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Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:39 pm
by Creature
Poison wrote: Sat Jun 05, 2021 1:37 pm
Creature wrote: Sat Jun 05, 2021 1:35 pm
Wisdom wrote: Sat Jun 05, 2021 12:05 pm KZA/Mac/Creature/Wiml/Myself are the people I'm willing to exile today.
Why not Poison?
You and me are PoE smh
Marmot green checked you.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:41 pm
by Auwt
Sending Wiml looks like the best option imo.
[VOTE: Wiml] aubergine

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:41 pm
by Poison
Creature wrote: Sat Jun 05, 2021 1:39 pm
Poison wrote: Sat Jun 05, 2021 1:37 pm
Creature wrote: Sat Jun 05, 2021 1:35 pm
Wisdom wrote: Sat Jun 05, 2021 12:05 pm KZA/Mac/Creature/Wiml/Myself are the people I'm willing to exile today.
Why not Poison?
You and me are PoE smh
Marmot green checked you.
:llama: ofc I'M A TOWN.

@Marmot!!!!!!!! 🌻🌻❤️❤️❤️

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:42 pm
by Poison
Auwt wrote: Sat Jun 05, 2021 1:41 pm Sending Wiml looks like the best option imo.
[VOTE: Wiml] aubergine
Why do you think wilm is the best option for you?

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:43 pm
by Auwt
Poison wrote: Sat Jun 05, 2021 1:42 pm
Auwt wrote: Sat Jun 05, 2021 1:41 pm Sending Wiml looks like the best option imo.
[VOTE: Wiml] aubergine
Why do you think wilm is the best option for you?
Question of gut I would say
Wiml did not emanate traitor vibes as opposed to some others.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:46 pm
by Wisdom
Creature wrote: Sat Jun 05, 2021 1:35 pm
Wisdom wrote: Sat Jun 05, 2021 12:05 pm KZA/Mac/Creature/Wiml/Myself are the people I'm willing to exile today.
Why not Poison?
Yeah probably Poison too I just haven't adjusted to them being green checked.

Here I am, being a fool, thinking that my reads are more accurate than green checks.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:46 pm
by Poison
Wiml wrote: Sat Jun 05, 2021 1:25 pm
Wisdom wrote: Sat Jun 05, 2021 1:21 pm
Wiml wrote: Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.

Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.

I think this is much safer than the alternative of exiling anybody multiple times.
I'm starting to understand the pros of this strat.
Let's say we decide we want to give Marmot 5 peeks.

I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
I'm a green check. As green as the turtle in your avy.

Also, your opinion is faulty here, on exile thing.

And @Creature we can't be sure about exiling the same player over and over again without some confirmations.

@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:48 pm
by Poison
Wiml wrote: Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.

Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.

I think this is much safer than the alternative of exiling anybody multiple times.
This is a bad post. Never voting wilm for exile for sure.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:48 pm
by Poison
Poison wrote: Sat Jun 05, 2021 1:46 pm
Wiml wrote: Sat Jun 05, 2021 1:25 pm
Wisdom wrote: Sat Jun 05, 2021 1:21 pm
Wiml wrote: Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.

Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.

I think this is much safer than the alternative of exiling anybody multiple times.
I'm starting to understand the pros of this strat.
Let's say we decide we want to give Marmot 5 peeks.

I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
I'm a green check. As green as the turtle in your avy.

Also, your opinion is faulty here, on exile thing.

And @Creature we can't be sure about exiling the same player over and over again without some confirmations.

