Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]

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Day 6 elimination

Poll ended at Thu Feb 29, 2024 10:00 pm

Chelsea
1
8%
Dunnstral
0
No votes
Jackofhearts2005
0
No votes
LanMisa
0
No votes
Lime Coke
4
31%
No elimination / Sleep
0
No votes
No vote / Unvote
0
No votes
Spectators
8
62%
 
Total votes: 13
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JaggedJimmyJay
The Brassiere of The Syndicate
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Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]

#1

Post by JaggedJimmyJay »

Image

A conflict for control of the Mojave

Game Staff

@JaggedJimmyJay - Host - posts
@Justplayingitcool - Moderator on Duty


Players

@Jackofhearts2005 - posts - Caesar's Legion, mafia - Survived
@LanMisa - posts - White Legs, mafia - Survived


Gone

@sig - posts - New California Republic, civilian - Eliminated on Day 1
@Michelle - posts - Bright Brotherhood, civilian - Killed on Night 1
@☆Princess Abigail☆ - posts - Gun Runners, civilian - Killed on Night 1
@DarlingMonroe / @NANOOKTHEGREATANDFEARSOME - posts - Goodsprings, civilian - Eliminated on Day 2
@Seanzie - posts - Sorrows, civilian - Killed on Night 2
@falcon45ca - posts - Jackals, mafia - Eliminated on Day 3
@Scotty - posts - Omertas, civilian - Killed on Night 3
@Long Con - posts - Courier #6, independent - Killed on Night 3
@Epignosis - posts - Novac, civilian - Eliminated on Day 4
@Creature - posts - Primm, civilian - Killed on Night 4
@TonyStarkPrime - posts - Kings, civilian - Killed on Night 4
@MacDougall - posts - Mr. House, demolition man (arsonist) - Killed on Night 4
@Manny - posts - Enclave Remnants, civilian - Killed on Night 5
@Lime Coke - posts - Followers of the Apocalypse, civilian - Eliminated on Day 6
@Dunnstral - posts - Powder Gangers, civilian - Killed at endgame
@Chelsea - posts - Brotherhood of Steel, civilian - Killed at endgame
Spoiler: show
Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

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Student Doctor Network

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Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

Hosts:

Spoiler: show
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JaggedJimmyJay
The Brassiere of The Syndicate
Posts in topic: 49
Posts: 39501
Joined: Tue May 12, 2015 11:42 pm
Location: United States
Gender: Man
Preferred Pronouns: He/him/his/himself
Aka: Jay | JJJ | J3 | 3J | jagged | Jimmy | KOFM
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]

#2

Post by JaggedJimmyJay »

Game Setup

This game is a semi-open (or, equivalently, semi-closed) setup. The following list contains numerous roles, some of which are in the game and some of which are not in the game. The game features 18 players, each of whom has a single role from this list. Only roles specifically marked are guaranteed to appear. All other roles are either included or not included on a semi-randomized basis. The host will not reveal the randomization or selection process during the game. Some role information may not be fully revealed. If so, this will be indicated with a *secrets* marker.

If a faction is eliminated before the game ends, this will be revealed publicly.


Civilians Faction (12-13 players)
Win the game by eliminating all threats to their faction.
Spoiler: show
New California Republic (guaranteed to appear)

Once during the game during any night phase, you may select a player. You will be told who that player visited the same night if anyone.

Separately, during any other night phase, you may select a player. That player will be unable to perform any role actions and also protected from any fatal actions.

Boomers

You have no special abilities.

Bright Brotherhood

You have no special abilities.

Brotherhood of Steel

You have no special abilities.

Chairmen

Twice during the game during any separate night phases, you may select a player. You will be told what type of night action (fatal, investigative, disruptive, protective, or other) that player was targeted with. The precise meanings of these terms will not be clarified. If there is no target, you will receive "no result".

Crimson Caravan

You have no special abilities.

Dead Horses

Twice during the game during any separate night phases, you may select a player. If that player is targeted with a fatal action, you will receive that action in their stead.

Enclave Remnants

Twice during the game during any separate night phases, you may select a player. You will be told who visited that player if anyone. This ability will not successfully detect any fatal actions.

Followers of the Apocalypse

You have no special abilities.

Goodsprings

During either Night 1 or Night 2 (not both), you may elect to commute. You will be unaffected by any night actions. This ability is no longer accessible after Night 2.

Great Khans

Once during the game during any night phase, you may select a player. That player will be killed.

