Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7801

Post by Epignosis »

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7802

Post by Marmot »

Grogu wrote: Tue Mar 16, 2021 11:12 pm
Marmot wrote: Tue Mar 16, 2021 9:37 pm
Grogu wrote: Tue Mar 16, 2021 9:28 pm Marmot you are the real MVP. I hope we are in the same winning town faction. I would be so happy to win with you.
We are going to solve this game, well you will and I’ll just follow your lead.

I wouldn't go as far as calling myself MVP, but I would love to win with you too. :biggrin:
Let’s fucking go. Which team do you need to die to win?

The one with the hard-to-read color
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7803

Post by Grogu »

MartinGG99 wrote: Tue Mar 16, 2021 10:18 pm
Jackofhearts2005 wrote: Tue Mar 16, 2021 3:04 pm Chop already claimed wolf.
Alsion already claimed slaver and just claimed to be helping Enclave.
Alison wrote: Tue Mar 16, 2021 12:28 pm So I'm just going to stick around in the thread and have a nice nap and hope the mafia don't get killed before they win for me. Best of luck!
Yes but any wolf would be smart to claim slaver to survive.
Ex. Chop is outed and Alison was outed d2 and survived amd we have no plans to kill her soon. She’s just living
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7804

Post by Jackofhearts2005 »

At mention me if there's a compelling reason to yeet Chop over Alison. I don't think it matters but I've at least received an answer on why we yeet Alison over Chop. I just don't feel like reading three pages of debate over it.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7805

Post by MartinGG99 »

Grogu is a wolf who tries to hard-core derp-clear repeatedly

or is jut town
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7806

Post by Marmot »

MartinGG99 wrote: Tue Mar 16, 2021 11:16 pm But yeah hubologists wanting Alison to slightly scum-side makes sense since they need Epi or LC dead. Unless there's more wastelanders.

There'd have to be 6 Wastelanders/Arroyo left alive and none of them die in order for me to be concerned. I'm not.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7807

Post by MartinGG99 »

Marmot wrote: Tue Mar 16, 2021 11:19 pm
MartinGG99 wrote: Tue Mar 16, 2021 11:16 pm But yeah hubologists wanting Alison to slightly scum-side makes sense since they need Epi or LC dead. Unless there's more wastelanders.

There'd have to be 6 Wastelanders/Arroyo left alive and none of them die in order for me to be concerned. I'm not.
You don't think LC is town? He claimed Wastelander/VT on D5 I think.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7808

Post by Marmot »

What's your faction Grogu?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7809

Post by Grogu »

Alison wrote: Tue Mar 16, 2021 10:41 pm If Enclave leaves my targets alive then I'm going to intentionally deny them the victory because doing so would risk ending the game with my targets alive, thus making me lose.

Enclave's only hope is to kill my targets for me and pray I am grateful enough to vote with them.
Not gonna lie this is very 3P believable. Who are your enemies? I hope I am not one of them :(
I like you Alison. You played great even though I figured you were scum right away, you have been a pleasure to play with. I hate scum rands, I feel sorry for you.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7810

Post by MartinGG99 »

JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am The Hubologists win the game if the Enclave are eliminated and no more than 50% of the members of the Arroyo and Wastelanders factions combined are left alive.
Oh wait.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7811

Post by MartinGG99 »

I completely forgot Hubologists have a unique wincon.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7812

Post by MartinGG99 »

I'll be honest some points of this game really show what I have my signature @_@
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7813

Post by Grogu »

:D
Alison wrote: Tue Mar 16, 2021 10:51 pm I need 1 person from each enemy faction dead at a minimum. Dom is Arroyo, VC is wiped out. So I need someone from Redding and someone from BOS killed. Epi (who is probably Chosen One/Arroyo) will likely die too in the process, meaning I have 6 dead. 6 is probably 80% of my targets dead.

If mafia doesn't kill Kyle/Redding player then they'll get auto'd by whoever claims Redding (almost certainly only one since no claims so far) and Kyle/Epi as the confirmed towncore.

Therefore Enclave is forced to kill my targets or they get mech locked out of the game by conftown. This is why I outed, I wouldn't otherwise.
Oh oh. I don’t like this Alison. Sad
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7814

Post by Seanzie »

MartinGG99 wrote: Tue Mar 16, 2021 11:09 pm We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon

and IMO the chances of us losing that fight are much more likely than winning it
Why are you even thinking about fighting to control Alison's wincon, and where are you getting these 3 towns that we could lose?