@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
@Gavial

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:53 pm
by Marmot
Poison wrote: Sat Jun 05, 2021 1:37 pm
Creature wrote: Sat Jun 05, 2021 1:35 pm
Wisdom wrote: Sat Jun 05, 2021 12:05 pm KZA/Mac/Creature/Wiml/Myself are the people I'm willing to exile today.
Why not Poison?
You and me are PoE smh
Waits for the other shoe to drop.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:53 pm
by Poison
Gira wrote: Sat Jun 05, 2021 12:45 pm
Marmot wrote: Sat Jun 05, 2021 12:03 pm I do have a green check, although I'm honestly leaning towards not exiling the same person over and over again, just in case it's wrong. Because as you say, even a green check at this point could be wrong.
Marmot wrote: Sat Jun 05, 2021 12:04 pm Poison is a green check. I feel fairly confident about it being right, but not 100%.
for the record, in the future unless someone is being voted, don't out your green checks anymore

i understand the sntiment about not exiling someone over and over, but that's playing not to lose, rather than playing to win. look at it this way: if we exxile someone three times in a row and do NOT lose the game, they are mechanically confirmed town. that is incredibly powerful. right now, there are 3 traitors and 9 townies excluding you. a good townread is likely to be correct. ultimately, when a nightless game comes down to endgame, you need to bet the game on one person being town for sure. what exiling 3x right now does is test your most confident townread right here and now, rather than waiting until we got down in numbers after several days to see if it's right
What why would we risk that?

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:53 pm
by Marmot
Auwt wrote: Sat Jun 05, 2021 1:41 pm Sending Wiml looks like the best option imo.
[VOTE: Wiml] aubergine
Why Wiml, and not a player who was greenchecked?

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:54 pm
by Gavial
Poison wrote: Sat Jun 05, 2021 1:48 pm
Poison wrote: Sat Jun 05, 2021 1:46 pm
Wiml wrote: Sat Jun 05, 2021 1:25 pm
Wisdom wrote: Sat Jun 05, 2021 1:21 pm
Wiml wrote: Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.

Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.

I think this is much safer than the alternative of exiling anybody multiple times.
I'm starting to understand the pros of this strat.
Let's say we decide we want to give Marmot 5 peeks.

I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
I'm a green check. As green as the turtle in your avy.

Also, your opinion is faulty here, on exile thing.

And @Creature we can't be sure about exiling the same player over and over again without some confirmations.

@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
@Gavial
If at any point a traitor has been caught in exile and it occurred 3 times, traitors win.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:55 pm
by Marmot
Marmot wrote: Sat Jun 05, 2021 10:03 am
Auwt wrote: Sat Jun 05, 2021 6:09 am
Marmot wrote: Fri Jun 04, 2021 7:34 pm Oh sweet KZA spewed himself town.

I lied about who I rechecked. It was actually falcon, not KZA. Falcon is the traitor here.
Wow.......
Why would you fake claim like that.
I did it to get reactions from everyone, specifically KZA. What do you make of it?

@Auwt can you please respond to this?

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:55 pm
by Wiml
Poison wrote: Sat Jun 05, 2021 1:46 pm
Wiml wrote: Sat Jun 05, 2021 1:25 pm
Wisdom wrote: Sat Jun 05, 2021 1:21 pm
Wiml wrote: Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.

Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.

I think this is much safer than the alternative of exiling anybody multiple times.
I'm starting to understand the pros of this strat.
Let's say we decide we want to give Marmot 5 peeks.

I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
I'm a green check. As green as the turtle in your avy.

Also, your opinion is faulty here, on exile thing.

And @Creature we can't be sure about exiling the same player over and over again without some confirmations.

@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
Yeah I think it's likely that you're just town now.

That being said, I think my strategy has virtually no risk? I don't think it's feasible that we end up exiling all three traitors individually in five attempts (including 112) or however many peeks we choose to give Marmot (and we can always switch to exiling you repeatedly later on in the game if that ends up being the best option as well).

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:56 pm
by Marmot
Tbh, I'm ready to turbo Auwt for being so blatantly contrarian and chaotic.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:56 pm
by Poison
But iirc, I was in the anti cop pool too right. How can you trust me being a town after the greencheck.
Let the traitors think hard if they wanna try to save me or should we just 100% believe In the green check ;)

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:57 pm
by Marmot
Wiml wrote: Sat Jun 05, 2021 1:55 pm Yeah I think it's likely that you're just town now.

