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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Fri Mar 12, 2021 11:50 pm
by TonyStarkPrime
Also Epi was my second guess and my first was Mac so

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Fri Mar 12, 2021 11:50 pm
by TonyStarkPrime
Don’t trust me

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Fri Mar 12, 2021 11:51 pm
by Long Con
TonyStarkPrime wrote: Fri Mar 12, 2021 11:50 pm Also Epi was my second guess and my first was Mac so
Guess for what?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Fri Mar 12, 2021 11:54 pm
by TonyStarkPrime
I’ve been pretty terrible at guessing raises so far

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Fri Mar 12, 2021 11:56 pm
by Kylemii
raises

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:08 am
by Long Con
raisins

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:10 am
by Kylemii
reasons

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:12 am
by Marmot
rieslings

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:15 am
by MartinGG99
Syn wrote: Fri Mar 12, 2021 10:18 pm why was TSP the counterwagon D4
The TL;DR of it is I thought early/mid D4 that TSP was suspicious for holding onto a Chop Chop tunnel for too long.

Eventually his D4 progression seemed rather townie to me and I've basically dismissed any further suspicions of mine against him on a policy that he would have to be a very good wolf and I have no strong reason or past experience to suspect that he is a very good wolf.

However, Mac and Epignosis jumped on that wagon with me, along with Chop just voting TSP for his previous and current suspicions (which if you ask me aren't well developed but that's how Chop is). That caught my eye given past Epi + Mac interactions, and we proceeded to yeet Mac into a Vault City flip.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:17 am
by Syn
MartinGG99 wrote: Sat Mar 13, 2021 12:15 am
Eventually his D4 progression seemed rather townie to me and I've basically dismissed any further suspicions of mine against him on a policy that he would have to be a very good wolf and I have no strong reason or past experience to suspect that he is a very good wolf.
lol burn

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:19 am
by MartinGG99
Syn wrote: Fri Mar 12, 2021 10:21 pm
Syn wrote: Fri Mar 12, 2021 10:21 pm
Marmot wrote: Fri Mar 12, 2021 10:20 pm I can't sheep Nanook anymore, who else do I sheep?
sheep me for glory

let's chop someone
RNG says grogu

someone tell me why this is wrong
While I could see Grogu as scum, I just hesitate to think about it because Grogu called someone taking a wolfy poof. Coincidentally, that was Mac. Who flipped Vault City. While that doesn't prove Grogu as town in any major sense when considering the Enclave, I think wolves generally don't make that sort of post.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:26 am
by MartinGG99
Maybe its because I have a headache right now after completing my last bit of work before spring break

but I don't know why there's 3 votes on page 121 on Long Con?

Is this related to that whole Esooa thing?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:27 am
by Gavial
TonyStarkPrime wrote: Fri Mar 12, 2021 11:39 pm
Alison wrote: Fri Mar 12, 2021 11:28 pm
Urist wrote: Fri Mar 12, 2021 11:25 pm i mean he's claiming vt
Given the flips so far VT is statistically less likely, even though we know it's the biggest faction
Alison’s slaver just for this
Long Con wrote: Fri Mar 12, 2021 11:40 pm
TonyStarkPrime wrote: Fri Mar 12, 2021 11:39 pm
Alison wrote: Fri Mar 12, 2021 11:28 pm
Urist wrote: Fri Mar 12, 2021 11:25 pm i mean he's claiming vt
Given the flips so far VT is statistically less likely, even though we know it's the biggest faction
Alison’s slaver just for this
What does that make Epignosis?
Yep this can definitely be W/W theatre, signalling to Alison the Slaver!

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:30 am
by Gavial
I’m thinking scum may have a wild team setup.
Either way, Tony is a part of the scum team!

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:31 am
by Gavial
I like REALLY wanna vote Tony.

Like VERY

Like NOW

But I WON’T.
Because no one seems to have reached the same conclusion as I so instead I’ll try and figure out Tony’s team instead.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:32 am
by MartinGG99
Syn wrote: Fri Mar 12, 2021 10:57 pm are claims alignment indicative in this game

what's the plus side of a mass claim
For me a mass claim could work out preety well for my faction.

I'm almost certain all my non-enclave enemies are dead, mostly though events not of my doing.

