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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 5:17 pm
by MartinGG99
TonyStarkPrime wrote: Fri Mar 26, 2021 5:15 pm But I do think the wolves have the role blocker / tracker so they could have like tracked falcon and RCed mac?
Well yeah that is possible; maybe just give the mech info to Frank who's a more valuable role

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 5:17 pm
by TonyStarkPrime
(subtext that implicates marmot unless the wolves just got terrible fake claims)

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 5:19 pm
by TonyStarkPrime
for the same reason alison's claim implicated her which I guess is bad reasoning but it was right once

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 5:21 pm
by TonyStarkPrime
And it's not the same bad reasoning. I genuinely do not understand why grogu claimed a track/RT/its equivalent not once not twice but three times if the wolves did not have a tracker fake claim.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 5:21 pm
by TonyStarkPrime
If that makes any sense

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 5:37 pm
by MartinGG99
I think I know what you're getting at

I've looked into it more and I think this post tipped Chop Chop off and told Grogu: https://www.mafiathesyndicate.com/viewt ... 43#p741543

So Grogu comes in an (IRL) day later and speaks about claiming; which may imply that they read that post by Falcon: https://www.mafiathesyndicate.com/viewt ... 09#p743009

Seems kinda smart to do

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 5:37 pm
by MartinGG99
So IDK how likely that idea is.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

Posted: Fri Mar 26, 2021 5:38 pm
by MartinGG99
There's also this
falcon45ca wrote: Thu Mar 04, 2021 11:14 am
TonyStarkPrime wrote: Thu Mar 04, 2021 11:11 am
falcon45ca wrote: Thu Mar 04, 2021 11:09 am
Alison wrote: Thu Mar 04, 2021 11:00 am
falcon45ca wrote: Thu Mar 04, 2021 10:55 am Day vig Chop IMO
I can't, I've already used my shot. The only other role who can dayvig is Metzger, and since that's a hostile 3P I doubt they'll be kind enough to clear our POE for us lol.
Cool, so Alison is prolly Metzger
elaborate
There's only one Slaver role guaranteed, and Alison is assuming that it's Metzger. It's TMI, I'd bet good caps that's her role.
Also made around the same time Chop Chop was active.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 5:40 pm
by MartinGG99
It's also possible that they role-copped Falcon and were looking out for indications of what Falcon did

but if that's the case idk why VC shoots Wilgy because now I just recalled that I thought Grogu did a throw-away shot on Wilgy because they were going to use the extra kill at some point and it's better (in some views) to use it sooner rather than later on a slot that doesn't really spew anything

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 6:31 pm
by TonyStarkPrime
so which of us won't be around tomorrow

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 6:56 pm
by Marmot
TonyStarkPrime wrote: Fri Mar 26, 2021 5:16 pm I assume that if the game were to end in 2 hours the game would have ended 42 hours ago

That's what I thought too, but we could technically play the game out differently for certain players to acheive their wincon in the case that Jack is the last Enclave.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Posted: Fri Mar 26, 2021 7:00 pm
by JaggedJimmyJay
Day 9 has ended.

Jackofhearts2005 has been eliminated. He was:


Spoiler: show
Dr. Schreber of the Enclave

Night 9 is underway and will last 24 hours. You have until 6:00 PM EDT to get night actions to me.

Re: Fallout 2: A Post-Nuclear Mafia Game [Night 9]

Posted: Sat Mar 27, 2021 7:00 pm
by JaggedJimmyJay
Night 9 has ended.