That being said, I think my strategy has virtually no risk? I don't think it's feasible that we end up exiling all three traitors individually in five attempts (including 112) or however many peeks we choose to give Marmot (and we can always switch to exiling you repeatedly later on in the game if that ends up being the best option as well).

I agree with this.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 1:58 pm
by Poison
Gavial wrote: Sat Jun 05, 2021 1:54 pm
Poison wrote: Sat Jun 05, 2021 1:48 pm
Poison wrote: Sat Jun 05, 2021 1:46 pm
Wiml wrote: Sat Jun 05, 2021 1:25 pm
Wisdom wrote: Sat Jun 05, 2021 1:21 pm
Wiml wrote: Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.

Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.

I think this is much safer than the alternative of exiling anybody multiple times.
I'm starting to understand the pros of this strat.
Let's say we decide we want to give Marmot 5 peeks.

I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
I'm a green check. As green as the turtle in your avy.

Also, your opinion is faulty here, on exile thing.

And @Creature we can't be sure about exiling the same player over and over again without some confirmations.

@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
@Gavial
If at any point a traitor has been caught in exile and it occurred 3 times, traitors win.
Not exiling the same person twice. Thanks.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:00 pm
by Poison
Probably too sleepy to understand wilm's point atm. I'll be free after tomorrow so that should be good?

Good night!

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:01 pm
by Marmot
Long Con wrote: Sat Jun 05, 2021 12:35 pm The odds of Marmot and the anticop targeting the same player must be pretty low.

I confirmed with Gavial, but any anti-cop targets will retain their framed alignment for the remainder of the game, not just the day they're targeted.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:01 pm
by Wiml
Night Poison! Mention me tomorrow and Ilm tey to explain it better?

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:01 pm
by Marmot
Also, exiling a new person every day makes it more likely we exile the anti-cop, which is lowkey kind of a good thing.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:02 pm
by Marmot
Exile the anti-cop once yes, but still, that's one less chance they get at a frame.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:06 pm
by Long Con
Marmot wrote: Sat Jun 05, 2021 2:01 pm
Long Con wrote: Sat Jun 05, 2021 12:35 pm The odds of Marmot and the anticop targeting the same player must be pretty low.

I confirmed with Gavial, but any anti-cop targets will retain their framed alignment for the remainder of the game, not just the day they're targeted.
Oh... that's way worse.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:06 pm
by Creature
Auwt wrote: Sat Jun 05, 2021 1:41 pm Sending Wiml looks like the best option imo.
[VOTE: Wiml] aubergine
Meh. Are you all missing the green check or something?

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:07 pm
by Creature
Poison wrote: Sat Jun 05, 2021 1:48 pm
Wiml wrote: Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.

Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.

I think this is much safer than the alternative of exiling anybody multiple times.
This is a bad post. Never voting wilm for exile for sure.
Yeah, kinda afraid now that Auwt voted there.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:08 pm
by Creature
Gavial wrote: Sat Jun 05, 2021 1:54 pm
Poison wrote: Sat Jun 05, 2021 1:48 pm
Poison wrote: Sat Jun 05, 2021 1:46 pm
Wiml wrote: Sat Jun 05, 2021 1:25 pm
Wisdom wrote: Sat Jun 05, 2021 1:21 pm
Wiml wrote: Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.

Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.

I think this is much safer than the alternative of exiling anybody multiple times.
I'm starting to understand the pros of this strat.
Let's say we decide we want to give Marmot 5 peeks.

I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
I'm a green check. As green as the turtle in your avy.

Also, your opinion is faulty here, on exile thing.

And @Creature we can't be sure about exiling the same player over and over again without some confirmations.

