Communications Officer
You're an unnamed troop in the vast Enclave military force, bored and disenfranchised from the greater American mission. You oversee a panel at the central communications array at Poseidon, and the only excitement you ever find anymore comes from the random idiots on the mainland that somehow contact you via the wrong radio frequency. You oughta kick their fuckin' asses.
You're a 1-shot communications interceptor. Once in a while you pick up something you're not supposed to hear. Once during the game during any night phase, you may enact this ability to receive three different sets of three-word snippets from any non-Enclave behind-the-scenes-chat source in the game, chosen semi-randomly (from a large but not comprehensive pool devised by the host). This will never feature more than one name, and it may not feature any.
Additionally, you're a conditional neighborizer. During each night phase, you may select a player. If that player is not a member of any enemy faction or a member of the Enclave, you will be granted a specialized behind-the-scenes-chat space with that player. It will open with names obscured (so don't anticipate Discord as the platform), but each of you will be free to say whatever you want. This may only happen once, and it will only last one day phase following the affirmative night phase target.
Dr. Charles Curling
You're a brilliant biologist and virologist serving the great American ambition to return to the mainland. You have studied the forced evolutionary virus or F.E.V. retrieved from the destroyed Mariposa Military Base and learned to mutate its fundamental structure to Enclave needs. The mutant population of the mainland must be eradicated before America can return.
You are a 1-shot mass infector. Once during the game during any night phase, you may release a diluted test batch of your modified F.E.V. onto various mainland targets. All roles belonging to near-human mutant populations (all factions other than the Enclave, Vault City, and Arroyo) will have 15% chance of failure that night.
Additionally, you're a 2-shot antidote. Your familiarity with dangerous pathogens enables you to catch the warning signs early and prevent needless death. Twice during the game during any separate day phases, you may select a player. You will be informed whether or not that player is poisoned, and if they are they will be cured.
Dr. Schreber
You're the head scientist serving at the Navarro base on the Pacific coast. You have worked on some of the Enclave's most sensitive biological projects, including the generation of intelligent deathclaws capable of acting in Enclave combat functions in the place of human beings. Your experiments tend to be rather painful, and you keep your laboratory heavily soundproofed.
You are a 3-shot inventor. Three times during the game during any separate night phases, you may select a player. That player will receive a 1-shot ability randomized among the following set: [role block, track, doctor, non-fatal jailkeep, limited role cop].
Frank Horrigan (guaranteed to appear)
You're a freakish cybernetic mutated monster man, or something like a man, serving at the head of the United States Secret Service. In addition to providing protection for the President, you're tasked with handling certain critical matters on the mainland where pure, unmutated humans should not venture. You're a terrifying motherfucker, and you don't let anyone meet you without understanding that keenly. Semper Fi.
You are the antagonist. You have been primed and constructed to perform a variety of the Enclaves most important and demanding tasks.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed. This is separate from the Enclave factional kill.
You are a 2-shot role cop. Twice during the game during any separate night phases, you may select a player. You will be told that player's role.
You are a 1-shot janitor. Once during the game you may elect to janitor your team's factional kill. The killed player's role will not be revealed publicly, but your team will be informed of it privately.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions that night.
President Dick Richardson
You are the President of the United States of America. Your Enclave is the last bastion of the once-great American superpower, and it is your charge to bring your people back to their mainland homes where they may rebuild the American Dream. From your massive compound at the Poseidon Energy Oil Rig in the Pacific Ocean, you set in motion the events that will reshape the wasteland of post-apocalyptic America.
As the leader of the free world, you have access to the most classified information and command of the most capable special operatives.
You are a 1-shot role neutralizer. Once during the game during any night phase, you may select a player. That player's role will be permanently nullified and rendered vanilla. This does not function against the Chosen One.
Separately, you are a 1-shot ninja. Once during the game when you deliver the factional kill, you may enact this ability to be immune to investigative roles that might catch you doing so (e.g. tracker or watcher).
Quincy
You're a lead Navarro technician in charge of design and development of new vertibird models. Despite the fact that you oversee some of the Enclave's most sensitive technological advantages over wasteland rivals, you keep the damned plans in an unlocked case.
You're a 2-shot architect. You know as well as anyone how to exploit the design flaws of enemy technology to maximize operation efficiency. Twice during the game during any day phase, you may project the night action of an Enclave teammate. That teammate will be obligated to perform the action you design during the following night phase, and it will not be affected by any kind of role or ability blocks.
Raul
You're a uniquely skilled mechanic and engineer entrusted with the maintenance and construction of Enclave vertibirds. These flying terrors are among the chief tactical advantages that allow Enclave technological power to remain unmatched in the region. You ain't gonna let nobody put a scratch on your girls.
You are a 3-shot tracker. Your birds are always in pristine operating condition, and that enables the Enclave to continue using them for countless reconnaissance sorties. Three times during the game during any separate night phases, you may select a player. You will be told who that player targeted that night if anyone.
Additionally, you're a 3-shot role blocker (1 limited). It's hard for the enemy to do their job when a chopper is raining lead on their position. Three times during the game during any separate night phases, you may select a player. That player's role will not function that night. One of these uses must be a limited block that cannot prevent fatal actions; you may choose which one.
Sergeant Arch Dornan
You're the non-commissioned officer in charge of the ragtag contingent of moorooooons standing guard around the Navarro base. You know your men and women think you're a fucking prick, and you don't give one tiny shit. Discipline will win the war against the mutant scourge. Discipline will resurrect the United States of America.
You're a 2-shot strongman. You're way too dedicated to your mission to allow any barriers to impede its accomplishment. Twice during the game during any separate night phases, you may elect to render the factional night kill immune to protections or disruptions (e.g. doctor, jailkeeper, or role blocker, but not commuter). Any Enclave member may carry out the kill.
Additionally, you're a 2-shot discipliner. You ensure your people remain at their posts unmoving until they are relieved, no exceptions. Twice during the game during any separate night phases, you may select a player. That player will lose the right to change their vote during the following day phase. Whichever vote they place first will be the vote they place last. They will be informed at the start of the day of this restriction.
Vice President Daniel Bird
You're one heartbeat away from the American Presidency, and frankly, that's not something that many Enclave citizens or troops find encouraging. P-O-T-A-T-O-E
You are a 1-shot long commuter. They don't let you out of your office much, but that makes it very difficult for others to reach you. Once during the game during any night phase, you may enact this ability to be unaffected by any night actions targeting you. If you do so, you may not perform the factional kill either that night phase or the next.
Separately, you are a 2-shot messenger. At least you can still communicate from your terminal. Twice during the game during any separate night phases, you may craft a personal message. You may then select a player to receive that message from the host the following day phase. The message can be anything you want.