Shadow Corridors Mafia [GAME OVER]
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- MacDougall
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Re: Shadow Corridors Mafia [NIGHT 1]
the thing is that it benefits obliterator to help mafia but mafia need obliterator to help coordinate their shit so they probs are like gonna dunk on obliterator if they get further into the game but obliterator is probably like trying really hard to hide their identity from the mafia but he mafia themselves probs don't particularly need to hide from obliterator maybe?
- MacDougall
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Re: Shadow Corridors Mafia [NIGHT 1]
what happens if all the mafia except for obliterator dies? does obliterator just inherit the mafia wincon? I guess so?
Re: Shadow Corridors Mafia [NIGHT 1]
mafia could out their real identity to the obliterator for the sake of teamwork, or they could also lie, or give a list of 3 ppl, or something
and then on top of that the obliterator can also lie themselves when giving back communication to the rest of the mafia
so there are 2 barriers of possible lies when it comes to mafia trying to teamwork
and then on top of that the obliterator can also lie themselves when giving back communication to the rest of the mafia
so there are 2 barriers of possible lies when it comes to mafia trying to teamwork
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Re: Shadow Corridors Mafia [NIGHT 1]
no, but you are
There's nothing that says a fake can't surpass the real thing.
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Re: Shadow Corridors Mafia [NIGHT 1]
I think Mac is town and I also believe Thundercat is rhe Obliterator. Change my mind.
There's nothing that says a fake can't surpass the real thing.
- Stupid Sexy Flanders
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Re: Shadow Corridors Mafia [DAY 0]
It's a good move as sheriff or 3ptutuu wrote: ↑Tue Dec 01, 2020 2:46 amunless something is racist/sexist etc i dont believe in the concept of unacceptable jokes, sounds silly to meStupid Sexy Flanders wrote: ↑Tue Dec 01, 2020 2:42 am Are self votes acceptable jokes here?
At home self votes are NEVER town.
u should have seen me when i decided to claim wolf every single post for hours and hours as town
Majority rule, don't work in mental institutions
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Re: Shadow Corridors Mafia [NIGHT 1]
wutMacDougall wrote: ↑Tue Dec 01, 2020 2:56 am I'd like to point out that the obliterator is 100% 112 btw.
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Re: Shadow Corridors Mafia [DAY 0]
even better as VT, trust meStupid Sexy Flanders wrote: ↑Tue Dec 01, 2020 3:00 amIt's a good move as sheriff or 3ptutuu wrote: ↑Tue Dec 01, 2020 2:46 amunless something is racist/sexist etc i dont believe in the concept of unacceptable jokes, sounds silly to meStupid Sexy Flanders wrote: ↑Tue Dec 01, 2020 2:42 am Are self votes acceptable jokes here?
At home self votes are NEVER town.
u should have seen me when i decided to claim wolf every single post for hours and hours as town
- nutella
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Re: Shadow Corridors Mafia [DAY 0]
im so losttutuu wrote: ↑Tue Dec 01, 2020 2:56 amwe all cant read lol
okay so mafia dont even have mafia chat with each other
i guess that the obltierator/mastermind also doesnt nkow their real identities. he knows code names like
Red, Blue, Yellow, Orange
and these 4 codenamed ppl only have private chat with the mastermind, who gets to direct ppl aroudn/boss them around etc
yea, mafia kinda shafted in this setup
i suppose mafia could know some of each other's identities, depending on what did the obliterator tell them / lied about / guided them
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Re: Shadow Corridors Mafia [NIGHT 1]
man no wonder sloonei rwstfoed it must fucking suck to have randed mafia in this setup lmfao
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- Alison
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Re: Shadow Corridors Mafia [NIGHT 1]
I change my mind about Thundercat, I re-read the convo and it isn't actually a turrist tell
There's nothing that says a fake can't surpass the real thing.