Gun Runners

Twice during the game during any separate night phases, you may select a player. That player's vote will be worth two during the following day phase. They are not informed of this publicly, and it is not revealed in the final vote tally.

Jacobstown

You have no special abilities.

Kings

You have no special abilities.

New Canaan

You have no special abilities.

Nipton

You have no special abilities.

Novac

Once during the game during any night phase, you may select a player. If that player is poisoned, they will be cured.

Separately, twice during the game during any separate night phases, you may select a player. You will be told who that player visited if anyone. This ability will not successfully detect any fatal actions.

Omertas

You have no special abilities.

Powder Gangers

You have no special abilities.

Primm

You have no special abilities.

Sorrows

Twice during the game during any separate night phases, you may select a player. You will be told if that player either performed a night action or was visited by a night action (or if not).

State of Utobitha

Twice during the game during any separate night phases, you may draft a note consisting of no more than 30 words and submit it to the host. The host will publicly post this message in the game thread at the start of the next day phase even if you died during the night.

The Thorn

Twice during the game during any separate night phases, you may select a player. That player will be unable to perform any role actions.

Separately, twice during the game during any other night phases, you may select a player. That player will be protected from any fatal actions.

Mafia Faction (3-4 players)
Provided with fake character claims
Win the game by eliminating all threats to their faction and achieving parity with the Civilians faction.
Spoiler: show
Caesar's Legion (guaranteed to appear)

During each day phase (no later than one hour prior to the vote deadline), you may submit a list of all living players to the host. In the event of a tied vote, the player in the tie who is highest on your list will be eliminated.

Separately, twice during the game during any separate night phases, you may select a player. You will be told who that player visited if anyone.

Finally, twice during the game during any separate night phases, you may select a player. You will be told who visited that player if anyone. This ability will not successfully detect any fatal actions.

Fiends

Once during the game during any night phase, you may select a player. That player will be poisoned. They will not be informed of their poisoning. If they are not provided with an antidote during the following night phase, they will die (that is, if a player is poisoned on Night 1 and is not provided an antidote, they will die at the end of Night 2).

Separately, once during the game during any night phase, you may select a player. If that player is poisoned, they will be cured.

Jackals

You begin the game with a one-time passive bulletproof vest. This will be expended the first time you are visited by a fatal action (not including poisoning).

Separately, twice during the game during any separate night phases, you may select a player. You will be told one role ability possessed by that player, if any.

The Think Tank

Once during the game during any night phase, you may select a player. If that player has any special role abilities, they will be neutralized and no longer usable for the remainder of the game. This shot is not returned if the selected player has no special abilities.

Separately, twice during the game during any separate night phases, you may select a player. You will be told if that player has ever used any non-fatal night action.

Van Graffs

Twice during the game during any separate night phases, you may select a player. That player's vote will be worth two during the following day phase. They are not informed of this publicly, and it is not revealed in the final vote tally.

Vipers

You have no special abilities.

White Legs

Twice during the game during any separate night phases, you may select a player. That player will be unable to perform any role actions.

Separately, during any night phase you may select a player. That player will be killed.

Mr. House (1 player; guaranteed to appear)
Provided with fake character claims
Spoiler: show
The Mr. House role could be any one of the following:

Demo Man (Arsonist)

During each night phase, you may elect to either mark, detonate, or clean. If you choose to mark, you will select any player. That player will be marked. Your marks can be prevented by blocking abilities. If you choose to detonate, all living players who have been marked will be exploded (killed). This may not be prevented by any means other than commuting (your detonation cannot be blocked or protected). You may choose to detonate multiple times during the game. If you choose to clean, you will select a previously marked player. That player will no longer be marked.

Separately, once during the game during any night phase, you may elect to commute. You will be immune to all night actions targeted upon you during that phase.

To win the game, you must be the sole survivor (or reach 1:1 parity with the civilians). If you reach 1:1 parity with the mafia, any remaining mechanics will dictate a winner. If the remaining mechanics result in a draw, you will be the winner.

Poisoner

Twice during the game during any separate night phases, you may select a player. That player will be poisoned. They will not be informed of their poisoning. If they are not provided with an antidote during the following night phase, they will die (that is, if a player is poisoned on Night 1 and is not provided an antidote, they will die at the end of Night 2).

Separately, three times during the game during any separate night phases, you may select a player. You will be told who visited that player if anyone. This ability will not successfully detect any fatal actions.

Finally, if you are targeted by a role cop, your role will appear as "Vanilla".

