Long Con wrote: ↑Sun May 20, 2018 5:03 pm
Yeah, the parabola thing means nothing to me. I can picture an object that curves on a grid, but I don't understand what the x and y axes represent.
I believe this is representative of Golden's perspective, or close to it.
I think he is right that the function of this is indeed parabolic (in the x=y-squared style). What I don't think is obvious is where the parabola rests on these axes. It can be moved.
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Sloonei wrote: ↑Sun May 20, 2018 5:05 pm
3 is the absolute worst!!
It isn't. Four is. I'm not saying I like three. What I'm saying is I'd rather have three than two. I hear in the early days of this place, nobody could ever change votes. One phase of that isn't going to hurt. One phase where the proportion of bad guys to good guys could drop is not good.
I'd rather see the first option pass than any of the others if six is a no go.
Dragon D. Luffy wrote: ↑Sun May 20, 2018 4:58 pm
Ok Golden explain why three lynches is a parabola. I understand what that means but I don't get why it is a parabola in the first place.
Parabola is probably overly simplistic, but the basic idea is that the benefit increases for a while after ‘1 lynch in a day’ while there is still good enough civ ratios to reliably split but then drops off dramatically the more lynches you add in a day. If we had to lynch 28, I think in practice the chances of us winning would approach 0, because there’s a very high chance each mafia could effectively protect one of their own with careful planning.
I’ve said I’d consider supporting a two lynch day or even a three lynch day later when we know more. Right now, we’re shooting in the dark and offering to spread our civ resources thin, opening the door to more easy manipulation.
What would that manipulation look like? HOW could they manipulate this more than any lynch?
If you have 18 town and 5 scum, vs 6 town and 5 scum, which is easier to manipulate?
And that’s just imagining a world where voting numbers are high. As I pointed out, yesterday third place got TWO votes.
Long Con wrote: ↑Sun May 20, 2018 5:03 pm
Yeah, the parabola thing means nothing to me. I can picture an object that curves on a grid, but I don't understand what the x and y axes represent.
X = Number of lynches in a day phase
Y = Chances of more of the lynches being scum where 0 = an equal chance between 1 lynch per day up to a total of x, and x lynches.
Dragon D. Luffy wrote: ↑Sun May 20, 2018 4:58 pm
Ok Golden explain why three lynches is a parabola. I understand what that means but I don't get why it is a parabola in the first place.
Parabola is probably overly simplistic, but the basic idea is that the benefit increases for a while after ‘1 lynch in a day’ while there is still good enough civ ratios to reliably split but then drops off dramatically the more lynches you add in a day. If we had to lynch 28, I think in practice the chances of us winning would approach 0, because there’s a very high chance each mafia could effectively protect one of their own with careful planning.
I’ve said I’d consider supporting a two lynch day or even a three lynch day later when we know more. Right now, we’re shooting in the dark and offering to spread our civ resources thin, opening the door to more easy manipulation.
What would that manipulation look like? HOW could they manipulate this more than any lynch?
If you have 18 town and 5 scum, vs 6 town and 5 scum, which is easier to manipulate?
And that’s just imagining a world where voting numbers are high. As I pointed out, yesterday third place got TWO votes.
But people won't be exhibiting the same voting behaviour because we know that it's a different situation!
The more scum there are in relation to town, the easier lynches are to manipulate.
Long Con wrote: ↑Sun May 20, 2018 5:03 pm
Yeah, the parabola thing means nothing to me. I can picture an object that curves on a grid, but I don't understand what the x and y axes represent.
I believe this is representative of Golden's perspective, or close to it.
I think he is right that the function of this is indeed parabolic (in the x=y-squared style). What I don't think is obvious is where the parabola rests on these axes. It can be moved.
It depends on many factors; current ratios, level of consensus etc. what I’m saying is that at this specific moment in time all of those factors appear to be geared relatively negatively for the town.
Sloonei wrote: ↑Sun May 20, 2018 5:05 pm
3 is the absolute worst!!
It isn't. Four is. I'm not saying I like three. What I'm saying is I'd rather have three than two. I hear in the early days of this place, nobody could ever change votes. One phase of that isn't going to hurt. One phase where the proportion of bad guys to good guys could drop is not good.
I'd rather see the first option pass than any of the others if six is a no go.
3 is snooze-ville. 2 is also terrible. Neither of those should win.
At this point I am fine with #2. #1 will work I guess -- it seems like a weenie safe pick because it benefits nobody, but whatever. Whatever happens with #6, I think this dialogue has been extremely revealing.
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Dragon D. Luffy wrote: ↑Sun May 20, 2018 4:58 pm
Ok Golden explain why three lynches is a parabola. I understand what that means but I don't get why it is a parabola in the first place.
Parabola is probably overly simplistic, but the basic idea is that the benefit increases for a while after ‘1 lynch in a day’ while there is still good enough civ ratios to reliably split but then drops off dramatically the more lynches you add in a day. If we had to lynch 28, I think in practice the chances of us winning would approach 0, because there’s a very high chance each mafia could effectively protect one of their own with careful planning.
I’ve said I’d consider supporting a two lynch day or even a three lynch day later when we know more. Right now, we’re shooting in the dark and offering to spread our civ resources thin, opening the door to more easy manipulation.
What would that manipulation look like? HOW could they manipulate this more than any lynch?
If you have 18 town and 5 scum, vs 6 town and 5 scum, which is easier to manipulate?
And that’s just imagining a world where voting numbers are high. As I pointed out, yesterday third place got TWO votes.
But people won't be exhibiting the same voting behaviour because we know that it's a different situation!
