Re: Traitors for Exile
Posted: Wed Jun 02, 2021 6:33 pm
Do we just exile 112?
falcon45ca wrote: ↑Wed Jun 02, 2021 6:31 pmNow you're trying to use reverse psychology on us, it won't workLong Con wrote: ↑Wed Jun 02, 2021 6:30 pmfalcon45ca wrote: ↑Wed Jun 02, 2021 5:49 pmNo, and the fact he volunteered himself is total garbageSuit yourselves.
That's funny, cuz' I think the same thing about you.
Why sanity reasons? Like what’s the issue everyone seems to have with me?KZA wrote: ↑Wed Jun 02, 2021 2:09 pmWork is stupidfalcon45ca wrote: ↑Wed Jun 02, 2021 12:57 pmWho do you want to exile?
How's work? I'm at work too, and it's totes lame right meow
I'll exile Sparkles for sanity reasons
you keep calling me namesMissSparkles wrote: ↑Wed Jun 02, 2021 9:26 pmWhy sanity reasons? Like what’s the issue everyone seems to have with me?KZA wrote: ↑Wed Jun 02, 2021 2:09 pmWork is stupidfalcon45ca wrote: ↑Wed Jun 02, 2021 12:57 pmWho do you want to exile?
How's work? I'm at work too, and it's totes lame right meow
I'll exile Sparkles for sanity reasons
Not sure if you’re serious, but feels a little too wolfy to be wolf
Seriously?KZA wrote: ↑Wed Jun 02, 2021 9:30 pmyou keep calling me namesMissSparkles wrote: ↑Wed Jun 02, 2021 9:26 pmWhy sanity reasons? Like what’s the issue everyone seems to have with me?KZA wrote: ↑Wed Jun 02, 2021 2:09 pmWork is stupidfalcon45ca wrote: ↑Wed Jun 02, 2021 12:57 pmWho do you want to exile?
How's work? I'm at work too, and it's totes lame right meow
I'll exile Sparkles for sanity reasons
Your biggest issue is that you're a traitor. I can see right through your facade.MissSparkles wrote: ↑Wed Jun 02, 2021 9:26 pmWhy sanity reasons? Like what’s the issue everyone seems to have with me?KZA wrote: ↑Wed Jun 02, 2021 2:09 pmWork is stupidfalcon45ca wrote: ↑Wed Jun 02, 2021 12:57 pmWho do you want to exile?
How's work? I'm at work too, and it's totes lame right meow
I'll exile Sparkles for sanity reasons
idk I've had pretty careless entrances as wolf like that too especially in anon games.
I agree. I like Gira for town though based on him suggesting the strategy in the first place.
K.KGMurphy wrote: ↑Wed Jun 02, 2021 9:32 pmYour biggest issue is that you're a traitor. I can see right through your facade.MissSparkles wrote: ↑Wed Jun 02, 2021 9:26 pmWhy sanity reasons? Like what’s the issue everyone seems to have with me?KZA wrote: ↑Wed Jun 02, 2021 2:09 pmWork is stupidfalcon45ca wrote: ↑Wed Jun 02, 2021 12:57 pmWho do you want to exile?
How's work? I'm at work too, and it's totes lame right meow
I'll exile Sparkles for sanity reasons
wagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
Not here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
Getting wolf killed is never unfun tbh.MacDougall wrote: ↑Wed Jun 02, 2021 10:53 pm Stamp out bullshit and make it a very serious and unfun game.
Well it's an unfun experience for those who aren't capable of rapid townie hyperposting, at all times outside of the post coital glow of the flip lol.Creature wrote: ↑Wed Jun 02, 2021 10:56 pmGetting wolf killed is never unfun tbh.MacDougall wrote: ↑Wed Jun 02, 2021 10:53 pm Stamp out bullshit and make it a very serious and unfun game.
correct, i would never do thatWiml wrote: ↑Wed Jun 02, 2021 10:26 am
So given this, I think Gira would be my choice to exile because (assuming I'm not missing something mech-wise) I really don't think that it's worthwhile for him as a wolf to point out the mech solve strategy that he did?
I know I touched on it briefly but I was waiting to see if anybody else said something first and that's what happened.
I'd to open to considering within Sparkles/Wisdom/112/Mac too.
eh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
You are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.Gira wrote: ↑Wed Jun 02, 2021 11:19 pmeh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point
This is extremely anti-town and I you will just die for it with the thread state I intend to create. So if you want to do this because you think it's funny or for the meme then if you're town you're going to look like an egg for no apparent reason other than "lol fuck Mac". In the current situation the predisposition to say "lol fuck Mac", the situation being Mac is trying to take control in a clearly towny fashion, is also >rand mafia anyway. So no KZA. Not "lol fuck Mac". It is in fuck "lol fuck kza".
That is to say that while I do believe people will be predisposed to solving, including each traitor, we need to encourage and force a threadstate that insists upon it, and do away with all of the chaff ruthlessly, and force the traitors to actually help us kill each other by genuinely solving or outing themselves trying to kill obvious town players.MacDougall wrote: ↑Wed Jun 02, 2021 11:36 pmYou are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.Gira wrote: ↑Wed Jun 02, 2021 11:19 pmeh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point
Exile does not mean pay less attention to the game. Exile means people think you're town, and fully expect your contributions during exiling phase when you can speak.Gira wrote: ↑Wed Jun 02, 2021 11:05 pmcorrect, i would never do thatWiml wrote: ↑Wed Jun 02, 2021 10:26 am
So given this, I think Gira would be my choice to exile because (assuming I'm not missing something mech-wise) I really don't think that it's worthwhile for him as a wolf to point out the mech solve strategy that he did?
