Search found 49 matches

by JaggedJimmyJay
Thu Feb 29, 2024 10:23 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]

Needless to say, this is the only Syndicate game that has ever ended on Leap Day.
by JaggedJimmyJay
Thu Feb 29, 2024 10:03 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]

@Long Con's Courier #6 role:

Spoiler: show
You are Courier #6, independent.

You are the protagonist of Fallout New Vegas. That means the choices you make will have far-reaching consequences for the people of the Mojave Desert. You will decide for yourself what is the best course of action. Yours is the only morality that really matters, because the game was designed for you.

Your role is not revealed publicly. It is the only such role.

If you wish to do so, you may safely claim to be New Canaan (vanilla) or State of Utobitha (power role). These roles are not in the game. Refer to the role list on the front page of the game thread for role information.

First, you have a two-time ability. Twice during the game during any separate night phases, you may draft a note consisting of no more than 30 words and submit it to the host. The host will publicly post this message in the game thread at the start of the next day phase. This does not occur if you die during the night.

Separately, you will be tasked with taking a side. Before the end of Day 2, you must align yourself with one of the powers in the New Vegas region by declaring your allegiance (to the host, privately). You have four options, each of which will come with different consequences, requirements, and win conditions. Once you have made your choice, you may not change your mind. If you do not submit a choice by the deadline (the close of the Day 2 poll), the host will automatically select your allegiance by choosing whichever faction appears to be worst-positioned (subjectively assessed by the host).

Option 1 - Join the New California Republic

This option entails, essentially, joining the civilian faction. You will not count for parity, however.

If the New California Republic is killed, you will die with them. You must survive at least through Day 4 and have the game end in a civilian win. If this occurs, you will also be declared a winner.

Option 2 - Join Caesar's Legion

This option entails working with the mafia team. You will not count for parity, however. Additionally, you will not be informed of the identities of the mafia team (and nor will they be informed of you).

If you place a vote for a mafia member, it will have a 50% chance of failing. If the mafia target you with a night kill, it will have a 50% chance of failing.

If the mafia team wins the game and you are still alive, you will also be declared a winner.

Option 3 - Join Mr. House

This option entails working with the overseer of an independent New Vegas. You will not count for parity, however.

You will be granted a space to communicate with Mr. House behind-the-scenes. Additionally, you will be granted a one-time ability. Once during the game during any night phase, you may select a player. That player will be killed.

If Mr. House wins the game, you will also be declared a winner.

Option 4 - Reject them all and remain self-aligned

This option entails serving your own machinations to maintain an independent New Vegas under your own supervision.

If the game ends with all of Mr. House, the New California Republic, and Caesar's Legion eliminated, and you are still alive, you will be declared a winner (regardless of whichever other faction also wins).

Option 1 was eliminated when sig was voted out.
by JaggedJimmyJay
Thu Feb 29, 2024 10:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]

Day 6 has ended. Lime Coke was eliminated. He was:

Spoiler: show
Spoiler: show
Spoiler: show
You are the Followers of the Apocalypse, civilian.

You have no special abilities.

Image

It makes sense that the Followers would be the last thing standing between a free New Vegas and the onslaught of Caesar's Legion. They're the closest thing you can find to unambiguously good people in this miserable wasteland, and they wouldn't stand by and watch their community fall into enslavement and barbarism. But their efforts were for naught, and the Legion swept through regardless. Their best doctors were forced into servitude in keeping Caesar himself in good health, and the rest were slaughtered.

Spoiler: show
Night 6 comes and goes.

Dunnstral was killed. They were:

Spoiler: show
You are the Powder Gangers, civilian.

You have no special abilities.
Image

The Powder Gangers thought they had caught a major break when the NCR was removed from the picture so early in the fighting. Nobody was left to apprehend them and put them back in prison unless the Legion prevailed, and perhaps even they could become allies in due time. Surely they would respect that the gangers were no friends of the Legion's mortal enemy and give them an elevated status in their growing empire. And then they were utterly flattened under Caesar's boot.

Spoiler: show
Chelsea was overpowered at endgame. They were:

Spoiler: show
You are the Brotherhood of Steel, civilian.

You have no special abilities.

Image

Much like the Powder Gangers, the Brotherhood thought they had gained a critical advantage in the region when the NCR was expunged. They could finally reassert their position at the Helios station and begin to reclaim the salvageable technology of New Vegas from the tribal infestation that had taken up residence under the guidance of Mr. House. But, once again, fortune favors the bold -- and Caesar sent his best frumentarii warriors into the Brotherhood bunker to leave it a smoldering furnace. None survived.

Spoiler: show
LanMisa and Jackofhearts2005 have survived the game. They were, respectively:

Spoiler: show
LanMisa is the White Legs.

Twice during the game during any separate night phases, you may select a player. That player will be unable to perform any role actions.

Separately, during any night phase you may select a player. That player will be killed.

Image

The White Legs had come a long way southwest after eliminating all rival tribes in the Zion region. At Caesar's call, with the promise of power, blood, and glory, they rolled over whatever fledgling resistance remained in the North, across Freeside, and throughout Westside. Their throwing axes litter the landscape, many still buried in the skulls of anyone who dared look at them the wrong way.


Jackofhearts2005 is Caesar's Legion.

During each day phase (no later than one hour prior to the vote deadline), you may submit a list of all living players to the host. In the event of a tied vote, the player in the tie who is highest on your list will be eliminated.

Separately, twice during the game during any separate night phases, you may select a player. You will be told who that player visited if anyone.

