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Return to “Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]”
- Fri Mar 01, 2024 2:16 am
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
- Thu Feb 29, 2024 10:23 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Needless to say, this is the only Syndicate game that has ever ended on Leap Day.
- Thu Feb 29, 2024 10:03 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
- Thu Feb 29, 2024 10:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Day 6 has ended. Lime Coke was eliminated. He was:
It makes sense that the Followers would be the last thing standing between a free New Vegas and the onslaught of Caesar's Legion. They're the closest thing you can find to unambiguously good people in this miserable wasteland, and they wouldn't stand by and watch their community fall into enslavement and barbarism. But their efforts were for naught, and the Legion swept through regardless. Their best doctors were forced into servitude in keeping Caesar himself in good health, and the rest were slaughtered.

Dead Chat
Mr. House and Courier #5
Mafia chat to be revealed shortly.
Spoiler: show
It makes sense that the Followers would be the last thing standing between a free New Vegas and the onslaught of Caesar's Legion. They're the closest thing you can find to unambiguously good people in this miserable wasteland, and they wouldn't stand by and watch their community fall into enslavement and barbarism. But their efforts were for naught, and the Legion swept through regardless. Their best doctors were forced into servitude in keeping Caesar himself in good health, and the rest were slaughtered.
Spoiler: show
Spoiler: show
Spoiler: show
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Spoiler: show

Dead Chat
Mr. House and Courier #5
Mafia chat to be revealed shortly.
- Tue Feb 27, 2024 10:36 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
- Tue Feb 27, 2024 10:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 5]
Night 5 has ended.
Manny was killed. He was:
The Enclave were already on their way out of relevance in the region anyway, after their oil rig center of power had been destroyed many years earlier. Those that remained had largely moved to the east, with a few stragglers strewn across the Mojave faced with the moral reality of their previous affiliation and whatever opportunities they could find to redeem themselves. Their redemption was cut short by the continuing spread of Caesar's Legion. They recognized the savagery of their former superiors in their new captors, and indeed, the Legion might not even be so bad by comparison.
Day 6 is underway and will last 48 hours. This is a final elimination phase. Votes are NOT locked, as there is no majority hammer anyway.
Manny was killed. He was:
Spoiler: show

The Enclave were already on their way out of relevance in the region anyway, after their oil rig center of power had been destroyed many years earlier. Those that remained had largely moved to the east, with a few stragglers strewn across the Mojave faced with the moral reality of their previous affiliation and whatever opportunities they could find to redeem themselves. Their redemption was cut short by the continuing spread of Caesar's Legion. They recognized the savagery of their former superiors in their new captors, and indeed, the Legion might not even be so bad by comparison.
Day 6 is underway and will last 48 hours. This is a final elimination phase. Votes are NOT locked, as there is no majority hammer anyway.
- Mon Feb 26, 2024 10:02 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
- Mon Feb 26, 2024 10:02 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 5]

Day 5 has ended.
Night 5 will last 24 hours.
- Sun Feb 25, 2024 11:45 am
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 5]
We will continue with 48-hour Day length. Please don’t discuss the phase length vote. Thanks.
- Sat Feb 24, 2024 11:08 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 5]

