I don't think that in an ideal game the host should ever be mentioned by players period. It may not always be feasible, but any usage of the host to propel any agenda (civilian or mafia) is lame IMO.dunya wrote: ↑Tue May 07, 2019 1:37 pm Jackofhearts2005 - I always lie about "pm'ing the host". Like pm'ing Epi for clarification about what my role can and can't do. It was a fake role. Of course I didn't pm Epi or get a response. That's still within game boundaries and you are getting that "host confirmation" you like without breaking rules.
Steely Dan Mafia [ENDGAME]
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- JaggedJimmyJay
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Also I don't remember whether anyone said anything, and I'm not going to go digging -- but if any mafioso in this game used that deleted post incident against me even for a second, that was bullshit. 

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I've been considering running a special game in the pure hammer format -- no deadlines exist at all, and a day cannot end until a hammer is reached. Maybe if people like that, it can become a unique game type.Sloonei wrote: ↑Tue May 07, 2019 1:46 pmI'm a bit hesitant to implement hammer voting just as a means to avoid this issue. Hammer voting is an entirely different format than deadline voting and changes a lot of things. That's not to say we can't implement it. The more variety we have in our games, the more fresh things will be.dunya wrote: ↑Tue May 07, 2019 1:42 pmPerhaps trying a game with the hammer voting that speedchuck mentioned or implementing an x-number of times someone is allowed to change their vote type of rule could try to help us find balance so people don't always feel overwhelmed at end of day. Just a couple thoughts. The latter is harder to implement if it's a crazy number, but something like 2-3 vote changes a day phase could work.Sloonei wrote: ↑Tue May 07, 2019 12:59 pm I think the discussion should be more than just about deadline times: the complaints in this game were about the flurry of activity around the deadline contributing to the feeling of being lost. I think this has more to do with the pacing of a game rather than its scheduling.
Limiting the number of vote changes would also be an interesting tweak. My only concern would be enforcement of the rule (players don't always announce their votes, and so hosts/other players do not always see them), but I'm sure it could be managed. We'd just have to make sure it's emphasized.

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Re: Steely Dan Mafia [ENDGAME]
No, we were all kind of upset how you took it into your hands and handled it instead of Epi though. I thought that was kinda rude to Epi. I also didn't like the whole leetic accidental mafia flip incident. Another instance where Epignosis was tagged in the game rather than alerted privately to correct his mistake before people can make a big issue out of things.JaggedJimmyJay wrote: ↑Tue May 07, 2019 1:51 pm Also I don't remember whether anyone said anything, and I'm not going to go digging -- but if any mafioso in this game used that deleted post incident against me even for a second, that was bullshit.![]()
When the host has a rule to PM him, and people don't, that sucks fun out of the game for both alignment sometimes. It's practically trying to town confirm oneself through the host.

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Re: Steely Dan Mafia [ENDGAME]
I had no choice. Epi didn't know what I was talking about when I PMed him, and if I am going to be suspected for something I could not control whatsoever, then you bet your ass I am going to say something. I started with the host, but when I had no option left I did what I had to do. That's not Epi's fault -- it was a shit sandwich. If anyone thinks I am just going to sit on that though and let people tell me that I slipped, that's horseshit.dunya wrote: ↑Tue May 07, 2019 1:56 pmNo, we were all kind of upset how you took it into your hands and handled it instead of Epi though. I thought that was kinda rude to Epi. I also didn't like the whole leetic accidental mafia flip incident. Another instance where Epignosis was tagged in the game rather than alerted privately to correct his mistake before people can make a big issue out of things.JaggedJimmyJay wrote: ↑Tue May 07, 2019 1:51 pm Also I don't remember whether anyone said anything, and I'm not going to go digging -- but if any mafioso in this game used that deleted post incident against me even for a second, that was bullshit.![]()
When the host has a rule to PM him, and people don't, that sucks fun out of the game for both alignment sometimes. It's practically trying to town confirm oneself through the host.
Regarding leetic, I didn't know whether it was an accident or not. I probably should have PMed that, but in the heat of a mafia flip I reacted in real-time. There was no intent to "town clear" myself -- that never works anyway.
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Re: Steely Dan Mafia [ENDGAME]
Please don't. It's absolute hellJaggedJimmyJay wrote: ↑Tue May 07, 2019 1:54 pmI've been considering running a special game in the pure hammer format -- no deadlines exist at all, and a day cannot end until a hammer is reached. Maybe if people like that, it can become a unique game type.Sloonei wrote: ↑Tue May 07, 2019 1:46 pmI'm a bit hesitant to implement hammer voting just as a means to avoid this issue. Hammer voting is an entirely different format than deadline voting and changes a lot of things. That's not to say we can't implement it. The more variety we have in our games, the more fresh things will be.dunya wrote: ↑Tue May 07, 2019 1:42 pmPerhaps trying a game with the hammer voting that speedchuck mentioned or implementing an x-number of times someone is allowed to change their vote type of rule could try to help us find balance so people don't always feel overwhelmed at end of day. Just a couple thoughts. The latter is harder to implement if it's a crazy number, but something like 2-3 vote changes a day phase could work.Sloonei wrote: ↑Tue May 07, 2019 12:59 pm I think the discussion should be more than just about deadline times: the complaints in this game were about the flurry of activity around the deadline contributing to the feeling of being lost. I think this has more to do with the pacing of a game rather than its scheduling.
Limiting the number of vote changes would also be an interesting tweak. My only concern would be enforcement of the rule (players don't always announce their votes, and so hosts/other players do not always see them), but I'm sure it could be managed. We'd just have to make sure it's emphasized.![]()

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Re: Steely Dan Mafia [ENDGAME]
Hour 853 of Day 1 slips by with no end in sight.
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I have never played one like that before. No idea what to expect. 

