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Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:10 pm
by daisukenowaifuke
Foxy wrote: Tue Feb 18, 2025 2:03 pm Say Dai, just on vibes, do you think I'm town? I'm 80% sure you are
You are giving me mixed signals. You came in wolfy, and then you started to feel towny. And then, I remembered the one game I spec'd where you were town, and you were probing like this. I don't know your wolf meta tho. So. ;((
Foxy wrote: Tue Feb 18, 2025 2:08 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:06 pm
Foxy wrote: Tue Feb 18, 2025 2:02 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 1:59 pm
Foxy wrote: Tue Feb 18, 2025 1:51 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 1:47 pm
Foxy wrote: Tue Feb 18, 2025 1:38 pm Dai, my dear queen, do you actually feel that from me? Also, I am completely against your sheep of not doing anything. Reconsider please.
Yes, because of these posts which I find oddly performative. And, you could say, it's fluff, or whatever. x.x but that's just how I find it.
Foxy wrote: Tue Feb 18, 2025 2:37 amAh, I mean uhh
Foxy wrote: Tue Feb 18, 2025 2:37 am Are we allowed to delete messages hahah
I will try not to do anything, but I find it odd how you are pushing so hard on Thunal for their idea. and linking up SVS together with them. While Thunal could at least make sense, SVS could have been a random town you got derailed. Why would partners try to be so close so easily?

I will try my best to think. x.x I just have no clue on how to approach this situation of having insider information, but also probing for more without revealing nothing.
If you are town, think hard. If you are scum, think harder hahahah
I suppose we can play this like normal mafia, while hiding our king. There might be an RVS anyway. As long as we have 6+ players, mislynches aren't so bad. Prepare to die valorously.
Okay, since we are doing this random voting thing, who do you wanna vote for today?
ToT I don't think we are voting on Day 0... we will start at Day 1, I am assuming. I actually don't think all the players even posted.
No one felt wolfy?
No one's feeling towny, no one's feeling wolfy. It's just meh.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:13 pm
by Foxy
daisukenowaifuke wrote: Tue Feb 18, 2025 2:10 pm
Foxy wrote: Tue Feb 18, 2025 2:03 pm Say Dai, just on vibes, do you think I'm town? I'm 80% sure you are
You are giving me mixed signals. You came in wolfy, and then you started to feel towny. And then, I remembered the one game I spec'd where you were town, and you were probing like this. I don't know your wolf meta tho. So. ;((
Foxy wrote: Tue Feb 18, 2025 2:08 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:06 pm
Foxy wrote: Tue Feb 18, 2025 2:02 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 1:59 pm
Foxy wrote: Tue Feb 18, 2025 1:51 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 1:47 pm
Yes, because of these posts which I find oddly performative. And, you could say, it's fluff, or whatever. x.x but that's just how I find it.




I will try not to do anything, but I find it odd how you are pushing so hard on Thunal for their idea. and linking up SVS together with them. While Thunal could at least make sense, SVS could have been a random town you got derailed. Why would partners try to be so close so easily?

I will try my best to think. x.x I just have no clue on how to approach this situation of having insider information, but also probing for more without revealing nothing.
If you are town, think hard. If you are scum, think harder hahahah
I suppose we can play this like normal mafia, while hiding our king. There might be an RVS anyway. As long as we have 6+ players, mislynches aren't so bad. Prepare to die valorously.
Okay, since we are doing this random voting thing, who do you wanna vote for today?
ToT I don't think we are voting on Day 0... we will start at Day 1, I am assuming. I actually don't think all the players even posted.
No one felt wolfy?
No one's feeling towny, no one's feeling wolfy. It's just meh.
Perfect, one guard pocketed. You can tell me who is the King now

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:13 pm
by Scotty
Thunal33 wrote: Tue Feb 18, 2025 12:05 pm
Foxy wrote: Tue Feb 18, 2025 11:53 am
Thunal33 wrote: Tue Feb 18, 2025 11:51 am Oh and it’s called The Resistance: Avalon and it’s kind of similar to this game in that there’s one townie that has to hide from the mafia, but it also has missions instead of voting people out.
Interesting. Forum/Application on PC/phone? Competitive like Counter strike and similar or just casual without any real ranking?
It’s a website, proavalon.com. Some people take it pretty seriously and aren’t always nice so it’s probably best to start with spectating or unranked games before jumping in to ranked ones.
Yeah, it’s the super competitive ones that kill it for me. It’s like a poker player that takes a holier than thou attitude because their way is the best way.

My favorite games of Avalon- and honestly any hidden traitor game- is the introduction of new players and not having a strong precedent or meta on anyone. Because people do stuff that isn’t necessarily optimal or expected. Otherwise, I start *relying* on meta and it turns too gamebotty. Which isn’t a complete negative, it’s just nice to have a breather from that type of playing sometimes.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:13 pm
by daisukenowaifuke
Usually, voting and lynching will give us spew. Here, it's recommended that everyone accepts their fate of being lynched, because wolves get a shot, and town gets to protect their king.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:14 pm
by Foxy
daisukenowaifuke wrote: Tue Feb 18, 2025 2:13 pm Usually, voting and lynching will give us spew. Here, it's recommended that everyone accepts their fate of being lynched, because wolves get a shot, and town gets to protect their king.
You are very wrong unless wolves are suicidal

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:14 pm
by Scotty
Long Con wrote: Tue Feb 18, 2025 12:15 pm
Foxy wrote: Tue Feb 18, 2025 10:13 am
Foxy wrote: Tue Feb 18, 2025 10:12 am Why does every site except my home one lack good emojis and liking messages. This is theft! Stealing enjoyment from us! May I complain to the mod for this game. Lemme find who that is
JaggedJimmyJay Sir, I respectfully have a suggestion to make. Mind looking into those? If indecisive, Blobs are cute, I love blobs.
Rude.
Foxy wrote: Tue Feb 18, 2025 10:36 am Why do I always join inactive games, am I cursed? :cry:
For players in North America (EST), you are spam-posting between 8 and 10am on Tuesday morning. People have jobs. You need to cut the caffeine or something, there is no need to spaz out on a game that is still within its 24-hour check-in, pre-start phase.
ooo oo now do me.