Finally, twice during the game during any separate night phases, you may select a player. You will be told who visited that player if anyone. This ability will not successfully detect any fatal actions.

Image

So it came to pass that New Vegas fell under new management. One old-world copycat died as another stepped into its new power structure. The NCR, ever the vacant mimicry of the failed United States before them, retreated to their Californian homes and braced for continuing conflict on more familiar soil. The Legion, forged in the likeness of Rome before them, exacted a heavy toll on New Vegas for its indignities and debauchery. But then there was order. And with order came peace.

Spoiler: show
The mafia team has won Fallout New Vegas: A Post-Nuclear Mafia game. Congratulations to @falcon45ca, @Jackofhearts2005, and @LanMisa.

Thank you all for playing.

Image


Dead Chat

Mr. House and Courier #5

Mafia chat to be revealed shortly.
by JaggedJimmyJay
Tue Feb 27, 2024 10:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 5]

Night 5 has ended.

Manny was killed. He was:


Spoiler: show
You are the Enclave Remnants, civilian.

Twice during the game during any separate night phases, you may select a player. You will be told who visited that player if anyone. This ability will not successfully detect any fatal actions.

Image

The Enclave were already on their way out of relevance in the region anyway, after their oil rig center of power had been destroyed many years earlier. Those that remained had largely moved to the east, with a few stragglers strewn across the Mojave faced with the moral reality of their previous affiliation and whatever opportunities they could find to redeem themselves. Their redemption was cut short by the continuing spread of Caesar's Legion. They recognized the savagery of their former superiors in their new captors, and indeed, the Legion might not even be so bad by comparison.

Day 6 is underway and will last 48 hours. This is a final elimination phase. Votes are NOT locked, as there is no majority hammer anyway.
by JaggedJimmyJay
Mon Feb 26, 2024 10:02 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 5]

Day 5 Poll

Spoiler: show
Day 5 elimination
Poll ended at Mon Feb 26, 2024 7:00 pm


Chelsea
1
9%
Voters: Jackofhearts2005
Dunnstral
0
No votes
Voters: None
Jackofhearts2005
0
No votes
Voters: None
LanMisa
0
No votes
Voters: None
Lime Coke
0
No votes
Voters: None
Manny
0
No votes
Voters: None
No elimination / Sleep
4
36%
Voters: LanMisa, Chelsea, Dunnstral, Manny
No vote / Unvote
0
No votes
Voters: None
Nuclear weapons (spec)
6
55%
Voters: Scotty, Justplayingitcool, juliets, S~V~S, JaggedJimmyJay, TonyStarkPrime
Total votes: 11
by JaggedJimmyJay
Mon Feb 26, 2024 10:02 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 5]

Image

Day 5 has ended.

Night 5 will last 24 hours.
by JaggedJimmyJay
Sun Feb 25, 2024 11:45 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 5]

We will continue with 48-hour Day length. Please don’t discuss the phase length vote. Thanks.
by JaggedJimmyJay
Sat Feb 24, 2024 11:08 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 5]

Image

Post caps:

Chelsea +96
Dunnstral +98
Jackofhearts2005 +97
LanMisa +100
Lime Coke +100
Manny +100
by JaggedJimmyJay
Sat Feb 24, 2024 10:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 4]

Notice:

I am providing all players the option to either continue the game with 48-hour day phases or, instead, reduce them to 24-hour day phases. You may place a vote to indicate your preference. This vote must be placed PRIVATELY by sending the host (me) a PM either on-site or on Discord. Players may NOT discuss their votes or preferences about this in the game thread. For a change to take effect, the vote must be 100% unanimous. If anyone declines a change, there will not be a change. We all signed up for 48/24 in the first place after all. I need these votes by the 12-hour mark of the day.
by JaggedJimmyJay
Sat Feb 24, 2024 10:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 4]

Night 4 has ended.

Creature was killed. He was:


Spoiler: show
You are Primm, civilian.

You have no special abilities.

Image

Another lawless frontier town is swept off of the map in the midst of the mounting violence. The only memory it leaves behind is the dilapidated roller coaster gradually crumbling on the roadside. People rarely venture within any longer, as scavengers and vultures have already picked the place clean of anything useful. The Mojave offers no mulligans to communities that fail to prepare for the worst.

TonyStarkPrime was killed. He was:

Spoiler: show
You are the Kings, civilian.

You have no special abilities.

Image

Freeside was already a slimy shithole before the NCR and the Legion showed up in the area, but their conflict was enough to rob the locals of basic sustenance. Food, water, and caps found their ways into the hands of the more powerful factions, and try as they might -- the Kings were unable to maintain any measure of peace or livability in the area. Those with the resources were able to retreat behind the walls of the Strip, and the rest slowly died out with every injection chem known to the region still buried into their forearms.

MacDougall was killed. They were:

Spoiler: show
You are Mr. House, independent.

During each night phase, you may elect to either mark, detonate, or clean. If you choose to mark, you will select any player. That player will be marked. Your marks can be prevented by blocking abilities. If you choose to detonate, all living players who have been marked will be exploded (killed). This may not be prevented by any means other than commuting (your detonation cannot be blocked or protected). You may choose to detonate multiple times during the game. If you choose to clean, you will select a previously marked player. That player will no longer be marked.

Separately, once during the game during any night phase, you may elect to commute. You will be immune to all night actions targeted upon you during that phase.