Post caps:
Chelsea +96
Dunnstral +98
Jackofhearts2005 +97
LanMisa +100
Lime Coke +100
Manny +100
- Sat Feb 24, 2024 10:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 4]
Notice:
I am providing all players the option to either continue the game with 48-hour day phases or, instead, reduce them to 24-hour day phases. You may place a vote to indicate your preference. This vote must be placed PRIVATELY by sending the host (me) a PM either on-site or on Discord. Players may NOT discuss their votes or preferences about this in the game thread. For a change to take effect, the vote must be 100% unanimous. If anyone declines a change, there will not be a change. We all signed up for 48/24 in the first place after all. I need these votes by the 12-hour mark of the day.
I am providing all players the option to either continue the game with 48-hour day phases or, instead, reduce them to 24-hour day phases. You may place a vote to indicate your preference. This vote must be placed PRIVATELY by sending the host (me) a PM either on-site or on Discord. Players may NOT discuss their votes or preferences about this in the game thread. For a change to take effect, the vote must be 100% unanimous. If anyone declines a change, there will not be a change. We all signed up for 48/24 in the first place after all. I need these votes by the 12-hour mark of the day.
- Sat Feb 24, 2024 10:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 4]
Night 4 has ended.
Creature was killed. He was:
Another lawless frontier town is swept off of the map in the midst of the mounting violence. The only memory it leaves behind is the dilapidated roller coaster gradually crumbling on the roadside. People rarely venture within any longer, as scavengers and vultures have already picked the place clean of anything useful. The Mojave offers no mulligans to communities that fail to prepare for the worst.
TonyStarkPrime was killed. He was:
Freeside was already a slimy shithole before the NCR and the Legion showed up in the area, but their conflict was enough to rob the locals of basic sustenance. Food, water, and caps found their ways into the hands of the more powerful factions, and try as they might -- the Kings were unable to maintain any measure of peace or livability in the area. Those with the resources were able to retreat behind the walls of the Strip, and the rest slowly died out with every injection chem known to the region still buried into their forearms.
MacDougall was killed. They were:
Two hundred years of delicate planning and survival were for nothing. Robert House knew that humanity's best and only hope to return to their former stature and ascend into a future of real promise was himself. Without his guiding hand, they would surely devour each other and succumb to the hostilities of the wasteland that his compatriots had created with the Great War. And when an invader managed to infiltrate his Lucky 38 facility and put an end to him, he finally died knowing that he had failed.
Day 5 is underway and will last 48 hours unless a unanimous vote reduces it to 24 hours.
Creature was killed. He was:
Spoiler: show

Another lawless frontier town is swept off of the map in the midst of the mounting violence. The only memory it leaves behind is the dilapidated roller coaster gradually crumbling on the roadside. People rarely venture within any longer, as scavengers and vultures have already picked the place clean of anything useful. The Mojave offers no mulligans to communities that fail to prepare for the worst.
TonyStarkPrime was killed. He was:
Spoiler: show

Freeside was already a slimy shithole before the NCR and the Legion showed up in the area, but their conflict was enough to rob the locals of basic sustenance. Food, water, and caps found their ways into the hands of the more powerful factions, and try as they might -- the Kings were unable to maintain any measure of peace or livability in the area. Those with the resources were able to retreat behind the walls of the Strip, and the rest slowly died out with every injection chem known to the region still buried into their forearms.
MacDougall was killed. They were:
Spoiler: show

Two hundred years of delicate planning and survival were for nothing. Robert House knew that humanity's best and only hope to return to their former stature and ascend into a future of real promise was himself. Without his guiding hand, they would surely devour each other and succumb to the hostilities of the wasteland that his compatriots had created with the Great War. And when an invader managed to infiltrate his Lucky 38 facility and put an end to him, he finally died knowing that he had failed.
Day 5 is underway and will last 48 hours unless a unanimous vote reduces it to 24 hours.
- Sat Feb 24, 2024 6:46 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 4]

It's a wonder that some of these local settlements have even lasted this long, considering the Legion's primary deterrent (the NCR) was eliminated long ago. But Novac had scraped by with a local citizen's militia, led by its duo of trained snipers nesting in a dinosaur's maw. That can't sustain the town forever though, and in due time Caesar's legionnaires were sweeping over the landscape and enslaving whoever was dumb enough to remain behind. Novac became a faint whisper, and for the foreseeable future its chief inhabitants would become irradiated geckos and mutant cazadores spreading from the north.
- Fri Feb 23, 2024 10:06 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
- Fri Feb 23, 2024 10:01 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 4]
Day 4 has ended. Epignosis was eliminated. He was:
Night 4 will last 24 hours. Flavor soon.
Spoiler: show
Night 4 will last 24 hours. Flavor soon.
- Fri Feb 23, 2024 10:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
- Fri Feb 23, 2024 9:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 4]
The cap is lifted.
- Wed Feb 21, 2024 10:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]
Night 3 has ended.
Scotty was killed. He was:
To this point, the tribal families of New Vegas had managed to avoid the worst of the ongoing conflict. Hell, they'd profited from it. Beleaguered soldiers on both sides found solace and respite in the sweet arms of their casino daddies, ever eager to sacrifice their pay in honor of Lady Luck. But it seems luck had run out for the Omertas. Their Gomorrah hotel and casino stands vacant, ransacked and torched by the uncaring wastes.
Long Con was killed. He was:
What are you supposed to do when the fate of an entire region is thrust upon your shoulders? The weight of destiny has never been indiscriminate, and the reasons you of all people found yourself in this position of power will forever elude you. But you accepted the responsibility and fought for what you believed was right, or for what best served your goals, or both. And maybe those goals can still be realized. But this game will end without your further influence.
Because the truth is...
The game was rigged from the start.
Day 4 is underway and will last 48 hours.
Scotty was killed. He was:
Spoiler: show