Because foxy reminds me of me in most games lol

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:15 pm
by daisukenowaifuke
Foxy wrote: Tue Feb 18, 2025 2:13 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:10 pm
Foxy wrote: Tue Feb 18, 2025 2:03 pm Say Dai, just on vibes, do you think I'm town? I'm 80% sure you are
You are giving me mixed signals. You came in wolfy, and then you started to feel towny. And then, I remembered the one game I spec'd where you were town, and you were probing like this. I don't know your wolf meta tho. So. ;((
Foxy wrote: Tue Feb 18, 2025 2:08 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:06 pm
Foxy wrote: Tue Feb 18, 2025 2:02 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 1:59 pm
Foxy wrote: Tue Feb 18, 2025 1:51 pm

If you are town, think hard. If you are scum, think harder hahahah
I suppose we can play this like normal mafia, while hiding our king. There might be an RVS anyway. As long as we have 6+ players, mislynches aren't so bad. Prepare to die valorously.
Okay, since we are doing this random voting thing, who do you wanna vote for today?
ToT I don't think we are voting on Day 0... we will start at Day 1, I am assuming. I actually don't think all the players even posted.
No one felt wolfy?
No one's feeling towny, no one's feeling wolfy. It's just meh.
Perfect, one guard pocketed. You can tell me who is the King now
Foxy wrote: Tue Feb 18, 2025 2:36 am
leetic wrote: Tue Feb 18, 2025 2:24 am I'm doubtful of Thunal's strategies here. The thing is that we want the assassins out of the way early, as the more villagers we kill the higher the chances of the assassins getting the target correct. It also assumes a complete lack of creativity from us. As long as people are smart enough to not take the route of always townreading the king, then it won't be an issue. All of us know who the king is, as long as we aren't absolute morons the king is never in danger of being the final lynch regardless of if one or some of the guards are voting them at any particular moment. We benefit from resolving this as quickly as possible, and in most scenarios random lynches won't achieve that.
We know who's the king? You mean Daisukenowaifu?
You know your answer here. ^

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:15 pm
by Foxy
Scotty wrote: Tue Feb 18, 2025 2:14 pm
Long Con wrote: Tue Feb 18, 2025 12:15 pm
Foxy wrote: Tue Feb 18, 2025 10:13 am
Foxy wrote: Tue Feb 18, 2025 10:12 am Why does every site except my home one lack good emojis and liking messages. This is theft! Stealing enjoyment from us! May I complain to the mod for this game. Lemme find who that is
JaggedJimmyJay Sir, I respectfully have a suggestion to make. Mind looking into those? If indecisive, Blobs are cute, I love blobs.
Rude.
Foxy wrote: Tue Feb 18, 2025 10:36 am Why do I always join inactive games, am I cursed? :cry:
For players in North America (EST), you are spam-posting between 8 and 10am on Tuesday morning. People have jobs. You need to cut the caffeine or something, there is no need to spaz out on a game that is still within its 24-hour check-in, pre-start phase.
ooo oo now do me.

Because foxy reminds me of me in most games lol
I feel like we can make great friends.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:16 pm
by Foxy
daisukenowaifuke wrote: Tue Feb 18, 2025 2:15 pm
Foxy wrote: Tue Feb 18, 2025 2:13 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:10 pm
Foxy wrote: Tue Feb 18, 2025 2:03 pm Say Dai, just on vibes, do you think I'm town? I'm 80% sure you are
You are giving me mixed signals. You came in wolfy, and then you started to feel towny. And then, I remembered the one game I spec'd where you were town, and you were probing like this. I don't know your wolf meta tho. So. ;((
Foxy wrote: Tue Feb 18, 2025 2:08 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:06 pm
Foxy wrote: Tue Feb 18, 2025 2:02 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 1:59 pm

I suppose we can play this like normal mafia, while hiding our king. There might be an RVS anyway. As long as we have 6+ players, mislynches aren't so bad. Prepare to die valorously.
Okay, since we are doing this random voting thing, who do you wanna vote for today?
ToT I don't think we are voting on Day 0... we will start at Day 1, I am assuming. I actually don't think all the players even posted.
No one felt wolfy?
No one's feeling towny, no one's feeling wolfy. It's just meh.
Perfect, one guard pocketed. You can tell me who is the King now
Foxy wrote: Tue Feb 18, 2025 2:36 am
leetic wrote: Tue Feb 18, 2025 2:24 am I'm doubtful of Thunal's strategies here. The thing is that we want the assassins out of the way early, as the more villagers we kill the higher the chances of the assassins getting the target correct. It also assumes a complete lack of creativity from us. As long as people are smart enough to not take the route of always townreading the king, then it won't be an issue. All of us know who the king is, as long as we aren't absolute morons the king is never in danger of being the final lynch regardless of if one or some of the guards are voting them at any particular moment. We benefit from resolving this as quickly as possible, and in most scenarios random lynches won't achieve that.
We know who's the king? You mean Daisukenowaifu?
You know your answer here. ^
Shuush, don't out the theater. I am not that bold