Though I have the impression that'll cause complications for people who I believe are my allies against the Enclave.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:33 am
by Gavial
MartinGG99 wrote: Sat Mar 13, 2021 12:32 am
Syn wrote: Fri Mar 12, 2021 10:57 pm are claims alignment indicative in this game

what's the plus side of a mass claim
For me a mass claim could work out preety well for my faction.

I'm almost certain all my non-enclave enemies are dead, mostly though events not of my doing.

Though I have the impression that'll cause complications for people who I believe are my allies against the Enclave.
Yeah Tony! You heard em!
@TonyStarkPrime

Claim
Your
Role


Your real one! Don’t be shy claim that Enclave role you got there!

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:34 am
by Long Con
MartinGG99 wrote: Sat Mar 13, 2021 12:19 amGrogu called someone taking a wolfy poof
Someone was taking a wolfy poof?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:34 am
by Gavial
Long Con wrote: Sat Mar 13, 2021 12:34 am
MartinGG99 wrote: Sat Mar 13, 2021 12:19 amGrogu called someone taking a wolfy poof
Someone was taking a wolfy poof?
Can you relate to that?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:34 am
by MartinGG99
TonyStarkPrime wrote: Fri Mar 12, 2021 10:59 pm Mac would not have been able to differentiate between the claims he was not a role cop that could
JaggedJimmyJay wrote: Fri Feb 26, 2021 11:04 pm
JaggedJimmyJay wrote: Fri Feb 26, 2021 9:21 pmLimited role cop - Once during the game during any night phase, you may select a player. You will be informed of the type of role that player possesses (e.g. protective, disruptive, investigative, deceptive, fatal). "Fatal" applies to vigilantes, poisoners, and any other fatal roles but not night kills.
Addendum -- for all possible iterations of this ability, a player with multiple role abilities would register only as "multiple".

Slaver would show up as multiple.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:35 am
by Long Con
ChopChop wrote: Sat Mar 13, 2021 12:34 am
Long Con wrote: Sat Mar 13, 2021 12:34 am
MartinGG99 wrote: Sat Mar 13, 2021 12:19 amGrogu called someone taking a wolfy poof
Someone was taking a wolfy poof?
Can you relate to that?
I cannot.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:36 am
by MartinGG99
Long Con wrote: Sat Mar 13, 2021 12:34 am
MartinGG99 wrote: Sat Mar 13, 2021 12:19 amGrogu called someone taking a wolfy poof
Someone was taking a wolfy poof?
Wolfy Poo.

Either way its a ridiculously-themed way of asserting a read and I just read it as town.

I've brought it up like thrice now in my ISO.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:36 am
by Gavial
Hey
@Jackofhearts2005
Since everyone has seemed to ignore you since D2 onwards let me enlighten you!
I think that you could be scum.
What if I told you that I took a sneak peek, and your scum.
What if I told you that you never receive this low of suspicion unless your scum.
What if I told you that I haven’t seen much from you and what exactly can you do to show me you have been Townie this game?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:37 am
by MartinGG99
Urist wrote: Fri Mar 12, 2021 11:10 pm outing other peoples' roles is not very pro-town behaviour
*glances at Nanook wrt Poison*

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:38 am
by Gavial
MartinGG99 wrote: Sat Mar 13, 2021 12:34 am
TonyStarkPrime wrote: Fri Mar 12, 2021 10:59 pm Mac would not have been able to differentiate between the claims he was not a role cop that could
JaggedJimmyJay wrote: Fri Feb 26, 2021 11:04 pm
JaggedJimmyJay wrote: Fri Feb 26, 2021 9:21 pmLimited role cop - Once during the game during any night phase, you may select a player. You will be informed of the type of role that player possesses (e.g. protective, disruptive, investigative, deceptive, fatal). "Fatal" applies to vigilantes, poisoners, and any other fatal roles but not night kills.
Addendum -- for all possible iterations of this ability, a player with multiple role abilities would register only as "multiple".

Slaver would show up as multiple.
You sure not Fatal?
@host

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:38 am
by Gavial
What does Slaver show up as?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:38 am
by Gavial
I thought it was an actual RoleCop lol

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:42 am
by MartinGG99
ChopChop wrote: Sat Mar 13, 2021 12:38 am What does Slaver show up as?
Slaver shows up as multiple because it has multiple abilities in different categories.