To this point, the tribal families of New Vegas had managed to avoid the worst of the ongoing conflict. Hell, they'd profited from it. Beleaguered soldiers on both sides found solace and respite in the sweet arms of their casino daddies, ever eager to sacrifice their pay in honor of Lady Luck. But it seems luck had run out for the Omertas. Their Gomorrah hotel and casino stands vacant, ransacked and torched by the uncaring wastes.
Long Con was killed. He was:
Spoiler: show

What are you supposed to do when the fate of an entire region is thrust upon your shoulders? The weight of destiny has never been indiscriminate, and the reasons you of all people found yourself in this position of power will forever elude you. But you accepted the responsibility and fought for what you believed was right, or for what best served your goals, or both. And maybe those goals can still be realized. But this game will end without your further influence.
Because the truth is...
The game was rigged from the start.
Day 4 is underway and will last 48 hours.
- Wed Feb 21, 2024 9:07 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 3]

Day 4 post caps will be 100+ this number.
- Tue Feb 20, 2024 10:02 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
- Tue Feb 20, 2024 10:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]
Day 3 has ended. falcon45ca was eliminated. He was:
If you wander too far into the open wastes of the Mojave or into the wrong highwayside shelter, there are two things you're certain to find. First, you'll wade through the sticky grime seeping from under every ruined Sunset Sarsaparilla vending machine. Second, and just as execrable, are the countless raider gangs. The Jackals may well have emerged from your nearest dumpster, and they'll be pleased to put you there in their place (in pieces). They'll no longer be an issue for travelers in the region, however. They have been utterly wiped out.
Night 3 is underway and will last 24 hours.
Spoiler: show

If you wander too far into the open wastes of the Mojave or into the wrong highwayside shelter, there are two things you're certain to find. First, you'll wade through the sticky grime seeping from under every ruined Sunset Sarsaparilla vending machine. Second, and just as execrable, are the countless raider gangs. The Jackals may well have emerged from your nearest dumpster, and they'll be pleased to put you there in their place (in pieces). They'll no longer be an issue for travelers in the region, however. They have been utterly wiped out.
Night 3 is underway and will last 24 hours.
- Mon Feb 19, 2024 2:32 am
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

Apologies, I forgot to post this at day start. Your post caps for Day 3 are this number plus 100, with the exception of the following players (who've already posted today, so I have counted myself). Their caps are as follows:
@Dunnstral - cap 180
@Long Con - cap 202
@Scotty - cap 255
@TonyStarkPrime - cap 127
@Epignosis - cap 126
@MacDougall - cap 257
- Sun Feb 18, 2024 10:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 2]
Night 2 has ended.
Seanzie has been killed. He was:
Without support from the south, the Sorrows tribe of the Zion region possessed neither the manpower nor the will to hold off their aggressive tribal neighbors forever. Their burgeoning culture and livelihood was halted and utterly erased. Perhaps they linger in spirit, whispering to traders and passers-by in the winds of their narrow caverns and canals that this land is not for them... or for anyone.
Day 3 is underway and will last 48 hours.
Seanzie has been killed. He was:
Spoiler: show

