Just an old school syndicate rule. It’s not in every anymore, but it’s not uncommon.
It makes things especially tricky in a multiball game.
Moderator: Community Team
Just an old school syndicate rule. It’s not in every anymore, but it’s not uncommon.
The remaining team will then kill every night. Everyone will be informed once one Mafia team is eliminated.
It's not you can't make scum powerful enough to counter those cops. A couple invest immune baddies, framers, baddies that if investigated have it be redirected to specifically a townie. It doesn't ruin the game if you're creative.Long Con wrote: ↑Tue May 21, 2019 7:48 pm Much of where this site came from was birthed in Lostpedia Forums many years ago. One man brought this Mafia game to the forum, and a good group latched on and began developing games off the original formula, which didn't reveal the roles of nightkilled folk. This was just the normal way Mafia was played. We developed our Mafia methods over the years, across several forums, mostly unaware of the existence of a larger Mafia community on the Internet until a few years ago.
We developed some general rules, like no info-dumping or role-claiming, because such things were perceived to be ruining the game. A baddie team could spend the whole game masterfully crafting a sweet win, only to be tanked by Blurting Bob and his info role. It was regarded as cheap. Most games over the years have been open setup role madness, as well.
Now, we sometimes can claim, sometimes not. Some open, some closed. Some simple, some madness. Some janitored nightkills, some not. Some games are such offshoots that they barely resemble Mafia anymore.
It's not like*Dragomir wrote: ↑Tue May 21, 2019 8:08 pmIt's not you can't make scum powerful enough to counter those cops. A couple invest immune baddies, framers, baddies that if investigated have it be redirected to specifically a townie. It doesn't ruin the game if you're creative.Long Con wrote: ↑Tue May 21, 2019 7:48 pm Much of where this site came from was birthed in Lostpedia Forums many years ago. One man brought this Mafia game to the forum, and a good group latched on and began developing games off the original formula, which didn't reveal the roles of nightkilled folk. This was just the normal way Mafia was played. We developed our Mafia methods over the years, across several forums, mostly unaware of the existence of a larger Mafia community on the Internet until a few years ago.
We developed some general rules, like no info-dumping or role-claiming, because such things were perceived to be ruining the game. A baddie team could spend the whole game masterfully crafting a sweet win, only to be tanked by Blurting Bob and his info role. It was regarded as cheap. Most games over the years have been open setup role madness, as well.
Now, we sometimes can claim, sometimes not. Some open, some closed. Some simple, some madness. Some janitored nightkills, some not. Some games are such offshoots that they barely resemble Mafia anymore.
You are right Dragomir just keep in mind LC is talking about how we operated 10+ years ago. Things have changed a lot since then.Dragomir wrote: ↑Tue May 21, 2019 8:49 pmIt's not like*Dragomir wrote: ↑Tue May 21, 2019 8:08 pmIt's not you can't make scum powerful enough to counter those cops. A couple invest immune baddies, framers, baddies that if investigated have it be redirected to specifically a townie. It doesn't ruin the game if you're creative.Long Con wrote: ↑Tue May 21, 2019 7:48 pm Much of where this site came from was birthed in Lostpedia Forums many years ago. One man brought this Mafia game to the forum, and a good group latched on and began developing games off the original formula, which didn't reveal the roles of nightkilled folk. This was just the normal way Mafia was played. We developed our Mafia methods over the years, across several forums, mostly unaware of the existence of a larger Mafia community on the Internet until a few years ago.
We developed some general rules, like no info-dumping or role-claiming, because such things were perceived to be ruining the game. A baddie team could spend the whole game masterfully crafting a sweet win, only to be tanked by Blurting Bob and his info role. It was regarded as cheap. Most games over the years have been open setup role madness, as well.
Now, we sometimes can claim, sometimes not. Some open, some closed. Some simple, some madness. Some janitored nightkills, some not. Some games are such offshoots that they barely resemble Mafia anymore.
