Don't think shading the mod confirmed player is one's best approachCarotenoid wrote: ↑Wed Jun 24, 2020 9:01 pm Hmn nutella it's kinda scary that you approach this by "if I shoot Soneji and he flips town" tbh
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- Wed Jun 24, 2020 9:10 pm
- Forum: Previous Heists
- Topic: Space Invaders [END]
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Re: Space Invaders [Day 1]
- Wed Jun 24, 2020 8:54 pm
- Forum: Previous Heists
- Topic: Space Invaders [END]
- Replies: 4610
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Re: Space Invaders [Day 1]
I offer my insights to the game, usually valuable depending on my time/energy. If you value my insights, keep me alive. If you don't, shoot me.
- Wed Jun 24, 2020 8:43 pm
- Forum: Previous Heists
- Topic: Space Invaders [END]
- Replies: 4610
- Views: 73346
Re: Space Invaders [Day 1]
Is this based on anything more than OMGUS?
phew this is some wishy washy stuff, you partially have summarizes then try to reason your own opinion, you have a hard time to fit in
that PoE looks good if you flip it by 180 degree and keep Mac at the bottom
talk with me about Epi
[/quote]
I don't think you understand what the term wishy-washy means here, and I'm not sure what the rest of your post is trying to say. That I have a split in my post between just giving a summary of the situation and doing analysis?
Epi to me looks like he could be powerwolfing it up this game by making things all about nutella and discrediting the worth of town as a whole. He has the clout to be able to get away with acting in such a way.
Last time to be fair you were scum, and I had Mac to have a passing match with.nutella wrote: ↑Wed Jun 24, 2020 7:44 pm I'm afraid of making the wrong assumption about Soneji because I pretty much always do tbh, I think I just have never really understood how he works as a player. His one long catchup post didn't feel on a gut level similar to the last time I saw him as town, but I may also be biasing on the low total number of posts and the fact that he only really has late-catch-up stuff and I have trouble reading that over more actual interactions.
Your general attitude has been one of dismissing players by the regular merits of the game, to give extra weight to nutella's place in this game alone.
- Wed Jun 24, 2020 12:20 pm
- Forum: Previous Heists
- Topic: Space Invaders [END]
- Replies: 4610
- Views: 73346
Re: Space Invaders [Day 1]
Got through d1 read skimming most things while staving off fatigue. Mac seems to be lolcatting and is therefore in anti-spew so whatever he says should be taken with a bag of salt. The other main thing this day is Epi vs Alison, which has progressions on both sides that suggest it's not bussing, so they'd certainly make a solid pair to put onto nutella n1.
Now I sleep
Now I sleep
- Wed Jun 24, 2020 11:45 am
- Forum: Previous Heists
- Topic: Space Invaders [END]
- Replies: 4610
- Views: 73346
Re: Space Invaders [Day 1]
You use your other saves so that it isn't a matter of prediction who will be there at endgame...NANOOKTHEGREATANDFEARSOME wrote: ↑Wed Jun 24, 2020 11:36 amDon’t care there’s not a reliable way to predict who will be alive at endgame (and thus who needs to still have saves), so I prefer hedging and not using saves on someone not named nutella.Soneji wrote: ↑Wed Jun 24, 2020 11:24 amOnly so many saves can meaningfully go their way in the course of this small game.NANOOKTHEGREATANDFEARSOME wrote: ↑Wed Jun 24, 2020 11:22 am I’m pretty strongly against using saves on anyone not named nutella. Nobody else really matters that much tbh, sorry guys and gals
- Wed Jun 24, 2020 11:24 am
- Forum: Previous Heists
- Topic: Space Invaders [END]
- Replies: 4610
- Views: 73346
Re: Space Invaders [Day 1]
Only so many saves can meaningfully go their way in the course of this small game.NANOOKTHEGREATANDFEARSOME wrote: ↑Wed Jun 24, 2020 11:22 am I’m pretty strongly against using saves on anyone not named nutella. Nobody else really matters that much tbh, sorry guys and gals
- Wed Jun 24, 2020 11:22 am
- Forum: Previous Heists
- Topic: Space Invaders [END]
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- Views: 73346
- Wed Jun 24, 2020 10:57 am
- Forum: Previous Heists
- Topic: Space Invaders [END]
- Replies: 4610
- Views: 73346
Re: Space Invaders [Day 1]
People posting too much for a d0
The primary goal with the protects isn't to be blocking every shot, just those aimed at nutella. The secondary goal with the protects should be to keep the towncore alive.
It is likely that there was a wolf participating in the mech discussion just on the probability that one was around to post and that it was the main conversation point, but pointing this out without giving a specific person/s that come off wolfy with their approach to the discussion is just going to sow discord.
Coming out of d0 roughly where I'm at :
Good
proto
tutuu
Dunya
Still deciding
Nanook
Long Con
Carot
Dizzy
Bimbo(don't think they posted?)