To win the game, you must be the sole survivor (or reach 1:1 parity with the civilians). If you reach 1:1 parity with the mafia, any remaining mechanics will dictate a winner. If the remaining mechanics result in a draw, you will be the winner.

Image

Two hundred years of delicate planning and survival were for nothing. Robert House knew that humanity's best and only hope to return to their former stature and ascend into a future of real promise was himself. Without his guiding hand, they would surely devour each other and succumb to the hostilities of the wasteland that his compatriots had created with the Great War. And when an invader managed to infiltrate his Lucky 38 facility and put an end to him, he finally died knowing that he had failed.

Day 5 is underway and will last 48 hours unless a unanimous vote reduces it to 24 hours.
by JaggedJimmyJay
Sat Feb 24, 2024 6:46 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 4]

Image

It's a wonder that some of these local settlements have even lasted this long, considering the Legion's primary deterrent (the NCR) was eliminated long ago. But Novac had scraped by with a local citizen's militia, led by its duo of trained snipers nesting in a dinosaur's maw. That can't sustain the town forever though, and in due time Caesar's legionnaires were sweeping over the landscape and enslaving whoever was dumb enough to remain behind. Novac became a faint whisper, and for the foreseeable future its chief inhabitants would become irradiated geckos and mutant cazadores spreading from the north.
by JaggedJimmyJay
Fri Feb 23, 2024 10:06 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 4]

Day 4 Poll

Spoiler: show
Day 4 Elimination
Poll ended at Fri Feb 23, 2024 7:00 pm


Chelsea
1
7%
Voters: Manny
Creature
2
13%
Voters: Epignosis, Jackofhearts2005
Dunnstral
0
No votes
Voters: None
Epignosis
4
27%
Voters: Dunnstral, Creature, MacDougall, Chelsea
Jackofhearts2005
1
7%
Voters: TonyStarkPrime
LanMisa
0
No votes
Voters: None
Lime Coke
0
No votes
Voters: None
MacDougall
0
No votes
Voters: None
Manny
0
No votes
Voters: None
TonyStarkPrime
0
No votes
Voters: None
No elimination / Sleep
0
No votes
Voters: None
No vote / Unvote
1
7%
Voters: Lime Coke
18-carat runs of bad luck (spec)
6
40%
Voters: Scotty, Seanzie, juliets, Thunal33, JaggedJimmyJay, Justplayingitcool
Total votes: 15
by JaggedJimmyJay
Fri Feb 23, 2024 10:01 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 4]

Day 4 has ended. Epignosis was eliminated. He was:

Spoiler: show
You are Novac, civilian.

Once during the game during any night phase, you may select a player. If that player is poisoned, they will be cured.

Separately, twice during the game during any separate night phases, you may select a player. You will be told who that player visited if anyone. This ability will not successfully detect any fatal actions.

Night 4 will last 24 hours. Flavor soon.
by JaggedJimmyJay
Wed Feb 21, 2024 10:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

Night 3 has ended.

Scotty was killed. He was:


Spoiler: show
You are the Omertas, civilian.

You have no special abilities.

Image

To this point, the tribal families of New Vegas had managed to avoid the worst of the ongoing conflict. Hell, they'd profited from it. Beleaguered soldiers on both sides found solace and respite in the sweet arms of their casino daddies, ever eager to sacrifice their pay in honor of Lady Luck. But it seems luck had run out for the Omertas. Their Gomorrah hotel and casino stands vacant, ransacked and torched by the uncaring wastes.

Long Con was killed. He was:

Spoiler: show
Courier #6, and he had declared allegiance to Mr. House.

Image

What are you supposed to do when the fate of an entire region is thrust upon your shoulders? The weight of destiny has never been indiscriminate, and the reasons you of all people found yourself in this position of power will forever elude you. But you accepted the responsibility and fought for what you believed was right, or for what best served your goals, or both. And maybe those goals can still be realized. But this game will end without your further influence.

Because the truth is...

The game was rigged from the start.


Day 4 is underway and will last 48 hours.
by JaggedJimmyJay
Tue Feb 20, 2024 10:02 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

Day 3 Poll

Spoiler: show
Day 3 elimination
Poll ended at Tue Feb 20, 2024 7:00 pm


Chelsea
0
No votes
Voters: None
Creature
1
6%
Voters: TonyStarkPrime
Dunnstral
0
No votes
Voters: None
Epignosis
1
6%
Voters: Creature
falcon45ca
8
50%
Voters: Dunnstral, Chelsea, MacDougall, Epignosis, LanMisa, Jackofhearts2005, Long Con, Scotty
Jackofhearts2005
0
No votes
Voters: None
LanMisa
0
No votes
Voters: None
Lime Coke
0
No votes
Voters: None
Long Con
0
No votes
Voters: None
MacDougall
1
6%
Voters: Manny
Manny
0
No votes
Voters: None
Scotty
0
No votes
Voters: None
TonyStarkPrime
0
No votes
Voters: None
No elimination / Sleep
0
No votes
Voters: None
No vote / Unvote
0
No votes
Voters: None
Spectators here
5
31%
Voters: JaggedJimmyJay, Seanzie, S~V~S, juliets, Justplayingitcool
Total votes: 16
by JaggedJimmyJay
Tue Feb 20, 2024 10:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

Day 3 has ended. falcon45ca was eliminated. He was:

Spoiler: show
You are the Jackals, mafia.

You begin the game with a one-time passive bulletproof vest. This will be expended the first time you are visited by a fatal action (not including poisoning).