Without support from the south, the Sorrows tribe of the Zion region possessed neither the manpower nor the will to hold off their aggressive tribal neighbors forever. Their burgeoning culture and livelihood was halted and utterly erased. Perhaps they linger in spirit, whispering to traders and passers-by in the winds of their narrow caverns and canals that this land is not for them... or for anyone.
Day 3 is underway and will last 48 hours.
- Sun Feb 18, 2024 6:30 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 2]

The graveyard overlooking Goodsprings has gained a healthy new supply of bodies. What had been a quiet and unassuming village off the old Nevada highway 161 is now a ghost town. The tumbleweed rolls over the schoolyard, and the dilapidated Prospector Saloon crumbles board-by-board. There is little strategic value to this place, so it seems Caesar's Legion and its puppet gangs are more interested in setting examples than in establishing meaningful power structures in the region -- at least for now.
- Sun Feb 18, 2024 12:19 am
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
- Sat Feb 17, 2024 10:58 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]
NANOOKTHEGREATANDFEARSOME (DarlingMonroe) was eliminated. He was:
Night 2 will last 23 hours from this point until 9:00 PM EST. Please get your actions to me as soon as you're able. Flavor soon to come.
Spoiler: show
Night 2 will last 23 hours from this point until 9:00 PM EST. Please get your actions to me as soon as you're able. Flavor soon to come.
- Sat Feb 17, 2024 10:33 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]
Nanook was town. Proper flip as soon as I can. Thanks for patience.
- Sat Feb 17, 2024 9:01 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]
I may not be able to lock the thread when the deadline arrives. I will try my best to be punctual, but I will be trapped in a meeting.
If I am not here, please stop posting once the poll locks.
If I am not here, please stop posting once the poll locks.
- Sat Feb 17, 2024 7:39 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]
Sorry, brain fart. Cap lifts at 8:00 PM EST. Time zone was wrong.JaggedJimmyJay wrote: ↑Sat Feb 17, 2024 6:03 pm The post cap will lift (apart from for Mac) three hours from now at 6:00 PM EST. I may not be around my computer in that moment, so please police yourselves in this way.
- Sat Feb 17, 2024 6:04 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]
JaggedJimmyJay wrote: ↑Thu Feb 15, 2024 10:25 pm
Refer to these post counts to track your Day 2 post cap (this number +100 until the cap lifts one hour prior to the poll deadline).
- Sat Feb 17, 2024 6:03 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]
The post cap will lift (apart from for Mac) three hours from now at 6:00 PM EST. I may not be around my computer in that moment, so please police yourselves in this way.
- Sat Feb 17, 2024 4:18 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]
Player post histories (ISOs) can be accessed in the first post of this game thread. Links are placed within the game roster.
Please don’t interact with this post. Thanks.
Please don’t interact with this post. Thanks.
- Fri Feb 16, 2024 12:04 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]
I provided post counts at the start of the day. Do not exceed your caps. MacDougall has exceeded post cap and will not be able post further even when the cap lifts apart from placing votes.
- Fri Feb 16, 2024 1:50 am
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
- Fri Feb 16, 2024 12:21 am
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]
Clarification requested:
The "White Legs" role under the Mafia alignment is a 2-shot roleblocker and a 1-shot vigilante.
Please do not interact with this post. Thanks.
The "White Legs" role under the Mafia alignment is a 2-shot roleblocker and a 1-shot vigilante.
Please do not interact with this post. Thanks.
- Thu Feb 15, 2024 10:25 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

Refer to these post counts to track your Day 2 post cap (this number +100 until the cap lifts one hour prior to the poll deadline).
- Thu Feb 15, 2024 10:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 1]
Spoiler: show
Night 1 has ended.
@Michelle has been killed. She was:
Spoiler: show

Disturbed by the Legion's rout of the NCR, the Bright Brotherhood determined that the time had come to make their pilgrimage to the Far Beyond. The NCR had never been terribly kind to ghouls, but they knew the Legion would be liable to shoot them on sight. They hadn't finished preparations yet, but what's the worst that could happen? Naturally, they all exploded and died.
@☆Princess Abigail☆ has been killed. She was:
Spoiler: show