To win the game, you must be the sole survivor (or reach 1:1 parity with the civilians). If you reach 1:1 parity with the mafia, any remaining mechanics will dictate a winner. If the remaining mechanics result in a draw, you will be the winner.

Serial Killer

Every night starting with Night 2, you may select a player. That player will be killed.

Separately, on Night 1 alone, you possess a passive bulletproof ability. Any fatal night actions targeted upon you will fail.

Finally, twice during the game during any separate night phases, you may select a player. You will be told that player's alignment (civilian or mafia, this does not function to identify Courier #6 who will show as "civilian").

To win the game, you must be the sole survivor (or reach 1:1 parity with the civilians). If you reach 1:1 parity with the mafia, any remaining mechanics will dictate a winner. If the remaining mechanics result in a draw, you will be the winner.

Courier #6 (1 player; guaranteed to appear)
Provided with fake character claims
Spoiler: show
All role information and win condition(s) for Courier #6 are kept secret.
Spoiler: show
Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

Student Doctor Network

ImageImageImageImageImage

Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

Hosts:

Spoiler: show
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JaggedJimmyJay
The Brassiere of The Syndicate
Posts in topic: 49
Posts: 39501
Joined: Tue May 12, 2015 11:42 pm
Location: United States
Gender: Man
Preferred Pronouns: He/him/his/himself
Aka: Jay | JJJ | J3 | 3J | jagged | Jimmy | KOFM
Contact:

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]

#3

Post by JaggedJimmyJay »

Game Rules

First and foremost, always be mindful of site rules and our continuing mission to maintain a positive playing environment for our users.

Remember that the premier rules in any Syndicate Mafia game come straight from the site rules. Review those rules below, and direct any concerns you may have to the host or moderator(s) on duty.

[Link] Rules and Guidelines on The Syndicate

Also always be mindful of the culture of respect that must be maintained in all Syndicate spaces at all times, to include this game thread and any external communication spaces relating to the game. Players must be respectful to one another, to the game host, to the members of the staff overseeing the game, to the game itself by way of its rules and spirit, to the Syndicate community in general, and ideally also to themselves. Respect is never optional. See our full manifesto on our culture of respect below.

[Link] A Syndicate Mafia Culture of Respect

Voting and Claiming Rules

Claiming

Public claims of role identity and role information are legal. The game has been designed deliberately to avoid this resulting in an easily solved or broken mechanical system.

Voting

1. The game will operate purely on the basis of voting plurality. There is no majority hammer vote. The player who has received the most votes when the poll deadline arrives will be eliminated.
2. Votes may be changed at will and without limitation.
3. It is required to place votes in both the poll (by clicking a radio button and submitting) and the game thread (in a clear manner such as using the [ vote ][ /vote ] tags (no spaces)). The poll does not track voting order, so you must call votes in the thread to ensure it is possible for players to track votes if they wish to do so.
4. Voting for yourself is not permitted and will not count. This applies to all players regardless of alignment.
5. Voting is not obligatory. There is no requirement to place any vote during any phase. Participation is required, however, as described later in this post.
6. A "no elimination / sleep" option will be included in each day phase poll. To be enacted, this must win the plurality vote with no ties.

Participation Standard

I don't like to establish any hard-line standard for participation, by post count or whatever. Still, it is important that everyone make a reasonable effort to participate in the game. At least a few posts per day phase would be a bare minimum. If I feel that any player is not participating enough to keep play entirely fair, then I will seek replacements. I will resort to modkills if I must. The later we get into the game, the less inclined I will be to rely on any replacement. If something comes up and you will be unable to post for some manageable period, please let me know and we can work with that. If your computer explodes or your power fails, please try to at least shoot me a one-line alert on Discord. #jaggedjimmyjay

Substitutions / Replacements

I'd rather not! If it is absolutely necessary to find a substitute, I can try to achieve this (though only limited subs are available if any). However, I will not do this in the game any later than Night 3. If I am left with no alternative, I will consider modkills. I will also consider leaving a slot inactive.

Mafia Team Details

1. The mafia team will be permitted to communicate behind the scenes in a Discord server.
2. They will be allowed to begin communicating immediately upon receiving their role cards, before the game thread opens.
3. Mafia communication will be active during all phases, day and night.
4. Mafia are obligated to submit a night kill. Declining a night kill is not permitted. If a night kill is not provided to the host, a kill will be randomized among all living players (including the mafia team themselves).
5. Mafia are not permitted to submit night actions on behalf of their teammates unless explicit, visible consent is provided to the host.

