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Re: Traitors for Exile

Posted: Thu Jun 03, 2021 11:08 am
by MissSparkles
falcon45ca wrote: Thu Jun 03, 2021 10:31 am
MissSparkles wrote: Thu Jun 03, 2021 9:53 am Not sure I understand Mac’s exile vote given he wants to take a no bullshit approach.

Murphy’s posts have mostly been the exactly that.
He's a Traitor. Mac is attempting to grab control of the town and Mayor it into oblivion. I've seen him do it before
I can see that.

Falcon punch!?

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 11:09 am
by MissSparkles
Creature wrote: Thu Jun 03, 2021 10:57 am
falcon45ca wrote: Thu Jun 03, 2021 10:30 am
Creature wrote: Thu Jun 03, 2021 10:17 am Would traitors out themselves to get themselves exiled?
Out themselves as traitors? Then why would we exile them instead of lynching them? I'm not sure what you mean
I mean doing something deliberately outing like selfvoting in exile phase as an attempt to get themselves exiled at the cost of being outed.
U mean wisdom, yea that self vote left a bad taste in my mouth and I don’t swallow!

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 11:13 am
by MissSparkles
I should probably do sone ISOs and form a reads list now, enough time has passed, i mean we have a guilty so I don’t really need too, but meh, slanking don’t win games.

Expect that from me before day end, unless i get SUPERDUPERBUSY

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 11:38 am
by Wisdom
Are you kidding me?

Self voting is what any sane player would do if it's close to getting up. It's according to your wincon regardless of your alignment, but if you believe it's more likely for me to openwolf than to opentown then you haven't played with me before.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 11:42 am
by MissSparkles
Any sane wolf would use that excuse tooz

But you’re right I haven’t played with u, you’re getting awfully defensive over this, why?

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 11:43 am
by MissSparkles
There’s no reason to self vote when 112 was universally townread.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 11:45 am
by Creature
Wisdom wrote: Thu Jun 03, 2021 11:38 am Are you kidding me?

Self voting is what any sane player would do if it's close to getting up. It's according to your wincon regardless of your alignment, but if you believe it's more likely for me to openwolf than to opentown then you haven't played with me before.
Nah. Any sane player would use the exile phase to settle on a widely townread player to exile. There's no point in selfvoting here and it only gets you bad look afterwards.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 11:48 am
by Creature
Town only has to lose selfvoting themselves into exile to get lynched the next phase and get closer to traitor parity. Traitors, on the other hand, benefit from getting exiled even if it means their death afterwards as they only need a couple more traitor exiles.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 11:49 am
by Wisdom
MissSparkles wrote: Thu Jun 03, 2021 11:42 am Any sane wolf would use that excuse tooz

But you’re right I haven’t played with u, you’re getting awfully defensive over this, why?
I know, I'm just saying it goes both ways.

I just woke up from a power nap after a bad day at work, sorry about the tone.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 11:51 am
by Wisdom
Creature wrote: Thu Jun 03, 2021 11:48 am Town only has to lose selfvoting themselves into exile to get lynched the next phase and get closer to traitor parity. Traitors, on the other hand, benefit from getting exiled even if it means their death afterwards as they only need a couple more traitor exiles.
I mean yes, sure, but town should still self vote if they can use it to get exile.
Thus should no one ever be yeeted on the sole premise that "they selfvoted to get exile"

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:18 pm
by falcon45ca
Creature wrote: Thu Jun 03, 2021 10:57 am
falcon45ca wrote: Thu Jun 03, 2021 10:30 am
Creature wrote: Thu Jun 03, 2021 10:17 am Would traitors out themselves to get themselves exiled?
Out themselves as traitors? Then why would we exile them instead of lynching them? I'm not sure what you mean
I mean doing something deliberately outing like selfvoting in exile phase as an attempt to get themselves exiled at the cost of being outed.
I don't agree with that, but I see what you mean

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:22 pm
by Creature
Wisdom wrote: Thu Jun 03, 2021 11:51 am
Creature wrote: Thu Jun 03, 2021 11:48 am Town only has to lose selfvoting themselves into exile to get lynched the next phase and get closer to traitor parity. Traitors, on the other hand, benefit from getting exiled even if it means their death afterwards as they only need a couple more traitor exiles.
I mean yes, sure, but town should still self vote if they can use it to get exile.
Thus should no one ever be yeeted on the sole premise that "they selfvoted to get exile"
No, town should discuss a consensus exile and follow with that consensus. Anyone doing otherwise is being massively antitown and probably needs to be policy lynched otherwise traitors can get away doing this shit.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:28 pm
by Wisdom
Creature wrote: Thu Jun 03, 2021 12:22 pm
Wisdom wrote: Thu Jun 03, 2021 11:51 am
Creature wrote: Thu Jun 03, 2021 11:48 am Town only has to lose selfvoting themselves into exile to get lynched the next phase and get closer to traitor parity. Traitors, on the other hand, benefit from getting exiled even if it means their death afterwards as they only need a couple more traitor exiles.
I mean yes, sure, but town should still self vote if they can use it to get exile.
Thus should no one ever be yeeted on the sole premise that "they selfvoted to get exile"
No, town should discuss a consensus exile and follow with that consensus. Anyone doing otherwise is being massively antitown and probably needs to be policy lynched otherwise traitors can get away doing this shit.
I vastly disagree but I see where you're coming from. But had 112 self voted to secure the exile, would you have doubted him? In that case, why? It doesn't make him more or less town compared to if he didn't do it, his alignment wouldn't change and the way you read him shouldn't either.