Eldrige from New Reno has only one, and that's Fatal.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:46 am
by MartinGG99
Alison wrote: Fri Mar 12, 2021 11:32 pm
Long Con wrote: Fri Mar 12, 2021 11:31 pm
Alison wrote: Fri Mar 12, 2021 11:28 pm
Urist wrote: Fri Mar 12, 2021 11:25 pm i mean he's claiming vt
Given the flips so far VT is statistically less likely, even though we know it's the biggest faction
You'd think.
Oh so you are hardclaiming VT.

What's your flavor?
Not sure if flavor is relevant here since setup does specify "Viable" fake-claims.

Regardless though, LC seems somewhat suspicious based on the Grogu vote and his claim. If he's enclave though I wonder if he's not w/w with Marmot given my past question of him and his really short answer.

I will need to dive deeper later though onto other players for whom I haven't re-read recently. GTH LC as scum and not w/w with Marmot would be interesting and I wonder if that causes a problem for my reads (such as having too many town-reads and thus the bar should be higher).

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:47 am
by Syn
MartinGG99 wrote: Sat Mar 13, 2021 12:37 am
Urist wrote: Fri Mar 12, 2021 11:10 pm outing other peoples' roles is not very pro-town behaviour
*glances at Nanook wrt Poison*
oh am I already outed

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:48 am
by Alison
MartinGG99 wrote: Sat Mar 13, 2021 12:46 am
Alison wrote: Fri Mar 12, 2021 11:32 pm
Long Con wrote: Fri Mar 12, 2021 11:31 pm
Alison wrote: Fri Mar 12, 2021 11:28 pm
Urist wrote: Fri Mar 12, 2021 11:25 pm i mean he's claiming vt
Given the flips so far VT is statistically less likely, even though we know it's the biggest faction
You'd think.
Oh so you are hardclaiming VT.

What's your flavor?
Not sure if flavor is relevant here since setup does specify "Viable" fake-claims.

Regardless though, LC seems somewhat suspicious based on the Grogu vote and his claim. If he's enclave though I wonder if he's not w/w with Marmot given my past question of him and his really short answer.

I will need to dive deeper later though onto other players for whom I haven't re-read recently. GTH LC as scum and not w/w with Marmot would be interesting and I wonder if that causes a problem for my reads (such as having too many town-reads and thus the bar should be higher).
There's no harm to it. If he's scum he might have been pressured into claiming outside of his viable fakeclaims.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:50 am
by MartinGG99
Syn wrote: Sat Mar 13, 2021 12:47 am
MartinGG99 wrote: Sat Mar 13, 2021 12:37 am
Urist wrote: Fri Mar 12, 2021 11:10 pm outing other peoples' roles is not very pro-town behaviour
*glances at Nanook wrt Poison*
oh am I already outed
They guessed you as a Redding, Sheriff Marion.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Sheriff Marion

You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.

You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.

Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:51 am
by Alison
TonyStarkPrime wrote: Fri Mar 12, 2021 11:39 pm
Alison wrote: Fri Mar 12, 2021 11:28 pm
Urist wrote: Fri Mar 12, 2021 11:25 pm i mean he's claiming vt
Given the flips so far VT is statistically less likely, even though we know it's the biggest faction
Alison’s slaver just for this
Why

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:52 am
by Alison
Tony might legit be enclave and chop was our messiah all along but we refused to hear him because he spoke the truth

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:56 am
by MartinGG99
Alison wrote: Sat Mar 13, 2021 12:52 am Tony might legit be enclave and chop was our messiah all along but we refused to hear him because he spoke the truth
That and Martin told everyone he was dumb @_@

(If he is 100% right I will kick myself because atm I don't believe it)

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:58 am
by Alison
I am sheeping you no matter what this day phase tbh.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:58 am
by Long Con
MartinGG99 wrote: Sat Mar 13, 2021 12:46 amRegardless though, LC seems somewhat suspicious based on the Grogu vote
It would be pretty legit if one of my detractors actually explained how my Grogu vote was suspicious.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 12:59 am
by Alison
I'm just here to provide an additional perspective and extra vote but you're confirmed town to me in three different ways and clearly have a good read on the game so

