims saves.
10 pandas
9
8
7
6
5
4
3
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Re: Pandas vs Trash Pandas [Day 1]
Keep it at 1.5-2% risk by changing the dice roll @ creature.
at 10, that's 2/3 no save, 1/3 save
I haven't done the work on the rest, but someone can go for it, I'm going to watch a film and do it after if not done yet.
at 10, that's 2/3 no save, 1/3 save
I haven't done the work on the rest, but someone can go for it, I'm going to watch a film and do it after if not done yet.
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Re: Pandas vs Trash Pandas [Day 1]
We should still do some non-NANOOK saving because we're likely losing if we only protect NANOOK. It's 11 v 4 and wolves will get 3 kills every two nights.
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Re: Pandas vs Trash Pandas [Day 1]
Again, the goal of the plan is that nobody knows who has saves left at any point in the game, and there's no way for the wolves to read into it. That way the wolves need to play a standard game of mafia, and they have the option to take the hail mary so long as we need to keep that option open for them in order to complete our own wincon.
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Re: Pandas vs Trash Pandas [Day 1]
Yeah, I'll calculate how much we can allot to that after... And once we all agree on the risk factor, we lock it in and stop playing the mechanics, and just play mafia.
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Re: Pandas vs Trash Pandas [Day 1]
My wolf range is infinite, there is nothing i wouldnt do as a wolf. If you think that im the kind of purist wolf who like Dexter (showtime series) has a code of procedures to achieve a wincon (or in Dexter case a righteous kill), then you haven't learnt anything in the one year you played with me. I'm town here but i dont believe you'd townread me for something i can EASILY fake and use to my advantage if i could if i was a wolf.hollowkatt wrote: ↑Tue Feb 08, 2022 9:44 pmyeah only this time I'm town!Guillotine wrote: ↑Tue Feb 08, 2022 9:43 pmSmh HK, here we go againhollowkatt wrote: ↑Tue Feb 08, 2022 9:20 pmyes, yes it is. Guillo lock town never rescinding.NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:14 pmIs this a dumbtell?Guillotine wrote: ↑Tue Feb 08, 2022 9:10 pm Im telling you right now, i aint attempting to save anyone in this game but myself, i believes in flips over saves.
Seriously though, I expect trash panda guillo to know these things and not make those posts even if you're trying to scrape town reads with them. You've got more skills than that and don't need to resort to derps.
[VOTE: Hollowkatt] aubergine
Pocket denied.
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Re: Pandas vs Trash Pandas [Day 1]
Im not this kind of nerd. Math is mot my forté. Anything for players like me, a map or something?NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:45 pm Ok, so basic risk calculation indicates that if we all roll 3, and we only save on a 3 (1/3 of the time)... There's a 1.7% probability of mafia winning instantly with a shot on Nanook -> This isn't a viable shot for them.
If we maintain a ~1.5-2% chance each day (just need to calculate the numbers for each amount of pandas), every scenario, should be trivial...
That gives mafia about a 7% chance of winning in by day 4 (exclusive targeting Nanook), 13% chance with 8 days of targeting...
This is a very good number for town, and I think Nanook can kill mafia faster than this.. I have not calculated the probability of us running out of saves, but I would probably do that privately...
Nobody ever saves anyone but Nanook, and nobody ever claims saves.
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Re: Pandas vs Trash Pandas [Day 1]
I'm gonna shoot at 24 hour mark every day, first person to complain about it or call it anti-town gets shot today
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Re: Pandas vs Trash Pandas [Day 1]
I am tired of talking about mechanics, to be honest. Can we settle on a strategy that protects NANOOK and towny non-NANOOKs but saves enough shots for lategame?