Game Cycles

Day phases will last 48 hours. Night phases will last 24 hours. All phases will end at 9:00 PM EST. If the host encounters unexpected scheduling conflicts and needs to change these cycles, the host will do so and alert all players accordingly.

Other Stuff

1. Behind the scenes communication is only permitted in host-designated locations and with host approval.
2. Neither editing nor deleting of posts in the game thread is permitted.
3. Please do not post in the game thread when you have died until the game is over.
4. Non-players may make infrequent jokes or off-topic comments in the game thread, but they must use the [ np ][ /np ] tags (no spaces). Do not abuse this privilege.
5. If living players wish to make off-topic comments, they may use the [ ot ][ /ot ] tags to use the designated "off-topic green" text. This is not required.
6. If you have any questions about the game, please ask the host privately. If deemed necessary, the host may provide a public answer.
7. Indicate that you have read the rules by saying "thanks for the fish, JJJ" in the game thread. This is not required, but it's nice to know people care. :smile:

Angleshooting

Don't.

We all know what the spirit of Mafia is about. So don't. If you ever think something might be cutting it close, just ask me before doing it/saying it. Thanks gang.

Examples of things that suck:
- Relying on volatile emotionality as a strategy to progress the game for yourself (or posting the same material non-strategically). Contact the moderator on duty (@Justplayingitcool).
- Referencing out-of-game personal information to progress yourself in the game (regardless of alignment) -- you can mention things about life, just don't expect it to necessarily be worth added grace in the game.
- Trying to use specific wording in your role card to glean information in the thread
- Making reads or judgments about the game based upon who you see in the "Who is online" section under the thread
- Openly calling for or talking about the mafia team conceding
- Discussing anything outside the game thread that should have no bearing on it (e.g., technical quirks you observe on Discord) other than ordinary metagaming
- Plenty of other things; there are too many to list. Contact me if you're tempted but unsure or if you believe someone else has engaged in an angleshooting or appeal to emotion violation.
Spoiler: show
Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

Student Doctor Network

ImageImageImageImageImage

Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

Hosts:

Spoiler: show
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User avatar
JaggedJimmyJay
The Brassiere of The Syndicate
Posts in topic: 49
Posts: 39501
Joined: Tue May 12, 2015 11:42 pm
Location: United States
Gender: Man
Preferred Pronouns: He/him/his/himself
Aka: Jay | JJJ | J3 | 3J | jagged | Jimmy | KOFM
Contact:

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]

#4

Post by JaggedJimmyJay »

Spoiler: show
@Chelsea
@Creature
@DarlingMonroe
@Dunnstral
@Epignosis
@falcon45ca
@Jackofhearts2005
@LanMisa
@Lime Coke
@Long Con
@MacDougall
@Manny
@Michelle
@☆Princess Abigail☆
@Scotty
@Seanzie
@sig
@TonyStarkPrime

All role cards have been distributed. We will not use a Discord hub, at least not initially. If you have any questions, please direct them to me privately.

The game will begin at 9:00 PM EST on Monday the 12th of February. There will not be a Day or Night Zero.
Spoiler: show
Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

Student Doctor Network

ImageImageImageImageImage

Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

Hosts:

Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage[-Mass Effect Mafia banner-]ImageImageImageImage
User avatar
JaggedJimmyJay
The Brassiere of The Syndicate
Posts in topic: 49
Posts: 39501
Joined: Tue May 12, 2015 11:42 pm
Location: United States
Gender: Man
Preferred Pronouns: He/him/his/himself
Aka: Jay | JJJ | J3 | 3J | jagged | Jimmy | KOFM
Contact:

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]

#5

Post by JaggedJimmyJay »

Spoiler: show
@Chelsea
@Creature
@DarlingMonroe
@Dunnstral
@Epignosis
@falcon45ca
@Jackofhearts2005
@LanMisa
@Lime Coke
@Long Con
@MacDougall
@Manny
@Michelle
@☆Princess Abigail☆
@Scotty
@Seanzie
@sig
@TonyStarkPrime


War.

War never changes.

The splintered and battered factions of the Mojave brace for the inevitable storm. The New California Republic, strained for resources and stretched over too vast a territory to sustain, must expand into the east by capturing Hoover Dam and taking stewardship of the bright jewel of the desert, New Vegas. From the east, Caesar's Legion bides its time and builds its strength, ready to assure any NCR incursion is met with bloodshed. In the city proper, Mr. House maintains order and independence (of a sort) from the foreign agendas that encroach upon the region. The countless smaller factions and networks of the local wasteland have no choice but to take a side, and previously unthinkable alliances are now reality. These three major forces of the Mojave cannot permanently coexist, and the violent resolution of their power struggle begins today.