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:16 pm
by daisukenowaifuke
Foxy wrote: Tue Feb 18, 2025 2:14 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:13 pm Usually, voting and lynching will give us spew. Here, it's recommended that everyone accepts their fate of being lynched, because wolves get a shot, and town gets to protect their king.
You are very wrong unless wolves are suicidal
hmm~ especially in the early stage when there is less information on who is king~ interesting. I don't know how to capitalize on this.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:16 pm
by TonyStarkPrime
Foxy wrote: Tue Feb 18, 2025 10:36 am Why do I always join inactive games, am I cursed? :cry:
me when i am the only person posting on day zero on a tuesday morning in a 13 player game where large post counts are potentially counterproductive (like all mafia games tbf)

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:17 pm
by Foxy
daisukenowaifuke wrote: Tue Feb 18, 2025 2:16 pm
Foxy wrote: Tue Feb 18, 2025 2:14 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:13 pm Usually, voting and lynching will give us spew. Here, it's recommended that everyone accepts their fate of being lynched, because wolves get a shot, and town gets to protect their king.
You are very wrong unless wolves are suicidal
hmm~ especially in the early stage when there is less information on who is king~ interesting. I don't know how to capitalize on this.
It's simple. You find town and then collectively you guys figure out who is wolves. I'd appreciate a sheep on my vote as 2 vote power may as well count as second PR in this game and that's broken

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:19 pm
by Scotty
nutella wrote: Tue Feb 18, 2025 12:18 pm I appreciate foxy's insights on strategy and he's made me want to lean more toward playing it like a normal mafia game (with a cop peek hiding kind of strategy). I didn't think thunal's idea to more or less random shrugyeet made much sense but I'm somewhere in between the two camps. I'm certainly not convinced she's scum pushing a bad strat on purpose.
This ties into kind of what I’ve been touching on.

There’s perhaps an *optimal* way of playing that can solve the game with more success for town.
There’s also the option of playing with a bit of that strategy but still utilizing mafia elements so it doesn’t turn into a computerized inevitability.

It’s like, would you prefer to have an AI girl/boyfriend that never talks back/challenges/leaves you
or
a living, breathing person that has their own thoughts and forgets to clean their hair monsters from the shower every other day?

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:19 pm
by Foxy
TonyStarkPrime wrote: Tue Feb 18, 2025 2:16 pm
Foxy wrote: Tue Feb 18, 2025 10:36 am Why do I always join inactive games, am I cursed? :cry:
me when i am the only person posting on day zero on a tuesday morning in a 13 player game where large post counts are potentially counterproductive (like all mafia games tbf)
It was 4pm for me sir. But yeah, hahah, I just wanted entertainment

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:22 pm
by daisukenowaifuke
Foxy wrote: Tue Feb 18, 2025 2:17 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:16 pm
Foxy wrote: Tue Feb 18, 2025 2:14 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:13 pm Usually, voting and lynching will give us spew. Here, it's recommended that everyone accepts their fate of being lynched, because wolves get a shot, and town gets to protect their king.
You are very wrong unless wolves are suicidal
hmm~ especially in the early stage when there is less information on who is king~ interesting. I don't know how to capitalize on this.
It's simple. You find town and then collectively you guys figure out who is wolves. I'd appreciate a sheep on my vote as 2 vote power may as well count as second PR in this game and that's broken
"you guys"? XD

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:25 pm
by Foxy
daisukenowaifuke wrote: Tue Feb 18, 2025 2:22 pm
Foxy wrote: Tue Feb 18, 2025 2:17 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:16 pm
Foxy wrote: Tue Feb 18, 2025 2:14 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 2:13 pm Usually, voting and lynching will give us spew. Here, it's recommended that everyone accepts their fate of being lynched, because wolves get a shot, and town gets to protect their king.
You are very wrong unless wolves are suicidal
hmm~ especially in the early stage when there is less information on who is king~ interesting. I don't know how to capitalize on this.
It's simple. You find town and then collectively you guys figure out who is wolves. I'd appreciate a sheep on my vote as 2 vote power may as well count as second PR in this game and that's broken
"you guys"? XD
Trust me, as a wolf, I have never once made such mistake. I won over Tilly after all. But yeah, it's hilarious hahaha

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:27 pm
by Foxy
Okay, I joked around a lot but real honest read, I believe that Dai is most probably town. I am willing to sheep her and would appreciate her sheeping me as I have a vague idea on how to deal with this without RVS

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:29 pm
by daisukenowaifuke
Let's put half the player-list in a tie for D1. We will get many reactions, we will get many ideas. We will take notes on all of them.

This is all I can come up with. XP Mech is really not my thing. I am gonna sleep. see y'all soon~

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:30 pm
by Scotty
daisukenowaifuke wrote: Tue Feb 18, 2025 1:10 pm Not really sure how to make of Foxy's interest.

I feel like he could be scum probing for more intel to find the king.

I find Thunal's idea pretty good. Tho, I think we should be careful on how we make our "random" lynches, so they aren't so random. (I did try to backread previous AITP games, but that failed miserably as I got lazy.)

I also have ulterior motives in following their idea, because I came back from a long hiatus and I wanna do the bare minimum and chill.
Is it dangerous if we always have a tie vote between 2-3 players? Who that is shouldn’t matter, as the king will never be killed in a tie.