Re: Pandas vs Trash Pandas [Day 1]
Not opposed to this. Waiting 48 hours for a flip feels unbearable.NANOOKTHEGREATANDFEARSOME wrote: ↑Tue Feb 08, 2022 10:05 pm I'm gonna shoot at 24 hour mark every day, first person to complain about it or call it anti-town gets shot today
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Re: Pandas vs Trash Pandas [Day 1]
If you don't follow a plan im gonna shoot you d1, full stopGuillotine wrote: ↑Tue Feb 08, 2022 9:46 pmYou know what i think about plans? They help wolves, what if we just do whatever the fuck we want and be unpredictable, that way the wolves cant predict our moves, yah? Cool!Creature wrote: ↑Tue Feb 08, 2022 9:29 pmI thought about something like this:
Odd-nights: wolves have one kill. Therefore, we nominate three trusty players to protect NANOOK and everybody else rolls a dice (1/3 or 1/4) to protect someone else they expect wolves would try to kill.
Even-nights: wolves have two kills. Therefore, we nominate four or five trusty players to protect NANOOK and everybody else rolls a dice.
I think one strategy is to make players who expect to die earlier to save first. I think the trusty players should be those most likely to be nightkilled early and the everybody else, instead of a dice, decides if they're likely to die (either to nightkill or lynch) and if they are they protect someone they expect wolves to nightkill.
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Re: Pandas vs Trash Pandas [Day 1]
going to try to come up with a plan that doesn't suck balls in a bit
but i wanted to say that i do agree with not claiming. ideal play would be to lie anyway.
but i wanted to say that i do agree with not claiming. ideal play would be to lie anyway.
Re: Pandas vs Trash Pandas [Day 1]
Mountainous hype
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Re: Pandas vs Trash Pandas [Day 1]
You can be red panda all you want, you are not my boss. Get the hell out of hereNANOOKTHEGREATANDFEARSOME wrote: ↑Tue Feb 08, 2022 10:10 pmIf you don't follow a plan im gonna shoot you d1, full stopGuillotine wrote: ↑Tue Feb 08, 2022 9:46 pmYou know what i think about plans? They help wolves, what if we just do whatever the fuck we want and be unpredictable, that way the wolves cant predict our moves, yah? Cool!Creature wrote: ↑Tue Feb 08, 2022 9:29 pmI thought about something like this:
Odd-nights: wolves have one kill. Therefore, we nominate three trusty players to protect NANOOK and everybody else rolls a dice (1/3 or 1/4) to protect someone else they expect wolves would try to kill.
Even-nights: wolves have two kills. Therefore, we nominate four or five trusty players to protect NANOOK and everybody else rolls a dice.
I think one strategy is to make players who expect to die earlier to save first. I think the trusty players should be those most likely to be nightkilled early and the everybody else, instead of a dice, decides if they're likely to die (either to nightkill or lynch) and if they are they protect someone they expect wolves to nightkill.
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Re: Pandas vs Trash Pandas [Day 1]
If you're not gonna play the game in a way that allows town to win then I'm just gonna shoot you lolGuillotine wrote: ↑Tue Feb 08, 2022 10:12 pmYou can be red panda all you want, you are not my boss. Get the hell out of hereNANOOKTHEGREATANDFEARSOME wrote: ↑Tue Feb 08, 2022 10:10 pmIf you don't follow a plan im gonna shoot you d1, full stopGuillotine wrote: ↑Tue Feb 08, 2022 9:46 pmYou know what i think about plans? They help wolves, what if we just do whatever the fuck we want and be unpredictable, that way the wolves cant predict our moves, yah? Cool!Creature wrote: ↑Tue Feb 08, 2022 9:29 pmI thought about something like this:
Odd-nights: wolves have one kill. Therefore, we nominate three trusty players to protect NANOOK and everybody else rolls a dice (1/3 or 1/4) to protect someone else they expect wolves would try to kill.
Even-nights: wolves have two kills. Therefore, we nominate four or five trusty players to protect NANOOK and everybody else rolls a dice.