It is Day 1. You have 48 hours to eliminate a player by vote.
Spoiler: show
Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

Student Doctor Network

ImageImageImageImageImage

Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

Hosts:

Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage[-Mass Effect Mafia banner-]ImageImageImageImage
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Scotty
Jeff
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#6

Post by Scotty »

I AM TOWN!!!!!!!!




“So long, and thanks for the all the fish, JJJ”
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
Spoiler: show
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Stool Pigeon
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#7

Post by Dunnstral »

thanks for the fish, JJJ
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Creature
Made Man
Posts in topic: 105
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#8

Post by Creature »

Oh did it start?

Also is there a maximum number of posts?
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JaggedJimmyJay
The Brassiere of The Syndicate
Posts in topic: 49
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#9

Post by JaggedJimmyJay »

Thanks for the reminder.

Everyone gets a maximum of 100 posts per day phase. This will lift an hour prior to the poll deadline.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#10

Post by Long Con »

Creature wrote: Mon Feb 12, 2024 10:02 pm Oh did it start?
Yes.
Also is there a maximum number of posts?
Why, are you planning on megaposting? :grin:

Thanks for the fish, JJJ!! And by fish I mean game.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#11

Post by Creature »

JaggedJimmyJay wrote: Mon Feb 12, 2024 10:03 pm Thanks for the reminder.

Everyone gets a maximum of 100 posts per day phase. This will lift an hour prior to the poll deadline.
Ugh this is gonna be quite painful

but maybe I won't get to 100-post anyway

Just don't wagon me D1 because it's like the hardest day for me to handle

My reads D1 are prob going to be shit, they take some new flips to adjust
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#12

Post by Scotty »

Creature wrote: Mon Feb 12, 2024 10:04 pm
JaggedJimmyJay wrote: Mon Feb 12, 2024 10:03 pm Thanks for the reminder.

Everyone gets a maximum of 100 posts per day phase. This will lift an hour prior to the poll deadline.
Ugh this is gonna be quite painful

but maybe I won't get to 100-post anyway

Just don't wagon me D1 because it's like the hardest day for me to handle

My reads D1 are prob going to be shit, they take some new flips to adjust
How do you feel about rules, Creature? Fan at all?
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#13

Post by JaggedJimmyJay »

Also note: any post containing only a vote and nothing else will not count toward the post maximum.
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Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#14

Post by Scotty »

This is the 3rd day I have day drunk in a row.

Must be the start of the apocalypse. *raises glass*

@Dunnstral hi there- we haven’t played together, don’t think. How many fingers do you have
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#15

Post by Scotty »

JaggedJimmyJay wrote: Mon Feb 12, 2024 10:07 pm Also note: any post containing only a vote and nothing else will not count toward the post maximum.
[VOTE: JaggedJimmyJames] aubergine
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#16

Post by Creature »

Scotty wrote: Mon Feb 12, 2024 10:05 pm
Creature wrote: Mon Feb 12, 2024 10:04 pm
JaggedJimmyJay wrote: Mon Feb 12, 2024 10:03 pm Thanks for the reminder.

Everyone gets a maximum of 100 posts per day phase. This will lift an hour prior to the poll deadline.
Ugh this is gonna be quite painful

but maybe I won't get to 100-post anyway

Just don't wagon me D1 because it's like the hardest day for me to handle

My reads D1 are prob going to be shit, they take some new flips to adjust
How do you feel about rules, Creature? Fan at all?
idk I think the only noteworthy thing is that claiming is allowed? Though claiming atp is prob not a good idea
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#17

Post by Long Con »

Scotty wrote: Mon Feb 12, 2024 10:08 pm This is the 3rd day I have day drunk in a row.

Must be the start of the apocalypse. *raises glass*

@Dunnstral hi there- we haven’t played together, don’t think. How many fingers do you have
Feisty start for Scotty. *raises glass*
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#18

Post by Long Con »

Creature wrote: Mon Feb 12, 2024 10:11 pm
Scotty wrote: Mon Feb 12, 2024 10:05 pm
Creature wrote: Mon Feb 12, 2024 10:04 pm
JaggedJimmyJay wrote: Mon Feb 12, 2024 10:03 pm Thanks for the reminder.