MartinGG99 has been killed. He was:


Spoiler: show
Louis Salvatore of New Reno

Day 10 is underway. You have 48 hours to place your votes. The day will not be shortened.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 7:32 pm
by Seanzie
[VOTE: No Elimination] aubergine

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 7:33 pm
by TonyStarkPrime
I don't think that's strictly correct here but the reason it's not strictly correct might be complicated by some people not reading the game

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 8:03 pm
by Urist
This is the game that never ends
Yes it goes on and on my friends
Some people started playing it not knowing what it was
And then continued playing it forever just because
This is the game that never ends

[VOTE: sleep] aubergine

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 8:04 pm
by Seanzie
TonyStarkPrime wrote: Sat Mar 27, 2021 7:33 pm I don't think that's strictly correct here but the reason it's not strictly correct might be complicated by some people not reading the game
I don't understand what you mean here. Can you clarify?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 8:06 pm
by Urist
Pretty sure the last scum is poisynzie mostly for competence reasons but also bc i don't buy that poison shot kza of all people.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 8:11 pm
by Seanzie
Urist wrote: Sat Mar 27, 2021 8:06 pm Pretty sure the last scum is poisynzie mostly for competence reasons but also bc i don't buy that poison shot kza of all people.
Competence reasons? I can't really speak on what Poison was thinking unfortunately.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 8:17 pm
by Urist
Seanzie wrote: Sat Mar 27, 2021 8:11 pm
Urist wrote: Sat Mar 27, 2021 8:06 pm Pretty sure the last scum is poisynzie mostly for competence reasons but also bc i don't buy that poison shot kza of all people.
Competence reasons? I can't really speak on what Poison was thinking unfortunately.
Certain decisions made by members of the mafia lead me to believe that they lacked strong leadership.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 8:18 pm
by Urist
@Seanzie did you claim anything other than the kza shot?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 8:23 pm
by Seanzie
Urist wrote: Sat Mar 27, 2021 8:18 pm @Seanzie did you claim anything other than the kza shot?
In terms of actions? No. I haven't used my vote modifiers ever, and at this point they are worthless. I almost used one when we had Chop vs. Alison on the chopping block since killing Alison was a bad move (but in the end there were enough votes for Chop without it), and would have used one the day after when it was Alison vs Grogu if it would have made a difference.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 8:51 pm
by TonyStarkPrime
Seanzie wrote: Sat Mar 27, 2021 8:04 pm
TonyStarkPrime wrote: Sat Mar 27, 2021 7:33 pm I don't think that's strictly correct here but the reason it's not strictly correct might be complicated by some people not reading the game
I don't understand what you mean here. Can you clarify?
Urist is as near as it gets to mech locked as town and always always always gets shot by anyone who's paid the slightest bit of attention.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 8:52 pm
by TonyStarkPrime
waiting for marmot to check in before I say anything else about my opinion of the state of the game

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sat Mar 27, 2021 9:44 pm
by Urist
I don't love being set up to be nk'd but I've been mentally checked-out for the last 5 or so game days so it's probably better if I'm not around in lylo lol

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:27 am
by TonyStarkPrime
it just keeps going

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:30 am
by TonyStarkPrime
But I am here so if someone wants to like start doing isos or whatever

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:39 am
by Marmot
Hi

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:39 am
by Marmot
I work some weekends now, but I'll be around for the second half of Day 10.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:40 am
by TonyStarkPrime
marmot wanna do isos with me

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:41 am
by TonyStarkPrime
cause I sure as hell don't

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:45 am
by Marmot
I actually do wanna do isos, but not this very moment. XD

I plan on doing them tomorrow night or Monday morning. I specifically want to do some interaction analyses now that we have 4 dead mafia.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:47 am
by Marmot
If the day ended at this very moment, I'd vote for Urist due to his lack of impactful contributions. But of course the day does not end today.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 9:43 am
by Urist
I've had plenty of impactful contributions they just haven't been protown

Dw though marmot if it's you me and seanzie in the f3 i'll be sure to do my homework instead of immediately voting for seanzie

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 10:03 am
by Marmot
Why wait til F3?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 10:44 am
by Marmot
I believe this is an accurat representation of players' claimed roles. Can I get a confirmation?


