Page 28 of 28

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 2:51 pm
by Long Con
Long Con realized that Martin had misinterpreted ts account's post. TS was indicating that he and Martin were the most widely townread players, not that they would be pushed for a chop.

The idea, of course, was faulty at the core. Long Con and Martin were the most townread players.

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 4:21 pm
by Trustworthy Liberal
The no killl there sucks honestly now i have to find 3 other towns over 2.

Currently think
-Marmot is just town was hoping with this to be able to just have to find 1 more town outside of this.
I honestly should have fought a gurl vote more yesterday i thought they were more likely town then ts and by far thats just my mistake here.


From there i lean LC either way and honestly was really hoping he would have been killed last night i see both worlds possible here.

If i would have to call a team its TS/LC or TS/Marmot for me i think that TS's treatment and trying to claim masonized is quite obviously a lie.

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 5:19 pm
by Marmot
MartinGG99 wrote: Mon Nov 23, 2020 12:30 pm
chardonnay wrote: Mon Nov 23, 2020 12:56 am Mac's corpse was shot!... Again!

He is now dead two times over.
Thoughts:

1. If anyone if going to do an intentional kill of that then honestly I would suspect marmot because I doubt anyone else would think to do that here unless there's a Syndicate (TM) culture about shooting or voting Mac.
2. If that kill is meant to WIFOM into thinking about #1 above (Or WIFOM me again into this #2 thought), I also think players like Long Con and DrWilgy would not go for a weird WIFOM kill at this point. Sure, maybe they could be partnered with a mafia who thought of that idea but I have doubts on either of them being a member of the mafia.
3. If it was an AFK kill // no-kill then that reinforces the possibility of it being people who are not active.

Also if we really want to we can just keep skipping until they decide a kill. But I'm biased because of the lack of town energy and that I'm hosting the next rackets game
I don't know Martin, ts, or TL well enough, but I wouldn't put such a tactic past DrWilgy or LC. Or myself for that matter. I guess it coulda been an afk kill, that thought didn't even cross my mind.

Anyone know what happens in the case of a tie in vote?

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 5:21 pm
by Marmot
MartinGG99 wrote: Mon Nov 23, 2020 12:37 pm
MartinGG99 wrote: Mon Nov 23, 2020 12:36 pm Honestly if TL flips mafia I almost just wanna lynch TS based on that post alone
Errr I mean eliminate/execute.

My homesite uses the word "lynch" a lot :/
I don't know the current status of the word "lynch" here, but I've stopped using it because of its history.

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 5:25 pm
by Marmot
At this point, I don't think it matters as much who's a clearly townread player. If anything, if the mafia is just trolling us, I'd imagine it's coming from a place of comfort.

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 7:06 pm
by Long Con
"The issue folks are missing," thought Long Con, "Is that you can't target dead people in a Mafia game!"

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 11:03 pm
by Long Con
Four hours later, Long Con was rubbing three-foot-high letters on the wall in his own excrement, "WHAT HAPPENED TO THIS GAME?!"

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 11:34 pm
by DrWilgy
:cloud9:

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 11:36 pm
by Marmot
DrWilgy wrote: Mon Nov 23, 2020 11:34 pm:cloud9:
:ponder:

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 11:36 pm
by MartinGG99
Long Con wrote: Mon Nov 23, 2020 11:03 pm Long Con was rubbing three-foot-high letters on the wall in his own excrement, "WHAT HAPPENED TO THIS GAME?!"
1. You need to hire a narrator that's more concerned for your health tbh

2. I've been wondering the same thing for awihle and I tried to revitalize things a little bit on D3 (i think? I kinda forgot the day lol)

but it just didn't pick back up

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 11:38 pm
by chardonnay
phone post, a majority has been reached.

Verdit will be shown when i get home.

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 11:38 pm
by DrWilgy
Marmot wrote: Mon Nov 23, 2020 11:36 pm
DrWilgy wrote: Mon Nov 23, 2020 11:34 pm:cloud9:
:ponder:
:llama:

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 11:43 pm
by MartinGG99
I really wonder what a graph of the posts-per IRL day would look like for this game.