Sure, but you guys are still playing similarly now with no info-dumping, role claims or night kills. But ay, I guess that's your forum's culture. Jutst gotta accept it.juliets wrote: ↑Tue May 21, 2019 8:54 pmYou are right Dragomir just keep in mind LC is talking about how we operated 10+ years ago. Things have changed a lot since then.Dragomir wrote: ↑Tue May 21, 2019 8:49 pmIt's not like*Dragomir wrote: ↑Tue May 21, 2019 8:08 pmIt's not you can't make scum powerful enough to counter those cops. A couple invest immune baddies, framers, baddies that if investigated have it be redirected to specifically a townie. It doesn't ruin the game if you're creative.Long Con wrote: ↑Tue May 21, 2019 7:48 pm Much of where this site came from was birthed in Lostpedia Forums many years ago. One man brought this Mafia game to the forum, and a good group latched on and began developing games off the original formula, which didn't reveal the roles of nightkilled folk. This was just the normal way Mafia was played. We developed our Mafia methods over the years, across several forums, mostly unaware of the existence of a larger Mafia community on the Internet until a few years ago.
We developed some general rules, like no info-dumping or role-claiming, because such things were perceived to be ruining the game. A baddie team could spend the whole game masterfully crafting a sweet win, only to be tanked by Blurting Bob and his info role. It was regarded as cheap. Most games over the years have been open setup role madness, as well.
Now, we sometimes can claim, sometimes not. Some open, some closed. Some simple, some madness. Some janitored nightkills, some not. Some games are such offshoots that they barely resemble Mafia anymore.
Different games sometimes do allow that. It depends on the host or the dynamics of the game.Dragomir wrote: ↑Tue May 21, 2019 8:59 pmSure, but you guys are still playing similarly now with no info-dumping, role claims or night kills. But ay, I guess that's your forum's culture. Jutst gotta accept it.juliets wrote: ↑Tue May 21, 2019 8:54 pmYou are right Dragomir just keep in mind LC is talking about how we operated 10+ years ago. Things have changed a lot since then.Dragomir wrote: ↑Tue May 21, 2019 8:49 pmIt's not like*Dragomir wrote: ↑Tue May 21, 2019 8:08 pmIt's not you can't make scum powerful enough to counter those cops. A couple invest immune baddies, framers, baddies that if investigated have it be redirected to specifically a townie. It doesn't ruin the game if you're creative.Long Con wrote: ↑Tue May 21, 2019 7:48 pm Much of where this site came from was birthed in Lostpedia Forums many years ago. One man brought this Mafia game to the forum, and a good group latched on and began developing games off the original formula, which didn't reveal the roles of nightkilled folk. This was just the normal way Mafia was played. We developed our Mafia methods over the years, across several forums, mostly unaware of the existence of a larger Mafia community on the Internet until a few years ago.
We developed some general rules, like no info-dumping or role-claiming, because such things were perceived to be ruining the game. A baddie team could spend the whole game masterfully crafting a sweet win, only to be tanked by Blurting Bob and his info role. It was regarded as cheap. Most games over the years have been open setup role madness, as well.
Now, we sometimes can claim, sometimes not. Some open, some closed. Some simple, some madness. Some janitored nightkills, some not. Some games are such offshoots that they barely resemble Mafia anymore.
You're here, what are your reads?sabie12 wrote: ↑Tue May 21, 2019 9:36 pmDifferent games sometimes do allow that. It depends on the host or the dynamics of the game.Dragomir wrote: ↑Tue May 21, 2019 8:59 pmSure, but you guys are still playing similarly now with no info-dumping, role claims or night kills. But ay, I guess that's your forum's culture. Jutst gotta accept it.juliets wrote: ↑Tue May 21, 2019 8:54 pmYou are right Dragomir just keep in mind LC is talking about how we operated 10+ years ago. Things have changed a lot since then.Dragomir wrote: ↑Tue May 21, 2019 8:49 pmIt's not like*Dragomir wrote: ↑Tue May 21, 2019 8:08 pmIt's not you can't make scum powerful enough to counter those cops. A couple invest immune baddies, framers, baddies that if investigated have it be redirected to specifically a townie. It doesn't ruin the game if you're creative.Long Con wrote: ↑Tue May 21, 2019 7:48 pm Much of where this site came from was birthed in Lostpedia Forums many years ago. One man brought this Mafia game to the forum, and a good group latched on and began developing games off the original formula, which didn't reveal the roles of nightkilled folk. This was just the normal way Mafia was played. We developed our Mafia methods over the years, across several forums, mostly unaware of the existence of a larger Mafia community on the Internet until a few years ago.
