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Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:16 pm
by Creature
Wiml wrote: Wed Jun 09, 2021 3:14 pm
Creature wrote: Wed Jun 09, 2021 3:05 pm So I think we can choose one of those:

Long Con who has been doing absolutely nothing all game except asking to be exiled. Mac probably vouched here as slanker LC = town and I kinda agree.

Gira who I'm somewhat paranoid about but not sure how to proceed.

112 who we already exiled and therefore would be a somewhat optimal lynch as we preserve all unexiled players and not sure if 112 is even town here.

Me who I dunno I think I have been pretty town but whatever.

Wisdom who I think is fairly town so wouldn't go there.

Wiml who I'm feeling is a bit UTR so we should probably go check there.

Auwt who has also been doing absolutely nothing and, unlike Long Con, doesn't feel like slanker Auwt = town.

MissSparkles who is probably Mac's personal choice although I'm not sure if MissSparkles is really a traitor here.
I'm not UTR I just explained the way to mechanically lock the setup (you know, the way we're winning) and now the game is practically over lol.
afair we've only found a way to prevent traitors from winning through exile. They can still win a nightless 10v2 although the chance is indeed very small.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:17 pm
by MissSparkles
Wiml is lock town for me tbh

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:18 pm
by Creature
Wisdom wrote: Wed Jun 09, 2021 3:15 pm So - Wait, how many yeets do we have?

There are 12 players left

As it it, wolves win when there are 4 players left, two wolves and two town

Means we got 7 safe yeets left, and 7 peeks.

So if we find 3 townies, the game is auto.
With this in mind, I believe the anti cop would have ALWAYS targeted themself if that's possible.
The other wolf has little to no chance to survive, as 7 peeks and 7 yeets will always make sure they die as long as we don't kill our green checks.

So we have to hunt down the anti cop, that's the big thing that's keeping us from going auto. And the peeks are unlikely going to help. And the anti cop will optimally have tried to figure out the other wolves similar to a villagers PoV. Which makes them really hard to hunt down.
Cop peeks are no longer as reliable right now. The anticop effect is permanent instead of lasting only a day. There's a chance the non-anticop traitor may already be anticopped. Even if they're not, there are more false red checks than true red checks.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:19 pm
by Creature
MissSparkles wrote: Wed Jun 09, 2021 3:17 pm Wiml is lock town for me tbh
Fair

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:19 pm
by Wisdom
Did someone clarify if the anti cop shenanigans are permanent?

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:20 pm
by Wisdom
Creature wrote: Wed Jun 09, 2021 3:18 pm
Wisdom wrote: Wed Jun 09, 2021 3:15 pm So - Wait, how many yeets do we have?

There are 12 players left

As it it, wolves win when there are 4 players left, two wolves and two town

Means we got 7 safe yeets left, and 7 peeks.

So if we find 3 townies, the game is auto.
With this in mind, I believe the anti cop would have ALWAYS targeted themself if that's possible.
The other wolf has little to no chance to survive, as 7 peeks and 7 yeets will always make sure they die as long as we don't kill our green checks.

So we have to hunt down the anti cop, that's the big thing that's keeping us from going auto. And the peeks are unlikely going to help. And the anti cop will optimally have tried to figure out the other wolves similar to a villagers PoV. Which makes them really hard to hunt down.
Cop peeks are no longer as reliable right now. The anticop effect is permanent instead of lasting only a day. There's a chance the non-anticop traitor may already be anticopped. Even if they're not, there are more false red checks than true red checks.
Right. Then the anticopped of course started with fixing themself and everything else is pretty unreliable.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:21 pm
by Creature
Marmot wrote: Sat Jun 05, 2021 2:01 pm
Long Con wrote: Sat Jun 05, 2021 12:35 pm The odds of Marmot and the anticop targeting the same player must be pretty low.

I confirmed with Gavial, but any anti-cop targets will retain their framed alignment for the remainder of the game, not just the day they're targeted.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:21 pm
by Wisdom
Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:22 pm
by Creature
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:25 pm
by Wisdom
Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:26 pm
by Wisdom
Wisdom wrote: Wed Jun 09, 2021 3:25 pm
Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.
Put Gira somewhere in the middle.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:34 pm
by Creature
I think I'd townread Wiml, Wisdom and MissSparkles too.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:34 pm
by Creature
Currently thinking it is just Auwt and 112/TSP. Maybe Gira. Others I kinda don't see it.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:36 pm
by MissSparkles
Wisdom wrote: Wed Jun 09, 2021 3:25 pm
Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.
Where would u place yourself OBJECTIVELY in this list?