Re: Making Friends and Enemies - Day 5

Posted: Mon Nov 23, 2020 11:47 pm
by Marmot
DrWilgy wrote: Mon Nov 23, 2020 11:38 pm
Marmot wrote: Mon Nov 23, 2020 11:36 pm
DrWilgy wrote: Mon Nov 23, 2020 11:34 pm:cloud9:
:ponder:
:llama:
:bighug:

Re: Making Friends and Enemies - Day 5

Posted: Tue Nov 24, 2020 2:49 am
by chardonnay
day 5 ends with this flip:
Spoiler: show
Trust Worthy Liberal flips Vanilla townie

Image

Im awkward at drawing real people hugging so i drew a guy and a robot. :P
-/-/-/-/

Although Mafia technically have not hit majority there is nothing preventing them from doing so tonight. Therefore I believe its time to call this game.

The Mafia have endgamed Town!

The winners are:

Doctor Wigley, Marmot & posthumously Nutella

Spoiler: show
Doc Wigley was a mafia goon.
Image
Wigley had a funny request of a armored final fantasy Cacti cradling irl Wigley's dead body, and a dlphohin with MAN legs lurking in the back ground. What a wild guy this one is haha! X)

Marmot was a mafia Goon.
Image
A moonlit trail going the a forest of confer trees. It was fun to paint imo. I should practice nature scenes more often. :)

Re: Making Friends and Enemies - Day 5

Posted: Tue Nov 24, 2020 2:49 am
by chardonnay
Here's the remaining Pictures for the now deceased townies, and replacement(s)

Long Con
Spoiler: show
Image


MartianGG99
Spoiler: show
Image


TS Account
Spoiler: show
Image


Enriach
Spoiler: show
Image


I may came back and edit in a short description for each pic tomarrow b/c im too tired rn ;.;

Re: Making Friends and Enemies - Day 5

Posted: Tue Nov 24, 2020 2:50 am
by chardonnay
Thank you all for playing! :)

Re: Making Friends and Enemies - Day 5

Posted: Tue Nov 24, 2020 2:56 am
by Marmot
Those pictures are wonderful!!! Thanks so much @chardonnay. That was such a unique way to run a game, have you done that for a game you've hosted before?

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 3:00 am
by chardonnay
Spec/dead chat
https://discord.gg/STuB8AMV

Mafia chat
https://discord.gg/V8E7bQhF

Mason chat
https://discord.gg/Um5yymp3

-/-/-/-/-

Pre-edit

This is my first time posting pictures i drew myself for flavor in a mafia game. I've been wanting to try this for years, so some things were rough in it was my first time. But im happy to see all the positive reactions i've gotten.

if i do this angin I will try and be more consistent. Some of these i ended up invest more time in then others and it shows lol. x.x

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 3:21 am
by DrWilgy
Winebuddy, that is by far the greatest image I've seen.

Thank you for the game! And good game all.

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 3:25 am
by Marmot
Sorry for killing you twice Mac, you were a worthy foe.

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 3:35 am
by falcon45ca
Thanks for the host @chardonnay!! GG Maf, well deserved victory.




Told you turkeys I was town. I wouldn't lie about that kinda stuff, next time you'll believe me :p

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 3:53 am
by NANOOKTHEGREATANDFEARSOME
Good job mafia

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 6:22 am
by tutuu
gg, i think mafia kills should be compulsory, cuz otherwise they can nokill in f situations like they did now and force town to do unfavorable yeet, but then town can just noyeet and give it back to the mafia and it would be an endless loop, so at least one faction needs to be forced to yeet/night kill

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 8:20 am
by ts account
gg
lots of depressing lynches that game

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 8:51 am
by Long Con
Never seen a game fall of a cliff like that before. How can a wolf team target a dead player?

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 9:03 am
by tutuu
Long Con wrote: Tue Nov 24, 2020 8:51 am Never seen a game fall of a cliff like that before. How can a wolf team target a dead player?
it was flavor for them choosing not to kill

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 9:03 am
by Alison
tutuu wrote: Tue Nov 24, 2020 6:22 am gg, i think mafia kills should be compulsory, cuz otherwise they can nokill in f situations like they did now and force town to do unfavorable yeet, but then town can just noyeet and give it back to the mafia and it would be an endless loop, so at least one faction needs to be forced to yeet/night kill
disagree, nokill is an important function

nokilling to fake out a doctor or roleblocker is standard. In this case just make it so if both teams nokill/exe 3 times in a row the game is a draw. That way the team that's favored has an incentive to make the first move

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 10:36 am
by Long Con
Oh, I didn't get that, I was just confused.

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 11:13 am
by Marmot
If you read the scum chat, there was no rhyme or reason other than "Hey, killing Mac again would be fun, can we do that?".

I know you rode on the idea that was impossible at the end of the game LC, but I think even if we killed someone, which it woulda been you, it wouldn't have affected the outcome.