@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
@Gavial
If at any point a traitor has been caught in exile and it occurred 3 times, traitors win.
So it's not as broken as it could've been.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:09 pm
by Creature
So there are two options:

1. We hope to get another traitor tomorrow and then we just exile one different player every exile phase.
2. We just exile Poison every night and after three nights she should be confirmed non-traitor.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:10 pm
by Creature
Marmot wrote: Sat Jun 05, 2021 1:56 pm Tbh, I'm ready to turbo Auwt for being so blatantly contrarian and chaotic.
Feeling the same, but gotta make use of day time.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:11 pm
by Creature
Poison wrote: Sat Jun 05, 2021 1:56 pm But iirc, I was in the anti cop pool too right.
It's not even reliable anymore as we now know KZA wasn't necessarily framed.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:11 pm
by Creature
Also it is unlikely we got this unlucky with a green check.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:12 pm
by Creature
Marmot wrote: Sat Jun 05, 2021 2:01 pm Also, exiling a new person every day makes it more likely we exile the anti-cop, which is lowkey kind of a good thing.
Can we ever cop the exiled?

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:13 pm
by Creature
Marmot wrote: Sat Jun 05, 2021 2:01 pm
Long Con wrote: Sat Jun 05, 2021 12:35 pm The odds of Marmot and the anticop targeting the same player must be pretty low.

I confirmed with Gavial, but any anti-cop targets will retain their framed alignment for the remainder of the game, not just the day they're targeted.
Holy shit

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:13 pm
by Creature
Guess eventually you will become insane cop.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:14 pm
by Wiml
Creature wrote: Sat Jun 05, 2021 2:09 pm So there are two options:

1. We hope to get another traitor tomorrow and then we just exile one different player every exile phase.
2. We just exile Poison every night and after three nights she should be confirmed non-traitor.
We can do option 1 without another flip and that's the better option here (as I've been trying to say). The odds of us exiling all three traitors out of three remaining in our top list of towniest players should be close to 0 and that's before you factor in Marmot's peeks too.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:15 pm
by Marmot
Creature wrote: Sat Jun 05, 2021 2:09 pm So there are two options:

1. We hope to get another traitor tomorrow and then we just exile one different player every exile phase.
2. We just exile Poison every night and after three nights she should be confirmed non-traitor.

I like the first one better. The second one essentially removes Poison from the game, which itself is a little detrimental to us if she's town, even if it removes that win con from the traitors.

As I mentioned before, the first one actually gives us a chance to roleblock/exile the anti-cop one time, which is a good thing.


I think we should stick with the first one for the next couple phases and see how the traitor hunting goes. If it's going poorly, we can resort to exiling the same unanimous townie. Either way, we can still exile Poison tonight.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:15 pm
by Creature
Wiml wrote: Sat Jun 05, 2021 2:14 pm
Creature wrote: Sat Jun 05, 2021 2:09 pm So there are two options:

1. We hope to get another traitor tomorrow and then we just exile one different player every exile phase.
2. We just exile Poison every night and after three nights she should be confirmed non-traitor.
We can do option 1 without another flip and that's the better option here (as I've been trying to say). The odds of us exiling all three traitors out of three remaining in our top list of towniest players should be close to 0 and that's before you factor in Marmot's peeks too.
I think we can still exile Poison today and then we alternate every night.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:17 pm
by Wiml
Creature wrote: Sat Jun 05, 2021 2:15 pm
Wiml wrote: Sat Jun 05, 2021 2:14 pm
Creature wrote: Sat Jun 05, 2021 2:09 pm So there are two options:

1. We hope to get another traitor tomorrow and then we just exile one different player every exile phase.
2. We just exile Poison every night and after three nights she should be confirmed non-traitor.
We can do option 1 without another flip and that's the better option here (as I've been trying to say). The odds of us exiling all three traitors out of three remaining in our top list of towniest players should be close to 0 and that's before you factor in Marmot's peeks too.
I think we can still exile Poison today and then we alternate every night.
I'm not opposed to exiling Poison today. If worst comes to worst, we can always decide to switch to exiling only Poison mid-way through the game.