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Re: Shadow Corridors Mafia [DAY 0]
This isn't necessarily true. Mafia could have btsc /w each other AND oblitstermind.tutuu wrote: ↑Tue Dec 01, 2020 2:56 amwe all cant read lol
okay so mafia dont even have mafia chat with each other
i guess that the obltierator/mastermind also doesnt nkow their real identities. he knows code names like
Red, Blue, Yellow, Orange
and these 4 codenamed ppl only have private chat with the mastermind, who gets to direct ppl aroudn/boss them around etc
yea, mafia kinda shafted in this setup
i suppose mafia could know some of each other's identities, depending on what did the obliterator tell them / lied about / guided them
Spoiler: show
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Re: Shadow Corridors Mafia [NIGHT 1]
*returns to thread*
*sees confused mech talk*
*leaves thread*
*sees confused mech talk*
*leaves thread*
Re: Shadow Corridors Mafia [DAY 0]
wow, nutella blatantliny hinting shes the lost wolf. get her boysnutella wrote: ↑Tue Dec 01, 2020 3:01 amim so losttutuu wrote: ↑Tue Dec 01, 2020 2:56 amwe all cant read lol
okay so mafia dont even have mafia chat with each other
i guess that the obltierator/mastermind also doesnt nkow their real identities. he knows code names like
Red, Blue, Yellow, Orange
and these 4 codenamed ppl only have private chat with the mastermind, who gets to direct ppl aroudn/boss them around etc
yea, mafia kinda shafted in this setup
i suppose mafia could know some of each other's identities, depending on what did the obliterator tell them / lied about / guided them
what are u lost about? the thing i speculate in this post is all based off of sprityo's post that im quoting
they dont know each other and have chat with the mastermind (implied only with the mastermind due to the way sentence is constructed)
they have provided codenames. why? so the mastermind doesnt know their real identity for sure, in his/hers 4 private chats with them, so there is room for diplomacy/bargaining etc. thats my understanding
Re: Shadow Corridors Mafia [DAY 0]
i suppose u could be right. maybe i misunderstood that sentenceMade wrote: ↑Tue Dec 01, 2020 3:03 amThis isn't necessarily true. Mafia could have btsc /w each other AND oblitstermind.tutuu wrote: ↑Tue Dec 01, 2020 2:56 amwe all cant read lol
okay so mafia dont even have mafia chat with each other
i guess that the obltierator/mastermind also doesnt nkow their real identities. he knows code names like
Red, Blue, Yellow, Orange
and these 4 codenamed ppl only have private chat with the mastermind, who gets to direct ppl aroudn/boss them around etc
yea, mafia kinda shafted in this setup
i suppose mafia could know some of each other's identities, depending on what did the obliterator tell them / lied about / guided them
i suppose i just cant imagine a caht with multiple ppl, all of them having codenames
like, a quick topic chat, where everyone has a code name
whats the point? eh whatevrs, it is also pretty weird for mafia to not even have communication
- Master Radishes
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Re: Shadow Corridors Mafia [NIGHT 1]
What if we're all the obliterator
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Re: Shadow Corridors Mafia [NIGHT 1]
thats so messed up man
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Re: Shadow Corridors Mafia [DAY 0]
depends on if it's singular they or plural they, Tutuu. If singular they, each individual mafia member has btsc with Oblit. If plural they, they (being mafia) have btsc with oblit- which does not mean they don't have btsc with each other as well
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Re: Shadow Corridors Mafia [NIGHT 1]
all this talk is making me wish I'd randed obliterator
I'd have killed that role
I'd have killed that role
There's nothing that says a fake can't surpass the real thing.
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Re: Shadow Corridors Mafia [NIGHT 1]
So the host read is that the mafia secret roles are really good to compensate for their setup disadvantages
There's nothing that says a fake can't surpass the real thing.
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Re: Shadow Corridors Mafia [NIGHT 1]
Where did Made soft tracker?
There's nothing that says a fake can't surpass the real thing.
Re: Shadow Corridors Mafia [NIGHT 1]
considering jack's flip - so far i dont have this opinion. currently leaning that mafia just got shafted and the host expected town to suck more than it did
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Re: Shadow Corridors Mafia [NIGHT 1]
In the cold of the darkest corridors
Bold roles lay bloodied on linoleum floors
I ain't no mechanic
I see no need to panic
Until they tell me to drop my drawers
Bold roles lay bloodied on linoleum floors
I ain't no mechanic
I see no need to panic
Until they tell me to drop my drawers
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Re: Shadow Corridors Mafia [NIGHT 1]
Hardclaiming town drunk
Fight me
Fight me
Majority rule, don't work in mental institutions
- Kylemii
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Re: Shadow Corridors Mafia [DAY 0]
MacDougall has suspected me in every game we've played in together in the last 10 years, so I wasn't interested in clarification on that point.Thundercat wrote: ↑Tue Dec 01, 2020 2:28 amWait did he really ask you to expand on point 8 but not point 9?MacDougall wrote: ↑Tue Dec 01, 2020 2:26 amthis one is also probably a sloo teammateKylemii wrote: ↑Fri Nov 27, 2020 11:11 pminteresting. can you expand on thisMacDougall wrote: ↑Fri Nov 27, 2020 9:00 pm So here are my relevant reads:
1. 112 is my top town. Polypies seems town.