Times must be hard indeed. Somehow even the Gun Runners Vendotron is dead. That thing is invulnerable! It's literally coded that way into the game! How can this be? OH MY GOD WE'RE ALL GOING TO DIE. AAAAAAAIIIIIIIIEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 2 is underway and will last 48 hours. Vote to eliminate someone (or don't).
- Wed Feb 14, 2024 10:17 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [NIGHT 1]
@NANOOKTHEGREATANDFEARSOME is replacing @DarlingMonroe. Please do not discuss or speculate about substitution decisions in the game thread. You can certainly greet the newcomer, however, when day opens.
- Wed Feb 14, 2024 10:14 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
- Wed Feb 14, 2024 10:10 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

The first spark of conflict ignited over the Mojave, and the region braced for bloodshed. They soon realized that they had all sorely underestimated the threat of Caesar's Legion (or overestimated the strength of the New California Republic). The local NCR contingent crumbled in a single, decisive battle. Hundreds of troopers and rangers lay dead, claimed by the wastes to join their ancient American forebears in the anonymity of destroyed democracy. The New Vegas region, while never entirely amenable to NCR influence, recoiled at the immediacy of their new reality. What powers remain that can stand in the way of Caesar's slavers?
- Wed Feb 14, 2024 10:01 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]
Day 1 has ended. sig has been eliminated. They were:
Night 1 is underway. You have 24 hours to get your actions to me. You can submit them by PM on-site or via Discord.
Spoiler: show
Night 1 is underway. You have 24 hours to get your actions to me. You can submit them by PM on-site or via Discord.
- Wed Feb 14, 2024 9:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]
The post cap has been lifted. You may post freely for the remainder of the day. Please be attentive to post caps moving forward and don’t exceed them, friends.
- Mon Feb 12, 2024 10:07 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]
Also note: any post containing only a vote and nothing else will not count toward the post maximum.
- Mon Feb 12, 2024 10:03 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]
Thanks for the reminder.
Everyone gets a maximum of 100 posts per day phase. This will lift an hour prior to the poll deadline.
Everyone gets a maximum of 100 posts per day phase. This will lift an hour prior to the poll deadline.
- Mon Feb 12, 2024 10:00 pm
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]
Spoiler: show
War.
War never changes.
War never changes.
The splintered and battered factions of the Mojave brace for the inevitable storm. The New California Republic, strained for resources and stretched over too vast a territory to sustain, must expand into the east by capturing Hoover Dam and taking stewardship of the bright jewel of the desert, New Vegas. From the east, Caesar's Legion bides its time and builds its strength, ready to assure any NCR incursion is met with bloodshed. In the city proper, Mr. House maintains order and independence (of a sort) from the foreign agendas that encroach upon the region. The countless smaller factions and networks of the local wasteland have no choice but to take a side, and previously unthinkable alliances are now reality. These three major forces of the Mojave cannot permanently coexist, and the violent resolution of their power struggle begins today.
It is Day 1. You have 48 hours to eliminate a player by vote.
- Mon Feb 12, 2024 5:49 am
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]
Spoiler: show
All role cards have been distributed. We will not use a Discord hub, at least not initially. If you have any questions, please direct them to me privately.
The game will begin at 9:00 PM EST on Monday the 12th of February. There will not be a Day or Night Zero.
- Mon Feb 12, 2024 4:50 am
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]
Game Rules
First and foremost, always be mindful of site rules and our continuing mission to maintain a positive playing environment for our users.
Voting and Claiming Rules
Claiming
Public claims of role identity and role information are legal. The game has been designed deliberately to avoid this resulting in an easily solved or broken mechanical system.
Voting
1. The game will operate purely on the basis of voting plurality. There is no majority hammer vote. The player who has received the most votes when the poll deadline arrives will be eliminated.
2. Votes may be changed at will and without limitation.
3. It is required to place votes in both the poll (by clicking a radio button and submitting) and the game thread (in a clear manner such as using the [ vote ][ /vote ] tags (no spaces)). The poll does not track voting order, so you must call votes in the thread to ensure it is possible for players to track votes if they wish to do so.
4. Voting for yourself is not permitted and will not count. This applies to all players regardless of alignment.
5. Voting is not obligatory. There is no requirement to place any vote during any phase. Participation is required, however, as described later in this post.
6. A "no elimination / sleep" option will be included in each day phase poll. To be enacted, this must win the plurality vote with no ties.
Participation Standard
I don't like to establish any hard-line standard for participation, by post count or whatever. Still, it is important that everyone make a reasonable effort to participate in the game. At least a few posts per day phase would be a bare minimum. If I feel that any player is not participating enough to keep play entirely fair, then I will seek replacements. I will resort to modkills if I must. The later we get into the game, the less inclined I will be to rely on any replacement. If something comes up and you will be unable to post for some manageable period, please let me know and we can work with that. If your computer explodes or your power fails, please try to at least shoot me a one-line alert on Discord. #jaggedjimmyjay
Substitutions / Replacements
I'd rather not! If it is absolutely necessary to find a substitute, I can try to achieve this (though only limited subs are available if any). However, I will not do this in the game any later than Night 3. If I am left with no alternative, I will consider modkills. I will also consider leaving a slot inactive.
Mafia Team Details
1. The mafia team will be permitted to communicate behind the scenes in a Discord server.
2. They will be allowed to begin communicating immediately upon receiving their role cards, before the game thread opens.
3. Mafia communication will be active during all phases, day and night.
4. Mafia are obligated to submit a night kill. Declining a night kill is not permitted. If a night kill is not provided to the host, a kill will be randomized among all living players (including the mafia team themselves).
5. Mafia are not permitted to submit night actions on behalf of their teammates unless explicit, visible consent is provided to the host.
Game Cycles
Day phases will last 48 hours. Night phases will last 24 hours. All phases will end at 9:00 PM EST. If the host encounters unexpected scheduling conflicts and needs to change these cycles, the host will do so and alert all players accordingly.