Alison can wolfside, and she is still less of a threat than any of the actual wolves. If there are 3 Enclave left, yeeting Alison today locks us into an uphill battle where we have to survive for at least 3 more days even if we vote perfectly. Yeeting Chop today reduces the minimum number of yeets we need to make to win. Tomorrow if we really don't have a good lead on another wolf, it might make sense to chop Alison, but Alison is NOT an essential exe, whereas Chop IS an essential exe. Chop also has more utility to the wolves than Alison does (unless she has a shot and Frank does not, but this is an off chance).
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#7815

Post by Grogu »

:shrug:
MartinGG99 wrote: Tue Mar 16, 2021 10:56 pm
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am How the hell does the game end?

1) Enclave destroyed by the end of Night 5 -- all blue, cyan, and soft green factions win. Slaver and Vault City may or may not win pending circumstances.

2) Enclave destroyed, Slaver is dead, and Vault City cannot achieve win condition.

3) Enclave destroyed and Vault City has achieved win condition.

4) Enclave and Vault City are both destroyed.

5) Enclave meets win condition.

6) Any other eventualities, if applicable, are assessed by the host case-by-case and a sensible endgame is determined. No endgame will be allowed featuring only "town" (blue, cyan, and soft green) factions -- if all others are eliminated, regardless of win condition, the game will end. If the game is active, at least one non-"town" player is alive (Slaver, Vault City, and/or Enclave).
And what is the enclave win conditions? Does Slaver and vault city (RIP) have to die?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7816

Post by Grogu »

Epignosis wrote: Tue Mar 16, 2021 10:59 pm Image
Epi your role sucks. I would hate to be you, how do you even make those messages.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7817

Post by MartinGG99 »

Seanzie wrote: Tue Mar 16, 2021 11:23 pm
MartinGG99 wrote: Tue Mar 16, 2021 11:09 pm We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon

and IMO the chances of us losing that fight are much more likely than winning it
Why are you even thinking about fighting to control Alison's wincon, and where are you getting these 3 towns that we could lose?

Alison can wolfside, and she is still less of a threat than any of the actual wolves. If there are 3 Enclave left, yeeting Alison today locks us into an uphill battle where we have to survive for at least 3 more days even if we vote perfectly. Yeeting Chop today reduces the minimum number of yeets we need to make to win. Tomorrow if we really don't have a good lead on another wolf, it might make sense to chop Alison, but Alison is NOT an essential exe, whereas Chop IS an essential exe. Chop also has more utility to the wolves than Alison does (unless she has a shot and Frank does not, but this is an off chance).
Chop can long-commuter and he can't carry the kill while doing it. He doesn't really have any utility.

Slaver needs 80% of those that I listed dead, including 1 from each faction. She has to achieve that **before Enclave dies and the game ends**. That's why we can lose up to all of those towns, with the third one (if they kill Kyle + Epi) happening at a LYLO situation and she just scum-sides to yeet you with the enclave.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7818

Post by Epignosis »

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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#7819

Post by Seanzie »

Grogu wrote: Tue Mar 16, 2021 11:25 pm :shrug:
MartinGG99 wrote: Tue Mar 16, 2021 10:56 pm
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am How the hell does the game end?

1) Enclave destroyed by the end of Night 5 -- all blue, cyan, and soft green factions win. Slaver and Vault City may or may not win pending circumstances.

2) Enclave destroyed, Slaver is dead, and Vault City cannot achieve win condition.

3) Enclave destroyed and Vault City has achieved win condition.

4) Enclave and Vault City are both destroyed.

5) Enclave meets win condition.

6) Any other eventualities, if applicable, are assessed by the host case-by-case and a sensible endgame is determined. No endgame will be allowed featuring only "town" (blue, cyan, and soft green) factions -- if all others are eliminated, regardless of win condition, the game will end. If the game is active, at least one non-"town" player is alive (Slaver, Vault City, and/or Enclave).
And what is the enclave win conditions? Does Slaver and vault city (RIP) have to die?
No, essentially everyone except maybe slaver and VC have to die.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7820

Post by MartinGG99 »

We basically never win the manipulation of Alison imo unless we expect Enlcave to be dumb
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7821

Post by MartinGG99 »

Updated this btw, and corrected my Hubologist wincon statement.
MartinGG99 wrote: Sun Mar 14, 2021 5:45 pm
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am The Wastelanders win the game if the Enclave are eliminated and no more than one member of the Vault City and Hubologists factions combined is left alive.
Vault City is dead. Hubologists already lost SPF. If there's more than 1 living Hubologist then this is a problem.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am The NCR wins the game if the Enclave are eliminated and no more than one member of the Vault City and New Reno factions combined is left alive.
There is likely only 1 New Reno left alive, and Vault City is dead.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am The Brotherhood of Steel wins the game if the Enclave are eliminated and no more than one member of the Vault City and Slavers factions combined is left alive.
Vault city is dead, and there's only one slaver.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Arroyo wins the game if the Enclave are eliminated and no more than one member of the Slavers and Hubologists factions combined is left alive.
There's at least one slaver, and if hubologists exists then they haven't solve their non-enclave wincon until only one of them is alive.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Redding wins the game if the Enclave are eliminated and no more than one combined between the Slavers faction and Jagged Jimmy J is left alive.
JJJ got modkilled, and there's only one slaver.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am New Reno wins the game if the Enclave are eliminated and no more than one combined between the NCR faction and Jagged Jimmy J is left alive.
Both NCR (likely) and JJJ are dead.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am The Hubologists win the game if the Enclave are eliminated and no more than 50% of the members of the Arroyo and Wastelanders factions combined are left alive.
More than likely 50% of Wastelander/Arroyo have died.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Jagged Jimmy J wins the game if the Enclave are eliminated and no more than one member of the New Reno and Redding factions combined is left alive.
JJJ is dead so this doesn't really matter unless you think Falcon deserves a win. This probably gets solved if I or Seanzie dies.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7822