I realize that does allow for some weird switcheroos to possibly lop it onto the king, but I’m trying to avoid the following scenario:

We ‘randomly’ (whatever that means) pick the King as the yeet for the day. Everyone piles on, but we as guards can’t let that happen, thus it will expose the king. Right?

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:30 pm
by daisukenowaifuke
Foxy wrote: Tue Feb 18, 2025 2:27 pm Okay, I joked around a lot but real honest read, I believe that Dai is most probably town. I am willing to sheep her and would appreciate her sheeping me as I have a vague idea on how to deal with this without RVS
ToT I don't know how to feel about your buddying...

and don't sheep me, idek what I am doing. ToT

Even normal mafia has RVS, but go ahead, tell us your idea.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:31 pm
by nutella
Dragon D. Luffy wrote: Tue Feb 18, 2025 1:23 pm My dear players, I must inform that a small edition in the rules of this game has been made. Though I prefer not to do that after games begin, I am confident this will maximise the enjoyment of the game for everyone involved.

The following sentence is no longer part of the rules:

The King will never die in a tie.
Thank you for your attention. Carry on with whatever you are doing.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:32 pm
by Foxy
daisukenowaifuke wrote: Tue Feb 18, 2025 2:29 pm Let's put half the player-list in a tie for D1. We will get many reactions, we will get many ideas. We will take notes on all of them.

This is all I can come up with. XP Mech is really not my thing. I am gonna sleep. see y'all soon~
Not sure how good this is ngl

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:32 pm
by daisukenowaifuke
Scotty wrote: Tue Feb 18, 2025 2:30 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 1:10 pm Not really sure how to make of Foxy's interest.

I feel like he could be scum probing for more intel to find the king.

I find Thunal's idea pretty good. Tho, I think we should be careful on how we make our "random" lynches, so they aren't so random. (I did try to backread previous AITP games, but that failed miserably as I got lazy.)

I also have ulterior motives in following their idea, because I came back from a long hiatus and I wanna do the bare minimum and chill.
Is it dangerous if we always have a tie vote between 2-3 players? Who that is shouldn’t matter, as the king will never be killed in a tie.

I realize that does allow for some weird switcheroos to possibly lop it onto the king, but I’m trying to avoid the following scenario:

We ‘randomly’ (whatever that means) pick the King as the yeet for the day. Everyone piles on, but we as guards can’t let that happen, thus it will expose the king. Right?
ToT That rule has been taken out as of now...

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:33 pm
by Foxy
daisukenowaifuke wrote: Tue Feb 18, 2025 2:30 pm
Foxy wrote: Tue Feb 18, 2025 2:27 pm Okay, I joked around a lot but real honest read, I believe that Dai is most probably town. I am willing to sheep her and would appreciate her sheeping me as I have a vague idea on how to deal with this without RVS
ToT I don't know how to feel about your buddying...

and don't sheep me, idek what I am doing. ToT

Even normal mafia has RVS, but go ahead, tell us your idea.
miss, if I could, I would.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:35 pm
by Scotty
Long Con wrote: Tue Feb 18, 2025 12:43 pm
Foxy wrote: Tue Feb 18, 2025 12:25 pm
Long Con wrote: Tue Feb 18, 2025 12:15 pm
Foxy wrote: Tue Feb 18, 2025 10:13 am
Foxy wrote: Tue Feb 18, 2025 10:12 am Why does every site except my home one lack good emojis and liking messages. This is theft! Stealing enjoyment from us! May I complain to the mod for this game. Lemme find who that is
JaggedJimmyJay Sir, I respectfully have a suggestion to make. Mind looking into those? If indecisive, Blobs are cute, I love blobs.
Rude.
Foxy wrote: Tue Feb 18, 2025 10:36 am Why do I always join inactive games, am I cursed? :cry:
For players in North America (EST), you are spam-posting between 8 and 10am on Tuesday morning. People have jobs. You need to cut the caffeine or something, there is no need to spaz out on a game that is still within its 24-hour check-in, pre-start phase.
I apologize, it was meant as a joke. I didn't mean for it to come off rude
Some of these are custom emojis created over a decade ago in order to fill gaps in the visual language of emojis that we had back then. There were several types of emotional communication that the emojis we had on-hand did not cover. While many things have changed over the years, not the least of which is an exponentially greater number of emojis to choose from, I still consider some of these to be top-notch design work, exploring emotional subtleties that few emojis can match.

:feb: This is FEB, short for Fucking Evil Bastard. A custom request from LoRab, a longtime community member and good friend. I challenge you to find a more concise and communicative emoji for this purpose.

:grin: This is Hopeful Grin, created because the usual 'smile' emojis are often so bland and lacking in personality, this emoji adds some subtlety and flavour to a smile

:meany: Most "sticking out tongue" emojis are playful and silly, like :p :goofp: . This one was created to fill the void for a more serious nonjokey tongue.

:scared: There are lots of 'frightened' emojis like :eek:, but Scaredy's slightly pale face and timid stance really convey the fear.

:srsnod: :nicenod: Find me an emoji that does a better job here. I'll wait.

:noble: Noble. I consider Noble to be the best of the custom emojis. From the inspiring light illuminating his face, to the stern and stoic expression in his eyes, Noble stands alone across the entire Internet in his inescapable and stalwart goodness.
I hate using this :meany: emoji because on my phone it looks like an expressionless doll face with eyelashes and creeps me out.

