Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:39 pm
Yeah probably Poison too I just haven't adjusted to them being green checked.
I'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
This is a bad post. Never voting wilm for exile for sure.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
@GavialPoison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
What why would we risk that?Gira wrote: ↑Sat Jun 05, 2021 12:45 pmfor the record, in the future unless someone is being voted, don't out your green checks anymore
i understand the sntiment about not exiling someone over and over, but that's playing not to lose, rather than playing to win. look at it this way: if we exxile someone three times in a row and do NOT lose the game, they are mechanically confirmed town. that is incredibly powerful. right now, there are 3 traitors and 9 townies excluding you. a good townread is likely to be correct. ultimately, when a nightless game comes down to endgame, you need to bet the game on one person being town for sure. what exiling 3x right now does is test your most confident townread right here and now, rather than waiting until we got down in numbers after several days to see if it's right
If at any point a traitor has been caught in exile and it occurred 3 times, traitors win.Poison wrote: ↑Sat Jun 05, 2021 1:48 pm@GavialPoison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
Yeah I think it's likely that you're just town now.Poison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
Wiml wrote: ↑Sat Jun 05, 2021 1:55 pm Yeah I think it's likely that you're just town now.
That being said, I think my strategy has virtually no risk? I don't think it's feasible that we end up exiling all three traitors individually in five attempts (including 112) or however many peeks we choose to give Marmot (and we can always switch to exiling you repeatedly later on in the game if that ends up being the best option as well).
Not exiling the same person twice. Thanks.Gavial wrote: ↑Sat Jun 05, 2021 1:54 pmIf at any point a traitor has been caught in exile and it occurred 3 times, traitors win.Poison wrote: ↑Sat Jun 05, 2021 1:48 pm@GavialPoison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
Yeah, kinda afraid now that Auwt voted there.Poison wrote: ↑Sat Jun 05, 2021 1:48 pmThis is a bad post. Never voting wilm for exile for sure.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
So it's not as broken as it could've been.Gavial wrote: ↑Sat Jun 05, 2021 1:54 pmIf at any point a traitor has been caught in exile and it occurred 3 times, traitors win.Poison wrote: ↑Sat Jun 05, 2021 1:48 pm@GavialPoison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
We can do option 1 without another flip and that's the better option here (as I've been trying to say). The odds of us exiling all three traitors out of three remaining in our top list of towniest players should be close to 0 and that's before you factor in Marmot's peeks too.
I think we can still exile Poison today and then we alternate every night.Wiml wrote: ↑Sat Jun 05, 2021 2:14 pmWe can do option 1 without another flip and that's the better option here (as I've been trying to say). The odds of us exiling all three traitors out of three remaining in our top list of towniest players should be close to 0 and that's before you factor in Marmot's peeks too.
I'm not opposed to exiling Poison today. If worst comes to worst, we can always decide to switch to exiling only Poison mid-way through the game.Creature wrote: ↑Sat Jun 05, 2021 2:15 pmI think we can still exile Poison today and then we alternate every night.Wiml wrote: ↑Sat Jun 05, 2021 2:14 pmWe can do option 1 without another flip and that's the better option here (as I've been trying to say). The odds of us exiling all three traitors out of three remaining in our top list of towniest players should be close to 0 and that's before you factor in Marmot's peeks too.
for more clarification:Creature wrote: ↑Sat Jun 05, 2021 2:08 pmSo it's not as broken as it could've been.Gavial wrote: ↑Sat Jun 05, 2021 1:54 pmIf at any point a traitor has been caught in exile and it occurred 3 times, traitors win.Poison wrote: ↑Sat Jun 05, 2021 1:48 pm@GavialPoison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
yeah discard my anticop hunt from earlier since it was hinged on the assumption the anticop didn't self-target
they're not as good as i'd thought yesterday. assuming the anti-daycop is allowed to selftarget and always does so on day 1 (because we're assuming worst case scenario here) it's something like 1/12 (chances of targeting the anti-daycop) + 2/12*2/11 (chances of investigating a traitor who is painted by the anti-daycop on day 2). the exile actually increases the probability of a same target but i'm too lazy to do all that math so the quick and dirty estimate is 11.1%, actual chances probably slightly higher, not likely but not something i'd bet the game on necessarily