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:02 am
by Long Con
Alison wrote: Sat Mar 13, 2021 12:58 am I am sheeping you no matter what this day phase tbh.
Frustrating because the general consensus seems to be that you're Eldridge or Slaver, and I don't need either of those dead... hard not to vote someone acting this scummy.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:06 am
by Alison
Long Con wrote: Sat Mar 13, 2021 1:02 am
Alison wrote: Sat Mar 13, 2021 12:58 am I am sheeping you no matter what this day phase tbh.
Frustrating because the general consensus seems to be that you're Eldridge or Slaver, and I don't need either of those dead... hard not to vote someone acting this scummy.
Martin is lock town. Sheeping him is afaict the optimal move.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:07 am
by MartinGG99
Long Con wrote: Sat Mar 13, 2021 12:58 am
MartinGG99 wrote: Sat Mar 13, 2021 12:46 amRegardless though, LC seems somewhat suspicious based on the Grogu vote
It would be pretty legit if one of my detractors actually explained how my Grogu vote was suspicious.
Well you did vote on grogu who is a more or less consensus town slot that made PR claims/moves on D2 wrt Alison & Falcon.

I think their ISO suggests being more likely town than not, and your quote of them seems a bit opprtunisitc.

I'm still tumbling it around in my head about your slot and others. It feels odd to come at a definitive answer about it right now and I feel like I have to a bit more world-building or independent re-reading of others to make a more solid conclusion of it.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:09 am
by Syn
MartinGG99 wrote: Sat Mar 13, 2021 12:50 am
Syn wrote: Sat Mar 13, 2021 12:47 am
MartinGG99 wrote: Sat Mar 13, 2021 12:37 am
Urist wrote: Fri Mar 12, 2021 11:10 pm outing other peoples' roles is not very pro-town behaviour
*glances at Nanook wrt Poison*
oh am I already outed
They guessed you as a Redding, Sheriff Marion.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Sheriff Marion

You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.

You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.

Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.
yeah that's right

no shot anymore tho

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:11 am
by Urist
who did you shoot?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:11 am
by Alison
who did you try to shoot

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:12 am
by MartinGG99
Syn wrote: Sat Mar 13, 2021 1:09 am
MartinGG99 wrote: Sat Mar 13, 2021 12:50 am
Syn wrote: Sat Mar 13, 2021 12:47 am
MartinGG99 wrote: Sat Mar 13, 2021 12:37 am
Urist wrote: Fri Mar 12, 2021 11:10 pm outing other peoples' roles is not very pro-town behaviour
*glances at Nanook wrt Poison*
oh am I already outed
They guessed you as a Redding, Sheriff Marion.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Sheriff Marion

You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.

You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.

Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.
yeah that's right

no shot anymore tho
........oh dear.

I'm afraid to ask: Who did she shoot?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:13 am
by MartinGG99
I got a slight idea of what it was but it feels stupid

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:15 am
by Gavial
Alison wrote: Sat Mar 13, 2021 12:52 am Tony might legit be enclave and chop was our messiah all along but we refused to hear him because he spoke the truth
And they still won’t listen to me and you’ll win with Tony.
Because others just don’t seem to understand.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:16 am
by Gavial
MartinGG99 wrote: Sat Mar 13, 2021 1:12 am
Syn wrote: Sat Mar 13, 2021 1:09 am
MartinGG99 wrote: Sat Mar 13, 2021 12:50 am
Syn wrote: Sat Mar 13, 2021 12:47 am
MartinGG99 wrote: Sat Mar 13, 2021 12:37 am
Urist wrote: Fri Mar 12, 2021 11:10 pm outing other peoples' roles is not very pro-town behaviour
*glances at Nanook wrt Poison*
oh am I already outed
They guessed you as a Redding, Sheriff Marion.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Sheriff Marion

You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.

You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.

Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.
yeah that's right

no shot anymore tho
........oh dear.

I'm afraid to ask: Who did she shoot?
InB4 they shot Alison.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:16 am
by Alison
Spoiler: show
ChopChop wrote: Sat Mar 13, 2021 1:15 am
Alison wrote: Sat Mar 13, 2021 12:52 am Tony might legit be enclave and chop was our messiah all along but we refused to hear him because he spoke the truth
And they still won’t listen to me and you’ll win with Tony.
Because others just don’t seem to understand.
I can't win with him if he's enclave

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 1:16 am
by Gavial
Didn’t I say like on I think it was Day 2 of a Poison/Tony/Jack scum team?