Other Stuff
1. Behind the scenes communication is only permitted in host-designated locations and with host approval.
2. Neither editing nor deleting of posts in the game thread is permitted.
3. Please do not post in the game thread when you have died until the game is over.
4. Non-players may make infrequent jokes or off-topic comments in the game thread, but they must use the [ np ][ /np ] tags (no spaces). Do not abuse this privilege.
5. If living players wish to make off-topic comments, they may use the [ ot ][ /ot ] tags to use the designated "off-topic green" text. This is not required.
6. If you have any questions about the game, please ask the host privately. If deemed necessary, the host may provide a public answer.
7. Indicate that you have read the rules by saying "thanks for the fish, JJJ" in the game thread. This is not required, but it's nice to know people care.
Angleshooting
Don't.
We all know what the spirit of Mafia is about. So don't. If you ever think something might be cutting it close, just ask me before doing it/saying it. Thanks gang.
Examples of things that suck:
- Relying on volatile emotionality as a strategy to progress the game for yourself (or posting the same material non-strategically). Contact the moderator on duty (@Justplayingitcool).
- Referencing out-of-game personal information to progress yourself in the game (regardless of alignment) -- you can mention things about life, just don't expect it to necessarily be worth added grace in the game.
- Trying to use specific wording in your role card to glean information in the thread
- Making reads or judgments about the game based upon who you see in the "Who is online" section under the thread
- Openly calling for or talking about the mafia team conceding
- Discussing anything outside the game thread that should have no bearing on it (e.g., technical quirks you observe on Discord) other than ordinary metagaming
- Plenty of other things; there are too many to list. Contact me if you're tempted but unsure or if you believe someone else has engaged in an angleshooting or appeal to emotion violation.
First and foremost, always be mindful of site rules and our continuing mission to maintain a positive playing environment for our users.
Remember that the premier rules in any Syndicate Mafia game come straight from the site rules. Review those rules below, and direct any concerns you may have to the host or moderator(s) on duty.
[Link] Rules and Guidelines on The Syndicate
Also always be mindful of the culture of respect that must be maintained in all Syndicate spaces at all times, to include this game thread and any external communication spaces relating to the game. Players must be respectful to one another, to the game host, to the members of the staff overseeing the game, to the game itself by way of its rules and spirit, to the Syndicate community in general, and ideally also to themselves. Respect is never optional. See our full manifesto on our culture of respect below.
[Link] A Syndicate Mafia Culture of Respect
Voting and Claiming Rules
Claiming
Public claims of role identity and role information are legal. The game has been designed deliberately to avoid this resulting in an easily solved or broken mechanical system.
Voting
1. The game will operate purely on the basis of voting plurality. There is no majority hammer vote. The player who has received the most votes when the poll deadline arrives will be eliminated.
2. Votes may be changed at will and without limitation.
3. It is required to place votes in both the poll (by clicking a radio button and submitting) and the game thread (in a clear manner such as using the [ vote ][ /vote ] tags (no spaces)). The poll does not track voting order, so you must call votes in the thread to ensure it is possible for players to track votes if they wish to do so.
4. Voting for yourself is not permitted and will not count. This applies to all players regardless of alignment.
5. Voting is not obligatory. There is no requirement to place any vote during any phase. Participation is required, however, as described later in this post.
6. A "no elimination / sleep" option will be included in each day phase poll. To be enacted, this must win the plurality vote with no ties.
Participation Standard
I don't like to establish any hard-line standard for participation, by post count or whatever. Still, it is important that everyone make a reasonable effort to participate in the game. At least a few posts per day phase would be a bare minimum. If I feel that any player is not participating enough to keep play entirely fair, then I will seek replacements. I will resort to modkills if I must. The later we get into the game, the less inclined I will be to rely on any replacement. If something comes up and you will be unable to post for some manageable period, please let me know and we can work with that. If your computer explodes or your power fails, please try to at least shoot me a one-line alert on Discord. #jaggedjimmyjay
Substitutions / Replacements
I'd rather not! If it is absolutely necessary to find a substitute, I can try to achieve this (though only limited subs are available if any). However, I will not do this in the game any later than Night 3. If I am left with no alternative, I will consider modkills. I will also consider leaving a slot inactive.
Mafia Team Details
1. The mafia team will be permitted to communicate behind the scenes in a Discord server.
2. They will be allowed to begin communicating immediately upon receiving their role cards, before the game thread opens.
3. Mafia communication will be active during all phases, day and night.
4. Mafia are obligated to submit a night kill. Declining a night kill is not permitted. If a night kill is not provided to the host, a kill will be randomized among all living players (including the mafia team themselves).
5. Mafia are not permitted to submit night actions on behalf of their teammates unless explicit, visible consent is provided to the host.
Game Cycles
Day phases will last 48 hours. Night phases will last 24 hours. All phases will end at 9:00 PM EST. If the host encounters unexpected scheduling conflicts and needs to change these cycles, the host will do so and alert all players accordingly.
Other Stuff
1. Behind the scenes communication is only permitted in host-designated locations and with host approval.
2. Neither editing nor deleting of posts in the game thread is permitted.
3. Please do not post in the game thread when you have died until the game is over.
4. Non-players may make infrequent jokes or off-topic comments in the game thread, but they must use the [ np ][ /np ] tags (no spaces). Do not abuse this privilege.
5. If living players wish to make off-topic comments, they may use the [ ot ][ /ot ] tags to use the designated "off-topic green" text. This is not required.
6. If you have any questions about the game, please ask the host privately. If deemed necessary, the host may provide a public answer.
7. Indicate that you have read the rules by saying "thanks for the fish, JJJ" in the game thread. This is not required, but it's nice to know people care.