Bad
Epi
TSP
Alison
Rej
Drago/Mac
As for the strat I think is best : I'm good with the bottom four PoE strat for n1 only, otherwise think top 3 towncore should protect nutella on odd nights, top 4 towncore on even nights. Could mix in some of the middle of the pack to preserve some of the top towncores protects, best to adjust that as we go. On that first night, the middling PoE should use their protects on the towncore. On subsequent nights the bottom of the PoE should be protecting the towncore, with probably a double up on the very top of the towncore. Force aliens to shoot into bottom or middling Poe, or have to use two kills on even nights to kill one towncore and not even the best SPK they could get.
For simplicities sake, will lay out the first three nights :
N1 : Bottom four of the PoE assigned to protect nutella, while the next three lowest PoE protect the top 3 towncore.
N2 : Top three towncore+one middling PoE protect nutella, while the bottom three to four in the PoE protect the top 3 towncore. If four double up on the very top towncore SPK.
N3 : Top two towncore+one middling PoE protect nutella, bottom three PoE protects top three towncore.
With this we can shuffle enough to have top towncore with protects left up until late. It's a small game, so I think people are overestimating how conservative we need to be with protects. By the end of n4, there can be up to 10 deaths if the aliens succeed on both their double kills. Then n5 being an odd night needs only one towncore with a protect left alive to secure nutella's safety.
Now onto d1.
It's not telling, just suggesting.
Why are you preemptively thinking you'll be called out for making a vote, even in a game where they don’t officially matter to the lynch?Alison wrote: ↑Mon Jun 22, 2020 10:05 pm Vote Epignosis
(yes, I know it doesn't do anything, I just want to make it clear what my stance is from day to day)
Making a list of who protects who only gives more information to the mafia about who is unprotected. And mafia wins the game immediately if they kill nutella, so it is completely useless to know who failed to protect her the day after we lose the game. The strategy you are proposing would make it trivially easy for the mafia to win just by attacking the operator on the night where a mafia member is scheduled to protect her. And a public list of who protects who would make it easier for the mafia to know who they can safely kill since there isn't enough heals to protect everyone at once.
It is correct for town to keep when and who they are using their protect on secret so mafia doesn't know who is being protected, if the operator is shielded, and how many protects the town has left.
The primary goal with the protects isn't to be blocking every shot, just those aimed at nutella. The secondary goal with the protects should be to keep the towncore alive.
tutuu wrote: ↑Tue Jun 23, 2020 1:35 am Oh yea i was also thinking of using RNG to determine our protections
like idk the numbers but lets say arbitrarily say 10% , each bunker goes to rand.org or however eas the site, rolls between 1 and 100, if its 1 to 10 they protect nutella, otherwise save their shot. Obv different on even nights and as more of us die but u get the idea. Like, just think of some numbers that will give us good odds, i think its okay to slightly potentially lose the game on the first night if it means bigger chance to win in the end
This plan seems too wolfy to be a wolf, especially with the genuine seeming offense to their idea being dismissed.
TonyStarkPrime wrote: ↑Tue Jun 23, 2020 4:08 amand if Epi's an alien...
Sow doubt on Epi, then swiftly call him town anyways:hmmTonyStarkPrime wrote: ↑Tue Jun 23, 2020 4:11 amregardless, I think this is townEpignosis wrote: ↑Mon Jun 22, 2020 9:48 pmThis is over is an alien laser shoots nutella. That's it.
Bunkers have limited protections. After I'm spent, someone else will need to carry on in my stead (or if I get killed).
This is about setting up a network of protections so that it's clear who failed and is therefore mafia.
The PoE are almost always going to be the ones you least want protecting the Laser.TonyStarkPrime wrote: ↑Tue Jun 23, 2020 4:13 amokay, but I'm not going through with this unless there are at least 2 people defending Nutella and possibly 3
@linki oh yeah and bunker protects are limited. It might be best to save them until endgame and just force the poe to protect Nutella each day
Drago got replaced so not expecting Mac to answer for this, but yeah trying to act lost here when everyone else is doing fine with mechanics talk, and offering up nothing else besides is a bad look.
Good look from Nanook to push Drago into being productive.NANOOKTHEGREATANDFEARSOME wrote: ↑Tue Jun 23, 2020 4:16 amThen ignore mechanics, project town and find scum. We’ll take care of the mechanics.
Toss out a few townreads, blanket shade the majority of the game thread, then dip. Whoo boy.
It is likely that there was a wolf participating in the mech discussion just on the probability that one was around to post and that it was the main conversation point, but pointing this out without giving a specific person/s that come off wolfy with their approach to the discussion is just going to sow discord.