I think one strategy is to make players who expect to die earlier to save first. I think the trusty players should be those most likely to be nightkilled early and the everybody else, instead of a dice, decides if they're likely to die (either to nightkill or lynch) and if they are they protect someone they expect wolves to nightkill.
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Re: Pandas vs Trash Pandas [Day 1]
I confess NAA's plan looks a lot less complicated. Would have to calculate how many doc shots are going to be used per night though and also add the % for saving non-NANOOKs.
- NANOOKTHEGREATANDFEARSOME
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Re: Pandas vs Trash Pandas [Day 1]
Like I don't really want to policy shoot but I also don't want to lose because someone can't follow a plan cause they have too much ego, y'know
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Re: Pandas vs Trash Pandas [Day 1]
Anyways I'm not gonna post much, you guys do your thing
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- Urist
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Re: Pandas vs Trash Pandas [Day 1]
the acceptable risk is roughly:NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:55 pmYeah, I'll calculate how much we can allot to that after... And once we all agree on the risk factor, we lock it in and stop playing the mechanics, and just play mafia.
the amount of "winrate" scum loses by missing a kill... minus 1%
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Re: Pandas vs Trash Pandas [Day 1]
that's probably ideal from nanook tbh to just read and maybe react to pings or something like that
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Re: Pandas vs Trash Pandas [Day 1]
It's not ego. Just because you are confirmed town it does not mean that whatever you come up with is the perfect plan or solve to win the game, pull your head out of your buttocks and work with me. We have had our differences but im not a thrower.NANOOKTHEGREATANDFEARSOME wrote: ↑Tue Feb 08, 2022 10:13 pm Like I don't really want to policy shoot but I also don't want to lose because someone can't follow a plan cause they have too much ego, y'know
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Re: Pandas vs Trash Pandas [Day 1]
K, insulting me isn't the way to go hereGuillotine wrote: ↑Tue Feb 08, 2022 10:18 pmIt's not ego. Just because you are confirmed town it does not mean that whatever you come up with is the perfect plan or solve to win the game, pull your head out of your buttocks and work with me. We have had our differences but im not a thrower.NANOOKTHEGREATANDFEARSOME wrote: ↑Tue Feb 08, 2022 10:13 pm Like I don't really want to policy shoot but I also don't want to lose because someone can't follow a plan cause they have too much ego, y'know
It's not you specifically, it's anyone that won't agree to follow the mech plan. Like...that's just how this game is, it requires cooperation, so the choices are either work with the group or get shot
You're welcome to give input on the plan obviously, but if you're just gonna say "no fuck that im not following any plans!" That's just...not something we can afford in this setup, lol
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Re: Pandas vs Trash Pandas [Day 1]
Anyways this game is literally up to me to solve so like
Antagonizing me and refusing to cooperate isn't gonna help things
Literally just asking you to be a team player
Antagonizing me and refusing to cooperate isn't gonna help things
Literally just asking you to be a team player
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Re: Pandas vs Trash Pandas [Day 1]
What about 70% chance of not saving NANOOK and 30% chance of saving NANOOK? That's like 3% chance of wolves winning if they shoot NANOOK in one night and 20% chance if they shoot NANOOK in eight nights.
Though, to be honest I'm not counting the double kills on even nights.
Though, to be honest I'm not counting the double kills on even nights.
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Re: Pandas vs Trash Pandas [Day 1]
It's scum's probability of winning if they target Nanook exclusively.Urist wrote: ↑Tue Feb 08, 2022 10:15 pmthe acceptable risk is roughly:NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:55 pmYeah, I'll calculate how much we can allot to that after... And once we all agree on the risk factor, we lock it in and stop playing the mechanics, and just play mafia.
the amount of "winrate" scum loses by missing a kill... minus 1%
Russian Machine Never Breaks 769 #3
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Re: Pandas vs Trash Pandas [Day 1]
Alternatively we can nominate one player (on odd nights) or two players (on even nights) to protect NANOOK and everybody else rands their shots incase the nominated players happen to be wolves.