Separately, twice during the game during any separate night phases, you may select a player. You will be told one role ability possessed by that player, if any.

Image

If you wander too far into the open wastes of the Mojave or into the wrong highwayside shelter, there are two things you're certain to find. First, you'll wade through the sticky grime seeping from under every ruined Sunset Sarsaparilla vending machine. Second, and just as execrable, are the countless raider gangs. The Jackals may well have emerged from your nearest dumpster, and they'll be pleased to put you there in their place (in pieces). They'll no longer be an issue for travelers in the region, however. They have been utterly wiped out.

Night 3 is underway and will last 24 hours.
by JaggedJimmyJay
Mon Feb 19, 2024 2:32 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

Image

Apologies, I forgot to post this at day start. Your post caps for Day 3 are this number plus 100, with the exception of the following players (who've already posted today, so I have counted myself). Their caps are as follows:

@Dunnstral - cap 180
@Long Con - cap 202
@Scotty - cap 255
@TonyStarkPrime - cap 127
@Epignosis - cap 126
@MacDougall - cap 257
by JaggedJimmyJay
Sun Feb 18, 2024 10:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 2]

Night 2 has ended.

Seanzie has been killed. He was:


Spoiler: show
You are the Sorrows, civilian.

Twice during the game during any separate night phases, you may select a player. You will be told if that player either performed a night action or was visited by a night action (or if not).

Image

Without support from the south, the Sorrows tribe of the Zion region possessed neither the manpower nor the will to hold off their aggressive tribal neighbors forever. Their burgeoning culture and livelihood was halted and utterly erased. Perhaps they linger in spirit, whispering to traders and passers-by in the winds of their narrow caverns and canals that this land is not for them... or for anyone.

Day 3 is underway and will last 48 hours.
by JaggedJimmyJay
Sun Feb 18, 2024 6:30 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 2]

Image

The graveyard overlooking Goodsprings has gained a healthy new supply of bodies. What had been a quiet and unassuming village off the old Nevada highway 161 is now a ghost town. The tumbleweed rolls over the schoolyard, and the dilapidated Prospector Saloon crumbles board-by-board. There is little strategic value to this place, so it seems Caesar's Legion and its puppet gangs are more interested in setting examples than in establishing meaningful power structures in the region -- at least for now.
by JaggedJimmyJay
Sun Feb 18, 2024 12:19 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

Day 2 Poll

Spoiler: show
Day 2 elimination
Poll ended at Sat Feb 17, 2024 7:00 pm


Chelsea
3
15%
Voters: Seanzie, TonyStarkPrime, MacDougall
Creature
0
No votes
Voters: None
DarlingMonroe / NANOOK
5
25%
Voters: LanMisa, Epignosis, Lime Coke, Creature, Chelsea
Dunnstral
0
No votes
Voters: None
Epignosis
1
5%
Voters: falcon45ca
falcon45ca
0
No votes
Voters: None
Jackofhearts2005
1
5%
Voters: Scotty
LanMisa
0
No votes
Voters: None
Lime Coke
1
5%
Voters: NANOOKTHEGREATANDFEARSOME
Long Con
1
5%
Voters: Dunnstral
MacDougall
1
5%
Voters: Manny
Manny
2
10%
Voters: Long Con, Jackofhearts2005
Scotty
0
No votes
Voters: None
Seanzie
0
No votes
Voters: None
TonyStarkPrime
0
No votes
Voters: None
No elimination / Sleep
0
No votes
Voters: None
No vote / Unvote (no called vote needed)
0
No votes
Voters: None
Flat Sunset Sarsaparilla (spec)
5
25%
Voters: S~V~S, Justplayingitcool, ☆Princess Abigail☆, juliets, JaggedJimmyJay
Total votes: 20
by JaggedJimmyJay
Sat Feb 17, 2024 10:58 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

NANOOKTHEGREATANDFEARSOME (DarlingMonroe) was eliminated. He was:

Spoiler: show
You are Goodsprings, civilian.

During either Night 1 or Night 2 (not both), you may elect to commute. You will be unaffected by any night actions. This ability is no longer accessible after Night 2.

Night 2 will last 23 hours from this point until 9:00 PM EST. Please get your actions to me as soon as you're able. Flavor soon to come.
by JaggedJimmyJay
Sat Feb 17, 2024 10:33 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

Nanook was town. Proper flip as soon as I can. Thanks for patience.
by JaggedJimmyJay
Sat Feb 17, 2024 9:01 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

I may not be able to lock the thread when the deadline arrives. I will try my best to be punctual, but I will be trapped in a meeting.

If I am not here, please stop posting once the poll locks.
by JaggedJimmyJay
Sat Feb 17, 2024 7:39 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

JaggedJimmyJay wrote: Sat Feb 17, 2024 6:03 pm The post cap will lift (apart from for Mac) three hours from now at 6:00 PM EST. I may not be around my computer in that moment, so please police yourselves in this way.
Sorry, brain fart. Cap lifts at 8:00 PM EST. Time zone was wrong.
by JaggedJimmyJay
Sat Feb 17, 2024 6:04 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

JaggedJimmyJay wrote: Thu Feb 15, 2024 10:25 pm Image

Refer to these post counts to track your Day 2 post cap (this number +100 until the cap lifts one hour prior to the poll deadline).
by JaggedJimmyJay
Sat Feb 17, 2024 6:03 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

The post cap will lift (apart from for Mac) three hours from now at 6:00 PM EST. I may not be around my computer in that moment, so please police yourselves in this way.
by JaggedJimmyJay
Sat Feb 17, 2024 4:18 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

Player post histories (ISOs) can be accessed in the first post of this game thread. Links are placed within the game roster.