Or the face my dog makes when she spaces out looking at the bare wall

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:36 pm
by Foxy
Btw, I'd love if someone could look into my interaction with Dai. I'd appreciate comments as it may help us find town

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:37 pm
by nutella
i think you're >rand town, i have no real read on dai

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:38 pm
by Scotty
TonyStarkPrime wrote: Tue Feb 18, 2025 2:03 pm
Dragon D. Luffy wrote: Tue Feb 18, 2025 1:23 pm My dear players, I must inform that a small edition in the rules of this game has been made. Though I prefer not to do that after games begin, I am confident this will maximise the enjoyment of the game for everyone involved.

The following sentence is no longer part of the rules:

The King will never die in a tie.
Thank you for your attention. Carry on with whatever you are doing.
day zero balance change required for game stability
Ohhhhhh I missed this change.

Well, that changes things

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:38 pm
by Foxy
nutella wrote: Tue Feb 18, 2025 2:37 pm i think you're >rand town, i have no real read on dai
Btw, funny how I saw that phrase thousand times but I still don't know what >rand town and >rand wolf mean

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:39 pm
by Scotty
TonyStarkPrime wrote: Tue Feb 18, 2025 2:08 pm why tf was that bolded
Sometimes you just need to make a barbaric yawp

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 2:53 pm
by Scotty
TonyStarkPrime wrote: Tue Feb 18, 2025 2:16 pm
Foxy wrote: Tue Feb 18, 2025 10:36 am Why do I always join inactive games, am I cursed? :cry:
me when i am the only person posting on day zero on a tuesday morning in a 13 player game where large post counts are potentially counterproductive (like all mafia games tbf)
Woah woah woah there, Silent Cal
Speak for yourself

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 3:10 pm
by Long Con
Foxy wrote: Tue Feb 18, 2025 1:35 pm
Long Con wrote: Tue Feb 18, 2025 12:44 pm
Foxy wrote: Tue Feb 18, 2025 12:26 pm
Long Con wrote: Tue Feb 18, 2025 12:16 pm
Foxy wrote: Tue Feb 18, 2025 9:07 am
Long Con wrote: Mon Feb 17, 2025 7:15 pm
Thunal33 wrote: Mon Feb 17, 2025 7:06 pm Hi everyone!

This game is pretty different from mafia. In mafia you want to give a lot of info and in AITP you want to give as little info as possible.

If everyone talks a lot and gives read lists it will be super easy for the assassins to deduce who the king is just by looking at who nobody wants to kill.

But if don't talk and just collectively vote off the first person to get run up with votes each day, the assassins don't have much info to work with and can't make accurate shots. There is no night phase so we have guards to spare and losing a guard isn't a big deal.
This sounds superfun. We should also each agree to only vote the player below us, all game. Each vote a tie, Russian Roulette No Info, and anyone who deviates is an Assassin.
Hi kind sir, may I ask, from 1 to 11, how town are you usually? If you were to describe your townie self currently, what would be the perfect description?
One. I am 1 usually. I don't have a townie self.
As both alignments? What do you say is the reason?
:shrug2: Maybe my name makes people distrust me
on a scale of 1 to 10, 5 being absolutely neutral and 10 being town lock, how much do you think I trust you?
2.5689
Scotty wrote: Tue Feb 18, 2025 2:35 pm
Long Con wrote: Tue Feb 18, 2025 12:43 pm
Foxy wrote: Tue Feb 18, 2025 12:25 pm
Long Con wrote: Tue Feb 18, 2025 12:15 pm
Foxy wrote: Tue Feb 18, 2025 10:13 am
Foxy wrote: Tue Feb 18, 2025 10:12 am Why does every site except my home one lack good emojis and liking messages. This is theft! Stealing enjoyment from us! May I complain to the mod for this game. Lemme find who that is
JaggedJimmyJay Sir, I respectfully have a suggestion to make. Mind looking into those? If indecisive, Blobs are cute, I love blobs.
Rude.
Foxy wrote: Tue Feb 18, 2025 10:36 am Why do I always join inactive games, am I cursed? :cry:
For players in North America (EST), you are spam-posting between 8 and 10am on Tuesday morning. People have jobs. You need to cut the caffeine or something, there is no need to spaz out on a game that is still within its 24-hour check-in, pre-start phase.
I apologize, it was meant as a joke. I didn't mean for it to come off rude
Some of these are custom emojis created over a decade ago in order to fill gaps in the visual language of emojis that we had back then. There were several types of emotional communication that the emojis we had on-hand did not cover. While many things have changed over the years, not the least of which is an exponentially greater number of emojis to choose from, I still consider some of these to be top-notch design work, exploring emotional subtleties that few emojis can match.

:feb: This is FEB, short for Fucking Evil Bastard. A custom request from LoRab, a longtime community member and good friend. I challenge you to find a more concise and communicative emoji for this purpose.

:grin: This is Hopeful Grin, created because the usual 'smile' emojis are often so bland and lacking in personality, this emoji adds some subtlety and flavour to a smile

:meany: Most "sticking out tongue" emojis are playful and silly, like :p :goofp: . This one was created to fill the void for a more serious nonjokey tongue.

:scared: There are lots of 'frightened' emojis like :eek:, but Scaredy's slightly pale face and timid stance really convey the fear.

:srsnod: :nicenod: Find me an emoji that does a better job here. I'll wait.