Post by TonyStarkPrime »

Grogu wrote: Tue Mar 16, 2021 11:16 pm
MartinGG99 wrote: Tue Mar 16, 2021 10:16 pm [VOTE: Alison] aubergine

We can kill Chop Chop tomorrow.

Alison likely has a night-vig. So does Frank Horrigan, potentially. Which means they can do up to 3 kills tonight, and we can save one by deleting them.
Frank should just shoot chop tonight and we vote Alison instead.
This only if don’t believe Alison shot. If she shot then she’s not a threat and frank can shoot a wolfy person like Daisy or poison or one of those people hiding.
derp clear ... accepted?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7823

Post by TonyStarkPrime »

MartinGG99 wrote: Tue Mar 16, 2021 11:19 pm Grogu is a wolf who tries to hard-core derp-clear repeatedly

or is jut town
not paying attention is sorta a wolf tell this game but idk that last one was good
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7824

Post by Seanzie »

MartinGG99 wrote: Tue Mar 16, 2021 11:27 pm
Seanzie wrote: Tue Mar 16, 2021 11:23 pm
MartinGG99 wrote: Tue Mar 16, 2021 11:09 pm We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon

and IMO the chances of us losing that fight are much more likely than winning it
Why are you even thinking about fighting to control Alison's wincon, and where are you getting these 3 towns that we could lose?

Alison can wolfside, and she is still less of a threat than any of the actual wolves. If there are 3 Enclave left, yeeting Alison today locks us into an uphill battle where we have to survive for at least 3 more days even if we vote perfectly. Yeeting Chop today reduces the minimum number of yeets we need to make to win. Tomorrow if we really don't have a good lead on another wolf, it might make sense to chop Alison, but Alison is NOT an essential exe, whereas Chop IS an essential exe. Chop also has more utility to the wolves than Alison does (unless she has a shot and Frank does not, but this is an off chance).
Chop can long-commuter and he can't carry the kill while doing it. He doesn't really have any utility.

Slaver needs 80% of those that I listed dead, including 1 from each faction. She has to achieve that **before Enclave dies and the game ends**. That's why we can lose up to all of those towns, with the third one (if they kill Kyle + Epi) happening at a LYLO situation and she just scum-sides to yeet you with the enclave.
Chop's vote has more utility than Alison's since it can be coordinated in mafiachat. Chop can also read and give suggestions to mafia in mafiachat. Alison's abilities to scumside essentially consist of her having to guess who scum is and then try to vote to mess it up. Alison's vote could accidentally end up breaking a tie and yeeting a wolf, whereas Chop's is essentially guaranteed not to do that.

Yes, Alison could be bad to have around in lylo, but if we don't yeet her, we have one more misexe before lylo than if we do yeet her.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7825

Post by Gavial »

MartinGG99 wrote: Tue Mar 16, 2021 10:33 pm Alison should die today. Then ChopChop.
:werewolf:
Awoooooooo!!!!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7826

Post by Gavial »

I used my commute the first night I claimed to no action.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7827

Post by MartinGG99 »

Seanzie wrote: Tue Mar 16, 2021 11:39 pm
MartinGG99 wrote: Tue Mar 16, 2021 11:27 pm
Seanzie wrote: Tue Mar 16, 2021 11:23 pm
MartinGG99 wrote: Tue Mar 16, 2021 11:09 pm We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon

and IMO the chances of us losing that fight are much more likely than winning it
Why are you even thinking about fighting to control Alison's wincon, and where are you getting these 3 towns that we could lose?

Alison can wolfside, and she is still less of a threat than any of the actual wolves. If there are 3 Enclave left, yeeting Alison today locks us into an uphill battle where we have to survive for at least 3 more days even if we vote perfectly. Yeeting Chop today reduces the minimum number of yeets we need to make to win. Tomorrow if we really don't have a good lead on another wolf, it might make sense to chop Alison, but Alison is NOT an essential exe, whereas Chop IS an essential exe. Chop also has more utility to the wolves than Alison does (unless she has a shot and Frank does not, but this is an off chance).
Chop can long-commuter and he can't carry the kill while doing it. He doesn't really have any utility.

