martin's town. there are meta reasons for this, and his treatment of chop was town-indicative (even though I believe he is very wrong). But if Chop's a wolf I just don't think it's in Martin's range to hard shield and defend a teammate like that in thread. If Chop's town it could? be TMI but I think Martin is town for a whole host of other reasons. And I have a guess as to martin's role but that's been going poorly for me thusfar
Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Moderator: Community Team
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
TonyStarkPrime wrote: ↑Sat Mar 13, 2021 2:55 pm ok here are the people I just cannot come up with a reason to tr:
Kyle
Syn
Marmot
And here's chop:
Chop
wolf team?
What’s your reasoning to TR Dom, Long Con and Jack?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Love how he has a reason to TR the other people in his PoE but not you, Kyle or poison.Marmot wrote: ↑Sat Mar 13, 2021 3:09 pmYeah, a 7-player poe aint gonna cut it.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:08 pm poe: lc, dom, jack, chop, marmot, poison, Kyle
we probably have to (and probably can) take one name out of this poe to win
lesser poe: martin, daisy, epi, grogu
there's probably one wolf here. hopefully we'll find them with mech or something
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Townlean.
I’m probably at like
Green
Jack
Epi
Alison
Urist
Chop
Martin
Daisy
Light Green
Poison/Syn
Dom
Grogu
Kyle
Yellow
Tony
Marmot
LC
I’m probably at like
Green
Jack
Epi
Alison
Urist
Chop
Martin
Daisy
Light Green
Poison/Syn
Dom
Grogu
Kyle
Yellow
Tony
Marmot
LC
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
How many wolves are left probably?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I think this is just like real bad.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:10 pmidk take out dom because he's towny or jack because he's not towny and would be if he were a wolfMarmot wrote: ↑Sat Mar 13, 2021 3:09 pmYeah, a 7-player poe aint gonna cut it.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:08 pm poe: lc, dom, jack, chop, marmot, poison, Kyle
we probably have to (and probably can) take one name out of this poe to win
lesser poe: martin, daisy, epi, grogu
there's probably one wolf here. hopefully we'll find them with mech or something
You forgot Long Con.
Wanna take them out too?
LOL
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Dom ain’t being Townie and your reasoning on Jack is lol
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Yeah wanna vote Tony?Jackofhearts2005 wrote: ↑Sat Mar 13, 2021 3:29 pm Me: Do I townread Marmot here on his own merits or based on another game? Let me check.
Jack’s ISO: Read list blah blah blah Marmot - I think I townread Marmit but I might be thinking of another game.
Thanks, past me. Very helpful.
A little more digging shows that I mind melded a bit with Marmot over the idea that Chop’s D1 push on me was bad but since I now believe Chop to be town, that’s not as convincing wrt Marmot’s alignment. I’ll dig some more into him later but he’s still in the poe for me.
I’ll sheep you.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Not sure but you have Tony has one of them.
They are indeed wolf.
Vote Tony!

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
dom has dropped off a bit but his d1/d2 energy was pretty much exactly what I would expect from town domChopChop wrote: ↑Sat Mar 13, 2021 3:32 pmTonyStarkPrime wrote: ↑Sat Mar 13, 2021 2:55 pm ok here are the people I just cannot come up with a reason to tr:
Kyle
Syn
Marmot
And here's chop:
Chop
wolf team?
What’s your reasoning to TR Dom, Long Con and Jack?
LC had good interactions with Made and feels like he's keeping up with the game decently well, when he could get away without that
Jack seems to me like he'd be more on top of things if he were a wolf
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
any positive wolf interactions?TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:32 pmmartin's town. there are meta reasons for this, and his treatment of chop was town-indicative (even though I believe he is very wrong). But if Chop's a wolf I just don't think it's in Martin's range to hard shield and defend a teammate like that in thread. If Chop's town it could? be TMI but I think Martin is town for a whole host of other reasons. And I have a guess as to martin's role but that's been going poorly for me thusfar
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
or negative ones for that matter
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
sir I have nearly 600 posts and we've played together for at least 5 years I expect better than thatJackofhearts2005 wrote: ↑Sat Mar 13, 2021 3:36 pm Townlean.
I’m probably at like
Green
Jack
Epi
Alison
Urist
Chop
Martin
Daisy
Light Green
Poison/Syn
Dom
Grogu
Kyle
Yellow
Tony
Marmot
LC
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
[VOTE:
marmot] aubergine why is this wrong
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
What about the rest of the time?TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:42 pmdom has dropped off a bit but his d1/d2 energy was pretty much exactly what I would expect from town domChopChop wrote: ↑Sat Mar 13, 2021 3:32 pmTonyStarkPrime wrote: ↑Sat Mar 13, 2021 2:55 pm ok here are the people I just cannot come up with a reason to tr:
Kyle
Syn
Marmot
And here's chop:
Chop
wolf team?
What’s your reasoning to TR Dom, Long Con and Jack?
LC had good interactions with Made and feels like he's keeping up with the game decently well, when he could get away without that
Jack seems to me like he'd be more on top of things if he were a wolf
Did Dom lower on your scale of Towniness?
Why you leave out LC before? You forget about LC often?
Jack/Dom can try and intimidate their Town Meta as a Wolf, that’s why meta reading isn’t always reliable.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
how did I leave lc out before only one person askedChopChop wrote: ↑Sat Mar 13, 2021 3:44 pmWhat about the rest of the time?TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:42 pmdom has dropped off a bit but his d1/d2 energy was pretty much exactly what I would expect from town domChopChop wrote: ↑Sat Mar 13, 2021 3:32 pmTonyStarkPrime wrote: ↑Sat Mar 13, 2021 2:55 pm ok here are the people I just cannot come up with a reason to tr:
Kyle
Syn
Marmot
And here's chop:
Chop
wolf team?
What’s your reasoning to TR Dom, Long Con and Jack?
LC had good interactions with Made and feels like he's keeping up with the game decently well, when he could get away without that
Jack seems to me like he'd be more on top of things if he were a wolf
Did Dom lower on your scale of Towniness?
Why you leave out LC before? You forget about LC often?
Jack/Dom can try and intimidate their Town Meta as a Wolf, that’s why meta reading isn’t always reliable.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
No Tony.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:43 pmsir I have nearly 600 posts and we've played together for at least 5 years I expect better than thatJackofhearts2005 wrote: ↑Sat Mar 13, 2021 3:36 pm Townlean.
I’m probably at like
Green
Jack
Epi
Alison
Urist
Chop
Martin
Daisy
Light Green
Poison/Syn
Dom
Grogu
Kyle
Yellow
Tony
Marmot
LC
Your not THAT good of a wolf.
They know better, if Jack isn’t aligned with you then he knows damn well your probably a wolf.
Stop thinking your a good wolf, your a bad obvious one!