Please don’t interact with this post. Thanks.
by JaggedJimmyJay
Fri Feb 16, 2024 12:04 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

I provided post counts at the start of the day. Do not exceed your caps. MacDougall has exceeded post cap and will not be able post further even when the cap lifts apart from placing votes.
by JaggedJimmyJay
Fri Feb 16, 2024 12:21 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

Clarification requested:

The "White Legs" role under the Mafia alignment is a 2-shot roleblocker and a 1-shot vigilante.

Please do not interact with this post. Thanks.
by JaggedJimmyJay
Thu Feb 15, 2024 10:25 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

Image

Refer to these post counts to track your Day 2 post cap (this number +100 until the cap lifts one hour prior to the poll deadline).
by JaggedJimmyJay
Thu Feb 15, 2024 10:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 1]

Spoiler: show
@Chelsea
@Creature
@Dunnstral
@Epignosis
@falcon45ca
@Jackofhearts2005
@LanMisa
@Lime Coke
@Long Con
@MacDougall
@Manny
@NANOOKTHEGREATANDFEARSOME
@Scotty
@Seanzie
@TonyStarkPrime

Night 1 has ended.

@Michelle has been killed. She was:


Spoiler: show
You are the Bright Brotherhood, civilian.

You have no special abilities.

Image

Disturbed by the Legion's rout of the NCR, the Bright Brotherhood determined that the time had come to make their pilgrimage to the Far Beyond. The NCR had never been terribly kind to ghouls, but they knew the Legion would be liable to shoot them on sight. They hadn't finished preparations yet, but what's the worst that could happen? Naturally, they all exploded and died.

@☆Princess Abigail☆ has been killed. She was:

Spoiler: show
You are the Gun Runners, civilian.

Twice during the game during any separate night phases, you may select a player. That player's vote will be worth two during the following day phase. They are not informed of this publicly, and it is not revealed in the final vote tally.

Image

Times must be hard indeed. Somehow even the Gun Runners Vendotron is dead. That thing is invulnerable! It's literally coded that way into the game! How can this be? OH MY GOD WE'RE ALL GOING TO DIE. AAAAAAAIIIIIIIIEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Day 2 is underway and will last 48 hours. Vote to eliminate someone (or don't).
by JaggedJimmyJay
Wed Feb 14, 2024 10:17 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 1]

@NANOOKTHEGREATANDFEARSOME is replacing @DarlingMonroe. Please do not discuss or speculate about substitution decisions in the game thread. You can certainly greet the newcomer, however, when day opens.
by JaggedJimmyJay
Wed Feb 14, 2024 10:14 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

Day 1 Poll

Spoiler: show
Day 1 elimination
Poll ended at Wed Feb 14, 2024 7:00 pm


Chelsea
0
No votes
Voters: None
Creature
0
No votes
Voters: None
DarlingMonroe
0
No votes
Voters: None
Dunnstral
0
No votes
Voters: None
Epignosis
1
5%
Voters: Manny
falcon45ca
0
No votes
Voters: None
Jackofhearts2005
0
No votes
Voters: None
LanMisa
0
No votes
Voters: None
Lime Coke
0
No votes
Voters: None
Long Con
0
No votes
Voters: None
MacDougall
1
5%
Voters: Creature
Manny
1
5%
Voters: Chelsea
Michelle
0
No votes
Voters: None
Princess Abigail
0
No votes
Voters: None
Scotty
2
10%
Voters: Long Con, Jackofhearts2005
Seanzie
3
14%
Voters: falcon45ca, Epignosis, MacDougall
sig
7
33%
Voters: Dunnstral, Michelle, Seanzie, Scotty, Lime Coke, ☆Princess Abigail☆, LanMisa
TonyStarkPrime
0
No votes
Voters: None
No elimination / Sleep
0
No votes
Voters: None
No vote / Unvote
1
5%
Voters: TonyStarkPrime
Letting Bethesda ever touch Fallout again (spec)
5
24%
Voters: juliets, JaggedJimmyJay, Justplayingitcool, Thunal33, nutella
Total votes: 21
by JaggedJimmyJay
Wed Feb 14, 2024 10:10 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

Image

The first spark of conflict ignited over the Mojave, and the region braced for bloodshed. They soon realized that they had all sorely underestimated the threat of Caesar's Legion (or overestimated the strength of the New California Republic). The local NCR contingent crumbled in a single, decisive battle. Hundreds of troopers and rangers lay dead, claimed by the wastes to join their ancient American forebears in the anonymity of destroyed democracy. The New Vegas region, while never entirely amenable to NCR influence, recoiled at the immediacy of their new reality. What powers remain that can stand in the way of Caesar's slavers?
by JaggedJimmyJay
Wed Feb 14, 2024 10:01 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

Day 1 has ended. sig has been eliminated. They were:

Spoiler: show
You are the New California Republic, civilian.

Once during the game during any night phase, you may select a player. You will be told who that player visited the same night if anyone.

Separately, during any other night phase, you may select a player. That player will be unable to perform any role actions and also protected from any fatal actions.