2. Alison and Nutella are town but they've completely jumped the shark as players.
3. Tutuu is probably but might not be town and same with Poison. The fact that the majority of the game has been played through reading Tutuu who has been entirely NAI from my perspective meant I just wasted nearly 2 hours of my life catching up for no reason. Poison is actually probably just town too tbh.
4. The CDC clique being given a bunched town clear is the dumbest shit I have ever heard on maths alone let alone that there are actually players within that group that are scummy and some are town.
5. Falcon and Flanders are loltown.
6. KZA, NIK, Made, Sig, Martin all have pretty high equity to be mafia.
7. Anyone pretending to have near to lock reads here has mafia equity.
8. Sloonei is a 3p.
9. Kylemii is my top mafia.
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Re: Shadow Corridors Mafia [NIGHT 1]
what is what?Thundercat wrote: ↑Tue Dec 01, 2020 2:32 am [VOTE: Kylemii] aubergine
Get in here @Kylemii, what is this?
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Re: Shadow Corridors Mafia [DAY 0]
not to mention he posted that list immediately following the joke read list I made before reading the thread.Kylemii wrote: ↑Tue Dec 01, 2020 4:56 amMacDougall has suspected me in every game we've played in together in the last 10 years, so I wasn't interested in clarification on that point.Thundercat wrote: ↑Tue Dec 01, 2020 2:28 amWait did he really ask you to expand on point 8 but not point 9?MacDougall wrote: ↑Tue Dec 01, 2020 2:26 amthis one is also probably a sloo teammateKylemii wrote: ↑Fri Nov 27, 2020 11:11 pminteresting. can you expand on thisMacDougall wrote: ↑Fri Nov 27, 2020 9:00 pm So here are my relevant reads:
1. 112 is my top town. Polypies seems town.
2. Alison and Nutella are town but they've completely jumped the shark as players.
3. Tutuu is probably but might not be town and same with Poison. The fact that the majority of the game has been played through reading Tutuu who has been entirely NAI from my perspective meant I just wasted nearly 2 hours of my life catching up for no reason. Poison is actually probably just town too tbh.
4. The CDC clique being given a bunched town clear is the dumbest shit I have ever heard on maths alone let alone that there are actually players within that group that are scummy and some are town.
5. Falcon and Flanders are loltown.
6. KZA, NIK, Made, Sig, Martin all have pretty high equity to be mafia.
7. Anyone pretending to have near to lock reads here has mafia equity.
8. Sloonei is a 3p.
9. Kylemii is my top mafia.
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Re: Shadow Corridors Mafia [NIGHT 1]
I love Kylemii. He's my favourite player who never plays.
- MacDougall
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Re: Shadow Corridors Mafia [NIGHT 1]
Man I can't actually clear Nutella if the Mafia don't know who they are. Its basically multiball cuz the Mafia can just scumhunt hard and if they accidentally dunk a teammate it means nothing. This is the shits.
I say we no lynch from here on in and let the jailer decide everything.
I say we no lynch from here on in and let the jailer decide everything.
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Re: Shadow Corridors Mafia [NIGHT 1]
I'm interested in what exactly you like about thundercat's take? In detailStupid Sexy Flanders wrote: ↑Tue Dec 01, 2020 2:32 amCarry on.MacDougall wrote: ↑Tue Dec 01, 2020 2:28 am I'll leave it up to the general public
a) Do you want Mac to spend further time sharing the innumerable interactions between Jack and I that spew me clear?
b) Do you just want me to bury the mafia?
Can't have both.
I really like the take thunderpants just quoted.
Kyle's reptile question was oddly qwerky, seemed tp at the time, but now I feel like a tool.
Thanks Mac.