:noble: Noble. I consider Noble to be the best of the custom emojis. From the inspiring light illuminating his face, to the stern and stoic expression in his eyes, Noble stands alone across the entire Internet in his inescapable and stalwart goodness.
I hate using this :meany: emoji because on my phone it looks like an expressionless doll face with eyelashes and creeps me out.

Or the face my dog makes when she spaces out looking at the bare wall
Yeah, I would redo the eyes on that guy, they've never been quite right. :suspish: I forgot to give a shout-out to this guy, I'd put him in a "most suspicious emoji" competition in a heartbeat.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 3:13 pm
by Foxy
Long Con wrote: Tue Feb 18, 2025 3:10 pm
Foxy wrote: Tue Feb 18, 2025 1:35 pm on a scale of 1 to 10, 5 being absolutely neutral and 10 being town lock, how much do you think I trust you?
2.5689
That's pretty low. Did I show any indications of distrust towards you?

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 4:01 pm
by Long Con
Nope!

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 4:02 pm
by Foxy
Long Con wrote: Tue Feb 18, 2025 4:01 pmNope!
Can you post me some of your recent wolf and town games please?

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 4:20 pm
by falcon45ca
Foxy wrote: Tue Feb 18, 2025 1:41 pm
falcon45ca wrote: Tue Feb 18, 2025 1:40 pm King Arthur is not a fictional character btw



Fiction has been made about him, but he's a historic figure
Oh, that's interesting. Wanna elaborate? I am curious about him
Well, I never met him, so I can't tell ya much.



I can tell ya that historlogical folks with letters before and after their names have said "Ya, he's real, but the the table was a rhomboid"



Elaborate about King Arthur, and to what end...hmmmm

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 4:21 pm
by Scotty
Long Con wrote: Tue Feb 18, 2025 3:10 pm
Foxy wrote: Tue Feb 18, 2025 1:35 pm
Long Con wrote: Tue Feb 18, 2025 12:44 pm
Foxy wrote: Tue Feb 18, 2025 12:26 pm
Long Con wrote: Tue Feb 18, 2025 12:16 pm
Foxy wrote: Tue Feb 18, 2025 9:07 am
Long Con wrote: Mon Feb 17, 2025 7:15 pm

This sounds superfun. We should also each agree to only vote the player below us, all game. Each vote a tie, Russian Roulette No Info, and anyone who deviates is an Assassin.
Hi kind sir, may I ask, from 1 to 11, how town are you usually? If you were to describe your townie self currently, what would be the perfect description?
One. I am 1 usually. I don't have a townie self.
As both alignments? What do you say is the reason?
:shrug2: Maybe my name makes people distrust me
on a scale of 1 to 10, 5 being absolutely neutral and 10 being town lock, how much do you think I trust you?
2.5689
Scotty wrote: Tue Feb 18, 2025 2:35 pm
Long Con wrote: Tue Feb 18, 2025 12:43 pm
Foxy wrote: Tue Feb 18, 2025 12:25 pm
Long Con wrote: Tue Feb 18, 2025 12:15 pm
Foxy wrote: Tue Feb 18, 2025 10:13 am
Foxy wrote: Tue Feb 18, 2025 10:12 am Why does every site except my home one lack good emojis and liking messages. This is theft! Stealing enjoyment from us! May I complain to the mod for this game. Lemme find who that is
JaggedJimmyJay Sir, I respectfully have a suggestion to make. Mind looking into those? If indecisive, Blobs are cute, I love blobs.
Rude.
Foxy wrote: Tue Feb 18, 2025 10:36 am Why do I always join inactive games, am I cursed? :cry:
For players in North America (EST), you are spam-posting between 8 and 10am on Tuesday morning. People have jobs. You need to cut the caffeine or something, there is no need to spaz out on a game that is still within its 24-hour check-in, pre-start phase.
I apologize, it was meant as a joke. I didn't mean for it to come off rude
Some of these are custom emojis created over a decade ago in order to fill gaps in the visual language of emojis that we had back then. There were several types of emotional communication that the emojis we had on-hand did not cover. While many things have changed over the years, not the least of which is an exponentially greater number of emojis to choose from, I still consider some of these to be top-notch design work, exploring emotional subtleties that few emojis can match.

:feb: This is FEB, short for Fucking Evil Bastard. A custom request from LoRab, a longtime community member and good friend. I challenge you to find a more concise and communicative emoji for this purpose.

:grin: This is Hopeful Grin, created because the usual 'smile' emojis are often so bland and lacking in personality, this emoji adds some subtlety and flavour to a smile

:meany: Most "sticking out tongue" emojis are playful and silly, like :p :goofp: . This one was created to fill the void for a more serious nonjokey tongue.

:scared: There are lots of 'frightened' emojis like :eek:, but Scaredy's slightly pale face and timid stance really convey the fear.

:srsnod: :nicenod: Find me an emoji that does a better job here. I'll wait.

:noble: Noble. I consider Noble to be the best of the custom emojis. From the inspiring light illuminating his face, to the stern and stoic expression in his eyes, Noble stands alone across the entire Internet in his inescapable and stalwart goodness.
I hate using this :meany: emoji because on my phone it looks like an expressionless doll face with eyelashes and creeps me out.

Or the face my dog makes when she spaces out looking at the bare wall
Yeah, I would redo the eyes on that guy, they've never been quite right. :suspish: I forgot to give a shout-out to this guy, I'd put him in a "most suspicious emoji" competition in a heartbeat.
I just always think of @Epignosis when i see that that one. Dunno why

Re: Assassins in the Palace

Posted: Tue Feb 18, 2025 4:26 pm
by falcon45ca
S~V~S wrote: Mon Feb 17, 2025 7:17 pm Ok I picked “Other” and am writing in Galadriel <3

So @Thunal33 yeah I figured read lists were bad (yay I still feel like I’m target painting naming town reads).