We developed some general rules, like no info-dumping or role-claiming, because such things were perceived to be ruining the game. A baddie team could spend the whole game masterfully crafting a sweet win, only to be tanked by Blurting Bob and his info role. It was regarded as cheap. Most games over the years have been open setup role madness, as well.
Now, we sometimes can claim, sometimes not. Some open, some closed. Some simple, some madness. Some janitored nightkills, some not. Some games are such offshoots that they barely resemble Mafia anymore.
Whatever's clever. Stick around and you might be surprised!Dragomir wrote: ↑Tue May 21, 2019 8:59 pmSure, but you guys are still playing similarly now with no info-dumping, role claims or night kills. But ay, I guess that's your forum's culture. Jutst gotta accept it.juliets wrote: ↑Tue May 21, 2019 8:54 pmYou are right Dragomir just keep in mind LC is talking about how we operated 10+ years ago. Things have changed a lot since then.Dragomir wrote: ↑Tue May 21, 2019 8:49 pmIt's not like*Dragomir wrote: ↑Tue May 21, 2019 8:08 pmIt's not you can't make scum powerful enough to counter those cops. A couple invest immune baddies, framers, baddies that if investigated have it be redirected to specifically a townie. It doesn't ruin the game if you're creative.Long Con wrote: ↑Tue May 21, 2019 7:48 pm Much of where this site came from was birthed in Lostpedia Forums many years ago. One man brought this Mafia game to the forum, and a good group latched on and began developing games off the original formula, which didn't reveal the roles of nightkilled folk. This was just the normal way Mafia was played. We developed our Mafia methods over the years, across several forums, mostly unaware of the existence of a larger Mafia community on the Internet until a few years ago.
We developed some general rules, like no info-dumping or role-claiming, because such things were perceived to be ruining the game. A baddie team could spend the whole game masterfully crafting a sweet win, only to be tanked by Blurting Bob and his info role. It was regarded as cheap. Most games over the years have been open setup role madness, as well.
Now, we sometimes can claim, sometimes not. Some open, some closed. Some simple, some madness. Some janitored nightkills, some not. Some games are such offshoots that they barely resemble Mafia anymore.
Yes, night submissions are now closed. The poll will be up momentarily.
Fuck yo opticsDFaraday wrote: ↑Tue May 21, 2019 11:05 pm Iris West Blog Post - 5/21/19
"Lots of posts so far, that Day 0 was livelier than most. Obviously, the extended length of it is a factor, I think players were eager to get back to Mafia'ing after a long lull on The Syndicate. Not that lots of posting is a problem, it is good to have more content out there. Good, but more time-consuming to take in.
Congrats to the Cooler voters that stuck with it. Optics are bad on Ultra based on this one, and maybe a couple of others as well. Needless to say, this was a great first lynch, and it should get the ball rolling!"
I think Speed was Mafia so I am happy that Sara got her kill out of the way early.DFaraday wrote: ↑Tue May 21, 2019 10:54 pm Night 1 - The First Night
The League of Assassins were a force of quiet terror and intimidation wherever they go. They struck with deadly precision and startling intensity with every murder they carried out. Except tonight. They didn't kill anyone tonight.
* * * * *
Deathstroke stood in the shadows, his prey in sight. It wasn't simply Oliver Queen who caused his beloved Shado to be killed, it was this whole wretched city. They would pay, to the last man. Or in this case, woman. Deathstroke strode forward and unsheathed his sword as Juliets walked out of Big Belly Burger. Without a word he slashed her across the throat and she fell dead. Then he picked up her burger so it wouldn't go to waste.
* * * * *
Speedchuck wandered aimlessly through back alleys, drunk as he'd ever been. All of these weirdos invading the city was putting him on edge. Suddenly he noticed a beautiful woman in front of him. He approached to see if she needed anything, but it turns out all she needed was him...dead.