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Re: Shadow Corridors Mafia [NIGHT 1]
Im pretty convinced its just optimal to no lynch and let the jailer do the stuff tbh
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Re: Shadow Corridors Mafia [NIGHT 1]
I can't tell if this is meant to be a compliment or an insult but I love you too.MacDougall wrote: ↑Tue Dec 01, 2020 5:09 am I love Kylemii. He's my favourite player who never plays.
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Re: Shadow Corridors Mafia [NIGHT 1]
full disclosure I haven't read anything in the last 20 pages. I'll get to it eventually when I can and when i'm not 1am
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Re: Shadow Corridors Mafia [NIGHT 1]
Not sure how it could be an insult unless you thought i was being sarcastic
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Re: Shadow Corridors Mafia [NIGHT 1]
SecondedMacDougall wrote: ↑Tue Dec 01, 2020 5:15 am Im pretty convinced its just optimal to no lynch and let the jailer do the stuff tbh
[VOTE: No lynch] aubergine
It guarantees civvies lead all “trains”, I don’t think I have better grip on things than the next town so I like the deferral here (for now)
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Re: Shadow Corridors Mafia [NIGHT 1]
Potential problem would be always no lynching loses us voting records that might help the jailer make decisionsMade wrote: ↑Tue Dec 01, 2020 5:40 amSecondedMacDougall wrote: ↑Tue Dec 01, 2020 5:15 am Im pretty convinced its just optimal to no lynch and let the jailer do the stuff tbh
[VOTE: No lynch] aubergine
It guarantees civvies lead all “trains”, I don’t think I have better grip on things than the next town so I like the deferral here (for now)
Spoiler: show
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Re: Shadow Corridors Mafia [NIGHT 1]
Not til the obliterator dies. Voting analysis is kinda bunk.
Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.
Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.
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Re: Shadow Corridors Mafia [NIGHT 1]
This is my main issue with it.Made wrote: ↑Tue Dec 01, 2020 5:49 amPotential problem would be always no lynching loses us voting records that might help the jailer make decisionsMade wrote: ↑Tue Dec 01, 2020 5:40 amSecondedMacDougall wrote: ↑Tue Dec 01, 2020 5:15 am Im pretty convinced its just optimal to no lynch and let the jailer do the stuff tbh
[VOTE: No lynch] aubergine
It guarantees civvies lead all “trains”, I don’t think I have better grip on things than the next town so I like the deferral here (for now)
I sorta want to just exe scummy players and not worry too much about interactions.
There's nothing that says a fake can't surpass the real thing.
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Re: Shadow Corridors Mafia [NIGHT 1]
Alison who are your townreads?
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Re: Shadow Corridors Mafia [NIGHT 1]
But how long until we can't use the jailer? Like at some point we're probably gonna run them up and make them claim or the Mafia just cap them. While they exist we should try to leverage it I feel.Alison wrote: ↑Tue Dec 01, 2020 5:56 amThis is my main issue with it.Made wrote: ↑Tue Dec 01, 2020 5:49 amPotential problem would be always no lynching loses us voting records that might help the jailer make decisionsMade wrote: ↑Tue Dec 01, 2020 5:40 amSecondedMacDougall wrote: ↑Tue Dec 01, 2020 5:15 am Im pretty convinced its just optimal to no lynch and let the jailer do the stuff tbh
[VOTE: No lynch] aubergine
It guarantees civvies lead all “trains”, I don’t think I have better grip on things than the next town so I like the deferral here (for now)
I sorta want to just exe scummy players and not worry too much about interactions.
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Re: Shadow Corridors Mafia [NIGHT 1]
Voting records are about more than just interaction analysis though. There's stuff like "X had a weird progression on Y, they seemed to trust Y at first, but voted Y repeatedly over Z, who they claim to scumread" and so forth.MacDougall wrote: ↑Tue Dec 01, 2020 5:56 am Not til the obliterator dies. Voting analysis is kinda bunk.
Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.
A compromise is that we NL and let the jailor do their work, but do phantom votes so people are forced to make real stands. Maybe create a pool of jail targets so it's many people solving and not one.
There's nothing that says a fake can't surpass the real thing.
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Re: Shadow Corridors Mafia [NIGHT 1]
How exactly does that argument even make sense honestly?
Voting records aren't going to help the jailer anywhere near as much as personal night mason chat will. Voting records are effectively meaningless here.
Voting records aren't going to help the jailer anywhere near as much as personal night mason chat will. Voting records are effectively meaningless here.