I think it works only for a n1 strategy, as the scum team would have to be exactly the bottom #2-5 of the PoE for us to lose there(the very bottom #1 gets blasted by nutella).dunya wrote: ↑Tue Jun 23, 2020 4:34 amTony thinks our scummiest 4 should protect her. We coordinate that itt. I understand why, but my scummiest 4 could be the whole maf team gg y'all ;p but yeah, for a day 1 strategy it makes most sense.Dragomir wrote: ↑Tue Jun 23, 2020 4:30 amHow do we go about selecting those 3 ppl?dunya wrote: ↑Tue Jun 23, 2020 4:24 am I think we should have at least 3 people saving nutella on any given day. The rest can be up to whatever people wanna do and leave it as a mystery for the aliens to misfire. Hunting through nk is hard at this stage if we want to preserve saves. So we can do regular hunting and I think we already have lots of good content to go through.
The effort shown here, and in their many other posts, along with a solid progression on their reads puts proto as very likely town. I think the best look of all is this first post, where I would think an over eager, new to forum mafia wolf, would just think about impressing with their mechanics/math and forget to actually give proper reads but proto went above and beyond.protocultures wrote: ↑Tue Jun 23, 2020 5:22 am Hello fellow players. First forum game for me, I am a fairly new mafia player but have played on DM a few times and play the occasional voice/text game over discord. I live in GMT timezone so will probably be out of sync with a lot of you. I draft in word and paste into the forum so hopefully the formatting doesn’t go into the toilet. As editing posts is forbidden, I may repost if this turns out to be a problem.Spoiler: show
Doesn't surprise me given him saying he is new to forum mafia.
The odd night plan is pretty solid, but the even night is wack. You need to have confidence in there being two town protects in there on even nights. On odd nights needing just one you have more leeway to include the PoE.Carotenoid wrote: ↑Tue Jun 23, 2020 10:09 am hyijifhinrjdfihbrenjdfhedsi aaaaaaaah multiquote button didn't work bierjnnfierhehuj
*take a deep breathe* it's gonna be okay
anyway
TonyStarkPrime's plan seems to be the best so far, but it's kinda risky to the not-poe-people past n1, if that makes sense. So I propose that we kinda flip it around:
- On odd nights, two top townreads (or like one top townread + 2 midlytownread that can't all be wolves together) protect nutella. And then we could do something like bottom of POE protect the people protecting nutella and all the others only self-protect if they feel the need to.
- On even nights, bottom of POE protect nutella. The rest of the players only self-protect if they feel the need to.
That way, the protection shots are used more horizontally and avoids that town ends up with no shots at the end. Also I feel like unless we specifically coordinate something specific in the thread, bunker shots should only be used on their own slot.
How about NO! You crazy Dutch bastard!NANOOKTHEGREATANDFEARSOME wrote: ↑Tue Jun 23, 2020 3:06 pm I also think that nobody except Nutella should be saved, full stop. Including self saves.
Misread the OP versus misread role PM:hmm
Coming out of d0 roughly where I'm at :
Good
proto
tutuu
Dunya
Still deciding
Nanook
Long Con
Carot
Dizzy
Bimbo(don't think they posted?)
Bad
Epi
TSP
Alison
Rej
Drago/Mac
As for the strat I think is best : I'm good with the bottom four PoE strat for n1 only, otherwise think top 3 towncore should protect nutella on odd nights, top 4 towncore on even nights. Could mix in some of the middle of the pack to preserve some of the top towncores protects, best to adjust that as we go. On that first night, the middling PoE should use their protects on the towncore. On subsequent nights the bottom of the PoE should be protecting the towncore, with probably a double up on the very top of the towncore. Force aliens to shoot into bottom or middling Poe, or have to use two kills on even nights to kill one towncore and not even the best SPK they could get.
For simplicities sake, will lay out the first three nights :
N1 : Bottom four of the PoE assigned to protect nutella, while the next three lowest PoE protect the top 3 towncore.
N2 : Top three towncore+one middling PoE protect nutella, while the bottom three to four in the PoE protect the top 3 towncore. If four double up on the very top towncore SPK.
N3 : Top two towncore+one middling PoE protect nutella, bottom three PoE protects top three towncore.
With this we can shuffle enough to have top towncore with protects left up until late. It's a small game, so I think people are overestimating how conservative we need to be with protects. By the end of n4, there can be up to 10 deaths if the aliens succeed on both their double kills. Then n5 being an odd night needs only one towncore with a protect left alive to secure nutella's safety.
Now onto d1.
- Mon Jun 22, 2020 11:35 pm
- Forum: Previous Heists
- Topic: Space Invaders [END]
- Replies: 4610
- Views: 73346
Re: Space Invaders [Day 0]
I have never played this setup, merely brainstormed with DDL a few months ago on how to improve the setup he found on another site. Haven't thought much yet about optimal strategy here, and DDL has made further changes from what we came to in our chat. Will look into it later.