Everyone gets a maximum of 100 posts per day phase. This will lift an hour prior to the poll deadline.
Ugh this is gonna be quite painful

but maybe I won't get to 100-post anyway

Just don't wagon me D1 because it's like the hardest day for me to handle

My reads D1 are prob going to be shit, they take some new flips to adjust
How do you feel about rules, Creature? Fan at all?
idk I think the only noteworthy thing is that claiming is allowed? Though claiming atp is prob not a good idea
Claiming should be something precious and special that is done at just the right time, for the right reasons. Not given away Day 1 like a common street whore.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#19

Post by Michelle »

Good morning everyone!!!

Let's have a good game!

thanks for the fish, JJJ and by fish I mean postcap :heart:
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#20

Post by Scotty »

Long Con wrote: Mon Feb 12, 2024 10:12 pm
Scotty wrote: Mon Feb 12, 2024 10:08 pm This is the 3rd day I have day drunk in a row.

Must be the start of the apocalypse. *raises glass*

@Dunnstral hi there- we haven’t played together, don’t think. How many fingers do you have
Feisty start for Scotty. *raises glass*
Wait til you see how I end.

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it’s on the toilet
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not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#21

Post by Scotty »

Long Con wrote: Mon Feb 12, 2024 10:13 pm
Creature wrote: Mon Feb 12, 2024 10:11 pm
Scotty wrote: Mon Feb 12, 2024 10:05 pm
Creature wrote: Mon Feb 12, 2024 10:04 pm
JaggedJimmyJay wrote: Mon Feb 12, 2024 10:03 pm Thanks for the reminder.

Everyone gets a maximum of 100 posts per day phase. This will lift an hour prior to the poll deadline.
Ugh this is gonna be quite painful

but maybe I won't get to 100-post anyway

Just don't wagon me D1 because it's like the hardest day for me to handle

My reads D1 are prob going to be shit, they take some new flips to adjust
How do you feel about rules, Creature? Fan at all?
idk I think the only noteworthy thing is that claiming is allowed? Though claiming atp is prob not a good idea
Claiming should be something precious and special that is done at just the right time, for the right reasons. Not given away Day 1 like a common street whore.
:ponder: I feel like this is a cheeky role claim..
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
Spoiler: show
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#22

Post by Michelle »

Scotty wrote: Mon Feb 12, 2024 10:08 pm This is the 3rd day I have day drunk in a row.

Must be the start of the apocalypse. *raises glass*

@Dunnstral hi there- we haven’t played together, don’t think. How many fingers do you have
You don't post like a day drunk player :goofp:

+1 for that question, I am curious as well.

How many fingees a civvie has, btw?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#23

Post by Lime Coke »

[ytubehd][/ytubehd]
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#24

Post by Creature »

I think there's a good chance I'll get bored, go missing almost the whole day and return EOD to either see a large wagon on me or lead away from wolf to a mislynch.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#25

Post by Scotty »

Michelle wrote: Mon Feb 12, 2024 10:18 pm
Scotty wrote: Mon Feb 12, 2024 10:08 pm This is the 3rd day I have day drunk in a row.

Must be the start of the apocalypse. *raises glass*

@Dunnstral hi there- we haven’t played together, don’t think. How many fingers do you have
You don't post like a day drunk player :goofp:

+1 for that question, I am curious as well.

How many fingees a civvie has, btw?
I hang my liquor well
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#26

Post by Scotty »

Creature wrote: Mon Feb 12, 2024 10:19 pm I think there's a good chance I'll get bored, go missing almost the whole day and return EOD to either see a large wagon on me or lead away from wolf to a mislynch.
That’s your …. Civilian meta, is it not?
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#27

Post by Lime Coke »

I already drank last night and won't do so for about a week and a half.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#28

Post by Michelle »

Hi Brad!
I'll listen to that song later in the day


Long Con seems town.
Scotty, not that much.
Creature asked for a toDay pass. I'll give it to him
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#29

Post by Lime Coke »

Michelle wrote: Mon Feb 12, 2024 10:24 pm Hi Brad!
I'll listen to that song later in the day


Long Con seems town.
Scotty, not that much.
Creature asked for a toDay pass. I'll give it to him
Hello Michelle! <3 :hug:
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#30

Post by Long Con »

Scotty wrote: Mon Feb 12, 2024 10:16 pm
Long Con wrote: Mon Feb 12, 2024 10:13 pm
Creature wrote: Mon Feb 12, 2024 10:11 pm
Scotty wrote: Mon Feb 12, 2024 10:05 pm
Creature wrote: Mon Feb 12, 2024 10:04 pm
JaggedJimmyJay wrote: Mon Feb 12, 2024 10:03 pm Thanks for the reminder.