That was what I suggested in my other post and I'm not sure why you were so opposed to it there tbh.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:45 pm
by Gavial
Creature wrote: Sat Jun 05, 2021 2:08 pm
Gavial wrote: Sat Jun 05, 2021 1:54 pm
Poison wrote: Sat Jun 05, 2021 1:48 pm
Poison wrote: Sat Jun 05, 2021 1:46 pm
Wiml wrote: Sat Jun 05, 2021 1:25 pm
Wisdom wrote: Sat Jun 05, 2021 1:21 pm
Wiml wrote: Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.

Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.

I think this is much safer than the alternative of exiling anybody multiple times.
I'm starting to understand the pros of this strat.
Let's say we decide we want to give Marmot 5 peeks.

I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
I'm a green check. As green as the turtle in your avy.

Also, your opinion is faulty here, on exile thing.

And @Creature we can't be sure about exiling the same player over and over again without some confirmations.

@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
@Gavial
If at any point a traitor has been caught in exile and it occurred 3 times, traitors win.
So it's not as broken as it could've been.
for more clarification:

Example
Sam is Traitor and gets exiled, Tony is Traitor that gets exiled and then Sam gets exiled again, Traitors win.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:48 pm
by KZA
okay so if there are 3 different occasions of any traitor being exiled, the traitors win

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:50 pm
by KZA
Creature wrote: Sat Jun 05, 2021 2:11 pm
Poison wrote: Sat Jun 05, 2021 1:56 pm But iirc, I was in the anti cop pool too right.
It's not even reliable anymore as we now know KZA wasn't necessarily framed.
yeah discard my anticop hunt from earlier since it was hinged on the assumption the anticop didn't self-target

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:52 pm
by 112
Auwt wrote: Sat Jun 05, 2021 1:41 pm Sending Wiml looks like the best option imo.
[VOTE: Wiml] aubergine
send kaz tbh

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:52 pm
by Wiml
KZA wrote: Sat Jun 05, 2021 2:50 pm
Creature wrote: Sat Jun 05, 2021 2:11 pm
Poison wrote: Sat Jun 05, 2021 1:56 pm But iirc, I was in the anti cop pool too right.
It's not even reliable anymore as we now know KZA wasn't necessarily framed.
yeah discard my anticop hunt from earlier since it was hinged on the assumption the anticop didn't self-target
Might be worth rereading tbh because the real anticop must have thought that you were a real traitor.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:53 pm
by Wiml
112 wrote: Sat Jun 05, 2021 2:52 pm
Auwt wrote: Sat Jun 05, 2021 1:41 pm Sending Wiml looks like the best option imo.
[VOTE: Wiml] aubergine
send kaz tbh
I'm down with this.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 2:58 pm
by Gira
Long Con wrote: Sat Jun 05, 2021 12:35 pm The odds of Marmot and the anticop targeting the same player must be pretty low.
they're not as good as i'd thought yesterday. assuming the anti-daycop is allowed to selftarget and always does so on day 1 (because we're assuming worst case scenario here) it's something like 1/12 (chances of targeting the anti-daycop) + 2/12*2/11 (chances of investigating a traitor who is painted by the anti-daycop on day 2). the exile actually increases the probability of a same target but i'm too lazy to do all that math so the quick and dirty estimate is 11.1%, actual chances probably slightly higher, not likely but not something i'd bet the game on necessarily

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 3:16 pm
by JaggedJimmyJay
Just a quick note as the MoD and as an administrator: MissSparkles is having technical issues with the site presently, and I am working through them with her. For the moment she is unable to make posts. Please don't interact with this post publicly. Thanks.

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 3:46 pm
by MissSparkles
I’m free from site EXILEEEERRE

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 3:50 pm
by Wisdom
Woooo

Re: Traitors for Exile

Posted: Sat Jun 05, 2021 3:54 pm
by MissSparkles
Wooo indeed