I know I touched on it briefly but I was waiting to see if anybody else said something first and that's what happened.
I'd to open to considering within Sparkles/Wisdom/112/Mac too.
i would gladly accept exile on the grounds that it would give me an excuse to pay less attention to the game
of course hypothetically the only real winning strategy for scum in this setup is to aim for the exile victory so feel free to take it with a grain of salt, both town and traitors have incentive to want to be exiled
regardless, exiling me even if you're unsure of my alignment is fine if we only do it once
I agree, the Mac thing re: waggonninf people and stopping the bullshit feels like manipulation/trying to pocket me. I’ll elaborate more on this tomorrow when it’s not 1:53 am, i’m okay with 112 as my exile choice.Gira wrote: ↑Wed Jun 02, 2021 11:19 pmeh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point
I mean I don’t disagree with this though, too many people trolling doesn’t make this in any way shape or form fun, but i’m still weary of u all of sudden wanting to be a town leader.MacDougall wrote: ↑Wed Jun 02, 2021 11:40 pmThat is to say that while I do believe people will be predisposed to solving, including each traitor, we need to encourage and force a threadstate that insists upon it, and do away with all of the chaff ruthlessly, and force the traitors to actually help us kill each other by genuinely solving or outing themselves trying to kill obvious town players.MacDougall wrote: ↑Wed Jun 02, 2021 11:36 pmYou are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.Gira wrote: ↑Wed Jun 02, 2021 11:19 pmeh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point
That is why if KZA follows through with his plan to just oppose my strategy, and especially given he was a d1 c/w. He can just die.
In this particular strategy, if a town decides to gamethrow, and have no better strategy, fuck them. I'll just policy not sign up to games they sign up to in future because it's straight up throwing.
If you want to argue with the validity of the strategy and follow your own positive proactive strategy that's fine. But "fuck Mac, I'm gonna just be an anti-town cockhead" is policy lynch for me here and starting right now.
This is exactly why I did not care for The Godfather.MacDougall wrote: ↑Wed Jun 02, 2021 11:40 pmThat is to say that while I do believe people will be predisposed to solving, including each traitor, we need to encourage and force a threadstate that insists upon it, and do away with all of the chaff ruthlessly, and force the traitors to actually help us kill each other by genuinely solving or outing themselves trying to kill obvious town players.MacDougall wrote: ↑Wed Jun 02, 2021 11:36 pmYou are overthinking it. The fact is that everyone in this game is inclined to genuinely solve, therefore the thread consensus is >rand compared to usual. Therefore exeing counterwagons is also >rand compared to usual because the thread sentiment is more accurate. Use the hive mind. It's multiball mafia theory and it works, trust me.Gira wrote: ↑Wed Jun 02, 2021 11:19 pmeh, the general theory behind wagonomics is that scum position themselves tactically based on the alignment of dueling wagons, here they aren't informed of their teammates so they can't do that, meaning that trying to guess where traitors are positioned on wagons is useless. the idea that someone got wagoned and is therefore likely to flip scum seems a bit of a fallacy? the masses are wrong all the time, on most sites people are no better than random on day 1 wagonsMacDougall wrote: ↑Wed Jun 02, 2021 10:53 pmNot here they aren't. We haven't got much else empirical to work with so lower percentage things become more valuable. I think KZA has a good chance to be a wolf just simply for having been run up. If a bunch of people who were all realsolving (keep in mind that's occurring here, it's no different than multiball in that sense) all sort of coalesced on KZA, then it's pretty strong. Wisdom of the crowd is a big time tell here.Gira wrote: ↑Wed Jun 02, 2021 10:48 pmwagonomics are irrelevant thoMacDougall wrote: ↑Wed Jun 02, 2021 9:42 am The only thing that chop tells us is that giving zero fucks is in people's town range. We probably should kill KZA technically because clearing day 1 c/ws is usually a good play. Definitely not exiling him.
Exile Wiml imo.
If town really wants to win that game, the simplest method is to put in effort and create a threadstate that is anti-bullshit. I know I contributed heavily to the bullshit day 1, but I really wasn't ready to start the game when it started so I was kinda being a direspectful turd. Having had a chance to think about it sitting on my ass in a chair as opposed to half asleep with a phone hanging out of my hand, I realise that was anti-town of me and I intend not to do it anymore.
Strategy to win this game: Force everyone to realsolve. The wisdom of the crowd will be strong in this game. Trust the consensus. Force everyone to share their reads. Stamp out bullshit and make it a very serious and unfun game.
That's our path to victory here.
all that being said it's nightless so i don't give a crap if he dies at some point
That is why if KZA follows through with his plan to just oppose my strategy, and especially given he was a d1 c/w. He can just die.
In this particular strategy, if a town decides to gamethrow, and have no better strategy, fuck them. I'll just policy not sign up to games they sign up to in future because it's straight up throwing.
If you want to argue with the validity of the strategy and follow your own positive proactive strategy that's fine. But "fuck Mac, I'm gonna just be an anti-town cockhead" is policy lynch for me here and starting right now.