Everyone gets a maximum of 100 posts per day phase. This will lift an hour prior to the poll deadline.
Ugh this is gonna be quite painful

but maybe I won't get to 100-post anyway

Just don't wagon me D1 because it's like the hardest day for me to handle

My reads D1 are prob going to be shit, they take some new flips to adjust
How do you feel about rules, Creature? Fan at all?
idk I think the only noteworthy thing is that claiming is allowed? Though claiming atp is prob not a good idea
Claiming should be something precious and special that is done at just the right time, for the right reasons. Not given away Day 1 like a common street whore.
:ponder: I feel like this is a cheeky role claim..
Is there a street whore role? :eek:
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#31

Post by Michelle »

Lime Coke wrote: Mon Feb 12, 2024 10:25 pm
Michelle wrote: Mon Feb 12, 2024 10:24 pm Hi Brad!
I'll listen to that song later in the day


Long Con seems town.
Scotty, not that much.
Creature asked for a toDay pass. I'll give it to him
Hello Michelle! <3 :hug:
Do you have warm pockets? :biggrin:

What's with this slow start?
[VOTE: Falcon] aubergine
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DrWilgy wrote: Mon Mar 01, 2021 6:59 pm Death before cowardice.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#32

Post by Lime Coke »

Michelle wrote: Mon Feb 12, 2024 10:29 pm
Lime Coke wrote: Mon Feb 12, 2024 10:25 pm
Michelle wrote: Mon Feb 12, 2024 10:24 pm Hi Brad!
I'll listen to that song later in the day


Long Con seems town.
Scotty, not that much.
Creature asked for a toDay pass. I'll give it to him
Hello Michelle! <3 :hug:
Do you have warm pockets? :biggrin:

What's with this slow start?
[VOTE: Falcon] aubergine
Yes I do and you're always welcome inside of them. :D

Idk everyone else isn't here yet. Hoping a lot more start up because tomorrow will be a bit rough for me time wise until night time.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#33

Post by Michelle »

Lime Coke wrote: Mon Feb 12, 2024 10:31 pm
Michelle wrote: Mon Feb 12, 2024 10:29 pm
Lime Coke wrote: Mon Feb 12, 2024 10:25 pm
Michelle wrote: Mon Feb 12, 2024 10:24 pm Hi Brad!
I'll listen to that song later in the day


Long Con seems town.
Scotty, not that much.
Creature asked for a toDay pass. I'll give it to him
Hello Michelle! <3 :hug:
Do you have warm pockets? :biggrin:

What's with this slow start?
[VOTE: Falcon] aubergine
Yes I do and you're always welcome inside of them. :D

Idk everyone else isn't here yet. Hoping a lot more start up because tomorrow will be a bit rough for me time wise until night time.
Yay! ;airguitar:

I can go to sleep a little more, it's 4 am for me
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#34

Post by Scotty »

Ok real talk right quick.
I don’t know how many of you jumnajis have played this game or are familiar wit the source material. I certainly have never played Fallout in any capacity- I just know they have vaults. Is this the one with the large bulbous looking dude with the conical hands that is the guardian of the little girl with the teddy bear?

Anyway, I’m probably not th best person to analyze mech but it’s what I do. It’s what I do.

Mech notes at a glance
18 player game with 3 guaranteed mafia and 2 indies is,..odd. A lot hinges on the secret mambo courier #5. If there’s one definite aggro 3p, it would make sense that there is a more benign one here with this player count. It’s too early to speculate on how many mafia. 3 mafia sounds a slightly town sided, and 4 sounds wolf sided, but that should be easier to speculate if the courier role is revealed in any way.

Town has a guaranteed 1x tracker/1x jailer, and then fuckin more chaff than a bucket of spuds. 12-13/23 is hard to manage, considering 12 of the possible roles are VT. This gurauntees at least someone is VT. Probably 4-5 is my guess. If there’s 4 mafia, we’ve probably got more town PRs to compensate.



Why am I sayin talk this, you may ask? Well, because I’m drunk and sometimes I just talk about shit.
I want to kill the evil 3p. @Mafia, if you wanna team up, I’ll promise not to go after you this game too early if we can find and eliminate the mean arsonist/poisoner/mushroom menace. Sound good?
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#35

Post by Scotty »

Michelle wrote: Mon Feb 12, 2024 10:24 pm Hi Brad!
I'll listen to that song later in the day


Long Con seems town.
Scotty, not that much.
Creature asked for a toDay pass. I'll give it to him
Absolutely whack
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#36

Post by Scotty »

[VOTE: Michelle] aubergine
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#37

Post by Lime Coke »

Fuck it Scotty can be town.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#38

Post by Dunnstral »

Scotty wrote: Mon Feb 12, 2024 10:08 pm This is the 3rd day I have day drunk in a row.