Of course, if I wasn't relevant in the getting exile talk, I wouldn't have self voted. And I think 112 is likely town so I wouldn't have minded voting him. But since the only one I know is town, is myself, it is pro town to do everything that I can to get exiled. Including self voting. Don't you get it? ---Both alignments has to do what they can to get exiled---

Also how can you use "X is anti town" and "X needs to be policy yeeted" in the same sentence xD If it's something that's anti town, it's policy yeeting, lol.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:29 pm
by Wisdom
On another note, next Exile phase I am going to vote for either myself or 112 again, unless the cop starts doing shenanigans.

And is there really no nk's? Can the cop just out without fearing of getting killed?

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:31 pm
by falcon45ca
MissSparkles wrote: Thu Jun 03, 2021 11:08 am
falcon45ca wrote: Thu Jun 03, 2021 10:31 am
MissSparkles wrote: Thu Jun 03, 2021 9:53 am Not sure I understand Mac’s exile vote given he wants to take a no bullshit approach.

Murphy’s posts have mostly been the exactly that.
He's a Traitor. Mac is attempting to grab control of the town and Mayor it into oblivion. I've seen him do it before
I can see that.

Falcon punch!?
I don't know what a falcon punch is, but it sounds pretty cool.


Imma Ask Jeeves right meow

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:32 pm
by Wisdom
Wisdom wrote: Thu Jun 03, 2021 12:29 pm On another note, next Exile phase I am going to vote for either myself or 112 again, unless the cop starts doing shenanigans.

And is there really no nk's? Can the cop just out without fearing of getting killed?
I just realized this means the game is going to last forever, oof.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:34 pm
by falcon45ca
OK, so I learned where Captain Falcon came from, and yeah the Falcon Punch is pretty badass.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:41 pm
by KZA
Oops I forgot about the ungodly poll closing times

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:42 pm
by KZA
Gav hit us with those ISO links for mobile users hehe

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:44 pm
by KZA
[VOTE: Auwt] aubergine

I see they resurfaced to vote the GOAT KGMurphy and I will not stand for it

Also like this slot has been skating by hard I feel and I'll try some pressure

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:50 pm
by MissSparkles
Creature wrote: Thu Jun 03, 2021 12:22 pm
Wisdom wrote: Thu Jun 03, 2021 11:51 am
Creature wrote: Thu Jun 03, 2021 11:48 am Town only has to lose selfvoting themselves into exile to get lynched the next phase and get closer to traitor parity. Traitors, on the other hand, benefit from getting exiled even if it means their death afterwards as they only need a couple more traitor exiles.
I mean yes, sure, but town should still self vote if they can use it to get exile.
Thus should no one ever be yeeted on the sole premise that "they selfvoted to get exile"
No, town should discuss a consensus exile and follow with that consensus. Anyone doing otherwise is being massively antitown and probably needs to be policy lynched otherwise traitors can get away doing this shit.
Policy yeet is a bit but strong but apart from that I ageee.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:52 pm
by MissSparkles
falcon45ca wrote: Thu Jun 03, 2021 12:31 pm
MissSparkles wrote: Thu Jun 03, 2021 11:08 am
falcon45ca wrote: Thu Jun 03, 2021 10:31 am
MissSparkles wrote: Thu Jun 03, 2021 9:53 am Not sure I understand Mac’s exile vote given he wants to take a no bullshit approach.

Murphy’s posts have mostly been the exactly that.
He's a Traitor. Mac is attempting to grab control of the town and Mayor it into oblivion. I've seen him do it before
I can see that.

Falcon punch!?
I don't know what a falcon punch is, but it sounds pretty cool.


Imma Ask Jeeves right meow
It’s Captain Falcon’s move in Smash Bros.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:53 pm
by MissSparkles
KZA wrote: Thu Jun 03, 2021 12:44 pm [VOTE: Auwt] aubergine

I see they resurfaced to vote the GOAT KGMurphy and I will not stand for it

Also like this slot has been skating by hard I feel and I'll try some pressure
Sure, but the vote by itself ain’t a whole lot of pressure Gengar.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 12:59 pm
by Wisdom
Why are people saying aubergine when they vote?

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:10 pm
by Marmot
Wisdom wrote: Thu Jun 03, 2021 12:59 pm Why are people saying aubergine when they vote?

It's part of the vote tags when you post your vote using

code][VOTE: Player] aubergine[/code]

The "aubergine" is both a silly legacy thing people on RYM used to do, but also an easy word to ctrl + F for votes.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:11 pm
by Marmot
Let's try this again.