Night 1 is underway. You have 24 hours to get your actions to me. You can submit them by PM on-site or via Discord.
by JaggedJimmyJay
Wed Feb 14, 2024 9:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

The post cap has been lifted. You may post freely for the remainder of the day. Please be attentive to post caps moving forward and don’t exceed them, friends.
by JaggedJimmyJay
Mon Feb 12, 2024 10:07 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

Also note: any post containing only a vote and nothing else will not count toward the post maximum.
by JaggedJimmyJay
Mon Feb 12, 2024 10:03 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

Thanks for the reminder.

Everyone gets a maximum of 100 posts per day phase. This will lift an hour prior to the poll deadline.
by JaggedJimmyJay
Mon Feb 12, 2024 10:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]

Spoiler: show
@Chelsea
@Creature
@DarlingMonroe
@Dunnstral
@Epignosis
@falcon45ca
@Jackofhearts2005
@LanMisa
@Lime Coke
@Long Con
@MacDougall
@Manny
@Michelle
@☆Princess Abigail☆
@Scotty
@Seanzie
@sig
@TonyStarkPrime


War.

War never changes.

The splintered and battered factions of the Mojave brace for the inevitable storm. The New California Republic, strained for resources and stretched over too vast a territory to sustain, must expand into the east by capturing Hoover Dam and taking stewardship of the bright jewel of the desert, New Vegas. From the east, Caesar's Legion bides its time and builds its strength, ready to assure any NCR incursion is met with bloodshed. In the city proper, Mr. House maintains order and independence (of a sort) from the foreign agendas that encroach upon the region. The countless smaller factions and networks of the local wasteland have no choice but to take a side, and previously unthinkable alliances are now reality. These three major forces of the Mojave cannot permanently coexist, and the violent resolution of their power struggle begins today.

It is Day 1. You have 48 hours to eliminate a player by vote.
by JaggedJimmyJay
Mon Feb 12, 2024 5:49 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]

Spoiler: show
@Chelsea
@Creature
@DarlingMonroe
@Dunnstral
@Epignosis
@falcon45ca
@Jackofhearts2005
@LanMisa
@Lime Coke
@Long Con
@MacDougall
@Manny
@Michelle
@☆Princess Abigail☆
@Scotty
@Seanzie
@sig
@TonyStarkPrime

All role cards have been distributed. We will not use a Discord hub, at least not initially. If you have any questions, please direct them to me privately.

The game will begin at 9:00 PM EST on Monday the 12th of February. There will not be a Day or Night Zero.
by JaggedJimmyJay
Mon Feb 12, 2024 4:50 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]

Game Rules

First and foremost, always be mindful of site rules and our continuing mission to maintain a positive playing environment for our users.

Remember that the premier rules in any Syndicate Mafia game come straight from the site rules. Review those rules below, and direct any concerns you may have to the host or moderator(s) on duty.

[Link] Rules and Guidelines on The Syndicate

Also always be mindful of the culture of respect that must be maintained in all Syndicate spaces at all times, to include this game thread and any external communication spaces relating to the game. Players must be respectful to one another, to the game host, to the members of the staff overseeing the game, to the game itself by way of its rules and spirit, to the Syndicate community in general, and ideally also to themselves. Respect is never optional. See our full manifesto on our culture of respect below.

[Link] A Syndicate Mafia Culture of Respect

Voting and Claiming Rules

Claiming

Public claims of role identity and role information are legal. The game has been designed deliberately to avoid this resulting in an easily solved or broken mechanical system.

Voting

1. The game will operate purely on the basis of voting plurality. There is no majority hammer vote. The player who has received the most votes when the poll deadline arrives will be eliminated.
2. Votes may be changed at will and without limitation.
3. It is required to place votes in both the poll (by clicking a radio button and submitting) and the game thread (in a clear manner such as using the [ vote ][ /vote ] tags (no spaces)). The poll does not track voting order, so you must call votes in the thread to ensure it is possible for players to track votes if they wish to do so.
4. Voting for yourself is not permitted and will not count. This applies to all players regardless of alignment.
5. Voting is not obligatory. There is no requirement to place any vote during any phase. Participation is required, however, as described later in this post.
6. A "no elimination / sleep" option will be included in each day phase poll. To be enacted, this must win the plurality vote with no ties.

Participation Standard

I don't like to establish any hard-line standard for participation, by post count or whatever. Still, it is important that everyone make a reasonable effort to participate in the game. At least a few posts per day phase would be a bare minimum. If I feel that any player is not participating enough to keep play entirely fair, then I will seek replacements. I will resort to modkills if I must. The later we get into the game, the less inclined I will be to rely on any replacement. If something comes up and you will be unable to post for some manageable period, please let me know and we can work with that. If your computer explodes or your power fails, please try to at least shoot me a one-line alert on Discord. #jaggedjimmyjay

Substitutions / Replacements

I'd rather not! If it is absolutely necessary to find a substitute, I can try to achieve this (though only limited subs are available if any). However, I will not do this in the game any later than Night 3. If I am left with no alternative, I will consider modkills. I will also consider leaving a slot inactive.

Mafia Team Details

1. The mafia team will be permitted to communicate behind the scenes in a Discord server.
2. They will be allowed to begin communicating immediately upon receiving their role cards, before the game thread opens.
3. Mafia communication will be active during all phases, day and night.
4. Mafia are obligated to submit a night kill. Declining a night kill is not permitted. If a night kill is not provided to the host, a kill will be randomized among all living players (including the mafia team themselves).
5. Mafia are not permitted to submit night actions on behalf of their teammates unless explicit, visible consent is provided to the host.

