This was my thought but I was kinda sorta hoping to identify that trait later on in the day without influencing gameplay. But that’s fineThunal33 wrote: ↑Tue Dec 05, 2023 11:09 pmI didn't think about him being the only person who can kill, but that makes sense. That makes it much more important for Rupert to avoid sus than the other mafia and he might act differently because of that pressure. Kind of reminds me of John Doe in se7en where that role was important so SVS had pressure to go deep with it.JaggedJimmyJay wrote: ↑Tue Dec 05, 2023 8:08 pmProbably. My interpretation is that they have to purchase kills (implying they can decline to do so), and that while Rupert is alive he is the only one that can kill. Then once he goes, any of the others can kill.
Important for any investigative roles out there to think about (i.e., tracker/watcher).
From my understanding, the Rupert role is the designated power of attorney, and if he dies, mafia lose the ability to cop and elim save.JaggedJimmyJay wrote: ↑Tue Dec 05, 2023 11:15 pmPerhaps so. I'm not entirely sure the role is that important since they retain their kill without it. It's just the early killer (if that interpretation is accurate). I just noted that town doesn't seem to have any night actions that would interact directly with a killing mafia member other than an even night role blocker (no tracker or watcher). We have protections, but they don't mean anything with respect to who is killing. It might not matter than much, and it appears that it means close to nothing on Night 1. I could be overlooking something.Thunal33 wrote: ↑Tue Dec 05, 2023 11:09 pm I didn't think about him being the only person who can kill, but that makes sense. That makes it much more important for Rupert to avoid sus than the other mafia and he might act differently because of that pressure. Kind of reminds me of John Doe in se7en where that role was important so SVS had pressure to go deep with it.
Sounds pretty important to me