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Re: Shadow Corridors Mafia [NIGHT 1]
We can just treat this as Space Invaders 2.0. We agree on a jail pool (eg. NIK, sabie, whoever, whoever) and then the jailor targets whoever they want in that pool and makes a call based on their best judgement.
There's nothing that says a fake can't surpass the real thing.
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Re: Shadow Corridors Mafia [NIGHT 1]
I don't think its necessary to do that. Its like ITA lists. If there is a deepwolf in the towncore the entire list can just be scummy townies and it makes the entire premise very weak.Alison wrote: ↑Tue Dec 01, 2020 5:58 amVoting records are about more than just interaction analysis though. There's stuff like "X had a weird progression on Y, they seemed to trust Y at first, but voted Y repeatedly over Z, who they claim to scumread" and so forth.MacDougall wrote: ↑Tue Dec 01, 2020 5:56 am Not til the obliterator dies. Voting analysis is kinda bunk.
Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.
A compromise is that we NL and let the jailor do their work, but do phantom votes so people are forced to make real stands. Maybe create a pool of jail targets so it's many people solving and not one.
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Re: Shadow Corridors Mafia [NIGHT 1]
Hm.MacDougall wrote: ↑Tue Dec 01, 2020 5:59 am How exactly does that argument even make sense honestly?
Voting records aren't going to help the jailer anywhere near as much as personal night mason chat will. Voting records are effectively meaningless here.
How sure are we that the mafia don't know each other? The mastermind wants to help mafia win, so they'd have told each mafia member of the other's identities in BTSC right? Like GS actually suggested that the mastermind do that in public, and I roasted him for it. So we know that the mastermind knows about that idea.
There's nothing that says a fake can't surpass the real thing.
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Re: Shadow Corridors Mafia [NIGHT 1]
How's that different from letting the jailor decide?MacDougall wrote: ↑Tue Dec 01, 2020 6:01 amI don't think its necessary to do that. Its like ITA lists. If there is a deepwolf in the towncore the entire list can just be scummy townies and it makes the entire premise very weak.Alison wrote: ↑Tue Dec 01, 2020 5:58 amVoting records are about more than just interaction analysis though. There's stuff like "X had a weird progression on Y, they seemed to trust Y at first, but voted Y repeatedly over Z, who they claim to scumread" and so forth.MacDougall wrote: ↑Tue Dec 01, 2020 5:56 am Not til the obliterator dies. Voting analysis is kinda bunk.
Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.
A compromise is that we NL and let the jailor do their work, but do phantom votes so people are forced to make real stands. Maybe create a pool of jail targets so it's many people solving and not one.
There's nothing that says a fake can't surpass the real thing.
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Re: Shadow Corridors Mafia [NIGHT 1]
The jailer targeting scummy players isn't necessary because their role is equally strong at clearing town.
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Re: Shadow Corridors Mafia [NIGHT 1]
Exactly.Alison wrote: ↑Tue Dec 01, 2020 6:01 amHow's that different from letting the jailor decide?MacDougall wrote: ↑Tue Dec 01, 2020 6:01 amI don't think its necessary to do that. Its like ITA lists. If there is a deepwolf in the towncore the entire list can just be scummy townies and it makes the entire premise very weak.Alison wrote: ↑Tue Dec 01, 2020 5:58 amVoting records are about more than just interaction analysis though. There's stuff like "X had a weird progression on Y, they seemed to trust Y at first, but voted Y repeatedly over Z, who they claim to scumread" and so forth.MacDougall wrote: ↑Tue Dec 01, 2020 5:56 am Not til the obliterator dies. Voting analysis is kinda bunk.
Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.
A compromise is that we NL and let the jailor do their work, but do phantom votes so people are forced to make real stands. Maybe create a pool of jail targets so it's many people solving and not one.
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Re: Shadow Corridors Mafia [NIGHT 1]
How does the jailor's power clear town?MacDougall wrote: ↑Tue Dec 01, 2020 6:01 amThe jailer targeting scummy players isn't necessary because their role is equally strong at clearing town.
There's nothing that says a fake can't surpass the real thing.
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Re: Shadow Corridors Mafia [NIGHT 1]
I can see the reasoning behind "ensure that the people making the call on who to jail are 100% town rather than 95% or 90% town" though.
There's nothing that says a fake can't surpass the real thing.