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Re: Steely Dan Mafia [ENDGAME]
They used to be common in my home forum. They were usually soft capped at 5 days though, 'cause the lack of deadline to reach majority resulted in a circular flow that went nowhere.
You kind of need that looming deadline to make people productive and work together lol.
You kind of need that looming deadline to make people productive and work together lol.
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Re: Steely Dan Mafia [ENDGAME]
I thought NF was your home forum. What's you're home forum, [mention]novaselinenever[/mention] ?

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Apparently he started playing in NF, OJ and Syndicate at the same time.
I first met him when a guy named Crugyr started inviting people to play my game and I was full in sign ups, so I basically redirected them all to TS. So nova joined it here. But he already came from somewhere else.
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Re: Steely Dan Mafia [ENDGAME]
That sounds like a good idea, to cap it at some number of days. Our games would last eons without that I think.novaselinenever wrote: ↑Tue May 07, 2019 2:45 pm They used to be common in my home forum. They were usually soft capped at 5 days though, 'cause the lack of deadline to reach majority resulted in a circular flow that went nowhere.
You kind of need that looming deadline to make people productive and work together lol.
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Re: Steely Dan Mafia [ENDGAME]
That moment when DDL quotes your typo of you're instead of your and you can no longer sneak an edit.Dragon D. Luffy wrote: ↑Tue May 07, 2019 2:53 pmApparently he started playing in NF, OJ and Syndicate at the same time.
I first met him when a guy named Crugyr started inviting people to play my game and I was full in sign ups, so I basically redirected them all to TS. So nova joined it here. But he already came from somewhere else.


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Re: Steely Dan Mafia [ENDGAME]
ha your such a gooberdunya wrote: ↑Tue May 07, 2019 2:59 pmThat moment when DDL quotes your typo of you're instead of your and you can no longer sneak an edit.Dragon D. Luffy wrote: ↑Tue May 07, 2019 2:53 pmApparently he started playing in NF, OJ and Syndicate at the same time.
I first met him when a guy named Crugyr started inviting people to play my game and I was full in sign ups, so I basically redirected them all to TS. So nova joined it here. But he already came from somewhere else.![]()
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Re: Steely Dan Mafia [ENDGAME]
so uh hey, does anyone want to sub into my game now?
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Re: Steely Dan Mafia [ENDGAME]
Even with a cap, imagine a 5 days phase loljuliets wrote: ↑Tue May 07, 2019 2:54 pmThat sounds like a good idea, to cap it at some number of days. Our games would last eons without that I think.novaselinenever wrote: ↑Tue May 07, 2019 2:45 pm They used to be common in my home forum. They were usually soft capped at 5 days though, 'cause the lack of deadline to reach majority resulted in a circular flow that went nowhere.
You kind of need that looming deadline to make people productive and work together lol.

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Re: Steely Dan Mafia [ENDGAME]
Sloonei wrote: ↑Tue May 07, 2019 3:08 pmha your such a gooberdunya wrote: ↑Tue May 07, 2019 2:59 pmThat moment when DDL quotes your typo of you're instead of your and you can no longer sneak an edit.Dragon D. Luffy wrote: ↑Tue May 07, 2019 2:53 pmApparently he started playing in NF, OJ and Syndicate at the same time.
I first met him when a guy named Crugyr started inviting people to play my game and I was full in sign ups, so I basically redirected them all to TS. So nova joined it here. But he already came from somewhere else.![]()


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Has Oro Jackson ever had either A) an OJ Simpson Trial themed game, or B) an Orange Juice themed game?novaselinenever wrote: ↑Tue May 07, 2019 3:08 pmOJ, but I branched out immediately thanks to DDL and another OJ-er.
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Re: Steely Dan Mafia [ENDGAME]
NeverSloonei wrote: ↑Tue May 07, 2019 3:10 pmHas Oro Jackson ever had either A) an OJ Simpson Trial themed game, or B) an Orange Juice themed game?novaselinenever wrote: ↑Tue May 07, 2019 3:08 pmOJ, but I branched out immediately thanks to DDL and another OJ-er.

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Re: Steely Dan Mafia [ENDGAME]
Ok I see, thanks nova
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OOOH it looks just like our Gasparilla Pirate ship!
Oh actually, not really - I think it looks like our Buccaners pirate ship.
Oh actually, not really - I think it looks like our Buccaners pirate ship.
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Re: Steely Dan Mafia [ENDGAME]
I hope everyone had a good time.
I hope everyone experienced frustration from time to time.
I hope everyone listened to at least one Steely Dan tune.
I hope I win a lot of money this week.
I hope everyone experienced frustration from time to time.
I hope everyone listened to at least one Steely Dan tune.
I hope I win a lot of money this week.
Stream my music for free: https://epignosis.bandcamp.com/
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Re: Steely Dan Mafia [ENDGAME]
I listened to Aja 

Re: Steely Dan Mafia [ENDGAME]
Stream my music for free: https://epignosis.bandcamp.com/
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Next album I do I'll get Carly Rae Jepsen and Syd Barrett and Lorde and Walter Becker to back me up.
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It was a very clever game Epi, full of twists and turns - just the way I like it. And Deacon Blues is an ear worm in my head.
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I listened to about 5 or so at once.
Not really my type of music but it was enjoyable.
Maybe I'll listren to some more now.
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Hall of Fame is updated apart from the spreadsheet, which I'll get to shortly.
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Re: Steely Dan Mafia [Day 6]

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Re: Steely Dan Mafia [Day 6]
Quin wrote: ↑Fri May 17, 2019 9:49 pmI should be able to get into one after semester ends. Most of my time is being lost to my coursework right now.

so when does your semester end?