The more scum there are in relation to town, the easier lynches are to manipulate.
As I’ve pointed out, both ways you can look at how voting could play out is bad for the town - either we coalesce early (like unchangeable votes, this has some negative implications, such as relying on the loud early voices to be correct), vs allowing the flexibility to manipulate. Voting patterns may change but who says that’s for the better?
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JaggedJimmyJay wrote: ↑Sun May 20, 2018 5:14 pm
At this point I am fine with #2. #1 will work I guess -- it seems like a weenie safe pick because it benefits nobody, but whatever. Whatever happens with #6, I think this dialogue has been extremely revealing.
I agree. In that sense, it’s been extremely worthwhile.
How did you decide where to plot those points though? What is the "chance of lynching a baddie"... is that how likely a random dart is to get a baddie?
Who's to say it's for the worse? Is it really that binary to you? Coalesce early or flexibility to manipulate?
JaggedJimmyJay wrote: ↑Sun May 20, 2018 5:15 pm
We have just under three hours, so if there's going to be a motion -- it has to happen soon. Figure it out 1s and 2s.
Sloonei wrote: ↑Sun May 20, 2018 5:05 pm
3 is the absolute worst!!
It isn't. Four is. I'm not saying I like three. What I'm saying is I'd rather have three than two. I hear in the early days of this place, nobody could ever change votes. One phase of that isn't going to hurt. One phase where the proportion of bad guys to good guys could drop is not good.
I'd rather see the first option pass than any of the others if six is a no go.
3 is snooze-ville. 2 is also terrible. Neither of those should win.
2 is like the inverse of 6 for me. Could be much worse later, is pretty decent right now.
Dragon D. Luffy wrote: ↑Sun May 20, 2018 1:29 pm
As for Night 1, I pretty much only read the argument about the poll, and I have to say, I love Jay/Golden's argument. Looks like civ/civ to me. I am a little less happy about nutella's part in it. She is flip-flopping. Then again nutella is always flip-flopping.
I'm afraid I must strongly object to this characterization.
What are you so afraid of?
I'm not afraid of anything, but I was in that argument just as much as Golden was.
Long Con wrote: ↑Sun May 20, 2018 5:15 pm
How did you decide where to plot those points though? What is the "chance of lynching a baddie"... is that how likely a random dart is to get a baddie?
Who's to say it's for the worse? Is it really that binary to you? Coalesce early or flexibility to manipulate?
That's the question. I don't think this can properly modeled without contextual parameters. It depends.
Mathematical modelers in my field would be appalled.
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Dragon D. Luffy wrote: ↑Sun May 20, 2018 1:29 pm
As for Night 1, I pretty much only read the argument about the poll, and I have to say, I love Jay/Golden's argument. Looks like civ/civ to me. I am a little less happy about nutella's part in it. She is flip-flopping. Then again nutella is always flip-flopping.
I'm afraid I must strongly object to this characterization.
What are you so afraid of?
I'm not afraid of anything, but I was in that argument just as much as Golden was.
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Sloonei wrote: ↑Sun May 20, 2018 5:05 pm
3 is the absolute worst!!
It isn't. Four is. I'm not saying I like three. What I'm saying is I'd rather have three than two. I hear in the early days of this place, nobody could ever change votes. One phase of that isn't going to hurt. One phase where the proportion of bad guys to good guys could drop is not good.
I'd rather see the first option pass than any of the others if six is a no go.
3 is snooze-ville. 2 is also terrible. Neither of those should win.
2 is like the inverse of 6 for me. Could be much worse later, is pretty decent right now.
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Golden wrote: ↑Sun May 20, 2018 4:54 pm
Ok be wilfully blind to what I’m saying then, see if I care, it’s your skin in the game not mine.
I think it's yours too.
oooohhhh I see what you did there.
Not sure I did what you think you saw...
what do you think I saw?
I do not know.... I was just saying that Golden's skin not being in the game was a strange statement to make. Since he's, like, playing the same game of Mafia as us. I assume.
Golden wrote: ↑Sun May 20, 2018 4:54 pm
Ok be wilfully blind to what I’m saying then, see if I care, it’s your skin in the game not mine.
I think it's yours too.
oooohhhh I see what you did there.
Not sure I did what you think you saw...
what do you think I saw?
I do not know.... I was just saying that Golden's skin not being in the game was a strange statement to make. Since he's, like, playing the same game of Mafia as us. I assume.
ColinIsCool wrote: ↑Sun May 20, 2018 5:23 pm
The use of the term "constitutional law" is interesting. I am wondering now if our decision will affect more than just tomorrow's lynch.
Golden is an attorney so we should have realized he was behind it..
ColinIsCool wrote: ↑Sun May 20, 2018 5:23 pm
The use of the term "constitutional law" is interesting. I am wondering now if our decision will affect more than just tomorrow's lynch.
Jesus, then #2 would be a hell of a permanent law.
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ColinIsCool wrote: ↑Sun May 20, 2018 5:23 pm
The use of the term "constitutional law" is interesting. I am wondering now if our decision will affect more than just tomorrow's lynch.
Jesus, then #2 would be a hell of a permanent law.
ColinIsCool wrote: ↑Sun May 20, 2018 5:23 pm
The use of the term "constitutional law" is interesting. I am wondering now if our decision will affect more than just tomorrow's lynch.
Long Con wrote: ↑Sun May 20, 2018 5:27 pm
Ok. I fear option 6 now, and I'm not entirely sure that the presented logic against it is even grounded in any reality. I'll vote 2.
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