Game Cycles

Day phases will last 48 hours. Night phases will last 24 hours. All phases will end at 9:00 PM EST. If the host encounters unexpected scheduling conflicts and needs to change these cycles, the host will do so and alert all players accordingly.

Other Stuff

1. Behind the scenes communication is only permitted in host-designated locations and with host approval.
2. Neither editing nor deleting of posts in the game thread is permitted.
3. Please do not post in the game thread when you have died until the game is over.
4. Non-players may make infrequent jokes or off-topic comments in the game thread, but they must use the [ np ][ /np ] tags (no spaces). Do not abuse this privilege.
5. If living players wish to make off-topic comments, they may use the [ ot ][ /ot ] tags to use the designated "off-topic green" text. This is not required.
6. If you have any questions about the game, please ask the host privately. If deemed necessary, the host may provide a public answer.
7. Indicate that you have read the rules by saying "thanks for the fish, JJJ" in the game thread. This is not required, but it's nice to know people care. :smile:

Angleshooting

Don't.

We all know what the spirit of Mafia is about. So don't. If you ever think something might be cutting it close, just ask me before doing it/saying it. Thanks gang.

Examples of things that suck:
- Relying on volatile emotionality as a strategy to progress the game for yourself (or posting the same material non-strategically). Contact the moderator on duty (@Justplayingitcool).
- Referencing out-of-game personal information to progress yourself in the game (regardless of alignment) -- you can mention things about life, just don't expect it to necessarily be worth added grace in the game.
- Trying to use specific wording in your role card to glean information in the thread
- Making reads or judgments about the game based upon who you see in the "Who is online" section under the thread
- Openly calling for or talking about the mafia team conceding
- Discussing anything outside the game thread that should have no bearing on it (e.g., technical quirks you observe on Discord) other than ordinary metagaming
- Plenty of other things; there are too many to list. Contact me if you're tempted but unsure or if you believe someone else has engaged in an angleshooting or appeal to emotion violation.
by JaggedJimmyJay
Mon Feb 12, 2024 4:28 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]

Game Setup

This game is a semi-open (or, equivalently, semi-closed) setup. The following list contains numerous roles, some of which are in the game and some of which are not in the game. The game features 18 players, each of whom has a single role from this list. Only roles specifically marked are guaranteed to appear. All other roles are either included or not included on a semi-randomized basis. The host will not reveal the randomization or selection process during the game. Some role information may not be fully revealed. If so, this will be indicated with a *secrets* marker.

If a faction is eliminated before the game ends, this will be revealed publicly.


Civilians Faction (12-13 players)
Win the game by eliminating all threats to their faction.
Spoiler: show
New California Republic (guaranteed to appear)

Once during the game during any night phase, you may select a player. You will be told who that player visited the same night if anyone.

Separately, during any other night phase, you may select a player. That player will be unable to perform any role actions and also protected from any fatal actions.

Boomers

You have no special abilities.

Bright Brotherhood

You have no special abilities.

Brotherhood of Steel

You have no special abilities.

Chairmen

Twice during the game during any separate night phases, you may select a player. You will be told what type of night action (fatal, investigative, disruptive, protective, or other) that player was targeted with. The precise meanings of these terms will not be clarified. If there is no target, you will receive "no result".

Crimson Caravan

You have no special abilities.

Dead Horses

Twice during the game during any separate night phases, you may select a player. If that player is targeted with a fatal action, you will receive that action in their stead.

Enclave Remnants

Twice during the game during any separate night phases, you may select a player. You will be told who visited that player if anyone. This ability will not successfully detect any fatal actions.

Followers of the Apocalypse

You have no special abilities.

Goodsprings

During either Night 1 or Night 2 (not both), you may elect to commute. You will be unaffected by any night actions. This ability is no longer accessible after Night 2.

Great Khans

Once during the game during any night phase, you may select a player. That player will be killed.

Gun Runners

Twice during the game during any separate night phases, you may select a player. That player's vote will be worth two during the following day phase. They are not informed of this publicly, and it is not revealed in the final vote tally.

Jacobstown

You have no special abilities.

Kings

You have no special abilities.

New Canaan

You have no special abilities.

Nipton

You have no special abilities.

Novac

Once during the game during any night phase, you may select a player. If that player is poisoned, they will be cured.

Separately, twice during the game during any separate night phases, you may select a player. You will be told who that player visited if anyone. This ability will not successfully detect any fatal actions.

Omertas

You have no special abilities.

Powder Gangers

You have no special abilities.

Primm

You have no special abilities.

Sorrows

Twice during the game during any separate night phases, you may select a player. You will be told if that player either performed a night action or was visited by a night action (or if not).

State of Utobitha

Twice during the game during any separate night phases, you may draft a note consisting of no more than 30 words and submit it to the host. The host will publicly post this message in the game thread at the start of the next day phase even if you died during the night.

The Thorn

Twice during the game during any separate night phases, you may select a player. That player will be unable to perform any role actions.

Separately, twice during the game during any other night phases, you may select a player. That player will be protected from any fatal actions.

Mafia Faction (3-4 players)
Provided with fake character claims
Win the game by eliminating all threats to their faction and achieving parity with the Civilians faction.
Spoiler: show
Caesar's Legion (guaranteed to appear)

During each day phase (no later than one hour prior to the vote deadline), you may submit a list of all living players to the host. In the event of a tied vote, the player in the tie who is highest on your list will be eliminated.

Separately, twice during the game during any separate night phases, you may select a player. You will be told who that player visited if anyone.