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
@Urist
May I remind you the person your voting with (Tony)
Was CFD voted by Nanook because Nanook finally realized he was wrong and Tony was Wolf, so Tony killed Nanook to shut them up.
May I remind you the person your voting with (Tony)
Was CFD voted by Nanook because Nanook finally realized he was wrong and Tony was Wolf, so Tony killed Nanook to shut them up.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Lol I’m feeling a lot of pressure here.
Let’s go [VOTE: Marmot] aubergine for now and see where things go.
Let’s go [VOTE: Marmot] aubergine for now and see where things go.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
if i claim slaver with a role cop on chop would anyone believe me
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Linki but seriously how many wolves are we thinking? We’ve only chopped one Enclave right?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
See if you yeet me here, he’s just going to kill the next person to hard suspect him that can actually get rid of him.
Because clearly I ain’t the type of player to be able to get rid of Tony.
Because clearly I ain’t the type of player to be able to get rid of Tony.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
i never kill nanook there and i never kill sloonei either and spf died on night 2 and i never kill her either
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
This is pretty tilting tho.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:47 pm if i claim slaver with a role cop on chop would anyone believe me
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
please expand on this if u don't mind
[VOTE: long con] aubergine what's this guy's deal
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
This is wolf Desperate right here!TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:47 pm if i claim slaver with a role cop on chop would anyone believe me

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
3-4 probablyJackofhearts2005 wrote: ↑Sat Mar 13, 2021 3:48 pm Linki but seriously how many wolves are we thinking? We’ve only chopped one Enclave right?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Mmmm. I too never kill the players the mafia killed for vague reasons.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Kyle, vote Epi so I can tell you why you’re wrong.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
day 5 lc chops feel like they always go poorly
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
So you know when Tony flips, (whenever that might be) I’m going to recap on how many days it took all of you to yeet the Obvious Wolf with me.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I have to get through jack and grogu first.Jackofhearts2005 wrote: ↑Sat Mar 13, 2021 3:50 pm Kyle, vote Epi so I can tell you why you’re wrong.
if I go out of order something bad could happen :/
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
As for marmot, I just see no reason to TR him to be honest. He feels like he's reading the game but is purposely acting oblivious and hasn't expressed a consistent set of beliefs.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
You sure talk allot, can you back it up?TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:48 pmi never kill nanook there and i never kill sloonei either and spf died on night 2 and i never kill her either
Explain why you never kill either of those 3.
Full Elaboration.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
i wouldTonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:47 pm if i claim slaver with a role cop on chop would anyone believe me
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
All your doing is satisfying Obv wolf and going straight into a pocket.Urist wrote: ↑Sat Mar 13, 2021 3:56 pmi wouldTonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:47 pm if i claim slaver with a role cop on chop would anyone believe me
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
i would satisfy tony any time
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
spf townread me, sloonei townread me and shared a reads list with me, nanook townread me. On the other hand, in the hypothetical, I could have shot Martin at any point, since he was clearly town from day 2 and was hard defending you, and I easily would have shot Epi last night just to remove any hope you would have of clearing yourself and because pr hunt reasonsChopChop wrote: ↑Sat Mar 13, 2021 3:56 pmYou sure talk allot, can you back it up?TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:48 pmi never kill nanook there and i never kill sloonei either and spf died on night 2 and i never kill her either
Explain why you never kill either of those 3.
Full Elaboration.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I would too but I’d recommend yeeting you to validate you’re who you say you are. 

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Ok yeah your probably wolf with Tony.Jackofhearts2005 wrote: ↑Sat Mar 13, 2021 3:49 pm Mmmm. I too never kill the players the mafia killed for vague reasons.

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
[VOTE:
JACK] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Because I sarcastically rejected his attempt to self clear via kill meta?ChopChop wrote: ↑Sat Mar 13, 2021 3:59 pmOk yeah your probably wolf with Tony.Jackofhearts2005 wrote: ↑Sat Mar 13, 2021 3:49 pm Mmmm. I too never kill the players the mafia killed for vague reasons.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
also tony probably doesn't miss the obvious sloonei vt claim
also tony probably doesn't come up with lacklustre inventor claim for made 20h late lol
also tony probably doesn't come up with lacklustre inventor claim for made 20h late lol