It's part of the vote tags when you post your vote using

Code: Select all

[vote]Player[/vote]
The "aubergine" is both a silly legacy thing people on RYM used to do, but also an easy word to ctrl + F for votes.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:12 pm
by Marmot
Traitor, I know who you are. I hope you're sweating right now >:D

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:15 pm
by Wisdom
I my math is right this game is going to go on for 12-36 days without a single break.

Is this normal here?
(What have I signed up for)

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:15 pm
by Wisdom
Wisdom wrote: Thu Jun 03, 2021 1:15 pm IF my math is right this game is going to go on for 12-36 days without a single break.

Is this normal here?
(What have I signed up for)
EBWOP

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:17 pm
by Wisdom
Like, instead of wolves winning after 4 misyeets, which I consider standard, they need at least 8.

Yee free win etc but also WHAT

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:17 pm
by Wisdom
This is the first time I've ever complained about not enough townies dying.

As town nontheless.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:18 pm
by Marmot
We could technically end in 6 days if we exile a Traitor every single night.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:18 pm
by Wisdom
And Cop can out and live forever and wolves can do nothing to stop them except maybe make them fake peek but as soon as we kill the anti cop WHOOO BOI

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:19 pm
by Wisdom
Marmot wrote: Thu Jun 03, 2021 1:18 pm We could technically end in 6 days if we exile a Traitor every single night.
Given that 112 was wolfing, sure.

That's a worst case scenario I'm not gonna consider though.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:20 pm
by KGMurphy
What happened?

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:21 pm
by Marmot
It'd be nice if the Anti-Cop tried to CC, but I doubt they will since we there's a backup for the cop, so the traitors lose a lot more from that move.

My assumption is that the backup isn't really intended to do much except create a world where CCing is a bad move.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:26 pm
by Marmot
I also firmly believe that my redcheck is a real one. The Anti-Cop is allowed to self-target, and I have a belief they would have done so Night 1 to keep themselves alive as long as possible. If that's true, that means that any redpeek on Day 1 would be correct, and only a greenpeak would have a slight chance at failure.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:28 pm
by Wisdom
Wait, I've missed this.

Marmot - You're cop? With a redcheck? On?

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:30 pm
by Marmot
Yes, I'm the cop and I have a redcheck.

But I'm not claiming it yet. I'd rather a solid amount of discussion unfold today before I say.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 1:32 pm
by MissSparkles
Marmot wrote: Thu Jun 03, 2021 1:26 pm I also firmly believe that my redcheck is a real one. The Anti-Cop is allowed to self-target, and I have a belief they would have done so Night 1 to keep themselves alive as long as possible. If that's true, that means that any redpeek on Day 1 would be correct, and only a greenpeak would have a slight chance at failure.
Yea that makes sense as the Anti-Cop. We’re yeeting you’re red check no matter what.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 2:04 pm
by Wiml
Wisdom self voting is NAI for them at worst.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 2:22 pm
by MissSparkles
Yea I can see the thought process behind it even if it’s wrong tbh.

What are your reads? @Wiml

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 3:01 pm
by Creature
Aw man I'm a bit tired rn

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 3:02 pm
by Creature
Guess I'm just curious on the guilty but I also don't want to votepark someone for the rest of the day.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 3:04 pm
by MacDougall
[VOTE: poison] aubergine

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 3:04 pm
by Wiml
MissSparkles wrote: Thu Jun 03, 2021 2:22 pm Yea I can see the thought process behind it even if it’s wrong tbh.

What are your reads? @Wiml
Obviously Marmot cop.

I think Gira is town in almost all worlds for being the first person to suggest a mech strategy that might just about lock the game for us (and would be completely out of his control were it to fail, being dependent on peeks over anything else). Fwiw I had worked out a similar strategy pre-rand (although I misinterpreted part of the rules so it doesn't actually work) and I decided that if I randed lost wolf I would never share it in a million years because it would take winning completely out of my hands.

Otherwise, I have Wisdom/Sparkles > 112 > Mac as towns.

Poison and possibly Creature (?) as wolves and I don't know what the hell long con was doing during the exile phase but I'll get back on what I think of that shortly.

Haven't really followed the last 24 hours or so too much so some of this might change when I start actually efforting again.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 3:05 pm
by Creature
I confess I may have tunnelvision on Wisdom. I'm alarmed at Wisdom because her selfvote put her in a tie with 112 who was pretty much the chosen exile target and if the tie went in her favor it'd be 1/3 in traitor wincon.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 3:06 pm
by Creature
We still shouldn't selfvote in exile phase especially if we have the upper numbers here. We can collectively decide on an exile and vote accordingly instead of each one selfvoting. Only traitors have the incentive to selfvote here.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 3:07 pm
by Creature
And no, I won't townread Wisdom for that.

Re: Traitors for Exile

Posted: Thu Jun 03, 2021 3:08 pm
by Creature
I think I can see Poison and Aiwt as traitors here mostly because they were both underwhelming this game and none of their posts struck as particularly town solving.