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:36 pm
by MissSparkles
Creature wrote: Wed Jun 09, 2021 3:34 pm Currently thinking it is just Auwt and 112/TSP. Maybe Gira. Others I kinda don't see it.
Those would be my next 3 targets also.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:37 pm
by Creature
[VOTE: Auwt] aubergine

Both Auwt and 112/TSP look demotivated here. Everybody else seems to be fairly hype for winning.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:38 pm
by Creature
I think I'll just turn this into a hypeocracy.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:38 pm
by Wisdom
MissSparkles wrote: Wed Jun 09, 2021 3:36 pm
Wisdom wrote: Wed Jun 09, 2021 3:25 pm
Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.
Where would u place yourself OBJECTIVELY in this list?
Before Poison I guess

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:39 pm
by Wiml
If there is one player I would bet the game on... probably KZA?

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:40 pm
by Wiml
[VOTE: Auwt] aubergine

Let's do this!

Wait for Marmot to make a peek until we hammer though.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:40 pm
by Creature
I confess, though, that now that there won't have any real info besides lynches and exiles I'll likely just grow bored of this game.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:41 pm
by Wiml
Creature wrote: Wed Jun 09, 2021 3:40 pm I confess, though, that now that there won't have any real info besides lynches and exiles I'll likely just grow bored of this game.
Yeah this is what happened to me as soon as I worked out that we would probably just win very very slowly.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:43 pm
by Creature
Wiml wrote: Wed Jun 09, 2021 3:41 pm
Creature wrote: Wed Jun 09, 2021 3:40 pm I confess, though, that now that there won't have any real info besides lynches and exiles I'll likely just grow bored of this game.
Yeah this is what happened to me as soon as I worked out that we would probably just win very very slowly.
Slow wins suck. Guess that's why you keep wolfhunting even if the game seems locked.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:43 pm
by Wisdom
Thing is there's basically no way for us to find the anti cop due to being a lost wolf

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:44 pm
by Wisdom
WAIT

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:44 pm
by Wisdom
If we manage to at least punt the not anti cop then every red check henceforth should be a town clear because there is literally NO WAY the anti cop hasn't targeted themself by now

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:45 pm
by Wisdom
HUZZAH THE GAME IS EVEN CLOSER TO AUTO

...

And marmot's peeks actually means something

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:53 pm
by Wiml
Wisdom wrote: Wed Jun 09, 2021 3:44 pm If we manage to at least punt the not anti cop then every red check henceforth should be a town clear because there is literally NO WAY the anti cop hasn't targeted themself by now
(I said this yesterday lmao).

But yeah it's just lock lol.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:54 pm
by Creature
Are you all up to join another game?

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:55 pm
by MissSparkles
I’m hosting can’t

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:55 pm
by Creature
I think there's the 20+ players Avatar game, 17 players Bird game and 13 players Lasagna game.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:56 pm
by Wisdom
I'm not

Gonna have a break for another two weeks and this is about as much as I'm going to allow myself to play during said break

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:58 pm
by Marmot
I've selected a target

[VOTE: Auwt] aubergine

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:58 pm
by Creature
I understand. Just wanted to be less bored soon.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 3:59 pm
by Marmot
I'm in the same boat as Wisdom. I was supposed to be on break now, but couldn't say no to Sparkles or Gavial (or Urist) 😅

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:01 pm
by Wisdom
Rip Awut :( If you're wolf, then I caught you before you caught Murphy
If you're town, then good job catching Murphy

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:17 pm
by Long Con
How is KZA derpcleared?

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:20 pm
by Wisdom
Long Con wrote: Wed Jun 09, 2021 4:17 pm How is KZA derpcleared?
Genuine reaction to being falsely red checked and put a lot of effort in to do reads before dying, as wolf him would have known he was screwed.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:26 pm
by TonyStarkPrime
What’s going on in this game

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:27 pm
by Wisdom
TonyStarkPrime wrote: Wed Jun 09, 2021 4:26 pm What’s going on in this game
Setup being very townsided and pretty much no proper way of reading people, so, it's quite chill.
Welcome regardless!

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:29 pm
by TonyStarkPrime
What are flips?

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:32 pm
by Wiml
Welcome TSP!

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:32 pm
by Wiml
Yeah we pretty much have it meched.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:33 pm
by Wisdom
TonyStarkPrime wrote: Wed Jun 09, 2021 4:29 pm What are flips?
Two wolf gone, one town.

marmot is cop

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:39 pm
by Wiml
We can no longer realistically lose to exile because we can just exile a different person every day and exiled zero flipped wolves.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:47 pm
by Marmot
There's a chance that we yeet 5 townies in a row, let's not lock this game in yet.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:47 pm
by Wisdom
And anti cop likely targeted themselves and they're the big baddie right now, but if we manage to kill the last ordinary wolf then all redchecks from marmot are basically greenchecks.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 4:48 pm
by Wisdom
Marmot wrote: Wed Jun 09, 2021 4:47 pm There's a chance that we yeet 5 townies in a row, let's not lock this game in yet.
Still doesn't lose us the game though.

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 5:40 pm
by KZA
Hammer?

Re: Traitors for Exile

Posted: Wed Jun 09, 2021 5:41 pm
by KZA
Okay I'll just hammer