In addition, based on the rules, pushing a tie would have to be a really bad look.
I see your Galadriel and raise you a Fingolfin

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 4:28 pm
by falcon45ca
Michelle wrote: Tue Feb 18, 2025 3:11 am King Arthur it is, btw. Is he fictional, though?
He was real, the stories are not

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 4:31 pm
by falcon45ca
Foxy wrote: Tue Feb 18, 2025 9:05 am
Thunal33 wrote: Mon Feb 17, 2025 7:06 pm Hi everyone!

This game is pretty different from mafia. In mafia you want to give a lot of info and in AITP you want to give as little info as possible.

If everyone talks a lot and gives read lists it will be super easy for the assassins to deduce who the king is just by looking at who nobody wants to kill.

But if don't talk and just collectively vote off the first person to get run up with votes each day, the assassins don't have much info to work with and can't make accurate shots. There is no night phase so we have guards to spare and losing a guard isn't a big deal.
Thunal33 wrote: Mon Feb 17, 2025 7:08 pm And that means if you are voted, just accept it instead of trying to defend yourself or convincing anyone not to vote you. Don't try to start a counterwagon for self pres either.
Hi Miss, may I kindly ask, are you mafia?
How many Maf have you caught w/ this question?



I appreciate a direct approach, this technique could be a game changer

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 4:34 pm
by falcon45ca
Foxy wrote: Tue Feb 18, 2025 10:12 am Why does every site except my home one lack good emojis and liking messages. This is theft! Stealing enjoyment from us! May I complain to the mod for this game. Lemme find who that is
Interesting...can one steal from another that which they do not possess?



Hmmm...good question

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 4:36 pm
by falcon45ca
I think I'd rather have an Emperor/Empress over King/Queen



Just feels like there's more granduer, ya know?

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 4:42 pm
by falcon45ca
TonyStarkPrime wrote: Tue Feb 18, 2025 2:08 pm why tf was that bolded
Yeah...GOOD question...why indeed



SkyNet? Prolly not...but that also means maybe

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 5:38 pm
by Michelle
Foxy wrote: Tue Feb 18, 2025 9:28 am
Michelle wrote: Tue Feb 18, 2025 3:11 am King Arthur it is, btw. Is he fictional, though?
As far as I know, he is. I don't know any other so I voted for him. But if we didn't have to vote kings but assassins, who would you present?
I have no reads yet, but I still have to read 3 pages

I thought at the strategy but the problem is the setup described in the link has one assasin. We have 2. That's enough to weaken the idea of not giving infos and win by chopping assassins.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 5:47 pm
by Thunal33
Scotty wrote: Tue Feb 18, 2025 2:30 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 1:10 pm Not really sure how to make of Foxy's interest.

I feel like he could be scum probing for more intel to find the king.

I find Thunal's idea pretty good. Tho, I think we should be careful on how we make our "random" lynches, so they aren't so random. (I did try to backread previous AITP games, but that failed miserably as I got lazy.)

I also have ulterior motives in following their idea, because I came back from a long hiatus and I wanna do the bare minimum and chill.
Is it dangerous if we always have a tie vote between 2-3 players? Who that is shouldn’t matter, as the king will never be killed in a tie.

I realize that does allow for some weird switcheroos to possibly lop it onto the king, but I’m trying to avoid the following scenario:

We ‘randomly’ (whatever that means) pick the King as the yeet for the day. Everyone piles on, but we as guards can’t let that happen, thus it will expose the king. Right?
We just don't pick the king as the elim for the day and I don't think that should be hard.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 6:01 pm
by Michelle
Long Con wrote: Tue Feb 18, 2025 12:43 pm
Foxy wrote: Tue Feb 18, 2025 12:25 pm
Long Con wrote: Tue Feb 18, 2025 12:15 pm
Foxy wrote: Tue Feb 18, 2025 10:13 am
Foxy wrote: Tue Feb 18, 2025 10:12 am Why does every site except my home one lack good emojis and liking messages. This is theft! Stealing enjoyment from us! May I complain to the mod for this game. Lemme find who that is
JaggedJimmyJay Sir, I respectfully have a suggestion to make. Mind looking into those? If indecisive, Blobs are cute, I love blobs.
Rude.
Foxy wrote: Tue Feb 18, 2025 10:36 am Why do I always join inactive games, am I cursed? :cry:
For players in North America (EST), you are spam-posting between 8 and 10am on Tuesday morning. People have jobs. You need to cut the caffeine or something, there is no need to spaz out on a game that is still within its 24-hour check-in, pre-start phase.
I apologize, it was meant as a joke. I didn't mean for it to come off rude
Some of these are custom emojis created over a decade ago in order to fill gaps in the visual language of emojis that we had back then. There were several types of emotional communication that the emojis we had on-hand did not cover. While many things have changed over the years, not the least of which is an exponentially greater number of emojis to choose from, I still consider some of these to be top-notch design work, exploring emotional subtleties that few emojis can match.

:feb: This is FEB, short for Fucking Evil Bastard. A custom request from LoRab, a longtime community member and good friend. I challenge you to find a more concise and communicative emoji for this purpose.