Living Players

Marmot - AHS-9 of the Hubologists
Poison / Syn / Seanzie - Sheriff Marion of Redding
TonyStarkPrime - Marge LeBarge of Redding
Urist - Vice President Carlson of the NCR


Dead Players

BoKnows - Lenny of the Wastelanders
c4e5g3d5- Myron of the Wastelanders
DrWilgy - Smiley of the Wastelanders
Long Con - Marcus of the Wastelanders
Sloonei - Dogmeat of the Wastelanders

KZA - President Tandi of the NCR
NANOOKTHEGREATANDFEARSOME - Saltbeef Bob of the NCR

Spacedaisy / sprityo - Joshua of the Brotherhood of Steel
Epignosis - ??? - Matt of the Brotherhood of Steel

Dom - Aunt Morlis of Arroyo
reywaS / Kylemii - The Chosen One of Arroyo

MartinGG99 - Louis Salvatore of New Reno
Rej - Big Jesus Mordino of New Reno

staypositivefriend -
falcon45ca - Jagged Jimmy J

Alison - Metzger the Slaver

Esooa - Senior Councilman McClure of Vault City
MacDougall - Dr. Troy of Vault City

ChopChop - Vice President Daniel Bird of the Enclave
DaughterOfOmega / Made - President Dick Richardson of the Enclave
Grogu - Frank Horrigan of the Enclave
Jackofhearts2005 - Dr. Schreber of the Enclave.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 10:46 am
by Marmot
Fixing because I screwed up spf's role.


Living Players

Marmot - AHS-9 of the Hubologists
Poison / Syn / Seanzie - Sheriff Marion of Redding
TonyStarkPrime - Marge LeBarge of Redding
Urist - Vice President Carlson of the NCR


Dead Players

BoKnows - Lenny of the Wastelanders
c4e5g3d5- Myron of the Wastelanders
DrWilgy - Smiley of the Wastelanders
Long Con - Marcus of the Wastelanders
Sloonei - Dogmeat of the Wastelanders

KZA - President Tandi of the NCR
NANOOKTHEGREATANDFEARSOME - Saltbeef Bob of the NCR

Spacedaisy / sprityo - Joshua of the Brotherhood of Steel
Epignosis - ??? - Matt of the Brotherhood of Steel

Dom - Aunt Morlis of Arroyo
reywaS / Kylemii - The Chosen One of Arroyo

MartinGG99 - Louis Salvatore of New Reno
Rej - Big Jesus Mordino of New Reno

staypositivefriend - Vikki Goldman of the Hubologists

falcon45ca - Jagged Jimmy J

Alison - Metzger the Slaver

Esooa - Senior Councilman McClure of Vault City
MacDougall - Dr. Troy of Vault City

ChopChop - Vice President Daniel Bird of the Enclave
DaughterOfOmega / Made - President Dick Richardson of the Enclave
Grogu - Frank Horrigan of the Enclave
Jackofhearts2005 - Dr. Schreber of the Enclave.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 11:05 am
by Marmot
Here, I will attempt to account for all non-dayyeet kills that happened this game. Are these accurate with everyone's memory of what's happened?


Day 1

c4e5g3d5 - Slaver day-vig
DrWilgy - Vault City standard nightkill
Esooa - Enclave standard nightkill


Day 2

staypositivefriend - Enclave standard nightkill


Day 3

Sloonei - Enclave standard nightkill
KZA - Sheriff Marion conditional vig


Day 4

NANOOKTHEGREATANDFEARSOME - Enclave standard nightkill


Day 5

Urist claimed to protect Epignosis from Enclave nightkill


Day 6

Epignosis - Frank Horrigan janitored nightkill


Day 7

reywaS / Kylemii - Enclave standard nightkill
Grogu - Joshua vig


Day 8

Spacedaisy / sprityo - Enclave standard nightkill


Day 9

MartinGG99 - Enclave standard nightkill

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 11:11 am
by Marmot
If the above is accurate, there's two kills that aren't accounted for.

- Frank Horrigan vig
- Slaver vig


Alison claimed to use her vig, but I don't recall if she claimed to use it on anyone specifically. I also think these two lack of explanations is incriminating against seanzie, as his info-claim is that he vig killed KZA (or rather Poison did). I don't know what Poison's mindset was, but I will admit that I didn't really trust KZA Day 3 either, because I copped him the same night. XD

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 11:37 am
by Urist
My current solve on the NKs is that Wilgy was shot by Frank n1 for being "doctor", and kza was shot by Mac for blocking him.