Slaver needs 80% of those that I listed dead, including 1 from each faction. She has to achieve that **before Enclave dies and the game ends**. That's why we can lose up to all of those towns, with the third one (if they kill Kyle + Epi) happening at a LYLO situation and she just scum-sides to yeet you with the enclave.
Chop's vote has more utility than Alison's since it can be coordinated in mafiachat. Chop can also read and give suggestions to mafia in mafiachat. Alison's abilities to scumside essentially consist of her having to guess who scum is and then try to vote to mess it up. Alison's vote could accidentally end up breaking a tie and yeeting a wolf, whereas Chop's is essentially guaranteed not to do that.

Yes, Alison could be bad to have around in lylo, but if we don't yeet her, we have one more misexe before lylo than if we do yeet her.
Alison isn't a misexe imo. She doesn't need to know who the wolves are; she already knows who's town like we do.

Such as you.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7828

Post by Gavial »

MartinGG99 wrote: Tue Mar 16, 2021 11:27 pm We basically never win the manipulation of Alison imo unless we expect Enlcave to be dumb
Wouldn’t be surprised if Alison already figured out my team.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7829

Post by Gavial »

Oh no, I’m caught wolf, how do I get out of this and defend myself to ML Town and win?

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7830

Post by MartinGG99 »

I mean, unless enclave is going to claim a Redding role you're basically confirmed town and so if votes start piling up on you she will vote with them.

Otherwise she can just lay back and not vote.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7831

Post by MartinGG99 »

"But wait, we can just force her to vote"

Yeah right she'll just scum-paint a town and vote there.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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ImageImageImageImage
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None lol
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None lol
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7832

Post by MartinGG99 »

There's also the issue that Epignosis basically has to kill Marmot (if hubologist) if we never yeet Alison.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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None lol
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None lol
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7833

Post by Gavial »

MartinGG99 wrote: Tue Mar 16, 2021 11:55 pm "But wait, we can just force her to vote"

Yeah right she'll just scum-paint a town and vote there.
Yeah Martins right!
Go Martin Go! :omg:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7834

Post by Gavial »

@MartinGG99
Should I vote you or EPig Tomorrow?
Or do you want me to continue with the Tony Tunnel lol.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7835

Post by Gavial »

It’s the TT!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7836

Post by Gavial »

MartinGG99 wrote: Tue Mar 16, 2021 11:56 pm There's also the issue that Epignosis basically has to kill Marmot (if hubologist) if we never yeet Alison.
I mean I would vote Alison.....

If I was Town? :D

It’s against my win con to vote there. ;)
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7837

Post by Seanzie »

MartinGG99 wrote: Tue Mar 16, 2021 11:56 pm There's also the issue that Epignosis basically has to kill Marmot (if hubologist) if we never yeet Alison.
If Epi gets a kill at some point, he can just kill Alison himself (why would he kill Marmot over Alison here?). It is possible that some hubologists will die just by NK and such, but if there comes a time where it is very clear that Alison needs to die to stop Epi from scumsiding, then we can yeet her then. It makes no sense to do it until that point though when killing her sooner only limits our options.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7838

Post by Gavial »

I’m not BOS so.
Also I’m pretty sure Alison realized I was Enclave yesterday.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7839

Post by Jackofhearts2005 »

MartinGG99 wrote: Tue Mar 16, 2021 11:54 pm I mean, unless enclave is going to claim a Redding role you're basically confirmed town
Who is this aimed at?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7840

Post by TonyStarkPrime »

Epi can also shoot chop
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7841

Post by Alison »

this is the funniest fucking game ngl

two outed nontowns and grogu asking the mafia JOAT to shoot one of their own
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7842

Post by Jackofhearts2005 »

Maybe he’s a hypnotist.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7843

Post by Marmot »

[VOTE: Kyle] aubergine
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7844

Post by TonyStarkPrime »

Marmot soft CCing Grogu’s soft claim is so weird too
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7845

Post by TonyStarkPrime »

It means marmot’s town, right? Or like lucked into a townie accidentally softing a mafia fake. Or just doesn’t know
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7846

Post by TonyStarkPrime »

Or their w/w and this is a last ditch attempt
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7847

Post by TonyStarkPrime »

their? Amh
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7848

Post by TonyStarkPrime »

So all four permutations are possible and I’ve deduced nothing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7849

Post by Jackofhearts2005 »

TonyStarkPrime wrote: Wed Mar 17, 2021 12:10 am Marmot soft CCing Grogu’s soft claim is so weird too
The amount of mechanical shit people mention that makes me go “wait what? When did that happen?” is too damn high.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7850

Post by Seanzie »

[VOTE: unvote] aubergine
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