Angleshooting
Don't.
We all know what the spirit of Mafia is about. So don't. If you ever think something might be cutting it close, just ask me before doing it/saying it. Thanks gang.
Examples of things that suck:
- Relying on volatile emotionality as a strategy to progress the game for yourself (or posting the same material non-strategically). Contact the moderator on duty (@Justplayingitcool).
- Referencing out-of-game personal information to progress yourself in the game (regardless of alignment) -- you can mention things about life, just don't expect it to necessarily be worth added grace in the game.
- Trying to use specific wording in your role card to glean information in the thread
- Making reads or judgments about the game based upon who you see in the "Who is online" section under the thread
- Openly calling for or talking about the mafia team conceding
- Discussing anything outside the game thread that should have no bearing on it (e.g., technical quirks you observe on Discord) other than ordinary metagaming
- Plenty of other things; there are too many to list. Contact me if you're tempted but unsure or if you believe someone else has engaged in an angleshooting or appeal to emotion violation.
- Mon Feb 12, 2024 4:28 am
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]
Game Setup
This game is a semi-open (or, equivalently, semi-closed) setup. The following list contains numerous roles, some of which are in the game and some of which are not in the game. The game features 18 players, each of whom has a single role from this list. Only roles specifically marked are guaranteed to appear. All other roles are either included or not included on a semi-randomized basis. The host will not reveal the randomization or selection process during the game. Some role information may not be fully revealed. If so, this will be indicated with a *secrets* marker.
If a faction is eliminated before the game ends, this will be revealed publicly.
Civilians Faction (12-13 players)
Win the game by eliminating all threats to their faction.
Mafia Faction (3-4 players)
Provided with fake character claims
Win the game by eliminating all threats to their faction and achieving parity with the Civilians faction.
Mr. House (1 player; guaranteed to appear)
Provided with fake character claims
Courier #6 (1 player; guaranteed to appear)
Provided with fake character claims
This game is a semi-open (or, equivalently, semi-closed) setup. The following list contains numerous roles, some of which are in the game and some of which are not in the game. The game features 18 players, each of whom has a single role from this list. Only roles specifically marked are guaranteed to appear. All other roles are either included or not included on a semi-randomized basis. The host will not reveal the randomization or selection process during the game. Some role information may not be fully revealed. If so, this will be indicated with a *secrets* marker.
If a faction is eliminated before the game ends, this will be revealed publicly.
Civilians Faction (12-13 players)
Win the game by eliminating all threats to their faction.
Spoiler: show
Mafia Faction (3-4 players)
Provided with fake character claims
Win the game by eliminating all threats to their faction and achieving parity with the Civilians faction.
Spoiler: show
Mr. House (1 player; guaranteed to appear)
Provided with fake character claims
Spoiler: show
Courier #6 (1 player; guaranteed to appear)
Provided with fake character claims
Spoiler: show
- Mon Feb 12, 2024 2:30 am
- Forum: Previous Rackets
- Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
- Replies: 3085
- Views: 128209
Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]