:grin: This is Hopeful Grin, created because the usual 'smile' emojis are often so bland and lacking in personality, this emoji adds some subtlety and flavour to a smile

:meany: Most "sticking out tongue" emojis are playful and silly, like :p :goofp: . This one was created to fill the void for a more serious nonjokey tongue.

:scared: There are lots of 'frightened' emojis like :eek:, but Scaredy's slightly pale face and timid stance really convey the fear.

:srsnod: :nicenod: Find me an emoji that does a better job here. I'll wait.

:noble: Noble. I consider Noble to be the best of the custom emojis. From the inspiring light illuminating his face, to the stern and stoic expression in his eyes, Noble stands alone across the entire Internet in his inescapable and stalwart goodness.
I wish I would have these explanations when I firstly logged in this site.
My personal fave is :goofp: but also :cloud9: and :charlieblackmon:
I can't wait to come here and use :nicenod: and :noble:
But :pout: is so expressive that it makes me smile
Don't forget about :offtobed: :lorab: :bliss: and so on

Re: Assassins in the Palace

Posted: Tue Feb 18, 2025 6:05 pm
by Thunal33
Foxy wrote: Tue Feb 18, 2025 12:07 pm
Thunal33 wrote: Tue Feb 18, 2025 12:04 pm
Foxy wrote: Tue Feb 18, 2025 11:52 am
Thunal33 wrote: Tue Feb 18, 2025 11:50 am
Foxy wrote: Tue Feb 18, 2025 11:41 am
Thunal33 wrote: Tue Feb 18, 2025 11:39 am
Foxy wrote: Tue Feb 18, 2025 11:34 am

Miss, this is a game of deception. You are allowed to lie, buss, distance, ignore, power push. I don't think that giving minimal reads is a healthy environment for any game but if you do believe that's the best strategy, I can only respect that and if I don't like it, answer with a vote.
I’m not going to force you or anyone to play the same way I do.
I feel a bit bad now hahah but this is part of game, don't take any bad feelings. Btw, what was that avylon game you guys talked about? I never heard of it
No hard feelings, this isn’t the first time people have disagreed with the way I play and it’s not the first time people have scumread me for it. In response to one of your questions no, I’m not mafia.

And I’m actually trying to figure out the answers to some of your earlier questions because while my strategy is a good idea for 6 player AITP I kind of want to see how it translates to 13 player AITP and if it’s any different.
Just to check in, you don't feel uncomfortable with me engaging in this discussion more as I sure do have questions to ask?
I don’t think this discussion is too bad because it kind of continues what’s already there so idt we’re giving the assassins much new info. Giving lots of reads is what we have to be most careful of.

It looks like about a 70% chance town is able to kill both assassins before they reach parity if we eliminate by random (because I’m a nerd and felt like making a script for it). We can use the info we already have and any new info to increase that chance, but we’re already in a pretty good spot for eliminating both assassins. The assassins aren’t in such a good spot from the start, they have to get more info to be able to make good shots.

And Avalon does have a ranking system and sometimes tournaments but I’ve never played one.
0. I was asking if I was personally making you feel uncomfy hahah as you didn't seem engaging at the start. Glad that's not the case.
1. What makes you believe that eliminations will be random?
2. Can you show me the process behind the calculations?
3. Oh nice, I might check out the game.
No you're fine, I just had to think through if I wanted to engage.

1. I don't but it can be an okay baseline to get an idea of town's chances.

2. Open up Python and ask ChatGPT to write some code. My understanding is that it recursively computes probabilities until all the mafia are eliminated or mafia reach parity. Kind of similar to these calculations but not the same since this game has no night kills. https://wiki.mafiascum.net/index.php?ti ... EV_Project

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 6:06 pm
by Michelle
Thunal33 wrote: Tue Feb 18, 2025 5:47 pm
Scotty wrote: Tue Feb 18, 2025 2:30 pm
daisukenowaifuke wrote: Tue Feb 18, 2025 1:10 pm Not really sure how to make of Foxy's interest.

I feel like he could be scum probing for more intel to find the king.

I find Thunal's idea pretty good. Tho, I think we should be careful on how we make our "random" lynches, so they aren't so random. (I did try to backread previous AITP games, but that failed miserably as I got lazy.)

I also have ulterior motives in following their idea, because I came back from a long hiatus and I wanna do the bare minimum and chill.
Is it dangerous if we always have a tie vote between 2-3 players? Who that is shouldn’t matter, as the king will never be killed in a tie.

I realize that does allow for some weird switcheroos to possibly lop it onto the king, but I’m trying to avoid the following scenario:

We ‘randomly’ (whatever that means) pick the King as the yeet for the day. Everyone piles on, but we as guards can’t let that happen, thus it will expose the king. Right?
We just don't pick the king as the elim for the day and I don't think that should be hard.
We don't pick the king but we have to not forget we have 2 assassins. The game is more complicated.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 6:12 pm
by Long Con
Foxy wrote: Tue Feb 18, 2025 4:02 pm
Long Con wrote: Tue Feb 18, 2025 4:01 pmNope!
Can you post me some of your recent wolf and town games please?
I was Town in the last one, and Wolf in the one before, and probably Town in the previous few... you can page through my history to see them.

Re: Assassins in the Palace [Day 0]

Posted: Tue Feb 18, 2025 6:13 pm
by Long Con
Michelle wrote: Tue Feb 18, 2025 6:01 pm But :pout: is so expressive that it makes me smile
Oh my gosh, I can't believe I left out Pouty! :hugs: :hugs: :hugs: