Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6151

Post by Syn »

nah Poison shot KZA
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6152

Post by Alison »

But also if my plan is to win with Tony why would I be calling out his accusation of me as suspicious
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6153

Post by Gavial »

Alison wrote: Sat Mar 13, 2021 1:16 am
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ChopChop wrote: Sat Mar 13, 2021 1:15 am
Alison wrote: Sat Mar 13, 2021 12:52 am Tony might legit be enclave and chop was our messiah all along but we refused to hear him because he spoke the truth
And they still won’t listen to me and you’ll win with Tony.
Because others just don’t seem to understand.
I can't win with him if he's enclave
Why can’t yeah?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6154

Post by Gavial »

Alison wrote: Sat Mar 13, 2021 1:17 am But also if my plan is to win with Tony why would I be calling out his accusation of me as suspicious
Because you wanna.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6155

Post by Alison »

ChopChop wrote: Sat Mar 13, 2021 1:17 am
Alison wrote: Sat Mar 13, 2021 1:16 am
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ChopChop wrote: Sat Mar 13, 2021 1:15 am
Alison wrote: Sat Mar 13, 2021 12:52 am Tony might legit be enclave and chop was our messiah all along but we refused to hear him because he spoke the truth
And they still won’t listen to me and you’ll win with Tony.
Because others just don’t seem to understand.
I can't win with him if he's enclave
Why can’t yeah?
Because he's my enemy. Read the setup
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6156

Post by Marmot »

MartinGG99 wrote: Sat Mar 13, 2021 12:36 am
Long Con wrote: Sat Mar 13, 2021 12:34 am
MartinGG99 wrote: Sat Mar 13, 2021 12:19 amGrogu called someone taking a wolfy poof
Someone was taking a wolfy poof?
Wolfy Poo.

Either way its a ridiculously-themed way of asserting a read and I just read it as town.

I've brought it up like thrice now in my ISO.

confirmed Mac teammate! Poo tell.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6157

Post by Gavial »

Syn wrote: Sat Mar 13, 2021 1:17 am nah Poison shot KZA
You know who also has a shot?
That auto spawning Enclave guy.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6158

Post by MartinGG99 »

Syn wrote: Sat Mar 13, 2021 1:17 am nah Poison shot KZA
wat

well at least it wasn't sloonei:
Poison wrote: Sun Mar 07, 2021 3:08 am
Sloonei wrote: Sun Mar 07, 2021 2:56 am Posting party parrot makes you town.
you are still alive. wow.
Anyways I GTH don't think anyone else here is Redding so I'm inclined to think its true. Especially with the mechanics of the other Redding roles that might suggest they would become apparent in the game by now.

Unless inventor, I guess.
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If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6159

Post by Gavial »

Frank Horrigan (guaranteed to appear)

You're a freakish cybernetic mutated monster man, or something like a man, serving at the head of the United States Secret Service. In addition to providing protection for the President, you're tasked with handling certain critical matters on the mainland where pure, unmutated humans should not venture. You're a terrifying motherfucker, and you don't let anyone meet you without understanding that keenly. Semper Fi.

You are the antagonist. You have been primed and constructed to perform a variety of the Enclaves most important and demanding tasks.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed. This is separate from the Enclave factional kill.
You are a 2-shot role cop. Twice during the game during any separate night phases, you may select a player. You will be told that player's role.
You are a 1-shot janitor. Once during the game you may elect to janitor your team's factional kill. The killed player's role will not be revealed publicly, but your team will be informed of it privately.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions that night.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6160

Post by Gavial »

Poison/Syn can easily be this role here.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6161

Post by Long Con »

Alison wrote: Sat Mar 13, 2021 1:06 am
Long Con wrote: Sat Mar 13, 2021 1:02 am
Alison wrote: Sat Mar 13, 2021 12:58 am I am sheeping you no matter what this day phase tbh.
Frustrating because the general consensus seems to be that you're Eldridge or Slaver, and I don't need either of those dead... hard not to vote someone acting this scummy.
Martin is lock town. Sheeping him is afaict the optimal move.
Well, let's hope I get green-checked, then you'll believe my suspicions are infallible. :rolleyes: I don't recognize this Alison.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6162

Post by Gavial »

Marmot wrote: Sat Mar 13, 2021 1:19 am
MartinGG99 wrote: Sat Mar 13, 2021 12:36 am
Long Con wrote: Sat Mar 13, 2021 12:34 am
MartinGG99 wrote: Sat Mar 13, 2021 12:19 amGrogu called someone taking a wolfy poof
Someone was taking a wolfy poof?
Wolfy Poo.

Either way its a ridiculously-themed way of asserting a read and I just read it as town.

I've brought it up like thrice now in my ISO.

confirmed Mac teammate! Poo tell.
Do you remember who Mac’s teammate was?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6163

Post by Alison »

What is your reason for suspecting Poison slot again
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6164

Post by MartinGG99 »

Yeah, and you could claim that for any doctor or role-cop as well.

Imagine Mac actually role-copping someone, revealing,

Chop Chop going OMG HE'S FRANK HORRIGAN!!!!

HE CAN EASILY BE IT

and then find some dumb quote to justify partner interaction
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6165

Post by Alison »

Long Con wrote: Sat Mar 13, 2021 1:21 am
Alison wrote: Sat Mar 13, 2021 1:06 am
Long Con wrote: Sat Mar 13, 2021 1:02 am
Alison wrote: Sat Mar 13, 2021 12:58 am I am sheeping you no matter what this day phase tbh.
Frustrating because the general consensus seems to be that you're Eldridge or Slaver, and I don't need either of those dead... hard not to vote someone acting this scummy.
Martin is lock town. Sheeping him is afaict the optimal move.
Well, let's hope I get green-checked, then you'll believe my suspicions are infallible. :rolleyes: I don't recognize this Alison.
If you get green checked and flip a mafia I'll sheep you any day

I play according to what's optimal not what fuels my ego. I tried my hand at finding mafia, and it didn't work. So I'm going to follow the guy who buried Mac six feet deep.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6166

Post by Gavial »

MartinGG99 wrote: Sat Mar 13, 2021 1:20 am
Syn wrote: Sat Mar 13, 2021 1:17 am nah Poison shot KZA
wat

well at least it wasn't sloonei:
Poison wrote: Sun Mar 07, 2021 3:08 am
Sloonei wrote: Sun Mar 07, 2021 2:56 am Posting party parrot makes you town.
you are still alive. wow.
Anyways I GTH don't think anyone else here is Redding so I'm inclined to think its true. Especially with the mechanics of the other Redding roles that might suggest they would become apparent in the game by now.

Unless inventor, I guess.

So if we assume Sloon was Enclave killed then that leaves Vault City AKA Mac’s kill in question.

Is it possible Mac did check Alison, received Slaver, shot them and Alison’s BP kicked in?

That would be the 2ed time Alison got away Scott free.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6167

Post by Gavial »

The again I don’t entirely know how Mac’s RC works on Slaver.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6168

Post by Long Con »

MartinGG99 wrote: Sat Mar 13, 2021 1:07 am
Long Con wrote: Sat Mar 13, 2021 12:58 am
MartinGG99 wrote: Sat Mar 13, 2021 12:46 amRegardless though, LC seems somewhat suspicious based on the Grogu vote
It would be pretty legit if one of my detractors actually explained how my Grogu vote was suspicious.
Well you did vote on grogu who is a more or less consensus town slot that made PR claims/moves on D2 wrt Alison & Falcon.
Sure, if you say so, I know of this through rumours. Don't see how that makes me Enclave.
I think their ISO suggests being more likely town than not, and your quote of them seems a bit opprtunisitc.
Sure, big opportunity there on someone who's mech towncleared. Are you sure you're doing real analysis and not just taking the easy road?
I'm still tumbling it around in my head about your slot and others. It feels odd to come at a definitive answer about it right now and I feel like I have to a bit more world-building or independent re-reading of others to make a more solid conclusion of it.
LOL two strong sentences. Well-deisgned.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6169

Post by Syn »

ChopChop wrote: Sat Mar 13, 2021 1:20 am Poison/Syn can easily be this role here.
I guess?

Have there been any ties this game? Any way for me to prove my vote ability that couldn't just be me gambling on the 50/50 chance of a rand? I have both my vote shots still.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6170

Post by Alison »

Mac wouldn't check + shoot. If Mac checked me he'd claim a red check on me in thread because of the vest. If Mac blind shot me to test my claim he'd do it on N2 after I claimed Elridge, not N3.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6171

Post by Long Con »

*designed
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6172

Post by Alison »

Also why are you assuming Sloon was an enclave kill again
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6173

Post by Long Con »

Alison wrote: Sat Mar 13, 2021 1:23 am
Long Con wrote: Sat Mar 13, 2021 1:21 am
Alison wrote: Sat Mar 13, 2021 1:06 am
Long Con wrote: Sat Mar 13, 2021 1:02 am
Alison wrote: Sat Mar 13, 2021 12:58 am I am sheeping you no matter what this day phase tbh.
Frustrating because the general consensus seems to be that you're Eldridge or Slaver, and I don't need either of those dead... hard not to vote someone acting this scummy.
Martin is lock town. Sheeping him is afaict the optimal move.
Well, let's hope I get green-checked, then you'll believe my suspicions are infallible. :rolleyes: I don't recognize this Alison.
If you get green checked and flip a mafia I'll sheep you any day

I play according to what's optimal not what fuels my ego. I tried my hand at finding mafia, and it didn't work. So I'm going to follow the guy who buried Mac six feet deep.
I already flipped an Enclave, so I guess I'm partway there. LOL and I voted Mac, as if that qualifies anyone for being anything in this game.

How are you claiming to give credit out for the Mac death?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6174

Post by Gavial »

Alison wrote: Sat Mar 13, 2021 1:25 am Mac wouldn't check + shoot. If Mac checked me he'd claim a red check on me in thread because of the vest. If Mac blind shot me to test my claim he'd do it on N2 after I claimed Elridge, not N3.
Why would he claim a “Red” when a Slaver is “Slaver” and you can only be Slaver or Town.

I already went over this Alison, if he claimed a Slaver check on you it will resort to the exact same situation as Falcon.
End of Story.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6175

Post by Alison »

Martin led the charge because of the mac/epi stuff
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6176

Post by Long Con »

Alison wrote: Sat Mar 13, 2021 1:26 am Also why are you assuming Sloon was an enclave kill again
Is this to me?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6177

Post by Long Con »

Alison wrote: Sat Mar 13, 2021 1:28 am Martin led the charge because of the mac/epi stuff
So. What?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6178

Post by Gavial »

No matter what, you slide out of it!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6179

Post by Gavial »

Alison wrote: Sat Mar 13, 2021 1:26 am Also why are you assuming Sloon was an enclave kill again
Where do you think the Enclave kill went?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6180

Post by Gavial »

Ima vote Jack for now until he makes a Response to the post I pinged him on.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6181

Post by Alison »

ChopChop wrote: Sat Mar 13, 2021 1:28 am
Alison wrote: Sat Mar 13, 2021 1:25 am Mac wouldn't check + shoot. If Mac checked me he'd claim a red check on me in thread because of the vest. If Mac blind shot me to test my claim he'd do it on N2 after I claimed Elridge, not N3.
Why would he claim a “Red” when a Slaver is “Slaver” and you can only be Slaver or Town.

I already went over this Alison, if he claimed a Slaver check on you it will resort to the exact same situation as Falcon.
End of Story.
Red check is slang for "I have evidence that Alison isn't town".

If Mac thought I was slaver and his plan was to shoot me to death over two nights (one to break vest, one to make the actual kill) he would start N2, the night after the Falcon stuff. The missing kill would therefore be on N2 and not N3.

If Mac thought I was slaver and his plan was to get me exed by town he'd have outed a check of me as multiple in thread.

Neither things happened.

You're talking about how falcon was ignored but neglecting that falcon was widely distrusted for having a role claim that made no sense and his flipped faction has no reason to kill slaver ad every reason to kill new reno
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6182

Post by MartinGG99 »

Long Con wrote: Sat Mar 13, 2021 1:28 am
Alison wrote: Sat Mar 13, 2021 1:28 am Martin led the charge because of the mac/epi stuff
So. What?
The Vault City are basically potential and likely allies for Enclave. Heck, if they have a communications Officer they could've had a day-phase's contact with Mac and told him about the Enclave team if they either checked randomly or role-copped + checked with officer.

Enclave doesn't have a whole lot of incentive to go after that unless its unknown who the VC are, where they might stumble upon that accidentally.

Either case, I did catch a wolf of sorts.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6183

Post by Gavial »

I mean that guy needs some kind of pressure, can’t let them linger forever.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6184

Post by Long Con »

MartinGG99 wrote: Sat Mar 13, 2021 1:32 am
Long Con wrote: Sat Mar 13, 2021 1:28 am
Alison wrote: Sat Mar 13, 2021 1:28 am Martin led the charge because of the mac/epi stuff
So. What?
The Vault City are basically potential and likely allies for Enclave. Heck, if they have a communications Officer they could've had a day-phase's contact with Mac and told him about the Enclave team if they either checked randomly or role-copped + checked with officer.

Enclave doesn't have a whole lot of incentive to go after that unless its unknown who the VC are, where they might stumble upon that accidentally.

Either case, I did catch a wolf of sorts.
I put the deciding vote on him.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6185

Post by Alison »

ChopChop wrote: Sat Mar 13, 2021 1:29 am
Alison wrote: Sat Mar 13, 2021 1:26 am Also why are you assuming Sloon was an enclave kill again
Where do you think the Enclave kill went?
I don't know if sloon was VC or enclave kill because both factions had a reason to kill him.

If your theory that syn is frank horrigan is correct then kza was the enclave kill and sloon was shot by VC.

The missing kill could also have easily gone into a doctor protected target, or, gasp! The actual slaver.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6186

Post by Alison »

Long Con wrote: Sat Mar 13, 2021 1:28 am
Alison wrote: Sat Mar 13, 2021 1:26 am Also why are you assuming Sloon was an enclave kill again
Is this to me?
No
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6187

Post by MartinGG99 »

Long Con wrote: Sat Mar 13, 2021 1:25 am
MartinGG99 wrote: Sat Mar 13, 2021 1:07 am
Long Con wrote: Sat Mar 13, 2021 12:58 am
MartinGG99 wrote: Sat Mar 13, 2021 12:46 amRegardless though, LC seems somewhat suspicious based on the Grogu vote
It would be pretty legit if one of my detractors actually explained how my Grogu vote was suspicious.
Well you did vote on grogu who is a more or less consensus town slot that made PR claims/moves on D2 wrt Alison & Falcon.
Sure, if you say so, I know of this through rumours. Don't see how that makes me Enclave.
I think their ISO suggests being more likely town than not, and your quote of them seems a bit opprtunisitc.
Sure, big opportunity there on someone who's mech towncleared. Are you sure you're doing real analysis and not just taking the easy road?
I'm still tumbling it around in my head about your slot and others. It feels odd to come at a definitive answer about it right now and I feel like I have to a bit more world-building or independent re-reading of others to make a more solid conclusion of it.
LOL two strong sentences. Well-deisgned.
1. Well, "Enclave" are the last scum unless you got problems with the slaver or are the slaver.

2. Honestly I'm not going to debate "real analysis" here as sometimes what counts as "analysis" is incredibly subjective, especially for those with completely no information on others.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6188

Post by Gavial »

Alison wrote: Sat Mar 13, 2021 1:31 am
ChopChop wrote: Sat Mar 13, 2021 1:28 am
Alison wrote: Sat Mar 13, 2021 1:25 am Mac wouldn't check + shoot. If Mac checked me he'd claim a red check on me in thread because of the vest. If Mac blind shot me to test my claim he'd do it on N2 after I claimed Elridge, not N3.
Why would he claim a “Red” when a Slaver is “Slaver” and you can only be Slaver or Town.

I already went over this Alison, if he claimed a Slaver check on you it will resort to the exact same situation as Falcon.
End of Story.
Red check is slang for "I have evidence that Alison isn't town".

If Mac thought I was slaver and his plan was to shoot me to death over two nights (one to break vest, one to make the actual kill) he would start N2, the night after the Falcon stuff. The missing kill would therefore be on N2 and not N3.

If Mac thought I was slaver and his plan was to get me exed by town he'd have outed a check of me as multiple in thread.

Neither things happened.

You're talking about how falcon was ignored but neglecting that falcon was widely distrusted for having a role claim that made no sense and his flipped faction has no reason to kill slaver ad every reason to kill new reno

And why exactly would he hard claim scum and claim Multiple on you just to yeet his rival so he could be yeeted after?

No reason to kill Slaver? I’d have to double check but I’m pretty sure they are against Slaver as well.

Also again, if you think Mac shot Sloon, where’s the missing Enclave kill?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6189

Post by Gavial »

Oh yeah your right.

JJJ doesn’t need Slaver dead.
Slaver and Vault City can both win with JJJ but not each other.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6190

Post by Gavial »

Alison wrote: Sat Mar 13, 2021 1:33 am
ChopChop wrote: Sat Mar 13, 2021 1:29 am
Alison wrote: Sat Mar 13, 2021 1:26 am Also why are you assuming Sloon was an enclave kill again
Where do you think the Enclave kill went?
I don't know if sloon was VC or enclave kill because both factions had a reason to kill him.

If your theory that syn is frank horrigan is correct then kza was the enclave kill and sloon was shot by VC.

The missing kill could also have easily gone into a doctor protected target, or, gasp! The actual slaver.
Doctor protected target huh.
You stop a kill with your Slaver abilities?
Maybe Vault City yourself, protected Mac’s prime target to kill.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6191

Post by Long Con »

MartinGG99 wrote: Sat Mar 13, 2021 1:34 am
Long Con wrote: Sat Mar 13, 2021 1:25 am
MartinGG99 wrote: Sat Mar 13, 2021 1:07 am
Long Con wrote: Sat Mar 13, 2021 12:58 am
MartinGG99 wrote: Sat Mar 13, 2021 12:46 amRegardless though, LC seems somewhat suspicious based on the Grogu vote
It would be pretty legit if one of my detractors actually explained how my Grogu vote was suspicious.
Well you did vote on grogu who is a more or less consensus town slot that made PR claims/moves on D2 wrt Alison & Falcon.
Sure, if you say so, I know of this through rumours. Don't see how that makes me Enclave.
I think their ISO suggests being more likely town than not, and your quote of them seems a bit opprtunisitc.
Sure, big opportunity there on someone who's mech towncleared. Are you sure you're doing real analysis and not just taking the easy road?
I'm still tumbling it around in my head about your slot and others. It feels odd to come at a definitive answer about it right now and I feel like I have to a bit more world-building or independent re-reading of others to make a more solid conclusion of it.
LOL two strong sentences. Well-deisgned.
1. Well, "Enclave" are the last scum unless you got problems with the slaver or are the slaver.

2. Honestly I'm not going to debate "real analysis" here as sometimes what counts as "analysis" is incredibly subjective, especially for those with completely no information on others.
There's no debate to be had. Either I'm fighting a townclear or I'm taking an opportunity. Fighting a townclear is not an opportunity, it's a battle.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6192

Post by MartinGG99 »

Long Con wrote: Sat Mar 13, 2021 1:33 am
MartinGG99 wrote: Sat Mar 13, 2021 1:32 am
Long Con wrote: Sat Mar 13, 2021 1:28 am
Alison wrote: Sat Mar 13, 2021 1:28 am Martin led the charge because of the mac/epi stuff
So. What?
The Vault City are basically potential and likely allies for Enclave. Heck, if they have a communications Officer they could've had a day-phase's contact with Mac and told him about the Enclave team if they either checked randomly or role-copped + checked with officer.

Enclave doesn't have a whole lot of incentive to go after that unless its unknown who the VC are, where they might stumble upon that accidentally.

Either case, I did catch a wolf of sorts.
I put the deciding vote on him.
Wagons were 6-4, I didn't realize the TSP wagon grew one bigger.

I'll give you some credit for that I suppose, the wagons could have been tied, but IMO generally the ones who start a correct wagon have more credit than those who jump on last.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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None lol
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None lol
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Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6193

Post by Gavial »

Metzger

You run the infamous Slaver's Guild headquartered in the Den. You and all of your people can be readily identified by the slaver tattoos plastered on your foreheads, leaving no doubts to nearly anyone in the wastes that you are not one to fuck with. Your sawed-off shotgun handles everyone else.

You didn't get to where you are without developing a wide array of wasteland survival skills and connections.
Thanks to the protection of your army of thugs, you are 1-shot bulletproof, immune to the first night kill targeted upon you unless it is enhanced by a strongman ability.
You are a 1-shot day vigilante. Once during the game during any day phase, you may select a player (send a personal message to the host). That player will be killed at the end of that day phase.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions.
You are an intimidator. For every three consecutive day phases in which you do not receive a vote in the final poll tally, you will begin the following phase with one vote automatically removed from you in the elimination poll. These do not stack.

@Alison
So whom you use your Doc ability on N3?
Let’s semi-clear em.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6194

Post by Long Con »

MartinGG99 wrote: Sat Mar 13, 2021 1:38 am
Long Con wrote: Sat Mar 13, 2021 1:33 am
MartinGG99 wrote: Sat Mar 13, 2021 1:32 am
Long Con wrote: Sat Mar 13, 2021 1:28 am
Alison wrote: Sat Mar 13, 2021 1:28 am Martin led the charge because of the mac/epi stuff
So. What?
The Vault City are basically potential and likely allies for Enclave. Heck, if they have a communications Officer they could've had a day-phase's contact with Mac and told him about the Enclave team if they either checked randomly or role-copped + checked with officer.

Enclave doesn't have a whole lot of incentive to go after that unless its unknown who the VC are, where they might stumble upon that accidentally.

Either case, I did catch a wolf of sorts.
I put the deciding vote on him.
Wagons were 6-4, I didn't realize the TSP wagon grew one bigger.

I'll give you some credit for that I suppose, the wagons could have been tied, but IMO generally the ones who start a correct wagon have more credit than those who jump on last.
The wagons were tied when I voted Joseph up one.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6195

Post by Long Con »

At the last minute.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6196

Post by Gavial »

Joseph as in Tony?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6197

Post by Gavial »

I know Nanook last minute changed to Tony.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6198

Post by Long Con »

ChopChop wrote: Sat Mar 13, 2021 1:40 am Joseph as in Tony?
Joseph is Mac.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6199

Post by Alison »

ChopChop wrote: Sat Mar 13, 2021 1:35 am
Alison wrote: Sat Mar 13, 2021 1:31 am
ChopChop wrote: Sat Mar 13, 2021 1:28 am
Alison wrote: Sat Mar 13, 2021 1:25 am Mac wouldn't check + shoot. If Mac checked me he'd claim a red check on me in thread because of the vest. If Mac blind shot me to test my claim he'd do it on N2 after I claimed Elridge, not N3.
Why would he claim a “Red” when a Slaver is “Slaver” and you can only be Slaver or Town.

I already went over this Alison, if he claimed a Slaver check on you it will resort to the exact same situation as Falcon.
End of Story.
Red check is slang for "I have evidence that Alison isn't town".

If Mac thought I was slaver and his plan was to shoot me to death over two nights (one to break vest, one to make the actual kill) he would start N2, the night after the Falcon stuff. The missing kill would therefore be on N2 and not N3.

If Mac thought I was slaver and his plan was to get me exed by town he'd have outed a check of me as multiple in thread.

Neither things happened.

You're talking about how falcon was ignored but neglecting that falcon was widely distrusted for having a role claim that made no sense and his flipped faction has no reason to kill slaver ad every reason to kill new reno

And why exactly would he hard claim scum and claim Multiple on you just to yeet his rival so he could be yeeted after?

No reason to kill Slaver? I’d have to double check but I’m pretty sure they are against Slaver as well.

Also again, if you think Mac shot Sloon, where’s the missing Enclave kill?
He wouldnt claim scum hed aim town rolecop. Falcon was JJJ which was not anti slaver but was anti new reno. So people questioned why he seemed to care so much about slaver. I'm pretty sure he was just trying to get me killed because I'm new reno.

reiterating, missing enclave kill could have gone into actual slaver or doctored. Or the missing enclave kill was KZA and syn was enclave.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#6200

Post by Alison »

ChopChop wrote: Sat Mar 13, 2021 1:38 am
Alison wrote: Sat Mar 13, 2021 1:33 am
ChopChop wrote: Sat Mar 13, 2021 1:29 am
Alison wrote: Sat Mar 13, 2021 1:26 am Also why are you assuming Sloon was an enclave kill again
Where do you think the Enclave kill went?
I don't know if sloon was VC or enclave kill because both factions had a reason to kill him.

If your theory that syn is frank horrigan is correct then kza was the enclave kill and sloon was shot by VC.

The missing kill could also have easily gone into a doctor protected target, or, gasp! The actual slaver.
Doctor protected target huh.
You stop a kill with your Slaver abilities?
Maybe Vault City yourself, protected Mac’s prime target to kill.
Why would i protect people if im slaver

It is mech impossible for me to be VC, host has confirmed that mac was the last VC
There's nothing that says a fake can't surpass the real thing.
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