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 12:29 pm
by MartinGG99
tutuu wrote: Tue Nov 24, 2020 6:22 am gg, i think mafia kills should be compulsory, cuz otherwise they can nokill in f situations like they did now and force town to do unfavorable yeet, but then town can just noyeet and give it back to the mafia and it would be an endless loop, so at least one faction needs to be forced to yeet/night kill
Well considering even though TL popped in for a few tiny bits of posts,

I'm like 90% sure they didn't vote at all on the last two day phases at least, maybe even longer.

To me, we had to hope they were mafia anyways

If they killed LC they would've practically won there or at least force a coinflip even if I got TS on my side given the lack of activity from TL.

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 12:29 pm
by MartinGG99
Also gg mafia

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 12:32 pm
by MartinGG99
Tbh my only regret this game is that I should've gone for Marmot first with Tutuu's idea that both Falcon and Marmot were mafia

Not the other way around :/

That and I accidentally lurked more than I intended to do so on D2.

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 1:23 pm
by tutuu
:scared:
Alison wrote: Tue Nov 24, 2020 9:03 am
tutuu wrote: Tue Nov 24, 2020 6:22 am gg, i think mafia kills should be compulsory, cuz otherwise they can nokill in f situations like they did now and force town to do unfavorable yeet, but then town can just noyeet and give it back to the mafia and it would be an endless loop, so at least one faction needs to be forced to yeet/night kill
disagree, nokill is an important function

nokilling to fake out a doctor or roleblocker is standard. In this case just make it so if both teams nokill/exe 3 times in a row the game is a draw. That way the team that's favored has an incentive to make the first move
The cons of having games stalled out and having this prisoner's dillemma of "do i agree to draw or do i make the unfavorable first move" outweigh the pros of the extra utility and variety thats achieved by allowing mafia to nokill in my book. It is fine with me if other people disagree

Perhaps a good compromise in my eyes would be to just make mafia factional kill compulsory only if a lack of kill would have otherwise resulted in a MyLo situation disregarding power roles. MyLo is just clunky and uncomfortable, most setups use odd number of players instead of even for the sole purpose of avoiding MyLo

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 1:23 pm
by tutuu
Accidental emoji

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 2:56 pm
by nutella
Lmao

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 6:24 pm
by Alison
tutuu wrote: Tue Nov 24, 2020 1:23 pm :scared:
Alison wrote: Tue Nov 24, 2020 9:03 am
tutuu wrote: Tue Nov 24, 2020 6:22 am gg, i think mafia kills should be compulsory, cuz otherwise they can nokill in f situations like they did now and force town to do unfavorable yeet, but then town can just noyeet and give it back to the mafia and it would be an endless loop, so at least one faction needs to be forced to yeet/night kill
disagree, nokill is an important function

nokilling to fake out a doctor or roleblocker is standard. In this case just make it so if both teams nokill/exe 3 times in a row the game is a draw. That way the team that's favored has an incentive to make the first move
The cons of having games stalled out and having this prisoner's dillemma of "do i agree to draw or do i make the unfavorable first move" outweigh the pros of the extra utility and variety thats achieved by allowing mafia to nokill in my book. It is fine with me if other people disagree

Perhaps a good compromise in my eyes would be to just make mafia factional kill compulsory only if a lack of kill would have otherwise resulted in a MyLo situation disregarding power roles. MyLo is just clunky and uncomfortable, most setups use odd number of players instead of even for the sole purpose of avoiding MyLo
its not a prisoners dilemma because as long as there is a disparity in whichever team has the advantage one team will prefer to draw over the others

in this game, if my rule was implemented, the mafia would make the kill because they stand to lose if it comes to a draw (since they have an advantage in the f5)

Re: Making Friends and Enemies - Game OVER

Posted: Tue Nov 24, 2020 7:25 pm
by MacDougall
Nokill at mylo is actually pretty much never allowed but Chardonnay's rules so meh. It doesn't make sense to allow it because town can just sleep and put the game in the same place (which is what they should have done tbh).

Re: Making Friends and Enemies - Game OVER

Posted: Wed Nov 25, 2020 3:42 pm
by Sloonei
moved to museum, so reminder to self that this game needs to be added to the Hall of Fame.

Re: Making Friends and Enemies - Game OVER

Posted: Sun Nov 29, 2020 11:34 pm
by Sloonei
updated. marmot and nutella remain tied on the all-time leaderboard