Finally, twice during the game during any separate night phases, you may select a player. You will be told who visited that player if anyone. This ability will not successfully detect any fatal actions.

Fiends

Once during the game during any night phase, you may select a player. That player will be poisoned. They will not be informed of their poisoning. If they are not provided with an antidote during the following night phase, they will die (that is, if a player is poisoned on Night 1 and is not provided an antidote, they will die at the end of Night 2).

Separately, once during the game during any night phase, you may select a player. If that player is poisoned, they will be cured.

Jackals

You begin the game with a one-time passive bulletproof vest. This will be expended the first time you are visited by a fatal action (not including poisoning).

Separately, twice during the game during any separate night phases, you may select a player. You will be told one role ability possessed by that player, if any.

The Think Tank

Once during the game during any night phase, you may select a player. If that player has any special role abilities, they will be neutralized and no longer usable for the remainder of the game. This shot is not returned if the selected player has no special abilities.

Separately, twice during the game during any separate night phases, you may select a player. You will be told if that player has ever used any non-fatal night action.

Van Graffs

Twice during the game during any separate night phases, you may select a player. That player's vote will be worth two during the following day phase. They are not informed of this publicly, and it is not revealed in the final vote tally.

Vipers

You have no special abilities.

White Legs

Twice during the game during any separate night phases, you may select a player. That player will be unable to perform any role actions.

Separately, during any night phase you may select a player. That player will be killed.

Mr. House (1 player; guaranteed to appear)
Provided with fake character claims
Spoiler: show
The Mr. House role could be any one of the following:

Demo Man (Arsonist)

During each night phase, you may elect to either mark, detonate, or clean. If you choose to mark, you will select any player. That player will be marked. Your marks can be prevented by blocking abilities. If you choose to detonate, all living players who have been marked will be exploded (killed). This may not be prevented by any means other than commuting (your detonation cannot be blocked or protected). You may choose to detonate multiple times during the game. If you choose to clean, you will select a previously marked player. That player will no longer be marked.

Separately, once during the game during any night phase, you may elect to commute. You will be immune to all night actions targeted upon you during that phase.

To win the game, you must be the sole survivor (or reach 1:1 parity with the civilians). If you reach 1:1 parity with the mafia, any remaining mechanics will dictate a winner. If the remaining mechanics result in a draw, you will be the winner.

Poisoner

Twice during the game during any separate night phases, you may select a player. That player will be poisoned. They will not be informed of their poisoning. If they are not provided with an antidote during the following night phase, they will die (that is, if a player is poisoned on Night 1 and is not provided an antidote, they will die at the end of Night 2).

Separately, three times during the game during any separate night phases, you may select a player. You will be told who visited that player if anyone. This ability will not successfully detect any fatal actions.

Finally, if you are targeted by a role cop, your role will appear as "Vanilla".

To win the game, you must be the sole survivor (or reach 1:1 parity with the civilians). If you reach 1:1 parity with the mafia, any remaining mechanics will dictate a winner. If the remaining mechanics result in a draw, you will be the winner.

Serial Killer

Every night starting with Night 2, you may select a player. That player will be killed.

Separately, on Night 1 alone, you possess a passive bulletproof ability. Any fatal night actions targeted upon you will fail.

Finally, twice during the game during any separate night phases, you may select a player. You will be told that player's alignment (civilian or mafia, this does not function to identify Courier #6 who will show as "civilian").

To win the game, you must be the sole survivor (or reach 1:1 parity with the civilians). If you reach 1:1 parity with the mafia, any remaining mechanics will dictate a winner. If the remaining mechanics result in a draw, you will be the winner.

Courier #6 (1 player; guaranteed to appear)
Provided with fake character claims
Spoiler: show
All role information and win condition(s) for Courier #6 are kept secret.
by JaggedJimmyJay
Mon Feb 12, 2024 2:30 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 22353

Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]

Image

A conflict for control of the Mojave

Game Staff

@JaggedJimmyJay - Host - posts
@Justplayingitcool - Moderator on Duty


Players

@Jackofhearts2005 - posts - Caesar's Legion, mafia - Survived
@LanMisa - posts - White Legs, mafia - Survived


Gone

@sig - posts - New California Republic, civilian - Eliminated on Day 1
@Michelle - posts - Bright Brotherhood, civilian - Killed on Night 1
@☆Princess Abigail☆ - posts - Gun Runners, civilian - Killed on Night 1
@DarlingMonroe / @NANOOKTHEGREATANDFEARSOME - posts - Goodsprings, civilian - Eliminated on Day 2
@Seanzie - posts - Sorrows, civilian - Killed on Night 2
@falcon45ca - posts - Jackals, mafia - Eliminated on Day 3
@Scotty - posts - Omertas, civilian - Killed on Night 3
@Long Con - posts - Courier #6, independent - Killed on Night 3
@Epignosis - posts - Novac, civilian - Eliminated on Day 4
@Creature - posts - Primm, civilian - Killed on Night 4
@TonyStarkPrime - posts - Kings, civilian - Killed on Night 4
@MacDougall - posts - Mr. House, demolition man (arsonist) - Killed on Night 4
@Manny - posts - Enclave Remnants, civilian - Killed on Night 5
@Lime Coke - posts - Followers of the Apocalypse, civilian - Eliminated on Day 6
@Dunnstral - posts - Powder Gangers, civilian - Killed at endgame
@Chelsea - posts - Brotherhood of Steel, civilian - Killed at endgame

Return to “Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]”