Juliets has been killed by Deathstroke.
Speed has been killed by Sara Lance.
Nobody has been killed by the League.
It is now Day 2. You have 48 hours to lynch someone.
Well... This is mostly action based reading.
I only said that because people were talking about how he could be scum at the time smhMacDougall wrote: ↑Mon May 20, 2019 11:21 pm
Of course he might. What a hot take.
Dragomir's Cooler comments, while being less fleshy than the others are actually the most dodgy looking. Reminds me a bit of the way that Elohcin handled my wagon in Steely Dan.
Well the Mata wagon really started when DDL proposed a CDF onto herDrWilgy wrote: ↑Wed May 22, 2019 12:49 amWell... This is mostly action based reading.
Yesterday diring the scramble, mataharis wagon formed I beleive after Hazlenut, Lux, and Coolers.
I think it's very likely that Mataharis wagon formed in response to cooler being up to lynch making them likely teammate incompatible. (This is of course could also apply to Mattaharis relationship with Lux and Hazlenut if they are bad).
One of the key pushers for this was Dragomir and at the time I couldn't blame him. Matahari looked scrambling and I agreed. Though in this exchange I asked Dargomir who was the 2nd most scrambly (which many were, it wasn't a trick question) to which he responded idk.
This indicates to me that dragomir was not hunting, more so pushing. Answering anyone would've indicated hunting and analysis, but that was not done.
Dragomir was in effort to save a teammate.
I believe that there was definitely a push that direction from dragomir when mata was an option.Luxurious wrote: ↑Wed May 22, 2019 12:53 amWell the Mata wagon really started when DDL proposed a CDF onto herDrWilgy wrote: ↑Wed May 22, 2019 12:49 amWell... This is mostly action based reading.
Yesterday diring the scramble, mataharis wagon formed I beleive after Hazlenut, Lux, and Coolers.
I think it's very likely that Mataharis wagon formed in response to cooler being up to lynch making them likely teammate incompatible. (This is of course could also apply to Mattaharis relationship with Lux and Hazlenut if they are bad).
One of the key pushers for this was Dragomir and at the time I couldn't blame him. Matahari looked scrambling and I agreed. Though in this exchange I asked Dargomir who was the 2nd most scrambly (which many were, it wasn't a trick question) to which he responded idk.
This indicates to me that dragomir was not hunting, more so pushing. Answering anyone would've indicated hunting and analysis, but that was not done.
Dragomir was in effort to save a teammate.
For a bit there the only people voting on it were me and ddl
I dont think dragomir really had anything to do with it
Night kills probably mask it.
I’m gonna have a strokeDFaraday wrote: ↑Tue May 21, 2019 11:05 pm Iris West Blog Post - 5/21/19
"Lots of posts so far, that Day 0 was livelier than most. Obviously, the extended length of it is a factor, I think players were eager to get back to Mafia'ing after a long lull on The Syndicate. Not that lots of posting is a problem, it is good to have more content out there. Good, but more time-consuming to take in.
Congrats to the Cooler voters that stuck with it. Optics are bad on Ultra based on this one, and maybe a couple of others as well. Needless to say, this was a great first lynch, and it should get the ball rolling!"
Ignore it and move along, else you get a good tongueing.Luxurious wrote: ↑Wed May 22, 2019 12:58 am While i think sara killing Speed means he has the potential to be mafia anyway, I dont wanna rule it out preemptively that he was town?
Like yay! Two scum! But also if he wasnt then we’re operating on the idea that we already have 1 less scum in play than reality which could really fuck us over in the long run
I’m gonna keep it in the back of my mind forever and not even your tongue can stop meDrWilgy wrote: ↑Wed May 22, 2019 1:01 amIgnore it and move along, else you get a good tongueing.Luxurious wrote: ↑Wed May 22, 2019 12:58 am While i think sara killing Speed means he has the potential to be mafia anyway, I dont wanna rule it out preemptively that he was town?
Like yay! Two scum! But also if he wasnt then we’re operating on the idea that we already have 1 less scum in play than reality which could really fuck us over in the long run