A conflict for control of the Mojave
Game Staff
@JaggedJimmyJay - Host - posts
@Justplayingitcool - Moderator on Duty
Players
@Jackofhearts2005 - posts - Caesar's Legion, mafia - Survived
@LanMisa - posts - White Legs, mafia - Survived
Gone
@sig - posts - New California Republic, civilian - Eliminated on Day 1
@Michelle - posts - Bright Brotherhood, civilian - Killed on Night 1
@☆Princess Abigail☆ - posts - Gun Runners, civilian - Killed on Night 1
@DarlingMonroe / @NANOOKTHEGREATANDFEARSOME - posts - Goodsprings, civilian - Eliminated on Day 2
@Seanzie - posts - Sorrows, civilian - Killed on Night 2
@falcon45ca - posts - Jackals, mafia - Eliminated on Day 3
@Scotty - posts - Omertas, civilian - Killed on Night 3
@Long Con - posts - Courier #6, independent - Killed on Night 3
@Epignosis - posts - Novac, civilian - Eliminated on Day 4
@Creature - posts - Primm, civilian - Killed on Night 4
@TonyStarkPrime - posts - Kings, civilian - Killed on Night 4
@MacDougall - posts - Mr. House, demolition man (arsonist) - Killed on Night 4
@Manny - posts - Enclave Remnants, civilian - Killed on Night 5
@Lime Coke - posts - Followers of the Apocalypse, civilian - Eliminated on Day 6
@Dunnstral - posts - Powder Gangers, civilian - Killed at endgame
@Chelsea - posts - Brotherhood of Steel, civilian - Killed at endgame