Alison claimed that her shot was used on mac n1

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 11:52 am
by Urist
I'm like 99% certain that trying to publicly solve the game at this point is antitown tho

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 11:53 am
by Seanzie
Urist wrote: Sun Mar 28, 2021 11:37 am My current solve on the NKs is that Wilgy was shot by Frank n1 for being "doctor", and kza was shot by Mac for blocking him.

Alison claimed that her shot was used on mac n1
So is your working theory that Enclave!Poison saw that KZA had died and flipped town, and decided to claim to have vigged KZA, not knowing how KZA had really died and locking my slot into a claim very early?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 11:57 am
by Urist
Seanzie wrote: Sun Mar 28, 2021 11:53 am
Urist wrote: Sun Mar 28, 2021 11:37 am My current solve on the NKs is that Wilgy was shot by Frank n1 for being "doctor", and kza was shot by Mac for blocking him.

Alison claimed that her shot was used on mac n1
So is your working theory that Enclave!Poison saw that KZA had died and flipped town, and decided to claim to have vigged KZA, not knowing how KZA had really died and locking my slot into a claim very early?
Syn claimed it d5

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:03 pm
by Marmot
Urist wrote: Sun Mar 28, 2021 11:52 am I'm like 99% certain that trying to publicly solve the game at this point is antitown tho

Why don't you propose a pro town strategy then

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:05 pm
by Marmot
That's great that you feel that way I guess, but I hard disagree

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:08 pm
by Seanzie
Urist wrote: Sun Mar 28, 2021 11:57 am
Seanzie wrote: Sun Mar 28, 2021 11:53 am
Urist wrote: Sun Mar 28, 2021 11:37 am My current solve on the NKs is that Wilgy was shot by Frank n1 for being "doctor", and kza was shot by Mac for blocking him.

Alison claimed that her shot was used on mac n1
So is your working theory that Enclave!Poison saw that KZA had died and flipped town, and decided to claim to have vigged KZA, not knowing how KZA had really died and locking my slot into a claim very early?
Syn claimed it d5
Oh okay, sorry, I didn't read back. My question is still more or less valid though, you think Enclave!Syn came into the thread as a rep, claims a townie kill from before they were around, not knowing how this person actually died, locking my slot into a claim very early?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 12:15 pm
by Urist
I mean I tried the whole "scum wouldn't do something that dumb" thing with DOOM, Chop and Grogu and it decidedly did not work out for me. So your argument is not that compelling at this point for me.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 1:08 pm
by TonyStarkPrime
Marmot wrote: Sun Mar 28, 2021 11:11 am If the above is accurate, there's two kills that aren't accounted for.

- Frank Horrigan vig
- Slaver vig


Alison claimed to use her vig, but I don't recall if she claimed to use it on anyone specifically. I also think these two lack of explanations is incriminating against seanzie, as his info-claim is that he vig killed KZA (or rather Poison did). I don't know what Poison's mindset was, but I will admit that I didn't really trust KZA Day 3 either, because I copped him the same night. XD
She claimed to use it on Mac N1, this can’t strictly be trusted

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 1:08 pm
by TonyStarkPrime
Mac can self doc so that accounts for that

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Posted: Sun Mar 28, 2021 1:09 pm
by TonyStarkPrime
Seanzie wrote: Sun Mar 28, 2021 11:53 am
Urist wrote: Sun Mar 28, 2021 11:37 am My current solve on the NKs is that Wilgy was shot by Frank n1 for being "doctor", and kza was shot by Mac for blocking him.

Alison claimed that her shot was used on mac n1
So is your working theory that Enclave!Poison saw that KZA had died and flipped town, and decided to claim to have vigged KZA, not knowing how KZA had really died and locking my slot into a claim very early?
Poison didn’t claim it but yes all of this