Must be the start of the apocalypse. *raises glass*

@Dunnstral hi there- we haven’t played together, don’t think. How many fingers do you have
10.

Have played with Creature before but haven't seen in a long time. Have played with Chelsea before too.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#39

Post by Dunnstral »

Scotty wrote: Mon Feb 12, 2024 10:38 pm Ok real talk right quick.
I don’t know how many of you jumnajis have played this game or are familiar wit the source material. I certainly have never played Fallout in any capacity- I just know they have vaults. Is this the one with the large bulbous looking dude with the conical hands that is the guardian of the little girl with the teddy bear?

Anyway, I’m probably not th best person to analyze mech but it’s what I do. It’s what I do.

Mech notes at a glance
18 player game with 3 guaranteed mafia and 2 indies is,..odd. A lot hinges on the secret mambo courier #5. If there’s one definite aggro 3p, it would make sense that there is a more benign one here with this player count. It’s too early to speculate on how many mafia. 3 mafia sounds a slightly town sided, and 4 sounds wolf sided, but that should be easier to speculate if the courier role is revealed in any way.

Town has a guaranteed 1x tracker/1x jailer, and then fuckin more chaff than a bucket of spuds. 12-13/23 is hard to manage, considering 12 of the possible roles are VT. This gurauntees at least someone is VT. Probably 4-5 is my guess. If there’s 4 mafia, we’ve probably got more town PRs to compensate.



Why am I sayin talk this, you may ask? Well, because I’m drunk and sometimes I just talk about shit.
I want to kill the evil 3p. @Mafia, if you wanna team up, I’ll promise not to go after you this game too early if we can find and eliminate the mean arsonist/poisoner/mushroom menace. Sound good?
4 mafia would be balanced from mafia point of view while 3 mafia seems too little. 6 baddies does not seem balanced for town, though.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#40

Post by Long Con »

Courier 6 could be more of a town-friendly Indy, so maybe 5 threats.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#41

Post by Scotty »

Lime Coke wrote: Mon Feb 12, 2024 10:47 pm Fuck it Scotty can be town.
So you agree that Michelle is hitting some gnarly notes?
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#42

Post by Lime Coke »

Scotty wrote: Mon Feb 12, 2024 11:06 pm
Lime Coke wrote: Mon Feb 12, 2024 10:47 pm Fuck it Scotty can be town.
So you agree that Michelle is hitting some gnarly notes?
Not yet but obviously I know how to read you and how you play.

Michelle I'm giving time.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#43

Post by Long Con »

Why is it "obviously"?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#44

Post by Scotty »

Long Con wrote: Mon Feb 12, 2024 11:20 pm Why is it "obviously"?
Line Coke is actually my clone that escaped from the farm years ago. We’re linked in ways you can’t explain
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#45

Post by Scotty »

But in all seriousness, I think Lime Coke thinks he has a good read on what my town game looks like.

I think it *more* likely, however;l, that he’s TMIing me
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#46

Post by Long Con »

Scotty wrote: Mon Feb 12, 2024 11:30 pm But in all seriousness, I think Lime Coke thinks he has a good read on what my town game looks like.

I think it *more* likely, however;l, that he’s TMIing me
Maybe. Or maybe you're the Wolf, and saying that is an attempt to give good mindset vibes to the thread.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#47

Post by Lime Coke »

Long Con wrote: Mon Feb 12, 2024 11:20 pm Why is it "obviously"?
I wolfed with him a few years ago.

Granted I think I've only played with him when he's been town ever since then.

I feel like that game allowed me to really tell the difference in between his town and wolf games.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#48

Post by Seanzie »

Something.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#49

Post by Seanzie »

Something something, Brad, something.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

#50

Post by Scotty »

Lime Coke wrote: Mon Feb 12, 2024 11:36 pm
Long Con wrote: Mon Feb 12, 2024 11:20 pm Why is it "obviously"?
I wolfed with him a few years ago.

Granted I think I've only played with him when he's been town ever since then.

I feel like that game allowed me to really tell the difference in between his town and wolf games.
my man, thats like saying you know how to fly a plane because you visited the cockpit as a kid
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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